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League of LegendsPatch 7.1
League WikiLeague of Legends Patch 7.1 was released on Jan 11, 2017. This update included changes to 30 champions, with 5 buffs, 4 nerfs, 21 adjustments.
Changes (21)
Items
Spinning Axe
- •Damage changed to 30/35/40/45/50 (+ 65/75/85/95/105% bonus AD) from 45/55/65/75/85% AD.
Blood Rush
- •Cost reduced to 40/35/30/25/20 from 40 at all ranks.
Rend
- •New Effect: Passive is no longer disabled while Rend is on cooldown.
- •Number of units required to refund the mana cost reduced to 1 from 2.
- •Bug Fix: Fixed an issue where Rend's cooldown sometimes didn't reset when Rend killed a unit.
Lightslinger
- •Second shot AD ratio increased to 40/50/60 (at level 1/7/13)% AD from 30/40/50/60 (at level 1/6/11/16)% AD.
Piercing Light
- •Base damage increased to 80/115/150/185/220 from 80/110/140/170/200.
Stats
- •Mana regeneration growth increased to 0.75 from 0.5.
Blade's End
- •Slightly bumped up brightness of passive particles.
Noxian Diplomacy
- •Heal increased to 20 to 71 (based on level) from 17 to 51 (based on level).
Stone Skin
- •Twisted Treeline Specific: Resistances increased to 4/6/8 (at level 1/7/13) from 2/4/6 (at level 1/7/13).
Tempest
- •No longer reveals invisible targets.
- •Now only reveals targets damaged by Tempest (no longer reveals nearby allies of damaged targets).
Dragon's Rage
- •Base damage reduced to 150/300/450 from 200/400/600.
Overload
- •Shield changed to 65 to 150 (based on level) from 60 to 200 (based on level).
- •Bonus movement speed reduced to 25/28/31/34/37/40% from 25/30/35/40/45/50%.
Burnout
- •Removed: 20% bonus damage against monsters.
Flame Breath
- •Bug Fix: Super Galaxy Shyvana's Dragon Form Flame Breath explosion no longer permanently leaves behind subtle flame effects on the map.
Transcendent
- •Max rank Force of Will bonus effect changed to "Deals 20% bonus true damage" from "Grabs 2 additional spheres near the target".
Force of Will
- •Base damage reduced to 70/110/150/190/230 from 80/120/160/200/240.
- •AP ratio reduced to 70% AP from 80% AP.
Unleashed Power
- •Cooldown increased to 120/100/80 seconds from 100/90/80.
Glacial Storm
- •Clarity: Visually flashes when it becomes fully formed.
- •Bug Fix: Now always takes 1.5 seconds to expand, rather than randomly between 1.5 and 1.75 seconds.
Cosmic Binding
- •Bug Fix: Fixed a bug causing stun to last slightly longer than intended.
- •Bug Fix: Fixed a few cases where the snowflake ground decoration on Snow Day Bard's Cosmic Binding stun appeared in weird places on certain champions.
General
- •Bug Fix: The face of the poro in Santa Braum's joke animation no longer mutates during the animation.
Stats
- •Health growth reduced to 85 from 95
Adaptive Defenses
- •Duration reduced to 1.5 seconds from 1.5/2/2.5 (at level 1/7/13).
Hookshot
- •Slightly increased radius where Camille will reveal herself if Hookshotting near enemies while she is in Fog of War.
The Hextech Ultimatum
- •Knockaway speed increased to 1000 from 600.
- •Knockaway stun now only lasts until the target lands, rather than a 1-second fixed duration.
- •Bug Fix: Border no longer disappears under elevated terrain.
- •Bug Fix: The green triangle patterning on the ground during Program Camille's The Hextech Ultimatum no longer fails to appear if the camera moved away during the cast time.
Apprehend
- •Bug Fix: Fixed a bug where, briefly after hitting a target with Apprehend, Darius automatically tried to attack the target, overriding any commands issued after Apprehend was cast.
Parallel Convergence
- •Bug Fix: Added missing effects for PROJECT: Ekko's Parallel Convergence bonus damage versus low-health champions.
Dark Wind
- •Bug Fix: Surprise Party Fiddlesticks's Dark Wind on-hit particles now properly appear when Dark Wind kills a unit.
Chum the Waters
- •Bug Fix: The nearby enemy knockback effect of Chum the Waters no longer knocks back spell shielded targets while still consuming the spell shield.
Devastating Charge
- •Bug Fix: Can no longer critically strike structures.
