League of Legends Patch 11.23 was released on Nov 16, 2021. This update included changes to 14 champions, with 1 nerf, 13 adjustments.
Nerfs (1)
Items
New (6)
Buffs (19)
Changes (22)
Aether Wisp
Amplifying Tome
Archangel's Staff
Blasting Wand
Caulfield's Warhammer
Demonic Embrace
Fiendish CodexFrostfire Gauntlet
Giant's Belt
Hextech Alternator
Hextech Rocketbelt
Kindlegem
Knight's Vow
Lost Chapter
Needlessly Large Rod
Negatron Cloak
Night Harvester
Ruby Crystal
Serrated Dirk
Spectre's Cowl
Tear of the Goddess
Turbo ChemtankGeneral
- •Complete visual update across all skins.
- •New splash artwork for Resistance, Sheriff, Safari, Arctic Warfare, and Officer.
- •Adjusted splash artwork for Original, Headhunter, Lunar Wraith, Pool Party, Arcade, and Prestige Arcade.
- •New lore.
- •New voice-over.
- •Updated sound effects.
- •Added ejected bullet when reloading her rifle.
Headshot
- •Removed: Gaining an Empowered Headshot no longer allows Caitlyn to attack the trapped target ignoring an ongoing attack cooldown.
- •Undocumented/New: Because they are proper attacks now, Headshot attacks against trapped enemies also generate a stack towards Headshot now.
- •"Passive Ready" SFX adjusted for more of a Hextech feel. Added SFX that plays when Headshot is ready for use.
Piltover Peacemaker
- •New meshes and particles made to look more Hextech. Initial on-hit SFX are now more impactful than subsequent hits.
Yordle Snap Trap
- •Added indicator on traps and their activation VFXs. Trap SFXs adjusted to match new animation timing.
90 Caliber Net
- •New range indicator. On-hit SFX are now more impactful.
Ace in the Hole
- •New laser and Hextech imagery. On-cast SFX are now more impactful and have additional Hextech elements.
A Harmless Scarecrow
- •Bug Fix: Placing a Scarecrow Effigy while channeling Crowstorm no longer overrides the ultimate's SFX.
New Destiny
- •Bug Fix: Fixed a bug where he would receive full Fleet Footwork healing if he targets a champion with a basic attack that is blocked by minions. Energized will now trigger on the first struck enemy, instead of the original target.
- •Previously, the invisible attack missile that manages interactions such as damaging wards naturally brought along the Energized proc on-attack.
- •Now works like Parrrley or Mystic Shot; When the attack applies on-hit effects and Graves has 100 stacks, it'll apply the effect. This happens even if maximum stacks were reached after the attack was fired or by the attack being fired.
Killer Instinct
- •Bug Fix: Can now properly be cast even if Icathian Rain hasn't been learned yet.
The Darkin Scythe
- •Bug Fix: Now properly displays its transformation status in the allied chat when the portrait is pinged.
Flurry
- •Bug Fix: Now properly takes effect even after using Resonating Strike or Cripple while winding up a basic attack.
Undying Rage
- •Bug Fix: Casting it as soon as Lamb's Respite buff expires will no longer allow the caster to be execute while under the effect.
Contaminate
- •Bug Fix: SFX for base skin and Twitch Shadowfoot have been restored.
General
- •Adjusted splash artwork for Officer.
Vault Breaker
- •Bug Fix: Now properly casts as soon as the ability's key is input.
- •Bug Fix: SFX for recasting the ability has been restored.
Thundering Smash
- •Bug Fix: Empowered attack is no longer lost after completing Stormbringer dash.
Mourning Mist
- •Bug Fix: AP ratio is now properly displayed in the tooltip.
Razor Shuriken
- •Bug Fix: Hit SFX now properly plays for all shurikens hit, even if they hit the same target.
Items
Prior to the Youmuu’s Ghostblade buffs in patch 11.17, there weren’t many options for assassins to pick up Ability Haste. Axiom Arc is a new Legendary item designed to be the Ability Haste pick-up while also allowing ability-focused assassins to snowball a lead.
