League of Legends Patch 12.7 was released on Apr 12, 2022. This update included changes to 26 champions, with 9 buffs, 2 nerfs, 15 adjustments.
Changes (15)
Items
Buffs (2)
Passive burn base damage increased late. W mana cost decreased.
Trial by Fire
- •Total base damage increased to 55 to 310 (based on level) from 55 to 225 (based on level).
- •Base damage per tick increased to 5.5 to 31 (based on level) from 5.5 to 22.5 (based on level).
Remove Scurvy
- •Mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120.
E cooldown refund increased. R cooldown decreased early.
Skip 'n Slash
- •Cooldown refund increased to 60% from 50%.
Needlework
- •Cooldown reduced to 100/90/80 seconds from 120/100/80.
Base mana, move speed, and attack speed growth increased.
Stats
- •Base mana increased to 300 from 250.
- •Base movement speed increased to 330 from 325.
- •Attack speed growth increased to 4.5% from 4%.
Q damage against monsters increased.
Lay Waste
- •Damage against monsters increased to 95% from 85%.
Passive healing against champions increased. W base damage increased.
Dream-Laden Bough
- •Heal AP ratio against champions increased to 20% AP from 12% AP.
Watch Out! Eep!
- •Base damage increased to 80/100/120/140/160 from 70/90/110/130/150.
W passive base damage and move speed increased.
Shapesplitter
- •Base damage increased to 50/80/110/140/170 from 50/70/90/110/130.
- •Passive bonus movement speed increased to 10/17.5/25/32.5/40% from 10/15/20/25/30%.
Q cooldown decreased. W cooldown decreased late; dash can now go through terrain. E AP ratio and damage against monsters increased.
Crushing Blow
- •Cooldown reduced to 8/7.5/7/6.5/6 seconds from 9/8.5/8/7.5/7.
Warrior Trickster
- •Cooldown reduced to 20/18/16/14/12 seconds from 20/19/18/17/16.
- •New Effect: Can now dash over terrain.
Nimbus Strike
- •AP ratio increased to 100% AP from 80% AP.
- •Damage against monsters increased to 180% from 150%.
Base health increased. R cooldown decreased early.
Stats
- •Base health increased to 520 from 490.
Last Breath
- •Cooldown reduced to 70/50/30 seconds from 80/55/30.
R cooldown decreased late.
Fate Sealed
- •Cooldown reduced to 120/90/60 seconds from 120/100/80.
Base AD decreased. Q base damage decreased.
Stats
- •Base attack damage reduced to 66 from 68.
Sonic Wave
- •Base damage reduced to 50/75/100/125/150 from 55/80/105/130/155.
- •Bug Fix: Tooltip now displays the accurate damage values.
Resonating Strike
- •Base damage reduced to 50/75/100/125/150 from 55/80/105/130/155.
General
- •Updated visual effects.
Original
- •Complete overhaul.
Valkyrie, Defender, Iron Solari
- •Same as new base.
Pool Party
- •Recolored from base.
PROJECT
- •Minimal tweaks.
Barbecue
- •Same as new base, grills glow during Eclipse.
Shield of Daybreak
- •Undocumented: Now functions as a basic attack modifier instead of an ability. References the user's basic attack cast time.
- •Removed: No longer has a 0.25-second cast time for the empowered attack.
- •Undocumented / New Effect: Empowered attack now has an uncancellable windup.
Dirty Fighting
- •Bug Fix: Second shot no longer sometimes grants 2 stacks of Lethal Tempo.
Summon: Tibbers
- •Bug Fix: Tibbers no longer behaves improperly when hit by effects that reduce resistances.
Daisy!
- •Bug Fix: Daisy no longer behaves improperly when hit by effects that reduce resistances.
Base health decreased, health growth increased, and armor adjusted.
Stats
- •Base health reduced to 520 from 560.
- •Base armor reduced to 22 from 27.
- •Health growth increased to 95 from 90.
- •Armor growth increased to 3.8 from 3.5.
Realm of Death
- •Bug Fix: Targets affected by Devour no longer become stuck in the Death Realm as the caster was Regurgitate them out.
General
- •Updated visual effects.
Command: Shockwave
- •Bug Fix: Cast location no longer sometimes originates from the caster's position than the unit that Clockwork Windup is attached to.
Original
- •Complete overhaul.
Gothic, Sewn Chaos, TPA
- •Same as new base.
Bladecraft
- •Recolored from base.
Winter Wonder
- •Recolored from base.
Heartseeker
- •Complete overhaul.
Dark Star
- •Complete overhaul.
Victorious, Pool Party, Orbeeanna
- •Updated to match new base.
Base health regen decreased. Tap Q range increased and width decreased. E self-slow no longer applies when moving backwards. R crash now lands faster.
Stats
- •Base health regeneration reduced to 7.5 from 9.
Comet Spear
- •Thrust range increased to 600 units from 550.
- •Thrust width reduced to 120 units from 150.
Aegis Assault
- •Removed: No longer slowed by 0/0/25% (based on his movement direction).
Grand Starfall
- •Landing channel time reduced to 2.2 seconds from 2.45.
Q bonus damage against structures reduced. W bonus damage against monsters increased.
Unseen Predator
- •Bug Fix: Fixed a bug where Gromp did not grant him a stack of Ferocity.
Savagery
- •Damage against structures reduced to 60% from 100%.
Battle Roar
- •Bonus monster damage increased to 85 to 150 (based on level) from 65 to 130 (based on level).
Q damage AP ratio increased; bonus mana ratio decreased.
