League of Legends Patch 26.9 was released on Apr 28, 2026. This update included changes to 28 champions, with 6 buffs, 4 nerfs, 18 adjustments.
Nerfs (4)
Changes (18)
Items
Buffs (2)
Nerfs (1)
Removed (2)
Phase Dive
- •New Effect: Empowered attack now break stealth at the start of windup.
We want to bring back some playstyles that have been lost to the sands of time. First up on that list is AP Ezreal. Bring out your global snipes—there's a lot of good mages out there but none of them are this skillful!
Mystic Shot
- •AP ratio increased to 40% AP from 15% AP.
Essence Flux
- •AP ratio increased to 90% AP at all ranks from 70/75/80/85/90% AP.
Trueshot Barrage
- •AP ratio increased to 110% AP from 90% AP.
- •Non-champion damage changed to set value from 50%.
- •Non-champion base damage reduced to 150/225/300 from 175/275/375.
- •Non-champion bonus AD ratio increased to 100% bonus AD from 50%.
- •Non-champion AP ratio increased to 110% AP from 45% AP.
Gragas top is most impacted by the removal of Phase Rush, and only time will tell whether Grasp or Comet comes out on top. As we wait to see how his laning shakes out, this change should let Gragas players better frontline for their teams, and have a bigger impact in the late-game where they struggle most.
Drunken Rage
- •Damage reduction increased to 10/14/18/22/26% from 10/12/14/16/18%.
Last patch's adjustment last patch ended up a very slight nerf (less than .5%) for both top and support. So we're making some support-focused improvements to compensate.
Thick Skin
- •Grey Health into health conversion increased to 60 to 100% (based on level) from 45 to 100% (based on level).
Devour
- •Bonus movement speed on ally Devour increased to 60% from 40%.
Deadly Venom
- •New Effect: Stack application is now an on-hit effect.
Our favorite wolf-boy Warwick has been struggling to find his place over game time. We are looking to soften the blow of his transition into the late game by bringing up some of his scaling.
Eternal Hunger
- •On-hit damage increased to 6 to 55 (based on level) from 6 to 46 (based on level).
Ambessa has carried the Medarda legacy a bit too well. Her brutality and fantasy has resonated with her mains, but we believe her ult has felt slightly fast to the point that players hit by it often don't have clarity on what happened. We're extending her cast time to open up clearer counterplay, and will be keeping a watchful eye on opportunities for follow-up work.
Public Execution
- •Cast time increased to 0.7 seconds from 0.55.
Briar has one of the steepest mastery curves in League. However, as time has gone on, more and more players have ended up at the high end of that curve and have been finding a lot of success. So we're looking to nerf a bit of her survivability, but keep her ability to kill a target.
Stats
- •Health growth reduced to 95 from 100.
Death's Grasp
- •Removed: Tooltip no longer mentions the magic penetration granted.
- •1 The extended tooltip still mentions it, and the ability still grants magic penetration.2
Looking to move some of Zoe's power out laning phase stat checking, and into more skillful outplay around her Bubble.
Spell Thief
- •Base damage per bolt reduced to 15/25/35/45/55 from 20/30/40/50/60.
- •AP ratio per bolt reduced to 10% AP from 15% AP.
Sleepy Trouble Bubble
- •Cooldown increased to 18/17/16/15/14 seconds from 16/15/14/13/12.
- •New Effect: Now refunds 16/19.5/23/26.5/30% of cooldown when hitting an enemy champion.
Going Rogue
- •Bug Fix: Fixed a bug that caused Viego slayer (if Viego has Sovereign's Domination someone) to have 4 Scoundrel stacks, and killing the slayer with 5 or more stacks would only revive the last slain champion on Akshan's team, instead of the whole team.
Void Surge
- •Bug Fix: Now properly counts as an attack reset for Hail of Blades.
Shock Blast
- •Bug Fix: Extended tooltip no longer additionally displays To the Skies! tooltip above it.
Ntofo Strikes
- •Bug Fix: Third attack now properly counts as an attack reset for Hail of Blades.
- •1 This change did not happen and the attack reset still does not count for Hail of Blades.
Killer Instinct
- •Bug Fix: Now properly counts as an attack reset for Hail of Blades.