General
- •TOTAL COST: 3000 gold
- •BUILD PATH: Serrated Dirk + Caulfield’s Warhammer + 800 gold
- •ATTACK DAMAGE: 55
- •ABILITY HASTE: 25
- •LETHALITY: 10
- •FLUX (PASSIVE): Whenever an enemy champion dies within 3 seconds after you've damaged them, refund 25% of your ultimate’s total cooldown
Mages have often felt at the mercy of their bursty foes with little else to do but hide on the far side of teamfights or hope their Stopwatch is enough to survive. This new Mythic lets them sacrifice some early damage for the chance to live longer—especially in the early game, when a completed Zhonya’s may not be a good option.
General
- •TOTAL COST: 2800 gold
- •BUILD PATH: Lost Chapter + Kindlegem + Amplifying Tome + 265 gold
- •ABILITY POWER: 70
- •HEALTH: 250
- •MANA: 600
- •ABILITY HASTE: 20
- •SAFEGUARD (PASSIVE): You are Safeguarded, reducing incoming champion damage by 75%. Safeguard persists for 1.5 seconds after taking champion damage (40 second cooldown, restarts upon taking damage from an enemy champion)
- •POISE (PASSIVE): While Safeguarded and for 3 seconds after it’s broken, gain 10-40 (based on your champion's level) ability power
- •MYTHIC PASSIVE: Grants all other Legendary items 1% Move Speed and 8 ability power
Tanky supports felt pigeonholed into one Mythic (Locket of the Iron Solari) which was a purely defensive tool. We're adding another Mythic for those who want to focus more on engaging offensively instead of relying on Locket's anti-burst.
General
- •TOTAL COST: 2500 gold
- •BUILD PATH: Kindlegem + Aegis of the Legion + 300 gold
- •HEALTH: 200
- •ABILITY HASTE: 20
- •ARMOR: 30
- •MAGIC RESIST: 30
- •CORUSCATION: After immobilizing champions or being immobilized, cause that target and all nearby enemies to Repent, increasing the damage they take by 12% for 5 seconds
- •MYTHIC PASSIVE: Grants all other Legendary items 5 armor and 5 magic resist
General
- •Automatically transforms from Winter's Approach.
- •Stats: 400 health, 860 mana, 15 ability haste.
- •Unique Passive - Awe: Grants bonus health equal to 8% maximum mana.
- •Unique Passive - Everlasting: immobilize, or slow if you are melee, an enemy champion consumes 3% current mana to grant a 100 to 200 (based on level) (+ 5% current mana) shield for 3 seconds (8 second cooldown). The shield's strength is increased by 80% if there is more than one enemy champion nearby. Can only activate if you have greater than 20% maximum mana.
- •Limited to 1 Mana Charge item.
Offensive options for mages have been quite narrow, especially for those who wanted Legendary items to simply deal more damage. Shadowflame should let you blow up your opponents and will be extra spicy against those who stop your damage with shields on shields on shields.
General
- •TOTAL COST: 3000 gold
- •BUILD PATH: Hextech Alternator + Needlessly Large Rod + 700 gold
- •ABILITY POWER: 100
- •HEALTH: 200
- •CINDERBLOOM (PASSIVE): Damage to champions benefits from 10-20 magic penetration based on the target’s current health. (Maximum value at 1000 or less health, minimum value at 2500 or more health.) Gains the maximum magic penetration if the target was recently affected by shields
Tanks who need mana can really struggle during teamfights as they slowly grind through their mana bars. Let the spell spamming commence. (Thanks, Wild Rift!)
General
- •TOTAL COST: 2600 gold
- •BUILD PATH: Tear of the Goddess + Kindlegem + Ruby Crystal + 1000 gold
- •HEALTH: 400
- •MANA: 500
- •ABILITY HASTE: 15
- •AWE (PASSIVE): Gain bonus health equal to 8% mana
- •MANA CHARGE (PASSIVE): Strike a target with an ability or auto attack to consume a charge and gain 3 bonus mana, doubled if the target is a champion. Grants a maximum of 360 mana at which point this item transforms into Fimbulwinter
Fimbulwinter
- •BUILD PATH: This item upgrades from Winter's Approach upon reaching Mana Charge's maximum bonus 360 mana.
