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League of Legends Patch 5.23
League of Legends Patch 5.23 was released on Nov 24, 2015. This update included changes to 20 champions, with 10 buffs, 4 nerfs, 5 adjustments. It also updated 4 items, including 2 new items. The patch also changed 7 game systems: Turrets & Structures, Gameplay & Mechanics, Gold & Experience, Jungle, Map & Terrain, Masteries, Minions.
New (1)
Nerfs (4)
Items
Buffs (1)
Nerfs (1)
Systems
Buffs (1)
Changes (3)
Champions
Ranger's Focus
- •Bug Fix: critical strike were only being calculated once per flurry instead of once per arrow.
- •Bug Fix: Runaan's Hurricane was only triggering once per flurry
- •New Effect: Runaan's Hurricane now fires frost-colored bolts while Ranger's Focus is active.
Stats
- •Base armor increased to 27 from 24.
Taste Their Fear
- •Mana cost reduced to 20 from 25.
Stats
- •Attack range reduced to 175 from 200.
Mace of Spades
- •Mace of Spades
- •Base damage increased to 10/20/30/40/50 from 4/8/12/16/20.
- •AD ratio increased to 50/60/70/80/90% AD from 25/26.25/27.5/28.75/30% AD.
- •AP ratio increased to 60% AP from 20% AP.
- •Mace of Spades 2
- •Removed: Second Strike's modified damage.
- •New Effect: Now deals the same amount of damage as the Mace of Spades.
- •Mace of Spades 3
- •Damage modifier (relative to Mace of Spades) is now 2x at all ranks from 4/5.0625/6.25/7.5625/9x.
- •Max. potential damage changed to 40/80/120/160/200 (+ 200/240/280/320/360% AD) (+ 240% AP) from 28/66.5/117/181/260 (+ 175/218.2/268.1/319.6/390% AD) (+ 140/166.3/195/226.3/260% AP).
Harvester of Sorrow
- •Base healing versus champions changed to 50/85/120/155/190 from 70/95/120/145/170.
Siphon of Destruction
- •Bonus shield generated per champion hit increased to 15/17.5/20/22.5/25% from 15% at all ranks.
Children of the Grave
- •Bug Fix: Shield decay wouldn't kick in while Children of the Grave is damaging an opponent.
Dragon Force
- •Bug Fix: Rylai's Crystal Scepter applied the full 40% slow instead of 20% for the Dragon basic attack.
- •New Effect: Dragon gains 0/75/150 bonus attack range and -50/0/50 movement speed.
Consume
- •Increased size "Well Fed" bonus no longer increases Nunu's attack range.
Dragon's Descent
- •Attack range increased to 175 from 125.
Living Shadow
- •Range increased to 700 from 600.
- •Missile speed increased to 1750 from 1500
- •Minimum range lowered to 350 from 400
Death Mark
- •Stored damage increased to 30/40/50% from 20/35/50%.
Headshot
- •Reduced the frequency of the "Boom, Headshot!" line.
Piltover Peacemaker
- •Damage to targets beyond the first reduced to 33% from 40%.
Stats
- •Base attack damage reduced to 57.46 from 59.46.
The Culling
- •Base damage per shot changed to 20/35/50 from 40/50/60.
- •AD ratio per shot changed to 20% Total AD from 25% Bonus AD.
Stats
- •Attack range reduced to 175 from 200.
General
- •Smoothed out Azir's spellcasting when rapidly chaining abilities together.
Arise!
- •Attack moving will now interact with Azir's soldiers.
General
- •Hecarim's tail on all skins (excluding Arcade) has been updated to use new tech and should now swing more naturally, rather than acting like a plank of wood.
Stats
- •Base mana reduced to 277.2 from 327.2.
- •Mana growth increased to 40 from 37.
Harrier
- •Quinn's attack is now modified to deal 15 to 100 (based on level) (+ 116 to 150% (based on level) AD) damage instead of 50% AD bonus damage. The change in wording could mean Harrier will now interact with critical strike and such, as with the damage modifiers on Ashe, Corki and Jinx.
Aerial Assault renamed Blinding Assault
- •Base damage increase to 25/55/85/115/145 from 20/45/70/95/120.
- •AD ratio changed to 80/95/110/125/140% AD from 70/75/80/85/90% AD.
- •AP ratio increased to 50% AP from 35% AP.
- •Removed: Damage increase based on missing health.
