League of Legends Patch 13.12 was released on Jun 13, 2023. This update included changes to 26 champions, with 6 buffs, 6 nerfs, 14 adjustments.
Items
Changes (3)
Passive bonus damage increased. W damage increased. R damage increased.
Frost Shot
- •Bonus damage increased to 120% from 115%.
Volley
- •Base damage increased to 20/35/50/65/80 from 10/25/40/55/70.
Enchanted Crystal Arrow
- •AP ratio increased to 120% AP from 100% AP.
E recharge rate decreased.
Powder Keg
- •Recharge timer reduced to 18/17/16/15/14 seconds from 18 at all ranks.
Passive life steal increased. R cooldown now decreases with rank.
Soul Eater
- •Life steal increased to 11/16/21% from 9/14/19%.
Fury of the Sands
- •Cooldown reduced to 120/100/80 seconds from 120 at all ranks.
R damage increased.
Command: Shockwave
- •Base damage increased to 250/400/550 from 250/350/450.
- •AP ratio increased to 95% AP from 90% AP.
Passive bonus mana increased. E magic damage increased, missile speed increased.
Arcane Mastery
- •AP ratio increased to 10% per 100 AP from 6% per 100 AP.
Spell Flux
- •AP ratio increased to 50% AP from 45% AP.
- •Missile speed increased to 4000 from 3500.
E cooldown increased.
Footwork
- •Cooldown increased to 10.5/10/9.5/9/8.5 seconds from 9/8.5/8/7.5/7.
W base damage decreased.
Bio-Arcane Barrage
- •Base damage reduced to 3/3.75/4.5/5.25/6% of target's maximum health from 3.5/4.25/5/5.75/6.5%.
Lion Dance
- •Living Artillery
- •Bug Fix: Restored vertical cast indicator.
Base armor decreased. Passive magic damage decreased. E shield value increased.
Stats
- •Base armor reduced to 26 from 29.
Pix, Faerie Companion
- •Base damage per bolt reduced to 3 to 37 (based on level) from 5 to 39 (based on level).
- •Maximum base damage reduced to 9 to 111 (based on level) from 15 to 117 (based on level).
Help, Pix!
- •Base shield increased to 75/115/155/195/235 from 75/110/145/180/215.
Base armor decreased, armor growth decreased. Passive empowered attack damage decreased.
E bonus attack speed decreased. R heal per hit decreased.
You and Me!
- •Heal and shield power changed to 5/7.5/10/12.5/15% from 10 to 20% (based on level).
Zoomies
- •Base bonus attack speed reduced to 25/27.5/30/32.5/35% from 35% at all ranks.
- •Base shield reduced to 80/105/130/155/180 from 90/120/150/180/210.
Final Chapter
- •Base heal per hit reduced to 25/40/55 from 35/50/65.
Passive cooldown increased. Q mana cost decreased.
Happy Hour
- •Cooldown increased to 12 seconds from 8.
Barrel Roll
- •Mana cost reduced to 80/75/70/65/60 from 80 at all ranks.
Friend of the Forest
- •Bug Fix: Allies slaying buff monsters no longer leaves behind an additional extra sapling for him to pick up.
Brushmaker
- •Bug Fix: No longer allows an allied Viego to reapply the passive mark of Blade of the Ruined King when attacking with the hit effect.
Triggerseed
- •Bug Fix: Shield is now properly reapplied if no enemies were hit by the ability.
Tailwind
- •Bug Fix: Movement speed buff is no longer kept after teleporting far away (e.g. Recall) while facing an allied champion.
DRX
- •Mark of the Kindred
- •Bug Fix: Attack projectiles now properly have different VFX compared to 1 mark stack from 0.
Chaaaaaaaarge!!!
- •Bug Fix: Attempting to cast Primal Smite on a target outside of its range no longer causes Kled to redirect the path and charge towards the target enemy.
Passive damage decreased, activation conditions adjusted.
Lightslinger
- •Vigilance base damage reduced to 10 from 14.
- •Vigilance AD ratio reduced to 15% AD from 20% AD.
- •Removed: No longer gains Vigilance when granted a non-shield buff by an ally.
- •New Effect: Now also gains Vigilance when an enemy champion within 1000 units is immobilize.
Realm of Death
- •Bug Fix: Caster and the target now properly see a wisp for each player outside the realm.
Inherent Glamour
- •Bug Fix: Can no longer use basic attacks while disguised as a Zombie Ward.
