League of Legends Patch 13.4 was released on Feb 22, 2023. This update included changes to 54 champions, with 13 buffs, 9 nerfs, 32 adjustments.
Changes (32)
Items
New (1)
Buffs (6)
Nerfs (8)
Base health increased, base armor increased. R cooldown decreased.
General
- •Bug Fix: Restored missing eye textures for Academy Ahriversary chroma.
Stats
- •Base armor increased to 21 from 18.
- •Base health increased to 590 from 570.
Spirit Rush
- •Cooldown reduced to 130/105/80 seconds from 140/115/90.
Passive ally heal increased. Q AP scaling increased. W AP scaling increased.
Triumphant Roar
- •Ally heal increased to 7% of his maximum health from 6%.
Pulverize
- •AP ratio increased to 80% AP from 70% AP.
Headbutt
- •AP ratio increased to 100% AP from 90% AP.
Passive bonus attack speed increased.
The Hitman and the Seer
- •Bonus attack speed increased to 9/18/27/36/45/54% from 7.5/15/22.5/30/37.5/45%.
General
- •Updated SFX for champion pick.
- •Updated SFX for Storm Dragon and Ashen Lord skins.
- •Bug Fix: Mecha SFX now properly play at the correct volumes.
- •Bug Fix: Now properly displays tooltips for his abilities in the death recap.
Breath of Light
- •New Effect: Now is placed on a 1-second cooldown if the channel is cancelled within the first 0.25 seconds.
- •Bug Fix: Cooldown is now properly reset when its channel and Astral Flight are cancelled simultaneously from inputting a movement command.
- •Bug Fix: Charge no longer persists under certain circumstances where Quick Cast was being used and the ability key wasn't being held down.
- •Bug Fix: Channel is now properly cancelled when the ability key was released from input.
Astral Flight
- •Bug Fix: Casting it into an outer wall while next to it no longer permanently locks out the ability.
Singularity
- •New Effect: Casting it within 200 units of the cast range now automatically casts it at maximum range.
- •New Effect: Now casts at maximum range if cast beyond that during Astral Flight.
- •Bug Fix: Execution indicator is now properly displayed on enemy clones.
- •Bug Fix: Damage over time debuff is now properly removed regardless of which dimension (normal realm and Realm of Death) the target is in.
- •Bug Fix: No longer deals damage to enemies in the area even after the effect had ended.
Falling Star
- •New Effect: Casting it within 200 units of the cast range now automatically casts it at maximum range.
- •New Effect: Now casts at maximum range if cast beyond that during Astral Flight.
The Skies Descend
- •New Effect: Casting it within 200 units of the cast range now automatically casts it at maximum range.
- •New Effect: Now casts at maximum range if cast beyond that during Astral Flight.
- •New Effect: Gaining the ability now communicates it in the game chat to both teams.
- •Bug Fix: Shockwave is no longer cancelled from Astral Flight ending.
- •Bug Fix: Shockwave is no longer delayed or cancelled if Stopwatch / Zhonya's Hourglass Stasis was active.
- •Bug Fix: Now properly uses the correct impact VFX while using the pink chroma as Mecha.
Mana adjusted. W soldier recharge time increased. E damage increased. R damage increased.
Stats
- •Base mana reduced to 380 from 480.
- •Mana growth increased to 36 from 21.
Arise!
- •Recharge time increased to 10/9/8/7/6 seconds from 9/8.25/7.5/6.75/6.
Shifting Sands
- •Base damage increased to 60/100/140/180/220 from 60/90/120/150/180.
- •Damage AP ratio increased to 55% AP from 40% AP.
Emperor's Divide
- •Base damage increased to 200/400/600 from 175/325/475.
- •AP ratio increased to 75% AP from 60% AP.
Armor growth increased. Q mana cost decreased, base damage increased. W mana cost decreased.
Stats
- •Armor growth increased to 5 from 4.7.
Rupture
- •Base damage increased to 80/140/200/260/320 from 80/135/190/245/300.
- •Mana cost reduced to 50 from 60.
Feral Scream
- •Mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110.
W cooldown decreased, armor scaling on W attacks increased.
Thunderclap
- •Attack armor ratio increased to 15% armor from 10%.
- •Cleave armor ratio increased to 20% armor from 15%.