- •Removed: Cooldown reduction on-kill.
- •New Effect: Now applies nearsight to the primary target, removing allied vision and reducing their vision radius by 900 for 2 seconds. This is the same effect as Paranoia and Smoke Screen.
- •New Effect: Non-champion targets are disarm instead.
Time in a Bottle
- •Now gives a minimum of 15% of Zilean's bottled experience. Excess experience will go toward the next level.
Items
General
- •Health Drain: Damage/healing increased to 25 from 20.
General
- •Health restored changed to 125 over 12 seconds from 100 over 10 seconds.
General
- •Damage adjusted to 30-100 from 50-150.
- •Bonus damage to minions increased to 75% from 50%.
General
- •Total cost increased to 2800 gold from 2500 gold.
- •Combined cost increased to 1075 gold from 775 gold.
System Changes
Turrets
- •Outer turret health increased to 4000 from 3500.
- •Inner turret health increased to 4000 from 3500.
Death Timers
- •Time that game time starts influencing death timers reduced to 10 minutes from 35 minutes.
- •Modifier to death timer reduced to 0.5% from 2%. Cap remains at 50%.
- •Maximum modifier is now reached at 60 minutes, changed from at 47.5 minutes.
Experience Bounties
- •For Reference: Whenever you score a kill on a champion, you gain a percentage of the total experience required for the slain champion to advanced to their next level. This is regardless of their current progress toward the level. As of V5.22, the base percentage is 60% and is modified by 7% per level difference, earning you less experience versus lower levelled champions with a minimum of 20%. When multiple champions are involved, the amount of experience you earn is modified so that you each gain a proportional share (e.g. 50% for a two-man takedown) - although the amount of experience each champion earns is based on their own level differences. For example, it requires 280 experience to go from level 1 to level 2 - scoring a kill one your own at level 1 versus a level 1 enemy would grant you 168 experience.
- •Base experience earned from a kill reduced to 50% from 60%.
General
- •Blue Sentinel
- •Movement speed reduced to 150 from 180.
- •Magic resist reduced to -15 from -10.
- •Gromp
- •Magic resist reduced to -15 from -10.
- •Ancient Krug
- •Magic resist reduced to -15 from -10.
- •Red Brambleback
- •Movement speed reduced to 250 from 330.
- •Magic resist reduced to -5 from 0.
- •Rift Herald
- •Base damage reduced to 105 from 120.
- •Bonus damage based on target's current health reduced to 4% from 6%.
- •New spawn and death animation.
Summoner'S Rift
- •Ambient gold generation start time increased to 2 minutes from 1:55.
- •Homeguard has been removed. Champions now gain Homeguard directly from the fountain starting at 20 minutes.
- •Speed reduced to 175% from 200%.
- •Health/mana regeneration per tick reduced to 12% of missing from 35%.
- •Combat lock-out timer increased to 8 seconds from 6 seconds.
- •Damage from enemies over 5000 units away will no longer trigger Homeguard's lockout. You're welcome, Teemo.
Cunning
- •Thunderlord's Decree cooldown reduced to 20 seconds from 30 seconds.
Resolve
- •Bond of Stone base damage reduction reduced to 2% from 4%.
- •Perseverance tooltip updated to reflect the actual threshold for the larger bonus (25% instead of 20%).
Melee minion
- •Initial gold increased to 20 from 18.5.
- •Gold growth reduced to 0.125 per minute from 0.17.
Caster minion
- •Initial gold increased to 17 from 13.8.
- •Gold growth reduced to 0.125 per minute from 0.17.
Siege minion
- •Initial gold increased to 45 from 36.8.
- •Gold growth reduced to 0.35 per minute from 0.425.
League of Legends Patch 5.23 FAQ
Frequently Asked Questions
- When did League of Legends Patch 5.23 release?
- League of Legends Patch 5.23 was released on Nov 24, 2015.
- What changed in League of Legends Patch 5.23?
- Patch 5.23 included changes to 20 champions (10 buffs, 4 nerfs, 5 adjustments), plus 4 item updates and 7 game system updates. See the full breakdown above.
- What new items were added in League of Legends Patch 5.23?
- League of Legends Patch 5.23 added 2 new items: Hunter's Talisman, Refillable Potion.
- What was the previous League of Legends patch before 5.23?
- The previous League of Legends patch was 5.22.
- What is the next League of Legends patch after 5.23?
- The next League of Legends patch is 5.24.
