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League of Legends Patch 7.1
League of Legends Patch 7.1 was released on Jan 11, 2017. This update included changes to 30 champions, with 5 buffs, 4 nerfs, 21 adjustments.
Changes (21)
Items
Champions
Spinning Axe
- •Damage changed to 30/35/40/45/50 (+ 65/75/85/95/105% bonus AD) from 45/55/65/75/85% AD.
Blood Rush
- •Cost reduced to 40/35/30/25/20 from 40 at all ranks.
Rend
- •New Effect: Passive is no longer disabled while Rend is on cooldown.
- •Number of units required to refund the mana cost reduced to 1 from 2.
- •Bug Fix: Fixed an issue where Rend's cooldown sometimes didn't reset when Rend killed a unit.
Lightslinger
- •Second shot AD ratio increased to 40/50/60 (at level 1/7/13)% AD from 30/40/50/60 (at level 1/6/11/16)% AD.
Piercing Light
- •Base damage increased to 80/115/150/185/220 from 80/110/140/170/200.
Stats
- •Mana regeneration growth increased to 0.75 from 0.5.
Blade's End
- •Slightly bumped up brightness of passive particles.
Noxian Diplomacy
- •Heal increased to 20 to 71 (based on level) from 17 to 51 (based on level).
Stone Skin
- •Twisted Treeline Specific: Resistances increased to 4/6/8 (at level 1/7/13) from 2/4/6 (at level 1/7/13).
Tempest
- •No longer reveals invisible targets.
- •Now only reveals targets damaged by Tempest (no longer reveals nearby allies of damaged targets).
Dragon's Rage
- •Base damage reduced to 150/300/450 from 200/400/600.
Overload
- •Shield changed to 65 to 150 (based on level) from 60 to 200 (based on level).
- •Bonus movement speed reduced to 25/28/31/34/37/40% from 25/30/35/40/45/50%.
Burnout
- •Removed: 20% bonus damage against monsters.
Flame Breath
- •Bug Fix: Super Galaxy Shyvana's Dragon Form Flame Breath explosion no longer permanently leaves behind subtle flame effects on the map.
Transcendent
- •Max rank Force of Will bonus effect changed to "Deals 20% bonus true damage" from "Grabs 2 additional spheres near the target".
Force of Will
- •Base damage reduced to 70/110/150/190/230 from 80/120/160/200/240.
- •AP ratio reduced to 70% AP from 80% AP.
Unleashed Power
- •Cooldown increased to 120/100/80 seconds from 100/90/80.
Glacial Storm
- •Clarity: Visually flashes when it becomes fully formed.
- •Bug Fix: Now always takes 1.5 seconds to expand, rather than randomly between 1.5 and 1.75 seconds.
Cosmic Binding
- •Bug Fix: Fixed a bug causing stun to last slightly longer than intended.
- •Bug Fix: Fixed a few cases where the snowflake ground decoration on Snow Day Bard's Cosmic Binding stun appeared in weird places on certain champions.
General
- •Bug Fix: The face of the poro in Santa Braum's joke animation no longer mutates during the animation.
Stats
- •Health growth reduced to 85 from 95
Adaptive Defenses
- •Duration reduced to 1.5 seconds from 1.5/2/2.5 (at level 1/7/13).
Hookshot
- •Slightly increased radius where Camille will reveal herself if Hookshotting near enemies while she is in Fog of War.
The Hextech Ultimatum
- •Knockaway speed increased to 1000 from 600.
- •Knockaway stun now only lasts until the target lands, rather than a 1-second fixed duration.
- •Bug Fix: Border no longer disappears under elevated terrain.
- •Bug Fix: The green triangle patterning on the ground during Program Camille's The Hextech Ultimatum no longer fails to appear if the camera moved away during the cast time.
Apprehend
- •Bug Fix: Fixed a bug where, briefly after hitting a target with Apprehend, Darius automatically tried to attack the target, overriding any commands issued after Apprehend was cast.
Parallel Convergence
- •Bug Fix: Added missing effects for PROJECT: Ekko's Parallel Convergence bonus damage versus low-health champions.
Dark Wind
- •Bug Fix: Surprise Party Fiddlesticks's Dark Wind on-hit particles now properly appear when Dark Wind kills a unit.
Chum the Waters
- •Bug Fix: The nearby enemy knockback effect of Chum the Waters no longer knocks back spell shielded targets while still consuming the spell shield.
Devastating Charge
- •Bug Fix: Can no longer critically strike structures.
General
- •Bug Fix: The flower Ivern creates during his taunt animation (candy for his Candy King skin) no longer vanishes if the camera moves away and back again.