- •HEALTH: 400
- •MANA: 860
- •ABILITY HASTE: 15
- •AWE (PASSIVE): Gain bonus health equal to 8% mana
- •EVERLASTING (PASSIVE): Slowing (melee only) or immobilizing an enemy champion consumes 3% of current mana and grants a shield for 3 seconds, absorbing 100-200 (+5% current mana) damage (8 second cooldown). The shield is increased by 80% if more than one enemy is nearby
Last season’s Abyssal Mask was powerful for champs who could use its Immobilize effect, and pretty much those champs only. We've reshaped it to be more of a hybrid offense/defense tool that shines against magic damage comps or large teamfights. It should also be an exciting choice for some AP bruisers and battlemages!
General
- •New Recipe: Kindlegem + Spectre's Cowl + 650 gold = 2700 gold.
- •Old Recipe: Giant's Belt + Negatron Cloak + 900 gold = 2700 gold.
- •Health increased to 450 from 400.
- •Magic resistance reduced to 30 from 60.
- •Ability haste increased to 10 from 0.
- •Unique Passive - Unmake:
- •New Effect: Nearby enemy champions become cursed, reducing their magic resistance by 5 (+ 1% bonus health), capped at a reduction of 20 magic resistance. Gain 7 bonus magic resistance per cursed enemy. Champions can only be afflicted by one curse at a time, prioritizing the most potent curse.
- •Old Effect: immobilize enemy champions increases the damage they take by 15% for 5 seconds.
We're dropping the price of Aegis to make it more accessible in tank builds, especially for supports. Sunfire Aegis and Locket of the Iron Solari are still strong, so their total costs are unchanged. Gargoyle Stoneplate is relatively weak compared to others though, so it's inheriting the discount.
General
- •Total cost reduced to 1400 gold from 1500 gold.
- •Combine cost reduced 650 gold from 750 gold.
- •Now builds into Evenshroud.
Immolate was meant to help with waveclear but would instead often throw off your CSing because your own minions would steal the last hits. We’re adding a small QoL helper to help you miss fewer of them. This update takes effect on all items that have the passive.
General
- •New Effect: Immolate now executes minions that would be killed by one more tick of damage.
General
- •New Effect: Tooltip now tracks damage blocked by Blood Barrier.
Cosmic Drive was strong throughout the season… but not very exciting. We're amping up the fantasy of this move-fast-cast-fast item and making its passive available way sooner.
General
- •New Recipe: Fiendish Codex + Aether Wisp + Ruby Crystal + 850 gold = 3000 gold.
- •Old Recipe: Fiendish Codex + Kindlegem + Amplifying Tome + 865 gold = 3000 gold.
- •Ability power reduced to 75 from 80.
- •Health increased to 250 from 200.
- •Ability haste increased to 30 from 20.
- •Bonus movement speed increased to 5% from 0%.
- •Unique Passive - Spelldance:
- •New Effect: After damaging a champion with 3 separate basic attacks or abilities within 3 seconds, gain 20% bonus movement speed, decaying to 10% over 2 seconds, and 40 ability power until exiting champion combat (5 seconds).
- •Old Effect: If you have at least 160 ability power, gain 20 ability haste and 20 bonus movement speed.
We’re adding an incentive to Doran’s Ring for champions who want to get aggressive in lane. We still want champions to have access to mana in tough matchups, so we’re keeping the base mana regeneration relatively high—now there's just a bonus treat for dueling.
General
- •Unique Passive - Drain:
- •New Effect: Restore 0.75 mana every second, increased to 1.25 for 10 seconds when you damage an enemy champion. If you can't gain mana, heal 50% of this value instead.
- •Old Effect: Killing a unit no longer restores 6 mana, if you can't gain mana, restore 3 health instead.
General
- •Total cost reduced to 3100 gold from 3200 gold.