- •Cooldown reduced to 10/9.5/9/8.5/8 seconds from 12/11.5/11/10.5/10.
Base armor increased. W mana cost decreased.
Stats
- •Base armor increased to 20 from 17.
Command: Dissonance
- •Mana cost reduced to 60/65/70/75/80 from 70/75/80/85/90.
Command: Shockwave
- •Bug Fix: Displacement distance is no longer farther than normal for enemies based on how close they were to the location of the Clockwork Windup.
Passive bonus AD scaling adjusted, now deals 50% of bonus damage to towers, stack resource bar added.
Runic Blade
- •AD ratio increased to 30/58/60% AD from 30 to 60% (based on level) AD. Now scales linearly.
- •New Effect: Now applies bonus damage against structures at 50% effectiveness.
- •New Effect: Stacks now display on health bar for the player.
Attack ratio increased. R damage increased, cooldown decreased.
Stats
- •Attack speed ratio increased to 0.4 from 0.3.
Dawning Shadow
- •Base damage increased to 250/400/550 from 250/375/500.
- •Bonus AD ratio increased to 115% bonus AD from 100%.
- •Cooldown reduced to 140/120/100 from 160/140/120.
- •Bug Fix: PROJECT gun no longer disappears while casting the ability.
Q damage increased, cooldown decreased late. W cooldown adjusted, shield strength decreased. E damage increased.
Death Sentence
- •Base damage increased to 100/150/200/250/300 from 100/145/190/235/280.
- •AP ratio increased to 90% AP from 80% AP.
- •Cooldown reduced to 19/16.5/14/11.5/9 seconds from 19/17/15/13/11.
Dark Passage
- •Base shield reduced to 50/70/90/110/130 from 50/75/100/125/150.
- •Cooldown reduced to 21/20/19/18/17 seconds from 22/20.5/19/17.5/16.
Flay
- •Base damage increased to 75/115/155/195/235 from 75/110/145/180/215.
- •AP ratio increased to 70% AP from 60% AP.
Q range increased. W range increased.
Baleful Strike
- •Cast range increased to 1050 units from 950.
Dark Matter
- •Cast range increased to 950 units from 900.
Q passive damage can now critically strike. R AD scaling increased.
Blade of the Ruined King
- •New Effect: Passive damage will now also critically strike when the triggering attack does.
- •Bug Fix: Cooldown is no longer set to 0 from Astral Flight after having possessed Aurelion Sol.
Heartbreaker
- •Bonus AD ratio increased to 5% per 100 bonus AD from 3% per 100 bonus AD.
Health growth decreased, armor growth decreased. W percent health damage decreased.
Health growth decreased, armor growth decreased.
Stats
- •Health growth reduced to 92 from 96.
- •Armor growth reduced to 4.9 from 5.2.
Base health decreased. E damage decreased. R cooldown increased.
Stats
- •Base health reduced to 560 from 594.
Molten Shield
- •Base reflect damage reduced to 25/35/45/55/65 from 30/45/60/75/90.
Summon: Tibbers
- •Cooldown increased to 130/115/100 seconds from 120/100/80.
Q base damage decreased. Spiderling base damage decreased.
Spider Queen
- •Spiderling base damage changed to 8/14/20/26 (based on Spider Form's Rank) from 10/15/20/25.
Venomous Bite
- •Base damage reduced to 60/90/120/150/180 from 70/105/140/175/210.
W cooldown increased, shield strength AD scaling decreased.
Golden Aegis
- •Cooldown increased to 9 seconds from 8.
- •Bonus AD ratio reduced to 70% bonus AD from 80%.
- •Bug Fix: Shield values in the tooltip now properly take into account the bonus AD scaling.
Base health increased, health growth increased. E AP ratio adjusted, damage calculation adjusted. R passive on-hit damage decreased, bonus armor and magic resist decreased early.
Stats
- •Base health reduced to 665 from 685.
- •Health growth increased to 100 from 99.
Counter Strike
- •AP ratio reduced to 70% AP from 100% AP.
- •New Effect: Now increases total damage per attack dodged instead of only base damage.
Grandmaster-at-Arms
- •On-hit base damage reduced to 60/110/160 from 80/120/160.
- •Base bonus armor reduced to 15/40/65 from 25/45/65.