Our second lost playstyle is AD Kennen. In this case, we're adding critical strike synergy to Kennen's W and E. While a more attack speed focused on-hit hybrid build may stand out as a more intuitive choice for an auto-attack focused Kennen, we actually think it would spill over too hard into his standard AP builds and want to avoid adjustments to his typical playstyle just to enable this one.
Electrical Surge
- •New Effect: Empowered attack can now critically strike for 140% (+ 40% bonus critical strike damage) damage.
- •Stacks are now consumed on-attack, instead of when the empowered attack hits.
- •New Effect: Now is special cased with Runaan's Hurricane to apply the empowered attack's effects on-hit of Wind's Fury's bolts. [https://www.youtube.com/watch?v=_VnBwaIRfs4]
Lightning Rush
- •New Effect: Critical strikes now extend the bonus attack speed's duration by 1 second, up to the original duration.
Bio-Arcane Barrage
- •Bug Fix: Fixed bugs that caused it to not work properly as typical on-hit effects.
Thunderclap
- •Bug Fix: Fixed bugs that caused it to not work properly as typical on-hit effects.
Ferromancy: Mount Up
- •Bug Fix: Now properly counts as an attack reset for Hail of Blades.
- •1 This change did not happen and the attack reset still does not count for Hail of Blades.
Broken Wings
- •Bug Fix: Now properly counts as an attack reset for Hail of Blades.
Stage Presence
- •Bug Fix: Echo no longer fails to activate if the triggering ability would leave Seraphine at 0 mana.
High Note
- •Rescripted to correct instances of the spell having and applying no effects upon hitting enemies.
- •Bug Fix: Fixed a bug that caused it not to deal damage to units walking towards the center of the area of effect.
Encore
- •Bug Fix: Fixed a bug that caused it not to extend when killing champions with zombie passives or revives.
With Shyvana having been out for a few patches, we've taken stock of where she's landed and identified two areas to address: broadening bruiser item viability and sharpening the distinction between AD and AP builds.On the bruiser side, we've reduced the emphasis on pure dps items like Kraken Slayer. Adjustments to her base stats, Q and W create more room for Sheen, ability haste, and health to meaningfully contribute to her kit.For build differentiation, AD Shyvana looks to engage in more sustained combat through auto attacks followed by big Q hits, using her W for sustain and sticking power and E for supplementary chase power. AP Shyvana, by contrast, centers damage around R and E, with W existing as a way to weave in and out of combat.
Stats
- •Base attack speed increased to 0.638 from 0.625.
- •Attack speed ratio reduced to 0.638 from 0.69.
- •Attack damage growth increased to 4 from 3.
Emberstrike
- •Removed: Passive AP damage no longer scales with 1.1% per 100 AP.
- •On-hit cooldown reduction reduced to 0.5 seconds from 1.
- •Area AP ratio increased to 30% AP from 25% AP.
- •Cooldown ticks in the background if you do not finish the sequence. Cooldown starts ticking at the last activated input in that sequence.
Inferno Aegis
- •Cooldown reduced to 13/12/11/10/9 seconds from 14/13.5/13/12.5/12.
- •Base shield increased to 75/95/115/135/155 from 60/80/100/120/140.
- •Shield health ratio changed to 12% bonus health from 5% maximum health.
- •Removed: Bonus movement speed no longer expires if the shield breaks, it now lasts for 2.5 seconds in all cases.
- •Damage AP ratio increased to 65% AP from 20% AP.
- •Removed: Damage no longer scales with 40% bonus AD.
- •Dragon Form heal:
- •New: 60 to 100 (based on level) (+ 4 to 8% (based on level) missing health).
- •Old: 75 to 200 (based on level) (+ 10% bonus AD) (+ 5% AP), increased by 0 to 100% (based on her missing health).
Molten Burst
- •Cooldown reduced to 12/11/10/9/8 seconds from 12/11.5/11/10.5/10.
- •Fireball base damage reduced to 50/65/80/95/110 from 80/110/140/170/200.
- •Fireball damage AP ratio changed to 60/65/70/75/80% AP from 70% AP at all ranks.
- •Removed: Fireball damage no longer scales with 35% bonus AD.