- •Combine cost reduced to 900 gold from 1000 gold.
- •Nightstalker base damage for melee champions increased to 75 from 65.
- •Nightstalker bonus AD ratio for melee champions increased to 30% bonus AD from 25%.
- •Nightstalker base damage for ranged champions reduced to 55 from 65.
General
- •Total cost reduced to 3100 gold from 3200 gold.
- •Combine cost reduced to 750 gold from 850 gold.
- •Ever Rising Moon cooldown for melee champions reduced to 6 seconds from 8.
Force of Nature was meant to fill the void Adaptive Helm left behind, but its value straddles between stacking resistances and movement speed. We've condensed and buffed its effects a bit; it should now be the go-to option when facing heavy magic damage comps or high-DPS mages like Ryze or Cassiopeia.
General
- •Magic resistance increased to 70 from 60.
- •Unique Passive - Absorb:
- •New Effect: Taking magic damage from enemy champions grants a stack of Steadfast for 5 seconds, up to a maximum of 6. Becoming immobilize by an enemy champion grants 2 additional stacks. Spells can only grant 1 stack of Steadfast every 1 second.
- •Old Effect: Taking ability damage grants you 8 bonus movement speed and 4 bonus magic resistance for 5 seconds, stacking up to 5 times for a maximum of 40 bonus movement speed and 20 bonus magic resistance. Each unique ability gives 1 stack.
- •New Unique Passive - Dissipate: While at 6 stacks of Steadfast, gain 10% bonus movement speed and reduce all incoming magic damage by 20%.
General
- •Total cost reduced to 3200 gold from 3300 gold.
- •Combine cost unchanged.
- •New Effect: Tooltip now tracks damage blocked by Monolith.
General
- •New Effect: Tooltip now tracks damage blocked by passive.
Horizon Focus was a pretty niche, glass-cannon item that essentially gave long-range mages a lot of bonus damage. We're broadening its use case so that more champs feel happy picking it up.
General
- •New Recipe: Hextech Alternator + Fiendish Codex + 1050 gold = 3000 gold.
- •Old Recipe: Needlessly Large Rod + Hextech Alternator + 700 gold = 3000 gold.
- •Ability power reduced to 85 from 115.
- •Ability haste increased to 15 from 0.
- •Health increased to 150 from 0.
- •New Effect: Slow can now trigger Hypershot.
- •Undocumented/Bug Fix: Passive is no longer named Focus Fire in the British English localization.
General
- •Bug Fix: Giant Slayer no longer affects non-champions.
- •New Effect: Tooltip now tracks bonus damage from Giant's Slayer.
General
- •Total cost reduced to 3100 gold from 3200 gold.
- •Combine cost reduced to 900 gold from 1000 gold.
- •Sandswipe base damage increased to 75 from 65.
- •Sandswipe bonus AD ratio increased to 30% bonus AD from 25%.
General
- •New Effect: Tooltip now tracks how many times extra range was utilized.
General
- •Ability power increased to 80 from 65.
- •Health increased to 250 from 0.
- •Unique Passive - Awe:
- •New Effect: Grants ability haste equal to 1.3% bonus mana.
- •Old Effect: Grants ability power equal to 5% bonus mana.
- •Unique Passive - Empyrean:
- •New Effect: Heal for 35% of mana spent, up to 25 to 50 (based on level) (+ 10% AP) per cast. Toggle abilities can heal up to 25 to 50 (based on level) (+ 10% AP) per second.
- •Old Effect: Increase your maximum mana by 5% (+ 2.5% per 100 AP).
General
- •New Effect: Tooltip now tracks bonus healing and shielding from Boundless Vitality.
General
- •New Effect: Tooltip now tracks champions slowed by Paralyze.
Sunfire Aegis is the most expensive tank Mythic, yet its stats are a bit underwhelming. We're buffing up its durability to match its cost.
General
- •Combine cost increased to 700 gold from 600 gold.
- •Total cost unchanged.
- •Armor increased to 35 from 30.
- •Magic resistance increased to 35 from 30.