- •Base bonus magic resistance reduced to 9/24/39 from 15/27/39.
Q damage increased. E cooldown increased, base damage decreased, AP ratio decreased, slow HP ratio increased, slow AP ratio decreased.
Bramble Smash
- •Health ratio increased to 2/2.5/3/3.5/4% of target's maximum health from 2/2.25/2.5/2.75/3%.
Sapling Toss
- •Cooldown increased to 14 seconds from 10.
- •Base damage reduced to 50/75/100/125/150 from 55/80/105/130/155.
- •Empowered base damage reduced to 100/150/200/250/300 from 110/160/210/260/310.
- •Damage AP ratio reduced to 25% AP from 35% AP.
- •Empowered AP ratio reduced to 50% AP from 70% AP.
- •Slow AP ratio reduced to 1% per 100 AP from 4% per 100 AP.
- •Slow health ratio increased to 1% per 100 bonus health from 0.9% per bonus health.
Passive early movement speed reduced. R lifesteal effectiveness reduced.
Daredevil Impulse
- •Bonus movement speed per stack changed to 1/2/3/4% from 3.5% at all levels.
- •Maximum bonus movement speed changed to 6/12/18/24% from 21% at all levels.
Inferno Trigger
- •Life steal effectiveness reduced to 50% from 66.6%.
Health growth decreased, base armor decreased. Q On-hit damage decreased. R increased slow decreased.
Stats
- •Health growth reduced to 92 from 98.
- •Base armor reduced to 31 from 34.
Wilding Claw
- •On-hit bonus AD ratio reduced to 25% bonus AD from 30%.
Wingborne Storm
- •Empowered slow reduced to 20/23/26/29/32/35% from 25/28/31/34/37/40%.
Royal Maelstrom
- •Bug Fix: Initial SFX no longer improperly plays for each hit of the ability.
- •Bug Fix: Queuing the ability during Endless Banquet no longer causes the animations for both of the abilities to stutter.
General
- •Bug Fix: Critical strike hit VFX now properly play for some skins.
- •Bug Fix: Skins with capes now play the correct animations for their cape.
Urchin Strike
- •Bug Fix: Now properly applies spell effects even while Seastone Trident wasn't learned yet.
Hero's Entrance
- •Bug Fix: Decal visibility in the river for Mythmaker has been improved.
Cannon Barrage
- •Bug Fix: Once again displays tooltips in the upgrades UI.
Path Maker
- •Bug Fix: Dash no longer travels at full distance if Recall was cast during it.
- •Bug Fix: Can no longer be cast during Stopwatch / Zhonya's Hourglass Stasis.
Supercharge
- •Bug Fix: Casting the ability after using a basic attack that would consume all of a target's Second Skin stacks now properly does so.
Force Pulse
- •Bug Fix: SFX for when the ability is ready to cast now properly plays.
General
- •Bug Fix: No longer permanently loses attack speed from certain sources of ability power after reaching level 16.
Void Assault
- •Bug Fix: Champion model no longer disappears during the effect while using the Original, Mecha, or Death Blossom skins.
Safeguard
- •Bug Fix: Now properly grants the allied target champion a shield even after dashing into Baron Nashor hit box with Resonating Strike.
General
- •Bug Fix: Prestige Porcelain visibility of fog around the model is no longer affected by the screen camera zoom.
Malefic Visions
- •Bug Fix: Now properly triggers Manaflow Band when it spreads to an enemy champion after having done so multiple times.
Realm of Death
- •Bug Fix: Champions in the realm can no longer escape the boundaries under certain conditions.
Aqua Prison
- •Bug Fix: Red ring indicator in the enemy's perspective is much clearer.
Fury of the Sands
- •Restored VFX overlay appearing for the moment while casting the ability for Infernal.
Living Forge
- •Bug Fix: Mythic item components in the slot in front of a Mythic item no longer disappear after that Mythic item was upgraded to a Masterwork item.
General
- •Bug Fix: Restored proper animation speeds for Fast Run and Homeguard for Bewitching.
Keeper's Verdict
- •Bug Fix: Knock up duration is no longer shorter than intended.
Death from Below
- •New Feature: Your Cut can now be sold in the shop for the amount of gold its worth.
