League of Legends Patch 10.5
League of Legends Patch 10.5 was released on Mar 3, 2020. This update included changes to 28 champions, with 10 buffs, 5 nerfs, 13 adjustments. It also updated 11 items. The patch also changed 2 game systems: Turrets & Structures, Wards & Vision. It also changed 2 runes: Lethal Tempo, Perfect Timing.
Nerfs (5)
Changes (13)
Items
Buffs (9)
Nerfs (1)
Changes (1)
Systems
Changes (2)
Runes
Changes (2)
Champions
Base health increased. Passive stack gain no longer has a cooldown after Alistar roars.
Stats
- •Base health increased to 600 from 575.
Triumphant Roar
- •New Effect: Can now gain stacks while on cooldown.
Shifting Sands
- •Bug Fix: Now reliably detects collision with enemies it passes through.
- •New Effect: If cast while hovering your cursor over a soldier out of cast range but another soldier is within cast range, Azir will now walk in range of the hovered soldier to dash towards.
Hemorrhage
- •Damage against monsters increased to 175% from 120%.
Base MR and MR growth increased. Q cost now flat; cooldown decreased.
Stats
- •Base magic resistance increased to 32 from 30.
- •Magic resistance growth increased to 1.25 from 1.
End of the Line
- •Mana cost reduced to 60 at all ranks from 60/65/70/75/80.
- •Cooldown reduced to 12/11/10/9/8 seconds from 13/12/11/10/9.
Passive orb gain increased. W slow increased.
The Darkin Scythe
- •Orb gain rate changed to 3/3/10 (at level 0/5/6/7/8/9/10/11/12/13) (based on minutes) from 3/6/10 (based on minutes).
Blade's Reach
- •Slow strength increased to 70% from 60%.
Darkness Rise
- •Damage cap against monsters increased to 28 to 164 (based on level) from 25 to 120 (based on level).
Base AS growth and ratio increased. E AP ratio increased. R shield increased.
Stats
- •Attack speed growth increased to 3.5% from 3%.
- •Attack speed ratio increased to 0.67 from 0.645.
Tangle-Barbs
- •AP ratio increased to 60% AP from 40% AP.
Pop Blossom
- •Base shield strength increased to 75/100/125 from 50/80/110.
- •Shield AP ratio increased to 75% AP from 50% AP.
Hammer Shock
- •Maximum damage against non-champions increased to 50/80/110/140/170 from 40/60/80/100/120.
Base AD and AD growth increased. E self movement speed increased and now flat.
Stats
- •Base attack damage increased to 49 from 45.
- •Attack damage growth increased to 3 from 2.
Song of Celerity
- •Self bonus movement speed increased to 20% at all ranks from 10/11/12/13/14%.
- •Bug Fix: Quickly changing forms no longer locks her with Ethereal form's helm.
R cooldown increased early.
Curse of the Sad Mummy
- •Cooldown increased to 150/125/100 seconds from 130/115/100.
Base armor, health regen, and health regen growth decreased. R slow duration decreased.
Stats
- •Base armor reduced to 33 from 37.
- •Base health regeneration reduced to 7 from 8.
- •Health regeneration growth reduced to 0.5 from 0.75.
The Show Stopper
- •Slow duration reduced to 1 second from 1.5.
- •Bug Fix: Now properly gets assist credit even when the target dies while suppressed.
Drain
- •Bug Fix: Casting it at the same time as Riposte will now properly deal damage and heal him.
Barrel Roll
- •Bug Fix: Cooldown now properly starts when barrel is thrown rather than on explosion.
Q AP ratio decreased; upgraded missiles increased. W base damage and AP ratio increased, tAD decreased; upgraded cooldown refund increased.
Icathian Rain
- •AP ratio reduced to 25% AP from 40% AP.
- •Upgraded missiles fired increased to 12 from 10.
Void Seeker
- •Base damage increased to 30/55/80/105/130 from 20/45/70/95/120.
- •AD ratio reduced to 130% AD from 150% AD.
- •AP ratio increased to 70% AP from 60% AP.
- •Upgraded cooldown refund increased to 70% from 50%.
Make It Rain
- •Now casts at maximum range instead of casting in the targeted area.
Passive empowered damage decreased; item auto-upgrade level increased; ally item upgrade available later.
Living Forge
- •Brittle damage reduced to 10 to 18% (based on Ornn's level) of target's maximum health from 12 to 20.5% (based on Ornn's level).
