League of Legends Patch 12.23 was released on Dec 6, 2022. This update included changes to 40 champions, with 10 buffs, 12 nerfs, 18 adjustments.
Changes (18)
Items
Nerfs (5)
Health growth increased. Q mana cost increased. W damage increased. E base magic damage increased.
Stats
- •Health growth increased to 100 from 89.
Bandage Toss
- •Mana cost increased to 40/45/50/55/60 from 30/35/40/45/50.
Despair
- •Health ratio per tick increased to 0.5/0.625/0.75/0.875/1% maximum health from 0.5/0.575/0.65/0.725/0.8%.
Tantrum
- •Base damage increased to 80/110/140/170/200 from 85/110/135/160/185.
Carnivore
- •Mana restore increased to 4.72 to 9.48 (based on level) from 3.5 to 7.75 (based on level).
Feral Scream
- •Base damage increased to 80/135/190/245/300 from 75/125/175/225/275.
Feast
- •Cooldown reduced to 80/70/60 seconds from 80 at all ranks.
Stats
- •Base health regeneration increased to 9.5 from 8.5.
- •Health growth increased to 108 from 104.
Ntofo Strikes
- •Bug Fix: Cooldown now properly scales down by the increased resistances from sources such as Hullbreaker Boarding Party.
Footwork
- •New Effect: Now partially resets basic attacks in base form, and will be a full attack reset while in his All Out form.
- •Adjusted so that if he is very close to dashing through a wall he will now go through the wall.
All Out
- •Bug Fix: Can no longer be used to knock back targets outside of the boundaries of Realm of Death.
- •Bug Fix: Casting it no longer causes the increased resistances from Hullbreaker Boarding Party to be temporarily lost.
Passive Shadow Assassin bonus damage increased. E heal AD ratio increased.
The Darkin Scythe
- •Shadow Assassin bonus damage increased to 13 to 39.996% (based on level) from 9.3 to 31.4% (based on level).
- •The previous values were intended to be 8 to 30.1% (based on level), but were greater in effect.
Shadow Step
- •Bonus AD ratio increased to 45% bonus AD from 35% bonus AD.
Lucent Singularity
- •AP ratio increased to 80% AP from 70% AP.
Final Spark
- •AP ratio increased to 120% AP from 100% AP.
E base damage increased, armor scaling increased, mana cost no longer increases with rank.
Ground Slam
- •Mana cost reduced to 50 at all ranks from 50/55/60/65/70.
- •Base damage increased to 70/110/150/190/230 from 60/95/130/165/200.
- •Armor ratio increased to 40% total armor from 30%.
Passive heal increased. Q base damage increased, damage to monsters increased.
Sap Magic
- •Heal health ratio increased to 4 to 12% (based on level) maximum health from 4 to 10% (based on level).
Bramble Smash
- •Base damage increased to 70/120/170/220/270 from 65/110/155/200/245.
- •Bonus monster damage increased to 120/140/160/180/200 from 80/100/120/140/160.
Base mana increased, mana growth increased. Q base damage increased.
Stats
- •Base mana increased to 400 from 330.
- •Mana growth increased to 52 from 42.
Decimating Smash
- •Minimum base damage increased to 40/60/80/100/120 from 30/50/70/90/110.
- •Maximum base damage unchanged.
Passive AP damage added. Q AP ratio increased, self heal increased. W AP ratio increased. E gray health increased. R AP scaling increased, shield decay adjusted.
An Acquired Taste
- •New Effect: Damage now scales with 2% AP per 100 bonus health.
Tongue Lash
- •Damage AP ratio increased to 100% AP from 90% AP.
- •Heal health ratio increased to 5/5.5/6/6.5/7% missing health from 3/3.5/4/4.5/5%.
Abyssal Dive
- •AP ratio increased to 150% AP from 125% AP.
Thick Skin
- •Damage stored increased to 15/23/31/39/47% from 13/21/29/37/45%.
- •Damage stored near multiple enemies increased to 42/44/46/48/50% from 40/42.5/45/47.5/50%.
Devour
- •Removed: Shield duration no longer ends after 2.5 seconds.
