League of Legends Patch 26.14
League of Legends Patch 26.14 was released on Jul 14, 2026. This update included changes to 11 champions, with 4 buffs, 5 nerfs, 2 adjustments. It also updated 6 items. The patch also changed 2 game systems: Jungle, Gameplay & Mechanics.
Jump to changes
Buffs (4)
Items
Nerfs (2)
Systems
Buffs (1)
Nerfs (1)
Champions
Everyone's favorite incoherent aviator is having trouble taking off in bot lane. So, we want to give a little more firepower to Corki's sorties later in the game, and really enhance his spell-weaving missile firing fantasy!
Stats
- •Attack damage growth increased to 2.5 from 2.
Missile Barrage
- •On-hit cooldown reduction increased to 2 to 6 (based on critical strike chance) from 2 to 4.
Morde has lost a fair amount of power ever since the Riftmaker bugfix in 26.10 and could use some love, so we're rewarding him more for when he gets you in his Grasp and enhancing the Lord of Death's 1:1 fantasy.
Death's Grasp
- •Base damage increased to 60/80/100/120/140 from 60/75/90/105/120.
- •AP ratio increased to 45% AP from 40% AP.
Realm of Death
- •Stat steal increased to 13% from 10%.
Nami has been feeling a bit like a fish out of water since the Mandate changes, especially when combined with her nerf in 26.7. We've targeted her E which has been feeling a bit underwhelming with her new builds, which should shift the tides a bit in her favor to help her make a bigger splash!
Tidecaller's Blessing
- •Bonus damage per hit increased to 20/35/50/65/80 from 20/30/40/50/60.
Yunara's spirit is waning a little. So we're giving her a little more scaling power to help find more balance later in the game.
Stats
- •Attack damage growth increased to 3 from 2.5.
Garen is dishing out too much justice across all skill brackets right now. So, we're going to tap down the Demacian Justice just a tad to make him a little less oppressive, while still rewarding well-timed target selection and inspiring fear in the hearts of those who shirk justice.
Demacian Justice
- •Base damage reduced to 125/200/275 from 150/250/350.
Jayce quickly climbed the ranks after our 26.03 adjustments and has stayed at the top of the pack. Additionally, he has become a fairly comfortable blind pick champ due to his Rune flexibility, and is the most picked top laner in higher ranks. Right now he's building like an assassin, but playing like a fighter, which we prefer to the tank Jayce era. These changes should tap down on his speediness and high durability while preserving what makes him fun.
Hextech Capacitor
- •Bonus movement speed reduced to 30 from 40.
Transform Mercury Hammer
- •Base resistances reduced to 5/12/19/26 from 5/15/25/35.
Locke's release has gone relatively smoothly, and we are now tuning him down a bit as players have had time to pick him up. We want to open up more counterplay by reducing how long he can pressure with his Q. And we're bumping down the healing on his W because he's not an enchanter, after all.
Ritual Nails
- •Base nail damage reduced to 50/58/66/74/82 from 50/60/70/80/90.
- •Stack base bonus damage reduced to 18/26/34/42/50 from 20/30/40/50/60.
- •Recast time reduced to 4 seconds from 5.
Soul Ignition
- •Base Grey Health cap reduced to 40/70/100/130/160 from 40/80/120/160/200.
Even after her nerfs last patch, Senna is still tearing through the darkness and the light. We're focusing on bringing down her passive and scaling power as she collects souls and takes names, which should impact her in support less, and more in bot where Shiv is rushed for AP ratios.
General
- •Critical damage modifier reduced to 80% from 85%.
Piercing Darkness
- •Slow AP ratio reduced to 7% per 100 AP from 10% per 100 AP.
- •Healing AP ratio reduced to 35% AP from 50% AP.
Seraphine's vocal lessons have paid off and she's hitting those High Notes more consistently. So much so that she's become one of the bot lane headliners. So, we're lowering her volume a little so she doesn't burst everyone's ear drums. We don't have any more immediate plans to adjust her Q hitbox, so are going to tune her around this current state going forward.
High Note
- •AP ratio reduced to 40% AP from 50% AP.
Azir is feeling more headless chicken than valiant falcon right now. But rather than straight numerical buffs, we're preening his feathers of impactful bugs and changing some rune interactions that should make him start squawking about Shurima more often.
Arise!
