League of Legends Patch 26.10 was released on May 12, 2026. This update included changes to 25 champions, with 4 buffs, 6 nerfs, 15 adjustments.
Changes (15)
Items
Buffs (3)
Nerfs (2)
Our favorite Demacian colossus has been quite sad between the removal of Phase Rush and the mid role quest adjustments. We’re flipping the script and helping him deliver justice by reducing some of his mana costs and tuning up the reward for a well-aimed Justice Punch. His ultimate is also lacking a bit of oomph in the damage department with how epic it is, so we’re helping it scale with his signature stat!
Winds of War
- •Mana cost reduced to 60/65/70/75/80 from 70/75/80/85/90.
Justice Punch
- •Base damage changed to 100/135/170/205/240 from 90/130/170/210/250.
- •AP ratio increased to 100% AP from 90% AP.
Hero's Entrance
- •New Effect: Damage now scales with 100% bonus magic resistance.
- •Bug Fix: Fixed a bug where friendly projectiles such as Triumph healing missile may be destroyed by it.
Quinn has been struggling in the top lane environment due to a number of system changes across 2026. We’re looking to let her impact the map with her unique ultimate as a laner by reducing her high mana barrier and also want to open the door (bush?) to the jungle. We’re excited to see if she can thrive as a natural predator in the jungle, and see if she and Valor can prey on the latest new jungler we introduced, Fizz (birds like fish)!
Harrier
- •New Effect: Now deals 50 bonus physical damage against monsters.
Blinding Assault
- •Monster damage increased to 150% from 100%.
Behind Enemy Lines
- •Mana cost reduced to 50/25/0 from 100/50/0.
Across roles, Wukong has been struggling to find success as of late. We’re looking to help him turn things around by empowering his trickster playstyle to reward clever and creative uses of his clones.
Warrior Trickster
- •Clone damage increased to 40/45/50/55/60% from 30/35/40/45/50%.
- •Clone duration increased to 4 seconds from 3.25.
Nimbus Strike
- •Bonus attack speed increased to 40/45/50/55/60% from 35/40/45/50/55%.
Zeri’s new direction and feel have seemed really promising across tiers, but with her winrate being lower as players take time to adjust their playstyle and itemization (looking at you Stormrazor, not looking at you Shiv!). We want to make Zeri speed gaming more accessible!
Burst Fire
- •Bonus attack damage increased to 60% excess bonus attack speed from 50%.
- •Total base damage increased to 22/26/30/34/38 from 21/24/27/30/33.
- •Base damage per hit increased to 3.14/3.71/4.29/4.86/5.43 from 3/3.43/3.86/4.29/4.71.
Ultrashock Laser
- •Bug Fix: When using WASD controls, fixed a bug where it would fire in the wrong direction when wallriding with Spark Surge.
Lightning Crash
- •Bug Fix: Basic attacks now correctly increase duration by 2.5 seconds instead of 1.5.
The Ice Birb has been strong for quite some time, icing out opponents in top, mid, and support without much build or playstyle differentiation, which is why we’re opting for base stat adjustments. While the change will impact her across roles, we’re targeting her durability to allow for more all-in windows to crack the egg in top lane in particular.
Stats
- •Base armor reduced to 19 from 21.
- •Armor growth reduced to 4.1 from 4.5.
As one of our premier utility ADCs, Ashe is pumping out a bit too much damage. We’re giving her a minor nerf to her Q damage so she can’t have the best of both worlds.
Ranger's Focus
- •AD ratio changed to 110/115/120/125/130% AD from 110/117.5/125/132.5/140% AD.
Naafiri has been top dog for a while now in both mid and jungle. We are looking to tame some of her power by reducing her damage output a bit.
Darkin Daggers
- •Base damage against bleeding targets reduced to 30/42.5/55/67.5/80 from 30/45/60/75/90.
Hounds' Pursuit
- •Base damage reduced to 150/225/300 from 150/250/350.
- •Base damage per Packmate reduced to 15/22.5/30 from 15/25/35.