- •New Effect: Shield strength now decays by 50 every 0.25 seconds after the target is Regurgitate.
Regurgitate
- •AP ratio increased to 7% per 100 AP from 5% per 100 AP.
Passive healing increased. Q cooldown decreased, health scaling increased.
Cell Division
- •Heal per chunk increased to 4/5/6/7% (based on Let's Bounce!'s rank) of his maximum health from 4/4.75/5.5/6.25%.
Stretching Strikes
- •Cooldown reduced to 14/12.5/11/9.5/8 seconds from 15/13.5/12/10.5/9.
- •Health ratio increased to 4% maximum health from 2.5%.
All abilities adjusted.
Stats
- •Attack damage growth reduced to 2.5 from 3.5.
- •Base attack speed reduced to 0.67 from 0.72.
- •Base magic resistance reduced to 29 from 32.
- •Magic resistance growth increased to 2.3 from 2.05.
- •Health regeneration growth reduced to 0.55 from 0.75.
Goes Where He Pleases
- •Health cost reduced to 3% current health from 7%.
- •Heal reduced to 4% maximum health from 8%.
- •Health regeneration changed to 0.4 to 2.5% (based on level) maximum health from 0.8 to 1.6% (based on level).
- •Health regeneration reduced to 0.4 to 2.3% (based on level) maximum health from 0.4 to 2.5% (based on level).
- •Health cost increased to 4% current health from 3%.
Infected Bonesaw
- •Health cost increased to 60 from 50.
- •Health cost changed to 50/60/70/80/90 from 60 at all ranks.
Heart Zapper
- •Health cost increased to 8% current health from 5%.
- •New Effect: Now heals for 50% of grey health stored if no enemies were hit.
- •Damage stored reduced to 25% at all ranks from 25/30/35/40/45%.
- •New Effect: Now stores 80 to 95% (based on level) of damage taken in the first 0.75 seconds.
- •Duration reduced to 3 seconds from 4.
Blunt Force Trauma
- •Cooldown increased to 9/8.25/7.5/6.75/6 seconds from 8/7.5/7/6.5/6.
- •Health cost increased to 20/30/40/50/60 from 10/20/30/40/50.
- •Damage against monsters reduced to 150% from 200%.
- •Bonus attack damage changed to 2.5/3/3.5/4/4.5% maximum health from 15/20/25/30/35.
- •Removed: Bonus attack damage is no longer increased by up to 40/50/60/70/80 based on missing health, reaching maximum value at 70% missing health.
- •Health cost changed to 10/25/40/55/70 from 20/30/40/50/60.
Maximum Dosage
- •Removed: No longer grants 4/5.5/7% bonus health as bonus attack damage.
- •Increased base health increased to 15/20/25% missing health from 8/11.5/15%.
- •New Effect: At rank 3, the increased base health and health regeneration are now increased by 5% per enemy champion within 1200 units at the time of the ability being cast.
- •Cooldown increased to 120 seconds from 110.
Rampage
- •Base damage amplification per stack reduced to 3% from 4%.
- •Maximum base damage amplification reduced to 9% from 12%.
- •Damage amplification bonus AD ratio per stack reduced to 4% per 100 bonus AD from 5%.
- •Maximum damage amplification bonus AD ratio reduced to 12% per 100 bonus AD from 15%.
Tailwind
- •Bonus movement speed reduced to 6% from 8%.
Eye of the Storm
- •Base bonus attack damage reduced to 10/15/20/25/30 from 10/17.5/25/32.5/40.
Mantra
- •Removed: Duration is no longer extended by the casts of Focused Resolve or Inspire when they are cast while outside of range of the target.
Q base damage decreased.
Blooming Blows
- •Base damage changed to 40/50/60/70/80 from 35/50/65/80/95.
- •Total base damage changed to 80/100/120/140/160 from 70/100/130/160/190.
- •Base damage reduced to 35/45/55/65/75 from 40/50/60/70/80.
- •Total base damage reduced to 70/90/110/130/150 from 80/100/120/140/160.
