League of Legends Patch 12.18
League of Legends Patch 12.18 was released on Sep 20, 2022. This update included changes to 20 champions, with 4 buffs, 7 nerfs, 9 adjustments.
Items
Changes (1)
Champions
Shuriken Flip
- •New Effect: Now applies true sight instead of a standard reveal.
Q bonus attack speed increased.
Ranger's Focus
- •Bonus attack speed increased to 25/32.5/40/47.5/55% from 20/25/30/35/40%.
Health growth increased. W lifesteal and spellvamp increased.
Health growth increased. E base damage increased.
Q AD ratio decreased, damage per stack decreased. W post-mitigation damage heal reduced.
Stats
- •Base health reduced to 625 from 650.
Rampage
- •Damage bonus AD ratio reduced to 90% bonus AD from 95%.
- •Damage amplification bonus AD ratio per stack reduced to 5% per 100 bonus AD from 6%.
- •Maximum damage amplification bonus AD ratio reduced to 15% per 100 bonus AD from 18%.
- •Winddown time reduced to 0 seconds from 1.
Spirit of Dread
- •Base heal reduced to 25% from 30%
- •Heal bonus AD ratio reduced to 2% per 100 bonus AD from 2.5%.
Darkin form Q bonus AD scaling decreased.
Reaping Slash
- •Darkin bonus AD ratio reduced to 3.5% per 100 bonus AD from 5%.
W bonus movement speed decreased, disable duration decreased, cooldown increased.
Whimsy
- •Base bonus movement speed reduced to 25% from 30%.
- •Polymorph duration reduced to 1.2/1.4/1.6/1.8/2 seconds from 1.25/1.5/1.75/2/2.25.
- •Cooldown increased to 17/16.5/16/15.5/15 seconds from to 17/16/15/14/13.
Help, Pix!
- •Bug Fix: Caster's location is no longer improperly revealed if Pix is commanded to attack while attached to an ally.
Health growth and AD growth decreased.
Heroic Swing
- •Bug Fix: Shots are no longer fired during Comeuppance channel under certain conditions.
Lightning Rush
- •Bug Fix: VFX on the character model no longer overrides the VFX for Exhaust.
Passive heal decreased. Q bonus damage to monsters increased. E AP scaling decreased.
Sap Magic
- •Heal health ratio reduced to 4.5 to 12% (based on level) maximum health from 4.8 to 14% (based on level).
Bramble Smash
- •Bonus monster damage increased to 80/100/120/140/160 from 40/60/80/100/120.
- •Bug Fix: No longer sometimes pulls targets closer to him as opposed to knocking them away.
Sapling Toss
- •Damage AP ratio reduced to 40% AP from 42.5% AP.
- •Empowered damage AP ratio reduced to 80% AP from 85% AP.
Nature's Grasp
- •Bug Fix: Width of primary missiles reverted to 240 from 170.
- •Width of secondary missiles is still reduced.
General
- •LEFT THE DOG OUT: For clarity, the Nasus buffs were pulled from Patch 12.18. Apologies for any confusion this may have caused.
Abyssal Dive
- •Bug Fix: Knock up can no longer be cleansed from certain conditions.
Threaded Volley
- •Bug Fix: Empowered cast is now properly triggered if the caster blinked to an area of Worked Ground.
Base health decreased, armor growth decreased. Q mana cost decreased, AP scaling increased, first 2 attacks now gain 50 range, Awakened Q now deals additional maximum health damage on first 2 attacks. W percent healing decreased, lifesteal now scales with rank. R base damage decreased, AP scaling decreased, damage to minions adjusted.
Stats
- •Armor growth reduced to 4.7 from 5.2
- •Health growth reduced to 98 from 106.
Wilding Claw
- •Mana cost reduced to 20 at all levels from 45 to 28 (based on level).
- •New Effect: Next two empowered attacks now always gain 50 bonus range, rather than only during the Awakened cast.
- •New Effect: Next two empowered attacks during an Awakened cast now deal an additional 2 to 5% (based on level) (+ 3% per 100 bonus AD) of target's maximum health bonus physical damage.
- •Awaken AP ratio increased to 0.8% per 100% AP from 0.6% per 100% AP.
Iron Mantle
- •On-hit base heal reduced to 1.2% maximum health at all ranks from 1.2/1.26/1.32/1.38/1.44/1.5%.
- •Awakened on-hit base heal reduced to 2.4% maximum health from 2.4/2.52/2.64/2.76/2.88/3%
- •Shield health ratio reduced to 2/2.3/2.6/2.9/3.2/3.5% maximum health from 2/2.4/2.8/3.2/3.6/4%.
- •Life steal increased to 15/16/17/18/19/20% from 15% at all ranks.
Wingborne Storm
- •Base damage per tick reduced to 10/18/26/34/42/50 from 10/19/28/37/46/55.
- •Maximum base damage reduced to 80/144/208/272/336/400 from 80/152/224/296/368/440.
- •AP ratio per tick reduced to 17.5% AP from 20% AP.
- •Maximum AP ratio reduced to 140% AP from 160% AP.
- •Damage against minions changed to 40/55/70/85% from 50/60/70/80%.
Rite of the Arcane
- •Bug Fix: Range indicator when the ability is hovered in the HUD with the cursor is no longer unintentionally removed.
Ultrashock Laser
- •Bug Fix: Missile no longer fails to transform into a laser when passing through certain spots of terrain.
Items
General
- •Bug Fix: Boundless Vitality no longer causes the omnivamp of other items that were purchased before it to be amplified twice.
League of Legends Patch 12.18 FAQ
Frequently Asked Questions
- When did League of Legends Patch 12.18 release?
- League of Legends Patch 12.18 was released on Sep 20, 2022.
- What changed in League of Legends Patch 12.18?
- Patch 12.18 included changes to 20 champions (4 buffs, 7 nerfs, 9 adjustments), plus 1 item update. See the full breakdown above.
- What was the previous League of Legends patch before 12.18?
- The previous League of Legends patch was 12.17.
- What is the next League of Legends patch after 12.18?
- The next League of Legends patch is 12.19.