- •New Effect: Fireball damage now scales with 5% of target's maximum health.
- •Fireball slow changed to 30% at all ranks from 20/25/30/35/40%.
- •Subsequent explosion against the same target reduced to 40% from 50%.
Taliyah is in the same spot as Gragas (RIP Phase Rush), except she was also taken down a notch from the pro mid meta in her last nerf. We don't expect her to be able to utilize the changes as well as a lot of her competition, so we're walking back our last hit to her, while also making sure she doesn't approach sub-2:30 clears.
Threaded Volley
- •Base damage increased to 55/72.5/90/107.5/125 from 50/67.5/85/102.5/120.
- •Bonus monster damage reduced to 20/25/30/35/40 from 23/28/33/38/43.
Our third lost playstyle—On-hit-focused Teemo builds have slowly fallen out of vogue as he's been tuned around Malignance and Liandries. We are adding bonus AD ratios to Teemo's E to open up itemization options for auto-attack builds featuring hybrid items like rageblade and the reworked Statikk Shiv.
Toxic Shot
- •Undocumented / New Effect: Is now applied as an on-hit effect.
- •1 It was previously special cased to be applied by Guinsoo's Rageblade and Dusk and Dawn. The wiki has previously incorrectly referred to the damage dealt on impact as on-hit for convenience.
- •New Effect: On-hit damage now scales with 10% bonus AD.
- •New Effect: Poison damage per tick now scales with 5% bonus AD.
Currently, we feel that Udyr's AD Q builds are extremely one note—which makes sense when you look at their scaling. We want to broaden his AD Q bruiser builds by shifting some of his AD ratios out of his Q and into W and E so the stance swapper has more than one stance.
Wilding Claw
- •Bonus AD ratio reduced to 3.5% per 100 bonus AD from 4% per 100 bonus AD.
- •Bonus on-hit base damage changed to 6/12/18/24/30/36 from 5/13/21/29/37/45.
- •Bonus on-hit bonus AD ratio reduced to 20% bonus AD from 25%.
- •New Effect: Bonus on-hit damage now scales with 1/1.2/1.4/1.6/1.8/2% bonus health.
- •Awakened attacks bonus AD ratio reduced to 1.5% per 100 bonus AD from 3% per 100 bonus AD.
- •New Effect: Awakened attacks damage now scales with 0.1% per 100 of target's bonus health.
- •Awakened lightning AP ratio reduced to 0.6% per 100 AP from 0.8% per 100 AP.
Iron Mantle
- •New Effect: Shield now scales with 50% bonus AD.
- •New Effect: Awakened shield now scales with 100% bonus AD.
- •New Effect: Awakened heal now scales with 50% bonus AD.
Blazing Stampede
- •New Effect: Bonus movement speed now scales with 5% per 100 bonus AD.
- •New Effect: Awakened bonus movement speed now scales with 10% per 100 bonus AD.
Our fourth lost playstyle is centered around Xin Zhao—particularly attack speed and AP Xin Zhao. Over the years Xin has moved off of auto attack builds solidly into bruiser AD-caster builds buying items like Sundered Sky or Black Cleaver. We think more attack speed-centric Xin Zhao builds offered an enjoyable melee fighter experience, and we want to bring it back. Whether it's full AP builds revolving around drain tanking, heavy attack speed on-hit carry builds, or just some minor pivots into Stridebreaker, Titanic Hydra, and Triforce, we want to see a bit more build options.
Determination
- •Heal AP ratio changed to 50/65/90% (at level 1/6/11) AP from 65% AP at all levels.
Wind Becomes Lightning
- •New Effect: Slow duration now scales with 0.5 seconds per 100 AP.
Audacious Charge
- •AP ratio increased to 120% AP from 60% AP.
- •Bonus attack speed reduced to 38/46/54/62/70% from 40/50/60/70/80%.
- •New Effect: Bonus attack speed now scales with 10% per 100 AP.
- •New Effect: Bonus attack speed now scales with 1% per 5% bonus attack speed from non-buff sources.
Zeri's changes have pushed her over time to become more of a bursty assassin than the fantasy that initially called to many of her players. By moving power from her burst and late-game DPS towards her mobility and early laning, these changes should allow Zeri to shine once again as the zappy, speedy legend she is (while still doing ADC damage!)