Dream-Laden Bough
- •Total damage health ratio reduced to 5% of target's maximum health from 6%.
Passive damage cap against monsters decreased, now only procs when hit by large monsters.
Darkness Rise
- •Removed: Stacks are no longer granted from hitting medium and small monsters with basic attacks.
- •Damage cap against monsters reduced to 28 to 164 (based on level) from 180 at all levels.
- •Bug Fix: No longer grants stacks from hitting medium and small monsters with abilities.
Defensive Ball Curl
- •Base bonus armor reduced to 40 from 50.
- •Base bonus magic resistance reduced to 10 from 15.
- •Cooldown increased to 7 seconds from 6.
E damage vs marked enemies decreased.
Flame Breath
- •On-hit health ratio reduced to 3% of target's maximum health from 3.5%.
Upgraded W bonus damage decreased, AP scaling increased. E AP ratio decreased, cooldown increased. Q bugfix.
Dark Sphere
- •Bug Fix: Upgrading Dark Sphere no longer fully refunds its cooldown.
Force of Will
- •Transcendent bonus damage reduced to 12% from 15%.
- •Transcendent AP ratio increased to 2% per 100 AP from 1.5% per 100 AP.
Scatter the Weak
- •AP ratio reduced to 45% AP from 55% AP.
- •Cooldown increased to 17 seconds from 15.
- •Bug Fix: Dark Sphere pushed are now properly stopped by projectile-blocking effects.
Base attack speed reduced. R damage decreased.
Passive cooldown increased. R root duration decreased.
Bop 'n' Block
- •Cooldown increased to 18 to 6 (based on level) from 14 to 6 (based on level).
Final Chapter
- •Root duration reduced to 1.25 seconds from 1.75.
Razor Shuriken
- •Base damage reduced to 70/105/140/175/210 from 80/115/150/185/220.
Shadow Slash
- •Base damage reduced to 65/85/105/125/145 from 70/90/110/130/150.
- •Cooldown increased to 5/4.75/4.5/4.25/4 seconds from 5/4.5/4/3.5/3.
Ace in the Hole
- •Bug Fix: Now properly attacks the source if she is taunt during the effect.
Program
- •Bug Fix: Voice lines will no longer be played globally for allies and enemies as long as she was visible to them.
General
- •Bug Fix: Basic attack hit VFX are now properly visible.
Spinning Axe
- •Bug Fix: Voice lines from catching an axe are now properly played when the condition is met.
Boomerang Throw
- •Bug Fix: When the boomerang is about to return, it no longer veers off in an unexpected direction if a movement command from the caster was issued right before that occurs.
Friend of the Forest
- •Bug Fix: Smite can no longer be improperly cast on unmarked camps.
Q base shield increased, shield AP scaling decreased. E adjusted.
Null Sphere
- •New Effect: Shield is now granted on cast instead of as soon as the missile is fired.
- •Base shield increased to 80/110/140/170/200 from 60/90/120/150/180.
- •Shield AP ratio reduced to 30% AP from 40% AP.
Force Pulse
- •Removed: No longer requires 6 ability casts to cast.
- •New Effect: Ability casts within 1800 units now reduce its cooldown by 1 second.
- •Cooldown increased to 21/19/17/15/13 seconds from 5 at all ranks.
Formless Blade
- •AD ratio reduced to 90/97.5/105/112.5/120% AD from 90/100/110/120/130% AD.
- •Damage critical strike chance ratio increased to 0 to 120% (based on critical strike chance) from 0 to 100% (based on critical strike chance).
- •Healing increased to 0 to 20% (based on critical strike chance) of damage dealt from 0 to 15% (based on critical strike chance).
Apotheosis
- •Bonus AD ratio per tick reduced to 28% bonus AD from 35%.
- •Healing changed to 20 to 50% (based on critical strike chance) of damage dealt from 30 to 45% (based on critical strike chance).
Empyrean
- •Death from Below
- •Distortion visual effects will now be disabled when Eye Candy is turned off in the game options.
Flair
- •Bug Fix: Casting it during Wild Rush now properly counts as two instances of damage for effects such as Conqueror and Electrocute.