- •Bug Fix: The following effects are no longer incorrectly affected by the on-attack damage penalty: Hail of Blades, Scorch, Blackfire Torch, Hextech Alternator, Liandry's Torment, Luden's Echo, Scout's Slingshot.
- •Bug Fix: Soldier attacks no longer only grant 1 Conqueror stack if the first champion hit was the primary target.
- •Bug Fix: Soldier attacks once again apply stacks of Press the Attack to the primary target.
Emperor's Divide
- •Bug Fix: Now airborne jungle monsters.
Items
Immortal Path has really been living up to its name lately on a couple of mid picks who can use the item, with a higher winrate than expected even for its niche pick rate. These changes should leave it worth building but more reasonable in output.
General
- •Now and Forever damage increase reduced to 4% from 5%.
- •Now and Forever increased healing reduced to 12% from 15%.
Protoplasm is overperforming across the board and is leading to particularly potent spikes on champions that buy it early. We still want to make sure it's still an exciting option for tank champs, so we're focusing on decreasing its early single item spike power.
General
- •Total cost increased to 2600 gold from 2500 gold.
- •Combine cost increased to 900 gold from 800 gold.
- •Lifeline bonus health reduced to 100 to 300 (based on level) from 200 to 300 (based on level).
- •Lifeline healing reduced to 100 to 400 (based on level) from 200 to 400 (based on level).
General
- •No longer builds into Hextech Rocketbelt.
General
- •Bug Fix: Attacks now grant Phantom stacks only after all 4 attack speed stacks are active, instead of granting them after the first 3. This causes the first Phantom Hit strike to now occur at the 7th attack, in total, instead of at the 6th.
- •1 This change was initially undocumented but was later officially documented in V26.17.
Rocketbelt's popularity on usually immobile mages, rather than AP bruisers, is giving us flashbacks of the Galeforce days. We're adjusting its stat incentives to make it slightly less appealing when compared to other damage-focused options but also keep it feeling good on its traditional core users that rely on the item for engage. There's also a Ruby Crystal in its build path that didn't exist in days where the item built out of Kindlegem and was a little more clunky.
General
- •New Recipe: Hextech Alternator + Kindlegem + Ruby Crystal + 350 gold = 2650 gold.
- •Old Recipe: Hextech Alternator + Fiendish Codex + Ruby Crystal + 300 gold = 2650 gold.
- •Ability power reduced to 60 from 70.
- •Health increased to 350 from 300.
- •Supersonic cooldown increased to 50 seconds from 40.
General
- •Now builds into Hextech Rocketbelt.
System Changes
In a world where the impact of mana in the jungle has been degraded over time, we want Blue to have more reasons to be prioritized.
Crest of Insight
- •Ability haste increased to 10/15/20 (at level 1/6/11) from 10 at all ranks.
Blue Buff
- •Ability Haste: 10 → 10 / 15 / 20 (levels 1 / 6 / 11)
Buffs
- •Trimmed redundant buffs that repeat information already clearly communicated elsewhere in the UI or gameplay state (e.g. role quest progress and other obvious state changes).
- •Moved most item buffs with durations into the inventory on the item itself.
- •Reduced buff bar clutter from lower-impact system, map and item effects that don't meaningfully change player decision-making.
- •Removed display of very short-duration debuffs and effects (˜0.25s), including things like minor slows from Honeyfruit pickups.
Remake
- •New: Remake votes will now begin automatically when eligible rather than requiring a player to type /remake in chat.
- •New: Added a system chat message that announces the idle player who triggered the vote and the current status of the vote to all players in the lobby.
League of Legends Patch 26.14 FAQ
Frequently Asked Questions
- When did League of Legends Patch 26.14 release?
- League of Legends Patch 26.14 was released on Jul 14, 2026.
- What changed in League of Legends Patch 26.14?
- Patch 26.14 included changes to 11 champions (4 buffs, 5 nerfs, 2 adjustments), plus 6 item updates and 2 game system updates. See the full breakdown above.
- Which champions changed in League of Legends Patch 26.14?
- League of Legends Patch 26.14 changed 11 champions. Buffed: Corki, Mordekaiser, Nami and Yunara. Nerfed: Garen, Jayce, Locke, Senna and Seraphine. Adjusted: Azir and Caitlyn.
- What was the previous League of Legends patch before 26.14?
- The previous League of Legends patch was 26.13.
- What is the next League of Legends patch after 26.14?
- The next League of Legends patch is 26.15.
