League of Legends Patch 13.19 was released on Sep 26, 2023. This update included changes to 31 champions, with 8 buffs, 4 nerfs, 19 adjustments.
Changes (19)
Items
Buffs (2)
Nerfs (1)
Changes (2)
R cooldown decreased.
Hero's Entrance
- •Cooldown reduced to 180/160/140 seconds from 200/180/160.
R cooldown decreased, Death's Daughter upgrade slow increased, Raise Morale upgrade movement speed increased.
Cannon Barrage
- •Cooldown reduced to 170/150/130 seconds from 180/160/140.
- •Death's Daughter slow increased to 75% from 60%.
- •Raise Morale bonus movement speed increased to 40% from 30%.
R minimum physical damage increased.
General
- •Bug Fix: Now plays the correct animation for his running instead of using the one for homeguard.
Curtain Call
- •Minimum base damage increased to 64/154/244 from 50/125/200.
W root duration increased.
Ring of Frost
- •Root duration increased to 1.25/1.35/1.45/1.55/1.65 seconds from 1.1/1.2/1.3/1.4/1.5.
E AP ratio increased.
Snowball Barrage
- •AP ratio per snowball increased to 15% AP from 10% AP.
Health growth increased. W cooldown decreased.
Stats
- •Health growth increased to 110 from 104.
Ghostwater Dive
- •Cooldown reduced to 12/11/10/9/8 seconds from 12/11.5/11/10.5/10.
Q magic damage increased.
Dark Sphere
- •Base damage increased to 75/110/145/180/215 from 70/105/140/175/210.
Q cooldown increased.
Conquering Sands
- •Cooldown increased to 14/12/10/8/6 seconds from 12/10.5/9/7.5/6.
Passive heal decreased. Q damage decreased. W - Unburrow movement speed decreased. W - Unburrow base damage increased.
Fury of the Xer'Sai
- •Maximum base heal reduced to 10 from 15 to 125 (based on level).
- •Maximum heal health ratio changed to 2 to 10% (based on level) maximum health from 2 to 12% (based on level).
Queen's Wrath
- •AD ratio reduced to 30/35/40/45/50% AD from 34/38/42/46/50% AD.
Burrow
- •Bonus movement speed reduced to 5/10/15 from 15/20/25/30.
Unburrow
- •Base damage increased to 50/85/120/155/190 from 50/65/80/95/110.
Orb of Deception
- •Bug Fix: Return missile now visually converges to Ahri's actual location rather than her last stored client-side location if she is not visible in the Fog of War.
Tempered Fate
- •Bug Fix: Stasis effect now properly disables Dragon ability to move.
Attack speed growth decreased. W healing decreased, damage against minions and monsters increased, maximum percent health damage against minions and monsters decreased. Various quality of life changes and bugfixes.
General
- •Recommended items and runes have been updated.
- •Bug Fix: Transitions from her attack to idle animation now play correctly.
Stats
- •Attack speed growth reduced to 2.3% from 2.5%.
Crimson Curse
- •Bug Fix: Spell shield now also blocks applications of bleed stacks from blocked spells when the first stack was already applied.
Head Rush
- •New Effect: Now properly tagged as an attack reset for interactions like Hail of Blades.
- •Bug Fix: Targeting an enemy over terrain now consistently causes her to dash to their location on the other side, rather than landing in front of the wall if the target was not far enough away from the wall on the other side.
Blood Frenzy
- •New Effect: Frenzy duration is now also displayed on her resource bar on the health bar, and color-coded.
- •Tooltip now clarifies that casting it does not remove or replace the empowered Blood Frenzy granted by Certain Death.
- •Bug Fix: Dash no longer cancels existing movement commands.
Snack Attack
- •Healing changed to 36/42/48/54/60% from 35/42.5/50/57.5/65%.
- •Non-champion damage reduced to 110% from 120%.
- •Monster health ratio damage cap reduced to 400 from 500.
- •Bug Fix: Percent health damage is no longer affected by critical strike modifiers.
- •New Effect: Now has a brief cooldown after gaining Blood Frenzy.
Chilling Scream
- •Bug Fix: Now makes displaced enemies collide with player-generated terrain more consistently.
Certain Death
- •New Effect: Frenzy duration is now also displayed on her resource bar on the health bar, and color-coded.
- •New Effect: Pinging the ability now tells teammates which enemies are within its cast range.
- •Bug Fix: Berserk is now properly canceled if the the target dies during the cast time of the second cast.
- •Bug Fix: No longer creates the explosion around the target if the dash is interrupted by the Dash summoner spell.
- •Bug Fix: Now behaves properly when interacting with Devour and Fate's Call.
- •Bug Fix: True sight debuff now properly expires if she enters a resurrection state during the berserk effect.
- •Bug Fix: VFX now properly plays even if cast at maximum range.
- •Bug Fix: Yuumi is now properly revealed by the true sight debuff even while she is untargetable from You and Me!.