Last Embrace
- •Undocumented: Missile is now fired at cast time start location rather than at the end location.
Crystal Slash
- •Undocumented: Damage is no longer capped against non-Epic monsters.
Crystalline Exoskeleton
- •Bug Fix: Casting it no longer interrupts his attack windup.
Hijack
- •Bug Fix: On-target cooldown for Devour now properly calculates from its cooldown instead of 0 (the wrapper spell's cooldown), which caused it to use Hijack's minimum target cooldown instead.
Wilding Claw
- •Base damage reduced to 3/4/5/6/7/8% maximum health from 3/4.4/5.8/7.2/8.6/10%
- •Bonus AD ratio reduced to 5% per 100 bonus AD from 6%.
- •Awaken base damage reduced to 2 to 4% (based on level) maximum health from 2 to 5% (based on level).
- •Awaken bonus AD ratio reduced to 2% per 100 bonus AD from 3%.
- •On-hit base damage reduced to to 5/11/17/23/29/35 from 5/13/21/29/37/45.
- •On-hit bonus AD ratio increased to 30% bonus AD from 20%.
Iron Mantle
- •Mana cost reduced to 40 to 23 (based on level) from 45 to 28 (based on level).
Blazing Stampede
- •Mana cost reduced to 40 to 23 (based on level) from 45 to 28 (based on level).
Wingborne Storm
- •Mana cost reduced to 40 to 23 (based on level) from 45 to 28 (based on level).
- •Base damage per tick increased to 10/20/30/40/50/60 from 10/18/26/34/42/50.
- •Total base damage increased to 80/160/240/320/400/480 from 80/144/208/272/336/400.
Sovereign's Domination
- •Bug Fix: Spectral Maw no longer becomes permanently disabled if possession was ended of K'Sante during the channel of his Path Maker.
- •Undocumented/Bug Fix: No longer gains Primal Smite upon possessing the body of an enemy that owns the jungle starter item, then returning to base and purchasing his own jungle started item.
All abilities adjusted.
Stats
- •Base movement speed increased to 330 from 325.
- •Base attack damage increased to 53 from 50.
- •Base armor increased to 24 from 20.
- •Base health increased to 630 from 600.
- •Attack speed ratio increased to 0.625 from 0.568.
- •Health growth increased to 115 from 109.
Basic Attack
- •Charged AP ratio increased to 110% AP from 90% AP.
Living Battery
- •Removed: Bonus movement speed is no longer multiplicative.
- •Bonus movement speed duration reduced to 2 seconds from 3.
Burst Fire
- •Cast range reduced to 750 units from 825.
- •Bonus attack damage increased to 70% excess bonus attack speed from 60%.
- •Total base damage increased to 15/18/21/24/27 from 8/11/14/17/20.
- •Base damage per hit increased to 2.14/2.57/3/3.43/3.86 from 1.14/1.57/2/2.43/2.86.
- •Total AD ratio increased to 104/108/112/116/120% AD from 100/105/110/115/120% AD.
- •AD ratio per hit increased to 14.86/15.43/16/16.57/17.14% AD from 14.29/15/15.71/16.43/17.14% AD.
- •Undocumented/Bug Fix: Override range indicator from effects such as Rapid Firecannon now reflects the base range nerf to Burst Fire this patch.
- •Range indicator now based on 740 radius (fire range is 750) to more intuitively display the effective range.
Ultrashock Laser
- •Damage type changed to physical from magic.
- •Base damage increased to 20/60/100/140/180 from 20/55/90/125/160.
- •AD ratio increased to 130% AD from 100% AD.
- •AP ratio reduced to 25% AP from 40% AP.
- •Cast time changed to 0.55 to 0.3 (based on bonus attack speed) seconds from 0.594 (at base attack speed).
- •Cast winddown time removed.
- •Missile speed increased to 2500 from 2200.
- •Laser delay increased to 0.85 seconds from 0.75.
Spark Surge
- •Mana cost changed to 90/85/80/75/70 from 80 at all ranks.
