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League of LegendsPatch 13.13

Official Patch Notes League Wiki

League of Legends Patch 13.13 was released on Jun 27, 2023. This update included changes to 21 champions, with 2 buffs, 7 nerfs, 12 adjustments.

Lee Sin LoL Patch NotesPCLee SinBuff

Q damage increased.

Sonic Wave

  • Bonus AD ratio increased to 115% bonus AD from 110%.

Resonating Strike

  • Bonus AD ratio increased to 115% bonus AD from 110%.
Nidalee LoL Patch NotesPCNidaleeBuff

Base movement speed increased.

Stats

  • Base movement speed increased to 340 from 335.
Annie LoL Patch NotesPCAnnieNerf

Q magic damage decreased.

Disintegrate

  • Base damage reduced to 70/105/140/175/210 from 80/115/150/185/220.
  • AP ratio reduced to 75% AP from 80% AP.
Aphelios LoL Patch NotesPCApheliosNerf

Severum life steal decreased. Gravitum slow duration decreased. Crescendum base attack speed decreased.

Gravitum

  • Slow duration reduced to 2.5 seconds from 3.5.

Severum

  • Basic attacks heal reduced to 2 to 7.1% (based on level) from 2.5 to 9% (based on level).
  • Abilities heal reduced to 5 to 17.75% (based on level) from 8.33 to 30% (based on level).

Sentry

  • Turret attack speed reduced to 0.64 from 0.8.
Ivern LoL Patch NotesPCIvernNerf

W on-hit magic damage decreased. R Daisy! movement speed decreased, Slam! base damage decreased.

Brushmaker

  • Self base damage reduced to 20/27.5/35/42.5/50 from 30/37.5/45/52.5/60.
  • Self AP ratio reduced to 20% AP from 30% AP.

Daisy!

  • Slam base damage reduced to 20/40/60 from 40/60/80.
  • Daisy base movement speed reduced to 430 from 440.
Kindred LoL Patch NotesPCKindredNerf

Base health and armor decreased.

Stats

  • Base armor reduced to 26 from 29.
  • Base health reduced to 580 from 610.
Rek'Sai LoL Patch NotesPCRek'SaiNerf

Base AD decreased, base health decreased.

Stats

  • Base attack damage reduced to 58 from 61.
  • Base health reduced to 600 from 640.
Vi LoL Patch NotesPCViNerf

Passive shield decreased. R cooldown increased.

Blast Shield

  • Shield health ratio reduced to 10% maximum health from 13%.

Cease and Desist

  • Cooldown increased to 140/115/90 seconds from 120/100/80.
Wukong LoL Patch NotesPCWukongNerf

E damage to monsters modifier removed.

Nimbus Strike

  • Monster damage reduced to 100% from 120%.
Akshan LoL Patch NotesPCAkshanChange

Comeuppance

  • Bug Fix: Now properly grants true sight of the target.
Anivia LoL Patch NotesPCAniviaChange

Rebirth

  • Bug Fix: Now properly reverts back to her normal resistance values immediately after reviving, instead of after the first automatic stat update.
Bel'Veth LoL Patch NotesPCBel'VethChange

Endless Banquet

  • Bug Fix: No longer causes the passive mark to expire from casting Void Surge and Royal Maelstrom on different targets.
Kled LoL Patch NotesPCKledChange

Chaaaaaaaarge!!!

  • Bug Fix: Can now properly cast an auto-targeted Heal during the charge.
Lucian LoL Patch NotesPCLucianChange

Lightslinger

  • Bug Fix: Vigilance no longer sometimes repeats its VFX on the target.

Ardent Blaze

  • Bug Fix: Mark now gets properly triggered from Lucian's own attacks to grant him movement speed.
Neeko LoL Patch NotesPCNeekoChange

Q cooldown increased. W damage adjusted. R adjusted.

Inherent Glamour

  • Bug Fix: Can now attack while transforming into a Totem Ward, Farsight Ward, or Control Ward.

Blooming Burst

  • Cooldown increased to 9/8.5/8/7.5/7 seconds from 7 at all ranks.

Shapesplitter

  • Base damage changed to 40/75/110/145/180 from 50/80/110/140/170.

Pop Blossom

  • New Effect: Now breaks Inherent Glamour after 0.5 seconds of casting.
Rell LoL Patch NotesPCRellChange

Health regeneration growth decreased, base MR decreased, MR growth decreased. Q damage to monsters increased. W shield decreased, dismounted attack speed adjusted. E monster damage increased.

Stats

  • Base health regeneration reduced to 7.5 from 8.5.
  • Base magic resistance reduced to 30 from 32.
  • Magic resistance growth reduced to 1.85 from 2.05.

Shattering Strike

  • Bonus monster damage increased to 170/245/320/395/470 from 150/220/290/360/430.

Ferromancy: Crash Down

  • Base shield reduced to 15/40/65/90/110 from 35/60/85/110/135.

Ferromancy: Mount Up

  • Bonus attack speed changed to 30% at all ranks from 15/20/25/30/35%.

