League of Legends Patch 11.11 was released on May 25, 2021. This update included changes to 32 champions, with 9 buffs, 8 nerfs, 15 adjustments.
Changes (15)
Items
Nerfs (4)
Base health regen growth and armor increased.
General
- •Bug Fix: Voice lines for opening the shop plays once again.
Stats
- •Health regeneration growth increased to 0.65 from 0.55.
- •Base armor increased to 24 from 22.
Q bonus AD damage ratio increased. E damage ratio increased.
Rampage
- •Damage bonus AD ratio increased to 75% bonus AD from 70%.
Devastating Charge
- •Minimum bonus AD ratio increased to 55% bonus AD from 50%.
- •Maximum bonus AD ratio increased to 110% bonus AD from 100%.
E now deals increased damage against monsters.
Riptide
- •Damage against monsters increased to 150% from 100%.
W base self and ally shields increased.
Surround Sound
- •Self base shield increased to 75 to 225 (based on level) from 75 to 150 (based on level).
- •Ally base shield increased to 50 to 150 (based on level) from 50 to 100 (based on level).
E cooldown now scales.
Fling
- •Cooldown reduced to 10/9.5/9/8.5/8 seconds from 10 at all ranks.
Spider Form on-hit damage ratio decreased.
Spider Queen
- •Damage AP ratio reduced to 20% AP from 30% AP.
W base damage decreased.
Eclipse
- •Base damage reduced to 45/80/115/150/185 from 60/95/130/165/200.
W damage against non-epic monsters decreased.
Tormented Shadow
- •Damage against monsters reduced to 155% from 185%.
W bonus movement speed decreased.
Terrashape
- •Bonus movement speed reduced to 3/5/7/9/11% from 5/7/9/11/13%.
Passive on-hit damage cap against monsters decreased.
Junkyard Titan
- •Damage cap against monsters reduced to 80 from 120.
W damage ratio decreased. E AP damage ratio decreased.
Jack in the Box
- •Multi target AP ratio reduced to 9% AP from 10% AP.
- •Single target AP ratio reduced to 18% AP from 20% AP.
Two-Shiv Poison
- •AP ratio reduced to 50% AP from 55% AP.
W modified damage ratio decreased later.
Purge
- •AD ratio reduced to 20/23.5/27/30.5/34% AD from 20/24/28/32/36% AD.
Charm
- •Bug Fix: No longer causes jungle monsters' health to regenerate if used out of combat.
Pulverize
- •Bug Fix: No longer grants a stack of Triumphant Roar when used on a spell-shielded target.
Drunken Rage
- •Undocumented/Bug Fix: Now properly triggers and grants charges for Manaflow Band, Muramana, Ravenous Hydra and Tear of the Goddess.
Hallowed Mist
- •Undocumented/Bug Fix: Enemy champions who had Gwen as their target for attacks before starting a channel will no longer interrupt their channel to attempt to attack Gwen when she enters her Hallowed Mist.
General
- •Updated visual effects.
Inner Flame
- •VFX updated to improve color range and reduce noise.
Inspire
- •VFX updated to improve color range and reduce noise.
Nether Blade
- •Bug Fix: Can no longer trigger Electrocute with just two hits.
- •Undocumented/Bug Fix: Now always applies Muramana ability damage on cast.
Final Spark
- •Bug Fix: VO once again plays.
Hextech
- •Bug Fix: Hitting him triggers more metallic sounds.
Worldbreaker
- •Call of the Void
- •Bug Fix: Fixed an SFX bug where the initial portion of the ability couldn't be heard if he casts the ability from Fog of War.
Q damage ratio decreased.
Alpha Strike
- •AD ratio reduced to 90% AD from 100% AD.
Wuju Style
- •Base bonus true damage increased to 30/40/50/60/70 from 20/30/40/50/60.
Soaring Slam
- •Bug Fix: No longer deals its damage instantly when cast at point zero.
Passive bonus attack range decreased. Q now scales with lethality. E now scales with AP when camouflaged. R damage ratio increased.
Absolution
- •Bonus attack range per 20 stacks reduced to 20 from 25.
Piercing Darkness
- •New Effect: Heal now scales with 1.6 per 1 lethality.
Curse of the Black Mist
- •New Effect: Bonus movement speed now scales with 5% per 100 AP.
Dawning Shadow
- •Damage AP ratio increased to 70% AP from 50% AP.
Tyrant
- •Bug Fix: Hitting him triggers more metallic sounds.
Crystal Rose
- •Demonflare
- •Bug Fix: Fixed an SFX bug where if he used it and started draining a target's soul, the target would not hear the stereo whisper SFX or the soul drain start SFX.
General
- •The voice line from closing the shop has been moved to when the shop is opened.
Audacious Charge
- •Bug Fix: Fixed a bug where it would go on cooldown and use mana despite it not being actually activated when trying to cast it on an enemy outside of its range and recasting it afterwards without a target.
Items
Even with our changes to Black Cleaver’s functionality in patch 11.5, it hasn’t been a popular pick this season. We’re sharpening one of its unique points to better compete with its alternatives.
General
- •Armor reduction per Carve stack increased to 5% from 4%.
- •Maximum armor reduction increased to 30% from 24%.