- •[Note: This was falsely documented as Your Cut no longer displaying a sell price despite not being sellable.]
Royal Privilege
- •Bug Fix: On-target cooldown reset now behaves more consistently when casting Elemental Wrath, Terrashape, and Elemental Wrath again in quick succession.
Attract and Repel
- •Bug Fix: Can no longer be exploited to grant multiple stacks of armor to the target.
Crystal Slash
- •Bug Fix: Red glow on chainsaw teeth VFX after hitting an enemy has been stored.
Devour
- •Bug Fix: No longer causes an allied Goes Where He Pleases and Void Shift to be triggered by the ability.
Noxious Trap
- •Bug Fix: No longer bounces a short distance a lot of times rapidly if a trap was thrown on top of another at very close range.
Subjugate
- •Undocumented/Bug Fix: Trundle no longer loses his own buff if the target manages to dispel its debuff (e.g. by having Guardian Angel triggered).
General
- •Bug Fix: Visibility for basic attack VFX and Spray and Pray VFX on Crime City have been restored.
Blighted Quiver
- •Bug Fix: Now properly displays the VFX of its stacks on enemies even if they briefly left vision.
General
- •Bug Fix: Emote SFX no longer continue to play even after the animation was interrupted halfway.
Items
General
- •Can now be sold in the shop for the amount of gold its worth.
Demonic has been a strong contributor for enhanced clear speed times, especially on the likes of a few top tier picks like Maokai, Udyr, and Amumu. We’re now capping Demonic’s damage against monsters so it isn’t quite as effective
General
- •New Effect: Azakana Gaze is now capped at 40 damage per second against monsters.
General
- •Health regeneration increased to 50% from 25%.
General
- •Health regeneration increased to 75% from 50%.
General
- •New Effect: Now plays a SFX for when Lifeline is triggered.
General
- •Health regeneration increased to 50% from 25%.
General
- •Health regeneration increased to 75% from 50%.
General
- •Health regeneration reduced to 4 from 6.
General
- •Mana regeneration reduced to 50% from 75%.
- •Tribute recharge timer increased to 12 seconds from 10.
General
- •Tribute recharge timer increased to 12 seconds from 10.
General
- •Large monster heal changed to 30 to 166 (based on level) from 31 to 133 (based on level).
- •Pet damage AP ratio reduced to 12% AP from 15% AP.
General
- •Mana regeneration reduced to 100% from 115%.
General
- •Sellback value reduced to 90 gold from 210 gold.
General
- •Tribute recharge timer increased to 12 seconds from 10.
General
- •Mana regeneration reduced to 25% from 50%.
- •Tribute recharge timer increased to 12 seconds from 10.
General
- •Bug Fix: Movement speed bonus is now removed more immediately after the item is sold.
General
- •Now counts as a Mythic Component.
General
- •Bug Fix: Number of Control Wards in the inventory is now correctly displayed.
General
- •Bug Fix: Ever Rising Moon VFX no longer plays even after the item was sold.
General
- •Bug Fix: Tooltip now displays the damage value as its scaling rather than its calculated damage value.
General
- •Bug Fix: Heal amount in the tooltip now displays accurate values.

Ahri
Alistar
Aphelios
Aurelion Sol
Azir
Cho'Gath
Malphite
Orianna
Riven
Senna
Thresh
Veigar
Viego
Amumu
Anivia
Annie
Elise
Jarvan IV
Jax
Maokai
Samira
Udyr
Bel'Veth
Ezreal
Fizz
Galio
Gangplank
Garen
Ivern
Janna
K'Sante
Kai'Sa
Kassadin
Kayle
Kha'Zix
Lee Sin
Lissandra
Malzahar
Mordekaiser
Nami
Nasus
Ornn
Poppy
Pyke
Qiyana
Rell
Skarner
Sylas
Tahm Kench
Teemo
Trundle
Twitch
Varus
Xerath
Your Cut
Demonic Embrace
Relic Shield
Runesteel Spaulders
Seraph's Embrace
Steel Shoulderguards
Targon's Buckler
Doran's Shield
Frostfang
Harrowing Crescent
Shard of True Ice
Spectral Sickle
Spellthief's Edge
Aether Wisp
Bandleglass Mirror
Control Ward
Eclipse
Jak'Sho, The Protean
Radiant Virtue