Focused Resolve
- •Instances of damage reduced to 2 from 3. Total damage unchanged.
- •Damage per tick increased to 30/55/80/105/130 (+ 45% AP) from 20/36.7/53.3/70/86.7 (+ 30% AP).
Renewal
- •Instances of damage reduced to 2 from 3. Total damage unchanged.
- •Damage per tick increased to 30/55/80/105/130 (+ 45% AP) from 20/36.7/53.3/70/86.7 (+ 30% AP).
- •Bug Fix: Base tether visuals are no longer a funky color.
Defiance
- •Shield reduced to 30/90/150/210 from 30/100/170/240.
Slicing Maelstrom
- •Base damage reduced to 40/75/110 from 80/145/210.
- •AP ratio reduced to 20% AP from 40% AP.
- •Per target successive strike modifier increased to 100/110/120/130/140/150% from 100/75/50/50/50/50% on strikes 1 to 6.
- •New Effect: Successive maelstrom hits against the same enemy deal an additional 10% damage for each hit they've already suffered from this storm.
- •Removed: Each time an enemy is struck, further hits deal 25% less damage (minimum of 50% damage).
Unseen Threat
- •Bug Fix: Fixed several cases where abilities that create objects (ex. Demacian Standard) caused their casters to no longer be considered Isolated for the purposes of Unseen Threat.
Distortion
- •Bug Fix: Fixed a bug causing Distortion cooldown to reset if she cast it, allowed it to go on cooldown without re-casting it, then copied it with Mimic.
General
- •Bug Fix: Fixed an issue where the tails of Fire form Elementalist Lux's dress disappeared during some animations.
Prismatic Barrier
- •Adjusted Elemetalist Lux's shield visuals on several forms to maintain similar levels of brightness and noise.
- •Bug Fix: Star Guardian Lux's wand no longer gets briefly stuck at the max range of Prismatic Barrier.
Lucent Singularity
- •Missile has been adjusted to better distinguish it from Elementalist Lux's other effects. It's now primarily swirling ribbons of light.
Final Spark
- •Warning indicator on Elementalist Lux's Final Spark adjusted to be immediately visible on-cast, rather than brightening over the duration.
Brutal Strikes
- •Bug Fix: Mecha Malphite's chromas now properly put spikes on his fists for the duration of Brutal Strikes.
General
- •Bug Fix: River Spirit Nami's right tail fin no longer disappears in several of her animations.
- •Bug Fix: Koi Nami's chromas now properly use her skin-specific water particles during her walk animation.
Iron Ambassador
- •Shield duration reduced to 3 seconds from 5.
Keeper's Verdict
- •New Effect: Uncharged spell now deals 50% reduced damage.
- •Uncharged spell damage reduced to 100/150/200 (+ 45% bonus AD) from 200/300/400 (+ 90% bonus AD).
Jack in the Box
- •Bug Fix: Now re-stealth after being revealed once the revealing effect (ex. Sweeping Lens) expires.
General
- •Bug Fix: Realigned Mecha Zero Sion's jet thruster particles with his model during his homeguard animation.
Unstoppable Onslaught
- •Bug Fix: Fixed a bug causing certain buff visuals (ex. Banshee's Veil) to bounce upward during Mecha Zero Sion's Unstoppable Onslaught animation.
General
- •Bug Fix: Shockblade Zed's shadow no longer loses its smoky visuals during Zed's dance animation.
Items
General
- •Bug Fix: Fixed a bug causing ward detection radius VFX pulses to queue up while dead, then play all at once upon respawning.
General
- •Bug Fix: Fixed a bug causing enemies revealed by ghosts to also reveal stealthed enemy units they walked over.
General
- •Active Void Gate duration and cooldown reduced to 120 seconds from 150.
Voidlings
- •Structure damage increased to 20 to 360 (based on level) from 5 to 90 (based on level).
- •Health growth reduced to 0 from 50.
- •Current health decay per 0.25 seconds increased to 20% from 10%.
- •Removed: Killing Voidings no longer increases creep score by one.
League of Legends Patch 7.1 FAQ
Frequently Asked Questions
- When did League of Legends Patch 7.1 release?
- League of Legends Patch 7.1 was released on Jan 11, 2017.
- What changed in League of Legends Patch 7.1?
- Patch 7.1 included changes to 30 champions (5 buffs, 4 nerfs, 21 adjustments), plus 3 item updates. See the full breakdown above.
- What was the previous League of Legends patch before 7.1?
- The previous League of Legends patch was 6.24.
- What is the next League of Legends patch after 7.1?
- The next League of Legends patch is 7.2.
