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League of LegendsPatch 9.12

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League of Legends Patch 9.12 was released on Jun 12, 2019. This update included changes to 20 champions, with 6 buffs, 2 nerfs, 12 adjustments.

Ashe LoL Patch NotesPCAsheBuff

Volley

  • Cooldown reduced to 14/11.5/9/6.5/4 seconds from 15/12.5/10/7.5/5.
Caitlyn LoL Patch NotesPCCaitlynBuff

Stats

  • Base attack damage increased to 60 from 58.
Karma LoL Patch NotesPCKarmaBuff

Inner Flame

  • Slow strength increased to 35% from 25%.

Inspire

  • Mana cost reduced to 50/55/60/65/70 from 60/65/70/75/80.
  • Bonus movement speed duration increased to 2.5 seconds from 1.5.
Lulu LoL Patch NotesPCLuluBuff

General

  • New visual effects.
  • New purple-ier basic attack missiles and hit effects.
  • All skins cleaned up to match the new effects on the base skin.

Pix, Faerie Companion

  • Cleaned up Pix's VFX bolts.

Glitterlance

  • New purple-ier VFX missiles and hit effects.

Whimsy

  • Cleaned up VFX buff effect (for allies) and missiles/hit effects (on enemies).

Help, Pix!

  • Base shield strength increased to 80/115/150/185/220 from 70/105/140/175/210.
  • Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100.

Wild Growth

  • VFX fairy dust, an entirely new and pretty AoE.
  • Cleaned up enemy VFX hit and slow effects.

Dragon Trainer

  • Pix now shoots out small pink fireballs.
Mordekaiser LoL Patch NotesPCMordekaiserBuff

General

  • Complete visual upgrade across all skins.
  • New artwork for Original, Infernal, Lord, and Dragon Knight.
  • Tweaked artwork for King of Clubs and Pentakill.
  • New voice over.
  • New lore.

Stats

  • Base movement speed increased to 335 from 325.
  • Base attack speed increased to 0.625 from 0.601.
  • Base attack damage increased to 65 from 61.
  • Base armor increased to 39 from 25.
  • Base magic resistance reduced to 32 from 32.1.
  • Base health increased to 575 from 530.
  • Attack speed growth reduced to 1% from 2.2%.
  • Attack damage growth reduced to 4 from 5.
  • Armor growth increased to 4 from 3.75.
  • Magic resistance growth increased to 1.5 from 1.25.
  • Health growth increased to 90 from 78.
  • Health regeneration growth increased to 0.75 from 0.3.

Darkness Rise (Innate)

  • Innate: Mordekaiser's basic attacks deal 40% AP bonus magic damage on-hit.
  • After 3 basic attacks or abilities against enemy champions and epic monsters, Mordekaiser gains Darkness Rise for 5 seconds. Further basic attacks and abilities against enemy champions and epic monsters refresh the duration.
  • Darkness Rise: Mordekaiser deals 10 to 35.5 (based on level) (+ 30% AP) (+ 1 to 6.1% (based on level) of target's maximum health) magic damage per second to all nearby enemies and gains 5/10% (at level 1/6) bonus movement speed.

Obliterate (Q)

  • Active: Mordekaiser smashes the area in the target direction, dealing 5 to 139 (based on level) (+ 75/95/115/135/155) (+ 60% AP) magic damage to all enemies hit, increased by 20/25/30/35/40% if it hits only one enemy.
  • Cooldown: 9/7.75/6.5/5.25/4 seconds.

Indestructible (W)

  • Passive: Mordekaiser stores 30% of damage he deals and 15% of damage he takes, reduced by 75% against non-champion sources, as Potential Shield on his secondary resource bar, up to 30% of his maximum health. The Potential Shield bar has a minimum of 5% of his maximum health.
  • Active - First Cast: Mordekaiser consumes all his current Potential Shield to shield himself for 4 seconds for the same amount. At start the shield decays very slowly but exponentially increases near the end. After 0.25 seconds he can re-cast the ability.
  • Active - Second Cast: Mordekaiser consumes the remaining shield, healing for 40/42.5/45/47.5/50% of the shield.
  • Cooldown: 14/13/12/11/10 seconds.

Death's Grasp (E)

  • Passive: Mordekaiser gains 5/10/15/20/25% magic penetration.
  • Active: After a small delay, Mordekaiser airborne enemies in the targeted area over a fixed distance, dealing 80/95/110/125/140 (+ 60% AP) magic damage.
  • Cooldown: 24/21/18/15/12 seconds.

