PCFated Ashes
League of Legends (PC) Fated Ashes in Wild Rift
Fated Ashes Current Status
Fated Ashes has been changed in 3 League of Legends patches. 1 nerf, 1 adjustment. Most recently nerfed in Patch 14.20 ().
Fated Ashes Changes
Patch 14.20
nerfLiandry’s is so strong this patch that it’s beating out alternative options, so we need to power it down this patch. More context on that right below, but we’re reducing Fated Ashes’ power as part of our goal to reduce Liandry’s power.
General
- Inflame bonus monster damage per tick reduced to 7.5 from 10.
Patch 14.11
changeThis was a change we made in the mid patch for 14.10 but noting again for visibility. This is already live.
General
- Bug Fix: Fixed an issue where the damage-over-time was able to stack Spear of Shojin Focused Will passive.
Patch 14.10
newFated Ashes added to League of Legends
With this new component we wanted to fill in two spaces: AP Junglers having access to a Bami's-like item that we can use to bolster their mid-game clears, and give a new epic for APs that can feel good to purchase and provide meaningfully different build paths without being particularly powerful Ideally, adding this item to the game to bolster second-and-onwards clears for AP junglers should be accompanied by changes to AP junglers to accommodate some champions that are close but not quite there in power/feels. For example, Singed is currently ~48% in the jungle, and this item plus some feels improvements like making his passive work on large monsters would likely be enough to get him both into viability and put some attention on a champion like Singed in the jungle.
General
- Recipe: Amplifying Tome + 500 gold = 900 gold.
- Stats: 40 ability power.
- Unique Passive - Inflame: Dealing ability damage burns enemies, causing them to take 3.5 magic damage every 0.5 seconds over 3 seconds, for a total of 21. Against monsters, the burn deals 10 bonus magic damage per tick, dealing a total of 13.5 magic damage per tick for up to 81.
- Builds Into: Blackfire Torch and Liandry's Torment.
General
- Ability power reduced to 30 from 40.
- Base damage per tick reduced to 2.5 from 3.5.
- Total base damage reduced to 15 from 21.