Sunderer has been feeling more mediocre than divine. Fighters are finding more success with Trinity Force and tank Mythics, so we’re giving Sunderer a much needed bump up.
General
- •Spellblade damage increased to 12% of target's maximum health from 10%.
- •Spellblade healing increased to 7.8% of target's maximum health from 5%.
- •Minimum spellblade healing increased to 97.5% base AD from 75%.
The Moonstone buff in patch 11.9 was not enough. We’re increasing its healing and shielding power which should boost its strength for all Enchanters.
General
- •Heal and shield power per stack increased to 6% from 4%.
- •Maximum heal and shield power increased to 30% from 20%.
While Serpent's Fang's primary users are physical assassins, its power for ranged users feels underwhelming. We're reducing the gap between melee and ranged shield reduction to make it an option for countering high-shield enemies, even without assassins on your side.
General
- •Shield reduction for ranged champions increased to 35% from 25%.
Staff of Flowing Water’s 11.8 nerf left it in a weak state in comparison to its competitors, and it could use some oomph. We’re putting power into its shared AP buff to ensure that it’s succeeding in situations where it’s the right item for the job (you know, when you actually have a strong AP teammate to buff).
General
- •Rapids ability power increased to 25 to 45 (based on level) from 20 to 40 (based on level).
General
- •Armor reduced to 30 from 35.
- •Removed: Thorns no longer scales with 10% bonus armor.
General
- •Snowbind cooldown for ranged champions increased to 6 seconds from 4.
- •Snowbind base slow for ranged champions reduced to 12.5% from 25%.
- •Snowbind slow health ratio for ranged champions reduced to 2% per 1000 maximum health from 4%.
General
- •Removed from the game.
General
- •Sellback gold reduced to 5 gold from 30 gold.
General
- •New Effect: Now has a base basic damage reduction of 7.
- •Basic damage reduction health ratio reduced to 3.5 per 1000 health from 5.
- •Attack speed slow increased to 20% from 15%.
General
- •New Effect: Now has a base basic damage reduction of 5.
- •Basic damage reduction health ratio reduced to 3.5 per 1000 health from 5.
General
- •Tier changed to Basic from Epic.
General
- •New:
- •Cost: 1100 gold, upgrades from Watchful Wardstone.
- •Stats: 15 ability haste, 150 health.
- •Unique Passive - Arcane Cache: This item can store up to 3 purchased Control Ward.
- •Unique Passive - Behold: Increase your Stealth Ward and Control Ward caps by 1.
- •Unique Passive - Blessing of Ixtal: Increases bonus attack damage, bonus health, ability power and ability haste by 12%.
- •Limited to 1 Sightstone item.
- •Old:
- •Requires level 13 to purchase. Requires 20 Stealth Ward or Totem Ward placed to purchase. Requires Watchful Wardstone to purchase.
- •Recipe: Watchful Wardstone + 1200 gold = 2300 gold.
- •Stats: 40 ability haste, 10% movement speed.
- •Unique Passive - Arcane Cache: This item can store up to 3 purchased Control Ward.
- •Unique Passive - Visions of Ixtal: Increase your Stealth Ward and Control Ward caps by 1.
- •Limited to 1 Sightstone item.
General
- •New Effect: Now has a base basic damage reduction of 5.
- •Basic damage reduction health ratio reduced to 3.5 per 1000 health from 5.
- •Tooltip now shows how much Rock Solid damage has been blocked.
General
- •Warmog's Heart health threshold changed to 1100 bonus health from 3000 maximum health.
General
- •New:
- •Cost: 1100 gold.
- •Stats: 10 ability haste, 150 health.
- •Unique Passive: Transforms into Vigilant Wardstone after completing a support quest (1000 gold generated gold) and reaching level 13.
- •The transformation is permanent: selling the item and buying it again will automatically transform it to Vigilant Wardstone. Having the support item in the inventory is not necessary for the transformation.
- •Unique Passive - Arcane Cache: This item can store up to 3 purchased Control Ward.
- •Limited to 1 Sightstone item.
- •Old:
- •Requires level 13 to purchase. Requires 20 Stealth Ward or Totem Ward placed to purchase.
- •Cost: 1100 gold, upgrades from Stirring Wardstone.
- •Stats: 25 ability haste.
- •Unique Passive - Arcane Cache: This item can store up to 3 purchased Control Ward.
- •Unique Passive - Visions of Ixtal: Increase your Stealth Ward and Control Ward caps by 1.
- •Limited to 1 Sightstone item.
- •Builds Into: Vigilant Wardstone.

Azir
Ezreal
Graves
Hecarim
Nautilus
Ryze
Seraphine
Singed
Teemo
Elise
Lee Sin
Leona
Morgana
Qiyana
Rumble
Shaco
Urgot
Ahri
Alistar
Gragas
Gwen
Karma
Kassadin
Lux
Malzahar
Master Yi
Pyke
Rammus
Senna
Swain
Taliyah
Xin Zhao
Black Cleaver
Divine Sunderer
Moonstone Renewer
Serpent's Fang
Staff of Flowing Water
Bramble Vest
Stirring Wardstone - Removed
Total Biscuit of Everlasting Will
Frozen Heart
Randuin's Omen
Sheen
Vigilant Wardstone
Warden's Mail
Warmog's Armor
Watchful Wardstone