Overload
- •AP ratio increased to 50% AP from 45% AP.
- •Mana ratio reduced to 2% bonus mana from 3%.
General
- •Updated visual effects.
Original
- •Complete overhaul.
Mad Hatter, Royal, Wild Card
- •Same as new base.
Nutcracko
- •Recolored from base.
Workshop
- •Recolored from base.
Asylum
- •Recolored from base.
Masked
- •Recolored from base.
Dark Star
- •Minor tweaks.
Arcanist
- •Minor tweaks.
Crime City Nightmare
- •Minor tweaks.
Hijack
- •Bug Fix: Now properly reverts back to Hijack even after the caster dies with Shadow Surge recast being active.
Devour
- •Bug Fix: If the caster used it on an allied champion that was within a brush, the target no longer becomes invisible after being spat out.
Jaws of the Beast
- •Bug Fix: Now is properly placed on cooldown when it kills the target.
Base AD, AD growth, and armor decreased; health growth increased. Q base damage decreased, AD ratio increased; now applies on-hit effects only once per cast; now grants at most one R stack and E cooldown reduction once per cast, but crits can grant one more of each. W base damage decreased, AD and AP ratio increased. E cooldown increased early and decreases with rank again. R cooldown increased early and decreased late.
Stats
- •Base armor reduced to 20 from 22.
- •Base attack damage reduced to 50 from 53.
- •Attack damage growth reduced to 1.5 from 2.
- •Health growth increased to 95 from 90.
Burst Fire
- •Total base damage reduced to 7/9/11/13/15 from 10/15/20/25/30.
- •Base damage per hit reduced to 1/1.29/1.57/1.86/2.14 from 1.43/2.14/2.86/3.57/4.29.
- •Total AD ratio increased to 110/112.5/115/117.5/120% AD from 110% AD at all ranks.
- •AD ratio per hit increased to 15.71/16.07/16.43/16.79/17.14% AD from 15.71% AD at all ranks.
- •New Effect: Now only applies on-hit and on-attack effects to the first enemy hit.
- •Now only reduces Spark Surge cooldown and stacks Lightning Crash once per cast.
Ultrashock Laser
- •Base damage reduced to 10/45/80/115/150 from 40/75/110/145/180.
- •AD ratio increased to 120% AD from 100% AD.
- •AP ratio increased to 70% AP from 60% AP.
Spark Surge
- •Cooldown changed to 28/26.5/25/23.5/22 seconds from 23 at all ranks.
- •New Effect: Cooldown is now reduced by an extra second if Burst Fire critically strikes.
Lightning Crash
- •Cooldown changed to 120/95/70 seconds from 100/90/80.
- •New Effect: Now grants an extra stack if Burst Fire critically strikes.
Items
Abyssal Mask has taken a back seat to Force of Nature in terms of magic resist options this season. We’re buffing Abyssal Mask’s passive, Unmake, to help it stand out as an aggressive tank option which will help unmake your enemies’ MR.
General
- •Unmake health ratio increased to 1.2% bonus health from 1%.
- •Unmake maximum magic resistance reduction increased to 25 from 20.
Umbral Glaive hasn’t been living up to its fantasy of blacking out opponents’ maps. We’re implementing some buffs to make it a better option for supports building lethality and roaming assassins looking to be a tad sneakier.
General
- •Total cost reduced to 2300 gold from 2400 gold.
- •Combine cost reduced to 500 gold from 600 gold.
- •Blackout cooldown reduced to 35 seconds from 45.
General
- •Health reduced to 350 from 400.
- •Bug Fix: Fixed a bug where the base shield did not properly update with champion level.
Galeforce has been the go-to marksman mythic for a while now and has made hypercarries like Jinx and Aphelios a bit too safe in Pro play. We’re increasing Galeforce’s active cooldown to give opponents larger windows to punish scaling marksmen before they reach their endgame.
General
- •Cloudburst cooldown increased to 110 seconds from 90.
Moonstone has been eclipsing the other enchanter support options. It offers a little too much sustain with relatively little risk, so we’re tuning down the bonus shields and heals to bring it in line with other enchanter mythic items.
General
- •Heal and shield power per stack reduced to 6% from 7%.
- •Maximum heal and shield power reduced to 30% from 35%.
Winter may be over for those of us in the Northern Hemisphere, but Winter’s Approach is still the premier choice for mana tanks and a few mages, despite being a scaling item. We’re increasing its cost to make it less appealing as a first purchase.
General
- •Total cost increased to 2700 gold from 2600 gold.
- •Combine cost increased to 1100 gold from 1000 gold.
- •Health reduced to 350 from 400.
General
- •Bug Fix: Cooldown indicator now accurately reflects the actual cooldown timer.
General
- •Bug Fix: Tooltip now displays the correct shield amount.
General
- •Bug Fix: Cooldown indicator now accurately reflects the actual cooldown timer.
General
- •Bug Fix: Cooldown indicator now accurately reflects the actual cooldown timer.

Gangplank
Gwen
Kalista
Karthus
Lillia
Neeko
Wukong
Yasuo
Yone
Lee Sin
Leona
Aatrox
Akshan
Annie
Ivern
Jayce
Mordekaiser
Orianna
Pantheon
Rengar
Ryze
Shaco
Sylas
Tahm Kench
Warwick
Zeri
Abyssal Mask
Umbral Glaive
Fimbulwinter
Galeforce
Moonstone Renewer
Winter's Approach
Knight's Vow
Locket of the Iron Solari
Redemption
Youmuu's Ghostblade