General
- •Bug Fix: The flower Ivern creates during his taunt animation (candy for his Candy King skin) no longer vanishes if the camera moves away and back again.
Focused Resolve
- •Instances of damage reduced to 2 from 3. Total damage unchanged.
- •Damage per tick increased to 30/55/80/105/130 (+ 45% AP) from 20/36.7/53.3/70/86.7 (+ 30% AP).
Renewal
- •Instances of damage reduced to 2 from 3. Total damage unchanged.
- •Damage per tick increased to 30/55/80/105/130 (+ 45% AP) from 20/36.7/53.3/70/86.7 (+ 30% AP).
- •Bug Fix: Base tether visuals are no longer a funky color.
Defiance
- •Shield reduced to 30/90/150/210 from 30/100/170/240.
Slicing Maelstrom
- •Base damage reduced to 40/75/110 from 80/145/210.
- •AP ratio reduced to 20% AP from 40% AP.
- •Per target successive strike modifier increased to 100/110/120/130/140/150% from 100/75/50/50/50/50% on strikes 1 to 6.
- •New Effect: Successive maelstrom hits against the same enemy deal an additional 10% damage for each hit they've already suffered from this storm.
- •Removed: Each time an enemy is struck, further hits deal 25% less damage (minimum of 50% damage).
Unseen Threat
- •Bug Fix: Fixed several cases where abilities that create objects (ex. Demacian Standard) caused their casters to no longer be considered Isolated for the purposes of Unseen Threat.
Distortion
- •Bug Fix: Fixed a bug causing Distortion cooldown to reset if she cast it, allowed it to go on cooldown without re-casting it, then copied it with Mimic.
General
- •Bug Fix: Fixed an issue where the tails of Fire form Elementalist Lux's dress disappeared during some animations.
Prismatic Barrier
- •Adjusted Elemetalist Lux's shield visuals on several forms to maintain similar levels of brightness and noise.
- •Bug Fix: Star Guardian Lux's wand no longer gets briefly stuck at the max range of Prismatic Barrier.
Lucent Singularity
- •Missile has been adjusted to better distinguish it from Elementalist Lux's other effects. It's now primarily swirling ribbons of light.
Final Spark
- •Warning indicator on Elementalist Lux's Final Spark adjusted to be immediately visible on-cast, rather than brightening over the duration.
Brutal Strikes
- •Bug Fix: Mecha Malphite's chromas now properly put spikes on his fists for the duration of Brutal Strikes.
General
- •Bug Fix: River Spirit Nami's right tail fin no longer disappears in several of her animations.
- •Bug Fix: Koi Nami's chromas now properly use her skin-specific water particles during her walk animation.
Iron Ambassador
- •Shield duration reduced to 3 seconds from 5.
Keeper's Verdict
- •New Effect: Uncharged spell now deals 50% reduced damage.
- •Uncharged spell damage reduced to 100/150/200 (+ 45% bonus AD) from 200/300/400 (+ 90% bonus AD).
Jack in the Box
- •Bug Fix: Now re-stealth after being revealed once the revealing effect (ex. Sweeping Lens) expires.
General
- •Bug Fix: Realigned Mecha Zero Sion's jet thruster particles with his model during his homeguard animation.
Unstoppable Onslaught
- •Bug Fix: Fixed a bug causing certain buff visuals (ex. Banshee's Veil) to bounce upward during Mecha Zero Sion's Unstoppable Onslaught animation.
General
- •Bug Fix: Shockblade Zed's shadow no longer loses its smoky visuals during Zed's dance animation.
Items
General
- •Bug Fix: Fixed a bug causing ward detection radius VFX pulses to queue up while dead, then play all at once upon respawning.
General
- •Bug Fix: Fixed a bug causing enemies revealed by ghosts to also reveal stealthed enemy units they walked over.
General
- •Active Void Gate duration and cooldown reduced to 120 seconds from 150.
- •Voidlings:
- •Structure damage increased to 20 to 360 (based on level) from 5 to 90 (based on level).
- •Health growth reduced to 0 from 50.
- •Current health decay per 0.25 seconds increased to 20% from 10%.
- •Removed: Killing Voidings no longer increases creep score by one.

Draven
Kalista
Lucian
Talon
Wukong
Lee Sin
Ryze
Shyvana
Syndra
Anivia
Bard
Braum
Camille
Darius
Ekko
Fiddlesticks
Fizz
Hecarim
Ivern
Karma
Kennen
Kha'Zix
LeBlanc
Lux
Malphite
Nami
Poppy
Shaco
Sion
Zed
Duskblade of Draktharr