Realm of Death (R)

  • Active: Mordekaiser slow the targeted enemy champion by 75% for 0.5 seconds. If the target is still in range and targetable by the end of the duration they're banished together with Mordekaiser to the Death Realm for 7 seconds, during which they suppression leave.
  • Units between realms see each other as spirits, considering each other dead and negating any interactions between the two. Only the target and Mordekaiser will enter the realm, other champions cannot follow them. Everything that occurs inside the Death Realm is hidden, and all non-champion pets still inside are destroyed at the end.
  • For the same duration Mordekaiser also steals 10% of the target's current size, armor, magic resist, health, attack damage, ability power and attack speed. If Mordekaiser kills his target, he consumes their soul, keeping their partial stats until they respawn.
  • If one of the two affected champions leave the Death Realm, because of having died or having it dispelled, the other will do so as well, but the stats will remain stolen for the full duration.
  • Target Range: 650.
  • Effect Radius: 1200.
  • Cooldown: 140/130/120/110/100 seconds.
Zac LoL Patch NotesPCZacBuff

Unstable Matter

  • Base damage increased to 25/40/55/70/85 from 15/30/45/60/75.

Let's Bounce!

  • Knockback changed to 250 units away from where target is hit from 400 units away from Zac's center.
  • New Effect: Each bounce that hits one or more enemy champions spawns a chunk (hitting the same enemy still spawns a chunk), instead of each enemy champion spawns a chunk the first time they're hit by a bounce (subsequent bounces on the same enemy won't spawn additional chunks).
Irelia LoL Patch NotesPCIreliaNerf

Flawless Duet

  • Cooldown increased to 18/16.5/15/13.5/12 seconds from 14/13/12/11/10.
  • Target range reduced to 775 from 850.
Nautilus LoL Patch NotesPCNautilusNerf

Dredge Line

  • Base damage reduced to 80/130/180/230/280 from 100/145/190/235/280.
Aatrox LoL Patch NotesPCAatroxChange

Deathbringer Stance

  • Cooldown changed to 24 to 12 (based on level) seconds from 15 at all levels.

World Ender

  • Bonus healing changed to self-healing only from all incoming healing.
Amumu LoL Patch NotesPCAmumuChange

General

  • New visual effects.
  • New basic attack hit effects.
  • All skins cleaned up to match the new effects on the base skin.

Cursed Touch

  • Cleaned up existing effects.

Bandage Toss

  • Added a subtle effect to show the width of his missile and brightened the tip of it.

Despair

  • Now displays a reflection and has a better representation of the hitbox.
  • New, more condensed impact effect.

Tantrum

  • New AoE, now with sand, and a better representation of the hitbox.

Curse of the Sad Mummy

  • More sand and actual Shuriman runes.

Sad Robot

  • New, robot-y effects across all his abilities.
Jhin LoL Patch NotesPCJhinChange

Dancing Grenade

  • Bug Fix: Now properly bounces to other targets even after its damage is consumed by Spell Shield.
Master Yi LoL Patch NotesPCMaster YiChange

Double Strike

  • Bug Fix: Fixed a bug where stacks were lasting 3 seconds instead of 4.
Nidalee LoL Patch NotesPCNidaleeChange

Headhunter

  • Javelin Toss
  • Bug Fix: Javelins have been adjusted for colorblind players to better see them.
Ryze LoL Patch NotesPCRyzeChange

Stats

  • Base mana reduced to 300 from 400.
  • Base mana regeneration increased to 8 from 6.

Overload

  • Spell ranks reduced to 5 from 6.
  • Base damage changed to 80/105/130/155/180 from 60/85/110/135/160/185.
  • Removed: If Ryze consumes 2 Runes, he no longer shields himself for 65 to 150 (based on level) (+ 60% AP) (+ 3% bonus mana) damage for 2 seconds. He still gains the bonus movement speed.
  • Bonus damage changed to 10/40/70/100% (based on Realm Warp's rank) from 40/50/60/70/80% (based on Spell Flux's rank).
  • Bonus movement speed changed to 20/25/30/35/40% from 25/28/31/34/37/40%.

Rune Prison

  • Mana ratio increased to 4% bonus mana from 1%.
  • Mana cost changed to 40/55/70/85/100 from 50/60/70/80/90.
  • New Effect: Now slow for 35% for 1.5 seconds rather than root for 0.75 seconds.
  • New Effect: Spell Flux now converts the slow to a root rather than increasing the crowd control duration.

Spell Flux

  • Base damage reduced to 60/80/100/120/140 from 70/90/110/130/150.
  • Mana cost reduced to 40/55/70/85/100 from 60/70/80/90/100.
  • New Effect: Now always bounces off the primary target.
  • Removed: Bounces no longer damages secondary enemies hit for half damage.
  • Removed: No longer spreads Spell Flux on kill.

Realm Warp

  • Spell ranks increased to 3 from 2.
  • New Effect: Now increases Overload increased damage to 40/70/100% against targets with Spell Flux.
  • New Effect: Immediately casts at maximum range when attempting to cast beyond maximum range.
  • Minimum cast range increased to 1000 units from 730.
  • Maximum cast range increased to 3000 units at all ranks from 1750/3000.
  • Cooldown changed to 210/180/150 seconds from 180 at all ranks.
Sylas LoL Patch NotesPCSylasChange

Petricite Burst

  • New Effect: Now can store up to 2 charges.
  • Base damage increased to 9 to 60 (based on level) from 5 to 47.5 (based on level).
  • New Effect: Now deals 30% damage to minions who aren't his primary targets.