- •Bug Fix: No longer fails to enter the berserk state with Blood Frenzy upon reaching the target and consequently create two explosions under certain conditions.
Street Demons
- •Chilling Scream
- •Bug Fix: SFX for the ability now plays correctly.
Hate Spike
- •Bug Fix: Now properly plays its SFX even if it hits a target at maximum range.
Triggerseed
- •Bug Fix: Now properly grants the second shield even if Moonstone Renewer was activated on the target.
Counter Strike
- •Bug Fix: VFX is no longer visible to enemies from the Fog of War.
Grandmaster-at-Arms
- •Bug Fix: VFX is no longer visible to enemies from the Fog of War.
Warden
- •Bug Fix: Cape and shoulder armor no longer improperly clip with his model during certain animations.
All Out
- •Bug Fix: No longer locks the player's camera in place if the target became invalid during the cast time.
Death Defied
- •Bug Fix: No longer deals damage to his allies with Defile when the effect was triggered by taking lethal damage from an enemy Briar in her Blood Frenzy state.
Attack speed ratio decreased, attack speed growth increased, AD growth decreased, mana growth decreased, mana regeneration growth decreased. W magic damage increased. E magic damage increased.
Stats
- •Attack speed ratio reduced to 0.4 from 0.625.
- •Attack speed growth increased to 2.2% from 1.4%.
- •Attack damage growth reduced to 2.7 from 3.5.
- •Mana growth reduced to 25 from 55.
- •Mana regeneration growth reduced to 0.8 from 1.
Distortion
- •AP ratio increased to 65% AP from 60% AP.
Ethereal Chains
- •Initial AP ratio increased to 35% AP from 30% AP.
Base armor increased. W lifesteal and spell vamp increased. E magic damage decreased.
Malefic Visions
- •Bug Fix: Now properly spreads the debuff even if it was cast on a minion as it was dying.
We Are More
- •Bug Fix: Packmates no longer ignore certain crowd control effects.
Pop Blossom
- •Bug Fix: VFX is no longer visible to enemies from the Fog of War.
Command: Shockwave
- •Bug Fix: No longer is castable beyond its intended range.
Living Forge
- •Bug Fix: Now properly grants its bonus stats when upgrading the additional Mythic items of allied teammates into Masterwork items.
Hostile Takeover
- •Bug Fix: Casting it after her running animation no longer causes her model to have visual issues.
Sovereign's Domination
- •Bug Fix: Now properly possesses Mist Wraiths within his attack range if he attempted to do so while berserk, rather than the effect fizzling due to the damage and last hit being attributed to Renata while under the effect.
Soul Unbound
- •Bug Fix: Now properly resists the application of the stasis effect from Tempered Fate during the displacement immunity in the cast time.
Battle Boss and Odyssey
- •Satchel Charge
- •Bug Fix: VFX now properly renders in front of all terrain and is thus no longer cut off when placed on slopes.
Items
Some items are highly specific in their niche, and that's perfectly fine. However, it's important that these items are strong in their appropriate game states. Randuin's Omen should be the go-to anti-crit item, but its price and overall efficiency make it bad, even when the opposing team's champions suggest it should be good. A 10% cheaper Randuin's Omen (now matching many other tank legendaries) should make it best in slot when critical strikes are the primary damage you're receiving without it becoming the default tank armor item.
General
- •Total cost reduced to 2700 gold from 3000 gold.
- •Combine cost reduced to 800 gold from 1100 gold.
Low-price reactive purchases should be solid options that let you slightly delay your offensive buildup in order to slow down threats against you. They're not meant to turn you invulnerable, but meaningfully shift how easily you can be killed. If these items are strong, players should be willing to buy them sometimes without them being default purchases every time the appropriate matchup shows up. Right now, Seeker's Armguard is below the bar set by items like Hexdrinker and Bramble Vest. This is a small buff aimed at making the occasional detour into early armor worthwhile for mages.
General
- •Armor increased to 20 from 15.
Statikk Shiv was modified in 13.18, lowering its minion damage and increasing its stat profile. These changes landed a bit higher power than we intended, so we're once again reducing its anti-minion power.
General
- •Minion damage reduced to 150 from 200.
General
- •Bug Fix: Cooldown is no longer reset upon the user's death.
- •Bug Fix: Untargetability effect now chains correctly with the states from other sources of untargetability.
General
- •Bug Fix: On-target cooldown is no longer reset upon the user's death.

Galio
Gangplank
Jhin
Lissandra
Nunu & Willump
Pyke
Syndra
Twitch
Azir
Rek'Sai
Renekton
Zeri
Ahri
Bard
Briar
Evelynn
Ivern
Jax
K'Sante
Karthus
LeBlanc
Lee Sin
Malzahar
Naafiri
Neeko
Orianna
Ornn
Renata Glasc
Viego
Yone
Ziggs
Randuin's Omen
Seeker's Armguard
Statikk Shiv
Duskblade of Draktharr
Heartsteel