With the introduction of the most recent Shyvana changes, players have been finding success building more health and ability haste. As such, we’re looking to bring a bit of her innate defensive capabilities down to make taking down this dragon a bit more reasonable.
Stats
- •Health growth reduced to 95 from 100.
Emberstrike
- •Bug Fix: Fixed a bug where the attacks would not apply bonus true damage from Hail of Blades.
Inferno Aegis
- •Cooldown increased to 13/12.25/11.5/10.75/10 seconds from 13/12/11/10/9.
- •Base shield reduced to 60/80/100/120/140 from 75/95/115/135/155.
Smolder's early game has been bolstered significantly after gaining access to Deathfire Touch. While we’re nerfing DFT, we still expect it to be his best keystone, so we’re also tapping him down to compensate.
Q - Super Scorcher Breath
- •Damage: 65 / 80 / 95 / 110 / 125 (+130% bonus AD) → 60 / 75 / 90 / 105 / 120 (+130% bonus AD)
W - Achooo!
- •Explosion Physical Damage: 10 - 110 (+65% bonus AD) (+80% AP) → 10 - 110 (+50% bonus AD) (+80% AP)
Zed has soared in power along with huge spikes in pickrate with Season 2’s changes, and we think he’s still going to be extremely solid despite systemic nerfs. We’d like to preserve his identity as a strong laner, but hit some of his most guaranteed damage.
Contempt for the Weak
- •Target's health ratio reduced to 5/7.5/10% (at level 1/7/17) of target's maximum health from 6/8/10% (at level 1/7/17).
Shadow Slash
- •Base damage reduced to 70/92.5/115/137.5/160 from 70/95/120/145/170.
- •Bonus AD ratio reduced to 70% bonus AD from 80%.
After getting to see the impact of last patch’s ultimate nerfs, they’ve been very effective at increasing counterplay at high skill levels. However, we still see an opportunity to shift some power from jungle into top while promoting a bruiser playstyle. As a result, we’re giving her some better early power, while keeping her jungle clear and general lategame potential the same.
Cunning Sweep
- •Target's health ratio increased to 2/2.25/2.5/2.75/3% of target's maximum health from 1/1.5/2/2.5/3%.
- •Bonus monster damage reduced to 75 from 125.
Sundering Slam
- •Target's health ratio increased to 2/2.25/2.5/2.75/3% of target's maximum health from 1/1.5/2/2.5/3%.
- •Bonus monster damage reduced to 75 from 150.
Public Execution
- •Ability healing increased to 15/17.5/20% of damage dealt from 10/12.5/15%.
- •Monster healing reduced to 25% of damage dealt from 40%.
Tempered Fate
- •Bug Fix: Fixed a bug where Rift Herald Charge would proc a turret's Crystalline Overgrowth through Tempered Fate.
Hextech Munitions
- •Bug Fix: Fixed a bug where it was being amplified an additional time from sources of damage amplification.
Renewal
- •Bug Fix: Fixed a bug where the ability was not being properly negated by spell shields.
Bio-Arcane Barrage
- •Bug Fix: Fixed a bug where it wouldn't always trigger Statikk Shiv.
Over time, Lee Sin has watched as other champs surpass him in both flair and mobility. We are looking to give him more opportunities to use the tools that allow him to fly around the map while making sure his high moments truly feel like such at all moments in the game.
Safeguard
- •Base shield reduced to 60/105/150/195/240 from 70/115/160/205/250.
- •Cooldown reduced to 7 seconds from 12.
- •Removed: If the targeted ally is a champion upon arrival, Safeguard's cooldown is reduced by 50%.
- •New Effect: When targeting an ally minion or ward, Lee Sin now also gains the shield.
Tempest
- •AD ratio reduced to 90% AD from 100% AD.
Dragon's Rage
- •New Effect: If the primary target dies to the damage, their corpse will now be knocked back, during which it is able to collide with enemies.
Frozen Tomb
- •Bug Fix: Fixed a bug where friendly projectiles such as Triumph healing missile may be destroyed by it.