Chain Lash

  • Detonation base damage reduced to 40/60/80/100/120 from 45/70/95/120/145.
  • Detonation AP ratio reduced to 40% AP from 60% AP.
  • Detonation radius against minions reduced to 180 units from 200.

Kingslayer

  • Base heal strength increased to 70/90/110/130/150 from 60/80/100/120/140.
  • Heal AP ratio increased to 50% AP from 40% AP.

Abscond

  • Removed: No longer shields for 60/90/120/150/180 (+ 90% AP) for 2 seconds upon dashing.
  • Cooldown increased to 18/17/16/15/14 seconds from 18/16/14/12/10.

Abduct

  • New Effect: Now shields for 80/115/150/185/220 (+ 100% AP) for 2 seconds if he hits an enemy champion or monster.
Tahm Kench LoL Patch NotesPCTahm KenchChange

Devour

  • Bug Fix: Fixed a bug where casting Tongue Lash during Devour against non-champions would have no mana cost.
  • New Effect: Allies can no longer release themselves from Devour early while affected by immobilizing crowd control.

Regurgitate

  • Champion regurgitate lockout time after animation reduced to 0.25 seconds from 1.
  • Allied champion regurgitate range reduced to 250 units from 400.
  • Regurgitate base damage reduced to 60/105/150/195/240 from 100/135/170/205/240.
  • Regurgitate health ratio increased to 9/10/11/12/13% of target's maximum health from 5/7/9/11/13%.
Tryndamere LoL Patch NotesPCTryndamereChange

General

  • New visual effects.
  • New basic attack hit effects and adjusted weapon trails.
  • All skins cleaned up to match the new effects on the base skin.

Battle Fury

  • New rage indicator effect.

Bloodlust

  • More visible heal effect with reduced noise.

Mocking Shout

  • Added a cast effect that shows range.

Spinning Slash

  • New effect that shows the actual width of the AoE.

Undying Rage

  • New activation and buff effects.

Demonblade

  • New fiery effects.
Warwick LoL Patch NotesPCWarwickChange

Jaws of the Beast

  • Bug Fix: Tooltip now lists the correct AP ratio.
Yuumi LoL Patch NotesPCYuumiChange

General

  • No longer shows Prowling Projectile and You and Me! range rings and Final Chapter gutters in spectator.

Stats

  • Base health increased to 480 to 432.26.

Bop 'n' Block

  • Mana restored reduced to 30 to 160 (based on level) from 40 to 160 (based on level).
  • Shield strength reduced to 80 to 300 (based on level) from 80 to 360 (based on level).
  • Shield AP ratio reduced to 30% AP from 40% AP.

Prowling Projectile

  • Bug Fix: Fixed a bug where the missile would not spawn towards the cursor as intended.
  • Missile spawns in the appropriate place while attached.

You and Me!

  • New Effect: Enemies now gain an assist on Yuumi if they damage an attached ally.
  • Adaptive force changed to 5/7/9/11/13 (+ 4/7/10/13/16%) from 5/9/13/17/21%.
  • New Effect: Dash is now interrupted by any immobilizing crowd control.
  • Bug Fix: Fixed a bug where Yuumi would detach unintentionally when trying to attach to another champion outside of her range.
  • New Effect: Now gets visuals when her ally is stealthed.
  • New Effect: Now sees a ring around the ally she's attached to.
Ziggs LoL Patch NotesPCZiggsChange

General

  • New visual effects.
  • New basic attack sparky missiles and hit effects.

Short Fuse

  • Empowered hits are more explode-y; missiles are more sparky.

Bouncing Bomb

  • More sparks, new missile, and the explosion now leaves a crater that shows the size of the AoE.

Satchel Charge

  • New explosion that leaves behind a crater.
  • New upward movement to reinforce the knock-up feel.
  • New hit effects.
  • Adjusted AoE indicators to match hitbox.

Hexplosive Minefield

  • Subtle trail on the missiles and range indicator on the mines.
  • Leaves small craters on impact.
  • More sparks.

Mega Inferno Bomb

  • Mushroom cloud and more sparks.
  • New cast, indicators, missile, AoE, and hit effects.

Mad Scientist

  • Now with more bubbles and green goo.

Pool Party

  • Cleaned up the noise on his abilities and adjusted to better match the rest of the skin line.

Snow Day

  • Cleaned up the noise on his abilities and added some warmth to his missiles and explosions.

Master Arcanist

  • Added the crater in his ultimate and updated the indicator to match the base skin's.

Odyssey

  • Added the crater in his ultimate.

Items

General

  • Touch of Corrupting damage-over-time reduced to 15 at all levels from 15 to 30 (based on level).