- •New Effect: Mythic passive now also grants 50 bonus health.
- •New Effect: Immolate now executes minions that would be killed by one more tick of damage.
- •Forgefire Crest armor increased to 50 from 45.
- •Forgefire Crest magic resistance increased to 50 from 45.
We want to offer a cheaper tier of Mythics for AP mana users who don't need "luxury" damage options right away, so we're bringing Everfrost’s price down to match the new mage Mythic, Crown of the Shattered Queen. This way, mana users can opt into cheaper items if they need an earlier spike.
General
- •New Recipe: Kindlegem + Lost Chapter + Amplifying Tome + 265 gold = 2800 gold.
- •Old Recipe: Lost Chapter + Kindlegem + Blasting Wand + 250 gold = 3200 gold.
- •Ability power reduced to 70 from 80.
- •Mythic passive ability power reduced to 10 from 15.
- •Eternal Winter ability power reduced to 90 from 100.
General
- •Combine cost increased to 300 gold from 200 gold.
- •Total cost unchanged.
Void Staff was a very powerful but generic purchase for amping up your AP and melting through MR. We’re shifting some of its power to its magic penetration so it’s not a one-stop-shop for mages who buy it.
General
- •Total cost increased to 2800 gold from 2700 gold.
- •Combine cost increased to 700 gold from 600 gold.
- •Ability power reduced to 65 from 70.
- •Magic penetration increased to 45% from 40%.
General
- •Total cost increased to 3000 gold from 2900 gold.
- •Combine cost increased to 800 gold from 700 gold.
General
- •Now builds into Cosmic Drive.
General
- •Now builds into Crown of the Shattered Queen, Everfrost, Hextech Rocketbelt, and Night Harvester.
- •No longer builds into Archangel's Staff and Cosmic Drive.
Archangel's and Seraph's were basically just big powerful sticks of AP and mana this year. We're pushing them to better fit spell-slinging battlemage and bruiser playstyles.
General
- •New Recipe: Tear of the Goddess + Kindlegem + Blasting Wand + 950 gold = 3000 gold.
- •Old Recipe: Tear of the Goddess + Amplifying Tome + Needlessly Large Rod + 915 gold = 3000 gold.
- •Ability power reduced to 60 from 65.
- •Health increased to 200 from 0.
- •Unique Passive - Awe:
- •New Effect: Grants ability haste equal to 0.5% bonus mana.
- •Old Effect: Grants ability power equal to 3% bonus mana.
General
- •Now builds into Archangel's Staff.
- •No longer builds into Everfrost.
General
- •Now builds into Axiom Arc.
Demonic Embrace should be a core item for AP bruisers, battlemages, and tanks who want more damage. It wasn’t fulfilling that role very well, so we’re removing its stacking resistance, boosting it for melees, and giving it a new passive that will make those tanky AP builds shine.
General
- •Ability power reduced to 60 from 70.
- •Health increased to 450 from 350.
- •Damage per second for melee champions increased to 2% maximum health from 1.2%.
- •Removed: No longer gain 10 bonus armor and 10 bonus magic resistance while champions within 1500 units are afflicted by Azakana's Gaze, increased by 2.5 for each additional champion affected.
- •New Unique Passive - Dark Pact: Gain ability power equal to 2% bonus health.
General
- •Now builds into Horizon Focus.
General
- •Immolate base damage reduced to 12 at all levels from 12 to 30 (based on level).
- •New Effect: Snowbind now deals 20 to 100 (+ 0.5% maximum health) magic damage to all enemies within the area.
- •New Effect: Immolate now executes minions that would be killed by one more tick of damage.
General
- •No longer builds into Abyssal Mask.
Hextech Alternator was one of many AP damage items that were a bit too glass cannon-y. We're trading some of its AP for durability. This change affects Horizon Focus and the next three items, all of which build from Hextech Alternator.
General
- •New Recipe: Amplifying Tome + Ruby Crystal + 215 gold = 1050 gold.
- •Old Recipe: Amplifying Tome + Amplifying Tome + 180 gold = 1050 gold.