- •Level to access Masterwork items increased to 13 from 12.
- •Ally Masterwork upgrade availability increased to 14, 15, 16, 17 from 13, 14, 15, 16.
Battle Dance
- •Bug Fix: Can no longer stack Spellbinder by casting the second dash on allies that are out of range.
Slice and Dice
- •Bug Fix: No longer plays its on-hit audio if it doesn't hit anything.
Unstoppable Onslaught
- •Bug Fix: Channeling for 3+ seconds and then running into an enemy champion, now properly stuns the target for the intended 1.75 seconds.
Q damage increased later. R minimum movement speed now scales.
Boomerang Blade
- •Base damage reduced to 35/50/65/80/95 from 35/55/75/95/115.
- •AD ratio increased to 70/85/100/115/130% AD from 70/80/90/100/110% AD.
On the Hunt
- •Minimum bonus movement speed increased to 20/25/30% from 20% at all ranks.
Dark Sphere
- •Now casts at maximum range instead of casting in the targeted area.
Devour
- •Bug Fix: Cooldown is no longer halved when an allied champion stays inside his mouth for the full duration and no longer applies An Acquired Taste damage twice.
Hail of Arrows
- •Now casts at maximum range instead of casting in the targeted area.
Chronoshift
- •Bug Fix: Summoner spells no longer go on cooldown while reviving.
Items
Current health damage increased for melee champions.
General
- •Passive damage for melee champions increased to 12% of the target's current health from 8%.
Movement speed increased.
General
- •Bonus movement speed increased to 60 from 55.
General
- •New Effect: Now requires an ally champion (alive or dead) within 2000 units in order to trigger Tribute.
General
- •New Effect: Now requires an ally champion (alive or dead) within 2000 units in order to trigger Tribute.
General
- •Passive damage for melee champions increased to 12% of the target's current health from 8%.
Lifesteal increased. Active area of effect increased, now occurs at your max attack range.
General
- •Lifesteal increased to 18% from 12%.
- •Crescent radius increased to 450 units from 400.
- •Crescent center point is now at the champion's basic attack range (up to 200 units), instead of 125 units in front of the champion.
Tribute procs now require a nearby ally.
General
- •New Effect: Now requires an ally champion (alive or dead) within 2000 units in order to trigger Tribute.
Tribute procs now require a nearby ally.
General
- •New Effect: Now requires an ally champion (alive or dead) within 2000 units in order to trigger Tribute.
Passive damage to targets in the cone increased.
General
- •Cleave on-hit health ratio increased to 1.5% maximum health from 1%.
- •Cleave cone health ratio increased to 3% maximum health from 2.5%.
Cost increased.
General
- •Total cost increased to 1000 gold from 900 gold.
- •Combine cost increased to 700 gold from 600 gold.
General
- •Bug Fix: The last tick of stored damage now properly kills the target champion instead of leaving them at 1 health.
Runes
General
- •Bug Fix: Now properly grants bonus attack speed after attacking enemy champions even if the target is shielded.
General
- •Bug Fix: Commencing Stopwatch no longer swaps item slots when it becomes a Replica Stopwatch.
System Changes
Turrets - Turret Plating
- •Gold per turret plate increased to 160 gold from 120 gold.
- •New Effect: Plates take 17% reduced damage from ranged units.
- •Base resistances before plates fall reduced to 15 from 40.
- •Bonus resistances per plate reduced to 0/35/70/105/140 (based on current health) from 0/40/80/120/160 (based on current health).
- •Bulwark bonus resistances increased to 0 to 180 (based on nearby enemy champions) from 0 to 140 (based on nearby enemy champions).
Fog of War
- •Bug Fix: Champions who are basic attacking an enemy will no longer be able to follow them as they enter Fog of War.
League of Legends Patch 10.5 FAQ
Frequently Asked Questions
- When did League of Legends Patch 10.5 release?
- League of Legends Patch 10.5 was released on Mar 3, 2020.
- What changed in League of Legends Patch 10.5?
- Patch 10.5 included changes to 28 champions (10 buffs, 5 nerfs, 13 adjustments), plus 11 item updates, 2 rune changes and 2 game system updates. See the full breakdown above.
- What was the previous League of Legends patch before 10.5?
- The previous League of Legends patch was 10.4.
- What is the next League of Legends patch after 10.5?
- The next League of Legends patch is 10.6.
