League of Legends Patch 10.5
League of Legends Patch 10.5 was released on Mar 3, 2020. This update included changes to 28 champions, with 10 buffs, 5 nerfs, 13 adjustments.
Nerfs (5)
Changes (13)
Items
Buffs (9)
Nerfs (1)
Changes (1)
Champions
Base health increased. Passive stack gain no longer has a cooldown after Alistar roars.
Stats
- •Base health increased to 600 from 575.
Triumphant Roar
- •New Effect: Can now gain stacks while on cooldown.
Shifting Sands
- •Bug Fix: Now reliably detects collision with enemies it passes through.
- •New Effect: If cast while hovering your cursor over a soldier out of cast range but another soldier is within cast range, Azir will now walk in range of the hovered soldier to dash towards.
Hemorrhage
- •Damage against monsters increased to 175% from 120%.
Base MR and MR growth increased. Q cost now flat; cooldown decreased.
Stats
- •Base magic resistance increased to 32 from 30.
- •Magic resistance growth increased to 1.25 from 1.
End of the Line
- •Mana cost reduced to 60 at all ranks from 60/65/70/75/80.
- •Cooldown reduced to 12/11/10/9/8 seconds from 13/12/11/10/9.
Passive orb gain increased. W slow increased.
The Darkin Scythe
- •Orb gain rate changed to 3/3/10 (at level 0/5/6/7/8/9/10/11/12/13) (based on minutes) from 3/6/10 (based on minutes).
Blade's Reach
- •Slow strength increased to 70% from 60%.
Darkness Rise
- •Damage cap against monsters increased to 28 to 164 (based on level) from 25 to 120 (based on level).
Base AS growth and ratio increased. E AP ratio increased. R shield increased.
Stats
- •Attack speed growth increased to 3.5% from 3%.
- •Attack speed ratio increased to 0.67 from 0.645.
Tangle-Barbs
- •AP ratio increased to 60% AP from 40% AP.
Pop Blossom
- •Base shield strength increased to 75/100/125 from 50/80/110.
- •Shield AP ratio increased to 75% AP from 50% AP.
Hammer Shock
- •Maximum damage against non-champions increased to 50/80/110/140/170 from 40/60/80/100/120.
Base AD and AD growth increased. E self movement speed increased and now flat.
Stats
- •Base attack damage increased to 49 from 45.
- •Attack damage growth increased to 3 from 2.
Song of Celerity
- •Self bonus movement speed increased to 20% at all ranks from 10/11/12/13/14%.
DJ
- •Bug Fix: Quickly changing forms no longer locks her with Ethereal form's helm.
R cooldown increased early.
Curse of the Sad Mummy
- •Cooldown increased to 150/125/100 seconds from 130/115/100.
Base armor, health regen, and health regen growth decreased. R slow duration decreased.
Stats
- •Base armor reduced to 33 from 37.
- •Base health regeneration reduced to 7 from 8.
- •Health regeneration growth reduced to 0.5 from 0.75.
The Show Stopper
- •Slow duration reduced to 1 second from 1.5.
- •Bug Fix: Now properly gets assist credit even when the target dies while suppressed.
Drain
- •Bug Fix: Casting it at the same time as Riposte will now properly deal damage and heal him.
Barrel Roll
- •Bug Fix: Cooldown now properly starts when barrel is thrown rather than on explosion.
Q AP ratio decreased; upgraded missiles increased. W base damage and AP ratio increased, tAD decreased; upgraded cooldown refund increased.
Icathian Rain
- •AP ratio reduced to 25% AP from 40% AP.
- •Upgraded missiles fired increased to 12 from 10.
Void Seeker
- •Base damage increased to 30/55/80/105/130 from 20/45/70/95/120.
- •AD ratio reduced to 130% AD from 150% AD.
- •AP ratio increased to 70% AP from 60% AP.
- •Upgraded cooldown refund increased to 70% from 50%.
Make It Rain
- •Now casts at maximum range instead of casting in the targeted area.
Passive empowered damage decreased; item auto-upgrade level increased; ally item upgrade available later.
Living Forge
- •Brittle damage reduced to 10 to 18% (based on Ornn's level) of target's maximum health from 12 to 20.5% (based on Ornn's level).
- •Level to access Masterwork items increased to 13 from 12.
- •Ally Masterwork upgrade availability increased to 14, 15, 16, 17 from 13, 14, 15, 16.
Battle Dance
- •Bug Fix: Can no longer stack Spellbinder by casting the second dash on allies that are out of range.
Slice and Dice
- •Bug Fix: No longer plays its on-hit audio if it doesn't hit anything.
Unstoppable Onslaught
- •Bug Fix: Channeling for 3+ seconds and then running into an enemy champion, now properly stuns the target for the intended 1.75 seconds.
Q damage increased later. R minimum movement speed now scales.
Boomerang Blade
- •Base damage reduced to 35/50/65/80/95 from 35/55/75/95/115.
- •AD ratio increased to 70/85/100/115/130% AD from 70/80/90/100/110% AD.
On the Hunt
- •Minimum bonus movement speed increased to 20/25/30% from 20% at all ranks.
Dark Sphere
- •Now casts at maximum range instead of casting in the targeted area.
Devour
- •Bug Fix: Cooldown is no longer halved when an allied champion stays inside his mouth for the full duration and no longer applies An Acquired Taste damage twice.
Hail of Arrows
- •Now casts at maximum range instead of casting in the targeted area.
Chronoshift
- •Bug Fix: Summoner spells no longer go on cooldown while reviving.
Items
Current health damage increased for melee champions.
General
- •Passive damage for melee champions increased to 12% of the target's current health from 8%.
Movement speed increased.
General
- •Bonus movement speed increased to 60 from 55.
General
- •New Effect: Now requires an ally champion (alive or dead) within 2000 units in order to trigger Tribute.
General
- •New Effect: Now requires an ally champion (alive or dead) within 2000 units in order to trigger Tribute.
General
- •Passive damage for melee champions increased to 12% of the target's current health from 8%.
Lifesteal increased. Active area of effect increased, now occurs at your max attack range.
General
- •Lifesteal increased to 18% from 12%.
- •Crescent radius increased to 450 units from 400.
- •Crescent center point is now at the champion's basic attack range (up to 200 units), instead of 125 units in front of the champion.
Tribute procs now require a nearby ally.
General
- •New Effect: Now requires an ally champion (alive or dead) within 2000 units in order to trigger Tribute.
Tribute procs now require a nearby ally.
General
- •New Effect: Now requires an ally champion (alive or dead) within 2000 units in order to trigger Tribute.
Passive damage to targets in the cone increased.
General
- •Cleave on-hit health ratio increased to 1.5% maximum health from 1%.
- •Cleave cone health ratio increased to 3% maximum health from 2.5%.
Cost increased.
General
- •Total cost increased to 1000 gold from 900 gold.
- •Combine cost increased to 700 gold from 600 gold.
General
- •Bug Fix: The last tick of stored damage now properly kills the target champion instead of leaving them at 1 health.
League of Legends Patch 10.5 FAQ
Frequently Asked Questions
- When did League of Legends Patch 10.5 release?
- League of Legends Patch 10.5 was released on Mar 3, 2020.
- What changed in League of Legends Patch 10.5?
- Patch 10.5 included changes to 28 champions (10 buffs, 5 nerfs, 13 adjustments), plus 11 item updates. See the full breakdown above.
- What was the previous League of Legends patch before 10.5?
- The previous League of Legends patch was 10.4.
- What is the next League of Legends patch after 10.5?
- The next League of Legends patch is 10.6.