- •Cooldown reduced to 22/21/20/19/18 seconds from 24/22.5/21/19.5/18.
- •Removed: Effect no longer ends after 3 casts of Burst Fire.
- •Duration reduced to 5 seconds from 6.
- •New Effect: Now deals 20/22/24/26/28 (+ 12% bonus AD) (+ 20% AP) bonus magic damage on-hit to the first enemy hit by Burst Fire while active. This damage is increased by 0 to 65% (based on critical strike chance).
- •Burst Fire pierce damage increased to 80/85/90/95/100% from 60/70/80/90/100%.
- •Self reveal distance increased to 1500 units from 850.
Lightning Crash
- •New:
- •Zeri discharges a nova of electricity around her that deals 175/275/375 (+ 100% bonus AD) (+ 110% AP) magic damage to nearby enemies.
- •If Lightning Crash hits at least one enemy champion, Zeri becomes Overcharged for 5 seconds. Damaging an enemy increases the duration by 1.5 seconds, up to its original duration.
- •Overcharge: Zeri gains 30% bonus attack speed and 10% bonus movement speed. Burst Fire 3 is empowered to have a 20% shorter cast time and instead fire 3 rounds that travel with increased speed. These attacks chain to the nearest sight enemy within 650-units of the target, up to 4 subsequent targets, dealing 25% AD physical damage, which can critical strike for 18.75 AD bonus physical damage.
- •Additionally, Zeri generates stacks from hitting enemy champions, gaining 0.5% bonus movement speed per stack for 1.5 seconds. She generates 1 stack for each one she hits with a Basic Attack 2 basic attack or ability, increased to 3 on abilities that critically strike. Burst Fire 3 grants stacks only against the first target hit.
- •Old:
- •Zeri discharges a nova of electricity around her that deals 150/250/350 (+ 80% bonus AD) (+ 80% AP) magic damage to nearby enemies.
- •If Lightning Crash hits at least one enemy champion, Zeri becomes Overcharged for 6 seconds.
- •Overcharge: Zeri gains 30% bonus attack speed. Burst Fire 3 is empowered to have a 20% shorter cast time and instead fire 3 rounds that travel with increased speed and deal 5/10/15 (+ 15% AP) bonus magic damage to the first enemy hit and the nearest sight enemy within 450-units of the target, chaining up to 4 subsequent targets. Secondary targets are dealt 25% AD physical damage, which can critical strike for 18.75 AD bonus physical damage. The bonus magic damage is affected by critical strike modifiers.
- •Additionally, Zeri generates stacks of Overcharge from hitting enemy champions, gaining 0.5% bonus movement speed per stack. She generates 1 stack for each one she hits with a Basic Attack 2 basic attack or ability, increased to 3 on abilities that critically strike and 8 on Lightning Crash. Burst Fire 3 grants stacks only against the first target hit. Overcharge's duration is extended by 2 seconds whenever Zeri generates a stack, up to its original duration.
Items
General
- •New Effect: Taking damage from Ignore Pain no longer interrupts Recall.
General
- •Bonus damage increased to 0 to 25% (based on health difference) (maximum reached at 2500 health difference) from 0 to 15% (based on health difference) (maximum reached at 2000 health difference).
General
- •Attack damage increased to 45 from 40.
With the recent downgrade to Sunfire Aegis we expected tanks to farm less effectively than they could with the Immolate passive. Unfortunately the changes landed a bit weak in 12.22 resulting in tanks opting to just not buy the item which, in turn, resulted in a loss of farm for top lane tanks (jungle tanks made out alright though thanks to the companions). We still want Sunfire to be a useful tool for tanks as a first or second item, but not mandatory. So this patch we’re addressing these issues by buffing the tanks whose ability to farm was impacted most and increasing the state efficiency of Sunfire so that it's a more reliable tank damage option.
General
- •Total cost reduced to 2700 gold from 2800 gold.
- •Combine cost reduced to 900 gold from 1000 gold.
- •Health increased to 500 from 400.
General
- •Removed: No longer generates stacks of Voidborn Resilience while dead.
- •Bug Fix: Percentage resistances increase now properly calculates with other resistances increase modifiers.