Default adaptive stat changed. Q cast time decreased, damage decreased, monster damage adjusted. W Crash Down damage decreased, monster damage adjusted. W Mount Up monster damage adjusted. E damage decreased, monster damage adjusted, damage cap to monsters added.
General
- •Default adaptive force changed to ability power from attack damage.
- •Bug Fix: Critical strike on-hit VFX now properly lines up with her weapon while dismounted.
Break the Mold
- •Bug Fix: Can no longer extend passive stacks from the same target.
Shattering Strike
- •Cast time reduced to 0.4 seconds from 0.5.
- •Base damage reduced to 60/100/140/180/220 from 70/110/150/190/230.
- •Damage against monsters reduced to 100% from 300%.
- •New Effect: Now deals 150/220/290/360/430 bonus damage against monsters.
- •Bug Fix: No longer changes its targeting direction from using Flash.
Ferromancy: Crash Down
- •Base damage reduced to 60/90/120/150/180 from 70/100/130/160/190.
- •Damage against monsters reduced to 100% from 300%.
- •New Effect: Now deals 125/150/175/200/225 bonus damage against monsters.
- •Bug Fix: Now properly functions even while affected by crowd control.
- •Bug Fix: Several visual issues no longer occur from spawning as dismounted.
- •Bug Fix: Can no longer skip the animation from casting Full Tilt.
Ferromancy: Mount Up
- •Damage against monsters reduced to 100% from 300%.
- •New Effect: Now deals 55/110/165/220/275 bonus damage against monsters.
- •Bug Fix: Now properly functions even while affected by crowd control.
Full Tilt
- •Base damage reduced to 25/35/45/55/65 from 35/50/65/80/95.
- •Health ratio reduced to 3% of target's maximum health from 4%.
- •New Effect: Health ratio is now capped at 150 against monsters.
- •Damage against monsters reduced to 100% from 250%.
- •New Effect: Now deals 100/145/190/235/280 bonus damage against monsters.
- •Bug Fix: Now properly functions even while affected by crowd control.
- •Bug Fix: No longer has animation issues during the cast.
Base health decreased, health growth increased, base health regeneration decreased. Passive heat limit increased, overheat monster damage cap adjusted, overheat attack speed increased, overheat duration decreased. Q damage adjusted, minion damage decreased, monster damage cap added. W shield adjusted. E heat generation increased. R cooldown increased.
Stats
- •Base health reduced to 625 from 659.
- •Health growth increased to 105 from 99.
- •Base health regeneration reduced to 7 from 8.
Junkyard Titan
- •Maximum heat increased to 150 from 100.
- •Overheat threshold increased to 150 heat from 100.
- •Danger Zone threshold unchanged at 50 heat.
- •Overheat duration reduced to 4 seconds from 5.25.
- •Bonus attack speed increased to 50 to 130% (based on level) from 20 to 80% (based on level).
- •Damage cap against monsters changed to 65 to 150 (based on level) from 80 at all levels.
Flamespitter
- •Base damage reduced to 135/150/165/180/195 from 180/220/260/300/340.
- •New Effect: Now deals up to 6/7/8/9/10% of the target's maximum health, capped at 65 to 300 (based on level) against monsters.
- •Minion damage reduced to 55/60/65/70/75% from 60/65/70/75/80%.
Scrap Shield
- •Base shield reduced to 25/55/85/115/145 from 60/90/120/150/180.
- •AP ratio reduced to 25% AP from 45% AP.
- •New Effect: Shield now scales with 4% of his maximum health.
Electro Harpoon
- •Heat generation increased to 20 from 10.
The Equalizer
- •Cooldown increased to 130/105/80 seconds from 100/85/70.
Attack damage growth decreased. W bounce damage increased.
Urf Kench and Master Chef
- •An Acquired Taste
- •Bug Fix: Special animations when approaching enemies with three stacks of the effect have been restored.
Spirit Cleave
- •Bug Fix: Cast indicator now properly moves and follows in the direction of the cursor.
Movement speed increased. Passive removed, Q passive added in its place. Q no longer activates Sheen. E critical strike multiplier increased.
Stats
- •Base movement speed increased to 335 from 330.
Living Battery
- •Tooltip now contains information about Zeri's basic attacks.
- •Removed Innate: Zeri absorbs the energy of shield she damages, granting herself a shield equal to 45% of the post-mitigation damage dealt to the shield. Each instance of shield gained by Living Battery lasts for 3 seconds.
- •Removed Innate - Gotta Zip!: Whenever Zeri gains a shield, she gains 10% bonus movement speed for 2 seconds.