Full Tilt

  • Bonus monster damage increased to 120/165/210/255/300 from 100/145/190/235/280.
Shyvana LoL Patch NotesPCShyvanaChange

Twin Bite

  • Bug Fix: Cooldown in Dragon's Descent form is no longer longer than in normal form.
  • Bug Fix: Now properly grants Fury on the first hit.
Sona LoL Patch NotesPCSonaChange

Aria of Perseverance

  • Bug Fix: Casting the ability no longer causes Moonstone Renewer chain shield to last for 25000 seconds.
Varus LoL Patch NotesPCVarusChange

W on-hit magic damage increased, damage per Blight stack decreased.

General

  • Updated voice over.

Blighted Quiver

  • On-hit AP ratio increased to 35% AP from 30% AP.
  • Detonation AP ratio per stack reduced to 1.5% per 100 AP from 2.5% per 100 AP.
  • Detonation maximum AP ratio reduced to 4.5% per 100 AP from 7.5% per 100 AP.
Vex LoL Patch NotesPCVexChange

Doom 'n Gloom

  • Bug Fix: Now properly applies Gloom to a nearby enemy Galio casting Justice Punch.
Vladimir LoL Patch NotesPCVladimirChange

Hemoplague

  • Bug Fix: Range indicator size is no longer different before and after leveling up the ability.

Items

It's intended that channels like Miss Fortune's R - Bullet Time and Samira's R - Inferno Trigger break Duskblade's untargetability. Rather than triggering the effect only to immediately remove it, which would put the item on cooldown, we've decided to prevent it triggering altogether while channeling.

General

  • Removed: Nightstalker can no longer trigger if the user is channel.
Statikk Shiv LoL ItemPCStatikk ShivNerf

Statikk Shiv has gained a few surprising users (hello, LeBlanc) and while we're excited to see players figure out cool new ways of using the item system, it's important that items don't produce poor gameplay when optimized. Shiv has an AP ratio in order to create an item that suits hybrid builds (Kai'Sa, Kayle, Varus, and Teemo as example users), but its best users ended up being mages with long-distance dashes who used it like a souped-up Lich Bane. Shiv is meant to be a strong source of wave clear that relies on champion input to finish killing minions. We're removing the AP ratio on minions to preserve that gameplay intent and the PVP AP ratio is being dropped a bit in order to make it not clearly better than items that already serve a PVP burst purpose. It's possible that LeBlanc and Zoe still enjoy Statikk Shiv with these changes, but the gameplay around those builds should be much fairer for their opponents.

General

  • AP ratio reduced to 30% AP from 50% AP.
  • Removed: Damage against minions no longer scales with 125% AP.
Dark Seal LoL ItemPCDark SealChange

General

  • Bug Fix: Upgrading Dark Seal to Mejai's Soulstealer and refunding the purchase no longer sometimes result in the loss of all Glory stacks.
Essence Reaver LoL ItemPCEssence ReaverChange

Champion power comes from both their inherent kit and the systems (runes, items, Summoner Spells, etc.) that players choose to opt into for that game. Ideally, the ratio of power that comes from those sources remains relatively consistent throughout the game. Early on, champions have a keystone and only low-level skills. As time goes on, items get completed, ultimates come online, and abilities get ranked up. But while attack damage and ability power ratios rarely change much with rank, items may each have ratios of their own. If these item ratios are too high, some champions start to become button-pressers for their item (looking at you Ezreal and Rengar) instead of standing out as their own champions. With that in mind, the goal of the changes to Essence Reaver and Stormrazor this patch are to limit the new attack damage ratios that champions gain over time while making sure they're a powerful source of damage early in the game. This change should make Essence Reaver stronger for most users across the majority of playtime but will be slightly weaker later.

General

  • Spellblade base AD ratio increased to 130% base AD from 100%.
  • Spellblade bonus AD ratio reduced to 20% bonus AD from 40%.
Jungle petChange

General

  • Bug Fix: Jungle companion proc damage no longer sometimes aggros new camps.
  • Bug Fix: Jungle companions no longer sometimes perform an attack when monsters spawn which would then start combat with said camp without the player champion attacking the camp.
Maw of Malmortius LoL ItemPCMaw of MalmortiusChange

General

  • Bug Fix: Cooldown no longer resets upon death.
Moonstone Renewer LoL ItemPCMoonstone RenewerChange

General

  • Bug Fix: Amount of chain shield granted is now based on allies shielded instead of number of shields per spell cast.
Stormrazor LoL ItemPCStormrazorChange

Read Essence Reaver's context paragraph if you want to know why we're shifting power from AD ratios into base item power. Also, for those CTRL+F users who search for champion names: this is a Rengar nerf. Stormrazor has a ton of new users in midseason and some of that is because it was initially overpowered. It's actually just a touch weak right now but is also contributing to substantial late game burst. In this patch we'll be reshaping its power to be stronger early and weaker late, which should make buying Stormrazor feel like a strong power spike while still making marksmen rely on sustained damage for late-game success. Its Ability Power ratio is being removed because it's not a good mage item anyway and we're not willing to give them three Lich Banes so we don't want them getting any weird ideas.

General

  • Base damage increased to 90 from 15.
  • AD ratio reduced to 25% AD from 60% AD.
  • Removed: No longer scales with 50% AP.