General
- •Gold per treat reduced to 30 gold from 35 gold.
- •Damage reduction against epic monsters reduced to 20% from 30%.
General
- •Large monster heal decreased to 31 to 133 (based on level) from 33 to 169 (based on level).
- •Large monster mana restore decreased to 19 to 87 (based on level) from 20 to 105 (based on level).
- •Gold per treat reduced to 35 gold from 50 gold.
- •Pet base damage reduced to 16 from 20.
- •Pet damage health ratio reduced to 3% bonus health from 4%.
- •Removed: Bonus damage against monsters no longer affects epic monsters.
- •New Effect: Pet damage now scales with 10% bonus armor and 10% bonus magic resistance.
- •New Effect: Now feeds 2 bonus treats to pet per large monster takedown instead of 1 when a pet reaches adulthood.
- •Removed: No longer able to gain bonus treats if a jungle pet is sold.
- •Bug Fix: Pets no longer separate from their owners when they path around walls.
General
- •Tenacity falloff duration reduced to 1.5 seconds from 3.
- •Tenacity is now Type C (additive with "champion" tenacity buffs, multiplicative with everything else), instead of Type A ("item" tenacity buffs).
General
- •Cleave damage AD ratio reduced to 40% AD from 50% AD.
General
- •Bug Fix: Phantom Hit's 0 damage instance no longer counts as magic damage.
General
- •Bug Fix: Non-champion enemies now properly receive the damage reducing debuff as the primary target of the Spellblade effect.
General
- •Bug Fix: Impermanence now properly increases the damage dealt by Deadly Plumage.
- •Undocumented/Bug Fix: No longer increases champion ability damage dealt to ward-like units (e.g. Parrrley against Powder Keg).
General
- •Bug Fix: Guiding Light is now properly triggered from Unstoppable Onslaught after he respawns after having cast Death Surge during passive.
- •Bug Fix: Guiding Light is no longer improperly triggered again from Tongue Lash while Devour is on cooldown.
- •Bug Fix: Guiding Light now functions properly when triggered by Death from Below.
- •Bug Fix: Bonus health from Guiding Light is now properly affected by the stat conversion factor from Gift of the Drowned Ones.
- •Bug Fix: Guiding Light is now properly triggered by the casts of Glacial Storm, Void Rush, and Weaver's Wall.
- •Bug Fix: Shaco clone from Hallucinate now properly uses the VFX from Guiding Light.
We overshot a bit with Hydra’s overall stats, making it a much too efficient item for the gold that it cost. We’re preserving its niche as a rush item for champions that like the AD, but are reducing its AoE damage and pulling out the Ominvamp from stacks that was really pushing this item over the edge.
General
- •Removed: No longer grants 0.1% omnivamp per stack of Carnivorous.
- •Cleave damage AD ratio reduced to 50% AD from 60% AD.
- •Bug Fix: Selling the item and undoing that action now properly preserves the acquired stacks.
- •Bug Fix: No longer loses the Cleave effect after 2500 seconds (~41 minutes) of being purchased.
General
- •Undocumented/Bug Fix: Bonus damage when not fully stacked is now an increase to the damage instance, instead of being applied using additional damage instances.
- •This resolves some recursion and performance issues.

Amumu
Cho'Gath
K'Sante
Kayn
Lux
Malphite
Maokai
Sion
Tahm Kench
Zac
Dr. Mundo
Hecarim
Janna
Karma
Lillia
Mordekaiser
Rammus
Shyvana
Syndra
Trundle
Yuumi
Zed
Caitlyn
Camille
Cassiopeia
Draven
Gnar
Ivern
Kassadin
Neeko
Nilah
Pyke
Samira
Senna
Singed
Skarner
Sylas
Udyr
Viego
Zeri
Death's Dance
Lord Dominik's Regards
Stormrazor
Sunfire Aegis
Jak'Sho, The Protean
Mosstomper Seedling
Tiamat
Guinsoo's Rageblade
Iceborn Gauntlet
Radiant Virtue
Ravenous Hydra
Riftmaker