Stats
- •Attack range increased to 550 units from 500.
Living Battery
- •Execute threshold base value increased to 70 to 160 (based on level) from 60 to 150 (based on level).
- •Execute threshold AP ratio increased to 20% AP from 18% AP.
Burst Fire
- •Bonus attack damage reduced to 50% excess bonus attack speed from 70%.
- •Total base damage increased to 21/24/27/30/33 from 15/17/19/21/23.
- •Base damage per hit increased to 3/3.43/3.86/4.29/4.71 from 2.14/2.43/2.71/3/3.29.
- •Total AD ratio reduced to 102/104/106/108/110% AD from 104/108/112/116/120% AD.
- •AD ratio per hit reduced to 14.57/14.86/15.14/15.43/15.71% AD from 14.86/15.43/16/16.57/17.14% AD.
- •New Effect: Now forces quick cast.
Ultrashock Laser
- •AP ratio increased to 50% AP from 25% AP.
- •Base critical damage reduced to 150% from 175%.
- •Bonus critical damage reduced to 50% bonus critical strike damage from 75%.
Spark Surge
- •Base damage increased to 22/24/26/28/30 from 15/17/19/21/23.
- •Removed: Bonus damage no longer scales with 10% bonus AD.
- •Removed: Cooldown reduction is no longer triggered from hitting enemies with Ultrashock Laser or Lightning Crash.
- •New Effect: Cooldown reduction can now be triggered from hitting any enemy, rather than only enemy champions.
- •Tooltip no longer mentions that Living Battery do not reduce the cooldown.2
- •The behavior is unchanged however.2
Lightning Crash
- •Nova bonus AD ratio reduced to 60% bonus AD from 100%.
- •Overcharged bonus movement speed increased to 15% from 10%.
- •Bonus movement speed per Hypercharged stack increased to 1.5% from 1%.
- •Hypercharged stack duration increased to 2.5 seconds from 1.5.
Items
General
- •Cost: 400 gold.
- •Stats: 6 attack damage, 15% attack speed, 1.5% omnivamp.
- •Limited to 1 Starter item.
General
- •Cost: 450 gold.
- •Stats: 100 health, 10 armor, 10 magic resistance.
- •Unique Passive - Helping Hand: Basic attacks deal 5 bonus physical damage on-hit against minions.
- •Limited to 1 Starter item.
General
- •Recipe: Boots + 650 gold = 950 gold.
- •Stats: 45 movement speed, 4% omnivamp.
- •Unique Passive - Slay: Gain 1% omnivamp for each takedown on enemy champions, up to 6% at 6 takedowns.
- •Limited to 1 Boots item.
- •Caption: "I will drown them in oceans of blood." —Aatrox, The Darkin Blade
General
- •Tier 3 Boots, upgrades from Gluttonous Greaves.
- •Requirements: Midlane Quest.
- •Stats: 45 movement speed, 4% omnivamp.
- •Unique Passive - Slay: Gain 1% omnivamp for each takedown on enemy champions, up to 6% at 6 takedowns.
- •Unique Passive - Now and Forever: While above 50% health, deal 5% increased damage. While below 50% health, gain 15% increased heal, shield and health regeneration.
- •Limited to 1 Boots item.
- •Caption: "My blood burns for slaughter. My mind urges grace." —Zaahen, The Unsundered
Melee AD Fighters face major trade offs when considering this item against building other more durability focused items. We do want them to consider Endless Hunger however, for those pop off games when they get to play greedy, so we're giving it a minor buff for melee champs.
General
- •Famine bonus AD ratio changed to 13% bonus AD from 10% for all users.
General
- •Total cost reduced to 2900 gold from 3000 gold.
- •Combine cost reduced to 863 gold from 963 gold.
- •Lethality reduced to 10 from 18.
- •Unique Passive - Galvanize:
- •New Effect: Damaging enemy champions with abilities can trigger Energized effects.
- •Old Effect: Energized stack generation is increased by 75% for distance travelled from dash, lunge and blink, as well as while moving in stealth.
- •Unique Passive - Firmament:
- •New Effect: When fully Energized, your next basic attack grants you 15 lethality for 4 seconds and deals bonus physical damage equal to 9% of the target's current health, capped at 200 against non-champions.