Hijack
- •Bug Fix: Fixed a bug where stolen Frozen Tomb had a chance to fizzle if he cast it in conjunction with a movement spell.
- •Bug Fix: Fixed a bug where he may have less Fury than expected after casting Dragon's Descent.
Weaver's Wall
- •Bug Fix: Fixed a bug where it may leave units with collision at its endpoint.
Destiny
- •Bug Fix: Fixed a bug where friendly projectiles such as Triumph healing missile may be destroyed by it.
Denting Blows
- •Bug Fix: Fixed a bug where certain animations were missing.
Sovereign's Domination
- •Bug Fix: Possessing Kled will now spawn mounted on Skaarl with the correct remount health.
- •Bug Fix: Triggering Evelynn Allure as Viego will no longer put Spectral Maw on cooldown.
Blade of the Ruined King
- •Bug Fix: Fixed a bug where it is placed on cooldown if The Darkin Glaive times out.
Spectral Maw
- •Bug Fix: Fixed an issue where Indestructible would prevent Spectral Maw from being castable or force the spell to go on the wrong cooldown.
Way of the Hunter
- •Bug Fix: Fixed a bug where it was being amplified an additional time from sources of damage amplification.
Items
Having just been introduced last patch, we’re starting to see Doran’s Bow being picked up by a few champions, but the risk of taking a starting item with no health was a bit too great even considering the damage upside. We’re looking to make it a bit more compelling to take that risk.
General
- •Attack damage increased to 8 from 6.
Doran’s Helm is meant to be an exciting item to hold onto after the early game with the resistances it offers scaling better than Doran’s Shield’s health regeneration. However, it is currently a bit too difficult to make it out of the early game. We are looking to lighten the early game load so that players can get to the mid game high points.
General
- •Health increased to 140 from 110.
Last patch, we made adjustments to further differentiate our two AP Sheen items. For Lich Bane, rather than proccing Spellblade through getting in their face (like what Dusk and Dawn builds provide), we’re tuning up Lich Bane’s Movespeed to help you get into position for a better scaling proc.
General
- •Movement speed increased to 6% from 4%.
- •Spellblade AP ratio increased to 45% AP from 40% AP.
General
- •Total cost increased to 1000 gold from 950 gold.
- •Combine cost increased to 700 gold from 650 gold.
- •Slay omnivamp per stack reduced to 0.6% from 1%.
- •Slay maximum stacks increased to 10 from 6.
- •Bug Fix: Fixed a bug where it could gain additional stacks of Omnivamp by getting a multikill on Bot Lane Quest completion.
- •Bug Fix: Fixed a bug where it would not inherit the extra Move Speed from Slightly Magical Boots.
Following its adjustments and the removal of Opportunity, we expected Voltaic Cyclosword to see more play. We’re happy to see it making an impact on the meta, but are lowering its power slightly by increasing its price tag.
General
- •Total cost increased to 3000 gold from 2900 gold.
- •Combine cost increased to 963 gold from 863 gold.
General
- •Bug Fix: Fixed a bug where the stacks were not lost when attacking turrets.
General
- •Slay omnivamp per stack reduced to 0.6% from 1%.
- •Slay maximum stacks increased to 10 from 6.
- •Bug Fix: Fixed a bug where it would not inherit the extra Move Speed from Slightly Magical Boots.
General
- •Bug Fix: Fixed a bug where the range indicator would briefly linger after being triggered by Voltaic Cyclosword.
General
- •Bug Fix: Void Corruption passive applies more damage amplification than intended.

Galio
Quinn
Wukong
Zeri
Anivia
Ashe
Naafiri
Shyvana
Smolder
Zed
Ambessa
Bard
Corki
Karma
Kog'Maw
Lee Sin
Lissandra
Sylas
Taliyah
Teemo
Twisted Fate
Vi
Viego
Yone
Zaahen
Lich Bane
Voltaic Cyclosword
Fiendhunter Bolts
Rapid Firecannon
Riftmaker