Burst Fire
- •Removed: No longer triggers Spellblade.
Spark Surge
- •Critical strike chance ratio increased to 0 to 85% (based on critical strike chance) from 0 to 65%.
Items
Players have (for the most part) identified that Shieldbow is not a good first item. Unfortunately, the item just isn't very strong when purchased later, either. This is a relatively light buff, but one that crit users should be able to feel in the mid game.
General
- •Life steal increased to 10% from 7%.
Imperial Mandate has found itself a new home as a legendary support item and has quickly become one of the default purchases as enchanters' second item. While that's awesome, the item is overpowered and is contributing to League being at one of its burstiest points in recent memory. Overall, these changes are intended as a small nerf, particularly targeting the item's burst output.
General
- •Initial damage changed to 40 to 60 (based on level) from 35 to 75 (based on level).
- •Ally damage changed to 80 to 120 (based on level) from 70 to 150 (based on level).
- •Bonus movement speed increased to 25% from 20%.
Moonstone is weak on every champion that isn't named Soraka. We're changing the formulas to always give the values that allies of level 14+ were getting in most cases. This typically ends up augmenting the value of heals and shield by ~5% per cast, and giving shields more leniency due to them feeling less disruptive.
General
- •Chain heal changed to 35% at all levels from 20 to 40% (based on ally's level).
- •Chain shield increased to 40% at all levels from 30 to 40% (based on ally's level).
- •Bonus single target heal changed to 25% at all levels from 15 to 30% (based on ally's level).
- •Bonus single target shield increased to 30% at all levels from 20 to 30% (based on ally's level).
- •Mythic passive changed to 5% heal and shield power from 5 ability haste.
Phantom Dancer is underperforming compared to other mid-range crit items so it's just receiving a small buff this patch.
General
- •Attack speed increased to 35% from 30%.
Ardent Censer is providing a lot of damage to marksmen, contributing to ADC death ball and limiting support output diversity. It's the most common enchanter legendary at the moment, which is a space that should be competitive with Redemption, Mikael's, and other options.
General
- •Sanctify bonus damage reduced to 15 all levels from 15 to 30 (based on level).
Bloodthirster is the ultimate greed item for ADCs who can stay safe and deal high damage from the back line. We're upping its cost to be in line with that role as the item is currently overtuned.
General
- •Total cost increased to 3400 gold from 3200 gold.
- •Combine cost increased to 600 gold from 400 gold.
General
- •No longer is triggered by Font of Life healing on allies.
Rapid Firecannon got substantially stronger when its stat profile moved toward attack damage and away from attack speed. Since the AD on the item naturally scales with critical strike chance, the Energize damage doesn't need to be anywhere near as high as it was before.
General
- •Energized damage reduced to 60 at all levels from 60 to 140 (based on level).
General
- •Bug Fix: No longer improperly shows up in the build path for Locket of the Iron Solari in-game and in item sets.
Galeforce is a bit overpowered on marksmen and overperforms substantially on both Yasuo and Yone, so the critical strike ratio is being replaced with an AD one. The risk here (and the reason it initially had crit scaling) is poaching by assassins, but an overall reduction in power should keep the item in line for all users across the board. Some players (and one champion) might be pleased to know it takes 444.4444 bonus attack damage to match the damage from the old crit scaling.
General
- •Attack damage reduced to 50 from 55.
- •Removed: Cloudburst no longer scales with 66.6% critical strike chance per missile.
- •New Effect: Cloudburst now scales with 15% bonus AD per missile.
- •Typhoon attack damage reduced to 65 from 70.
Statikk Shiv is meant to be your best source of wave clear without just one-shotting the caster minions. It's still a bit underpowered, so the damage is being ramped up in early game in order to more closely align with minion health bars.
General
- •Energized base damage changed to 100 to 180 (based on level) from 80 to 190 (based on level).

Ashe
Gangplank
Kai'Sa
Nasus
Orianna
Ryze
K'Sante
Kha'Zix
Kog'Maw
Lulu
Milio
Yuumi
Gragas
Ivern
Janna
Kindred
Kled
Lucian
Mordekaiser
Neeko
Rell
Rumble
Sivir
Tahm Kench
Yone
Zeri
Immortal Shieldbow
Imperial Mandate
Moonstone Renewer
Phantom Dancer
Ardent Censer
Bloodthirster
Echoes of Helia
Rapid Firecannon
Aegis of the Legion
Galeforce
Statikk Shiv