- •Ability power reduced to 25 from 40.
- •Health increased to 150 from 0.
- •Now builds into Shadowflame.
General
- •New Recipe: Blasting Wand + Hextech Alternator + Amplifying Tome + 865 gold = 3200 gold.
- •Old Recipe: Hextech Alternator + Ruby Crystal + Blasting Wand + 900 gold = 3200 gold.
General
- •Now builds into Abyssal Mask, Archangel's Staff, Crown of the Shattered Queen, Evenshroud, and Winter's Approach.
- •No longer builds into Cosmic Drive.
Knight's Vow was unpopular despite being powerful all year. We've returned the ally heal so that Pledge feels more like a mutual partnership rather than a selfless sacrifice. We've also sharpened the damage reduction to work better against burst damage, and removed the movement speed boost.
General
- •Health regeneration reduced to 150% from 300%.
- •Unique Passive - Sacrifice:
- •New Effect: While your Worthy ally is nearby and you are above 30% of your maximum health, redirect 10% of the post-mitigation physical and magic damage they take to you as true damage and heal for 8% of the damage dealt by your Worthy ally to champions. If they are below 30% maximum health, the damage redirection is increased to 20%.
- •Old Effect: While your Worthy ally is nearby and you are above 30% of your maximum health, redirect 15% of the post-mitigation physical and magic damage they take to you as true damage. Additionally, if they are below 50% of their maximum health, gain 35% bonus movement speed while moving towards them.
General
- •Now builds into Crown of the Shattered Queen.
General
- •Now builds into Shadowflame.
- •No longer builds into Archangel's Staff and Horizon Focus.
General
- •No longer builds into Abyssal Mask.
General
- •New Recipe: Blasting Wand + Hextech Alternator + Amplifying Tome + 865 gold = 3200 gold.
- •Old Recipe: Hextech Alternator + Ruby Crystal + Blasting Wand + 900 gold = 3200 gold.
General
- •Now builds into Cosmic Drive, Hextech Alternator, and Winter's Approach.
- •No longer builds into Hextech Rocketbelt and Night Harvester.
General
- •Now builds into Axiom Arc.
General
- •Now builds into Abyssal Mask.
General
- •Now builds into Winter's Approach.
Turbo Chemtank's Immolate effect often felt more like a requirement for jungle clear rather than an interesting passive. We're shifting the item's power into one big explosion, which should make it the go-to option for gankers and initiators that just gotta go fast.
General
- •New Unique Passive - Refuel: Moving and dealing damage fills up the Chemtank, gaining stacks. Gain 5 stacks per instance of damage dealt per cast instance and 1 stack for every 15 units travelled. At 100 stacks, your next basic attack deals 40 to 120 (based on level) (+ 1% maximum health) (+ 3% movement speed) magic damage to all nearby enemies, increased by 25% against minions and 175% against monsters.
- •Removed Passive - Immolate: Taking or dealing damage no longer activates this passive for 3 seconds. Deal 12 to 30 (based on level) (+ 1% bonus health) magic damage every second to enemies within 325 (+ 100% bonus size) units, increased by 25% against minions and 150% against monsters.
- •New Effect: Mythic passive now also grants 50 bonus health.

Caitlyn
Fiddlesticks
Fizz
Galio
Graves
Kai'Sa
Kayn
Lee Sin
Tryndamere
Twitch
Vi
Volibear
Yorick
Zed
Axiom Arc
Crown of the Shattered Queen
Evenshroud
Fimbulwinter - New item
Shadowflame
Winter's Approach
Abyssal Mask
Aegis of the Legion
Bami's Cinder
Bloodthirster
Cosmic Drive
Doran's Ring
Duskblade of Draktharr
Eclipse
Force of Nature
Gargoyle Stoneplate
Guardian's Horn
Horizon Focus
Lord Dominik's Regards
Prowler's Claw
Rapid Firecannon
Seraph's Embrace
Spirit Visage
Stormrazor
Sunfire Aegis
Everfrost
Locket of the Iron Solari
Void Staff
Youmuu's Ghostblade