- •Old Effect: When fully Energized, your next basic attack deals 100 bonus physical damage on-hit and slow the target by 99% for 0.75 seconds.
General
- •Health reduced to 300 from 350.
- •Ability power reduced to 60 from 70.
- •Attack speed reduced to 20% from 25%.
- •New Effect: Spellblade now heals the user for 10% AP (+ 3% bonus health).
General
- •Removed from the game.
General
- •Removed from the game.
General
- •Now builds into Statikk Shiv.
Last year, we adjusted Axiom Arc to have a higher base refund on its ultimate effect with less scaling. We think this was a mistake, as offering an item early in the game that reduces ultimate cooldowns to this degree on high burst lethality champions can lead to very narrow windows of opportunity for opponents to act.
General
- •Flux base cooldown reduction reduced to 10% of total cooldown from 15%.
- •Flux cooldown reduction lethality ratio increased to 0.25% per 1 Lethality from 0.15%.
General
- •Shop description changed to "Scaling Power" from "Gold".
General
- •Updated icon.
- •Shop description changed to "Defense" from "Healing"
Hubris cost buffs put it in line with a lot of other 1st slot lethality items, but in its current state feels like it's crowding out other options by providing both scaling and immediate power. These changes should differentiate Hubris more from immediate powerspikes like Youmuu's, while making it even stronger than before if you get rolling.
General
- •Attack damage reduced to 55 from 60.
- •Eminence base bonus attack damage reduced to 12 from 15.
- •Eminence bonus attack damage per stack increased to 3 from 2.
General
- •No longer builds into Statikk Shiv.
In the past, Staff's unique effect granted ability haste, and then we changed that to move speed, and then we removed the move speed. We are re-adding the ability haste, as we believe only granting ability power has made the item too narrow and granting move speed made it too generic.
General
- •Ability haste reduced to 10 from 15.
- •Rapids ability power reduced to 40 from 45.
- •New Effect: Rapids now also grants 15 ability haste.
General
- •New:
- •Recipe: Scout's Slingshot + Pickaxe + Aether Wisp + 625 gold = 3000 gold.
- •Stats: 40 attack damage, 45 ability power, 30% attack speed, 4% movement speed.
- •Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
- •Unique Passive - Electroshock: Attacking grants 9 bonus Energize stacks, for a total of 15.
- •Unique Passive - Electrospark: When fully Energized, your next basic attack on-hit is empowered to form chain lightning, dealing 60 bonus magic damage, increased to 90 against non-champions. This bounces to the closest target within 500 units, repeating from the new target to strike up to 4/5/6/7/8 (at level 1/6/10/14/20) targets, dealing the same damage. The chain lightning also applies your on-hit effects to targets other than the primary target.
- •Limited to 1 Statikk Shiv.
- •Old:
- •Recipe: Scout's Slingshot + Rectrix + Pickaxe + 450 gold = 2700 gold.
- •Stats: 45 attack damage, 30% attack speed, 4% movement speed.
- •Unique Passive - Electrospark: Your next 3 attacks on-hit within 8 seconds deal 60 bonus magic damage, increased to 85 against non-champions. This bounces to the closest target within 500 units, repeating from the new target to strike up to 5 targets (25 to 10 (based on level) second cooldown, begins after the first attack).
- •Unique Passive - Electroshock: Scoring a takedown against an enemy champion within 3 seconds of damaging them resets Electrospark's cooldown.
- •Limited to 1 Statikk Shiv.

Ekko
Ezreal
Gragas
Tahm Kench
Twitch
Warwick
Ambessa
Briar
Mordekaiser
Zoe
Akshan
Bel'Veth
Jayce
K'Sante
Kai'Sa
Kennen
Kog'Maw
Malphite
Quinn
Rell
Riven
Seraphine
Shyvana
Taliyah
Teemo
Udyr
Xin Zhao
Zeri
Endless Hunger
Voltaic Cyclosword
Dusk and Dawn
Opportunity
Trailblazer
Aether Wisp
Axiom Arc
Cull
Doran's Shield
Hubris
Rectrix
Staff of Flowing Water
Statikk Shiv


