League of Legends Patch 12.8 was released on Apr 26, 2022. This update included changes to 35 champions, with 16 buffs, 3 nerfs, 16 adjustments.
Buffs (16)
Changes (16)
Items
New (1)
Passive damage Meep scaling increased. W base maximum heal increased.
Traveler's Call
- •Base damage increased to 35 from 30.
- •Damage per 5 chimes increased to 14 from 12.
Caretaker's Shrine
- •Maximum base heal increased to 60/105/150/195/240 from 55/95/135/175/215.
R cooldown now decreases with rank.
Trueshot Barrage
- •Cooldown reduced to 120/105/90 seconds from 120 at all ranks.
W healing against champions increased.
Bountiful Harvest
- •Healing against champions increased to 30/40/50/60/70% from 30/35/40/45/50%.
Tentacle Smash
- •Bug Fix: Casting it while locked out of abilities, such as while firing Test of Spirit missile, no longer causes the caster to instantly face in the direction of the cursor.
Harsh Lesson
- •Bug Fix: Empowered basic attack now properly triggers nearby Prophet of an Elder God to perform their slam even if the target had a spell shield.
Test of Spirit
- •New Effect: Now grants assist credit even if the Vessel is killed and doesn't take any damage.
- •Bug Fix: Vessels spawned are no longer invisible if the tethered champion was camouflaged and being revealed by a Control Ward.
- •Bug Fix: Vessels that expire no longer cause enemies to benefit from their omnivamp.
W root duration increased; damage reduction against monsters removed. E traps now recharge faster; damage reduction against monsters removed for first trap.
Deadly Flourish
- •Root duration increased to 1.25/1.5/1.75/2/2.25 seconds from 1/1.25/1.5/1.75/2.
- •Damage against monsters increased to 100% from 75%.
Captive Audience
- •Recharge timer reduced to 24/21.5/19/16.5/14 seconds from 26/23.5/21/18.5/16.
- •Damage against monsters increased to 100% from 65%.
Q shield AP ratio increased. E AP ratio increased.
Null Sphere
- •Base shield increased to 60/90/120/150/180 from 40/70/100/130/160.
- •Shield AP ratio increased to 40% AP from 30% AP.
Force Pulse
- •AP ratio increased to 85% AP from 80% AP.
Passive move speed increased; now increases at levels 6 and 11.
Darkness Rise
- •Bonus movement speed increased to 3/9 for% from 3% at all levels.
W cooldown reduced. R uncharged knock up duration increased; charged missile speed and knock back distance increased; cooldown refund on cancel decreased.
Steadfast Presence
- •Cooldown reduced to 20/18/16/14/12 seconds from 24/22/20/18/16.
Keeper's Verdict
- •Knock up duration increased to 1 second from 0.75.
- •Missile speed increased to 2500 from 2000.
- •Knock back distance increased to 3400 units from 2400.
- •Cooldown upon being cancelled reduced to 15 seconds from 30.
Passive Frost Armor timer now decreases with level.
Fury of the North
- •Cooldown reduced to 12 to 6 (based on level) seconds from 12 at all levels.
Mid-scope update, all abilities adjusted.
Ravenous Flock
- •Removed Innate - Ravenous: Swain can periodically target a nearby immobilize enemy champion to rip out a Soul Fragment from them, dealing 20 to 105 (based on level) (+ 30% AP) magic damage and airborne them 290-units towards him over a 0.25-second cast time. If the target would be brought past Swain, they are instead airborne the excess distance. Swain cannot use Ravenous while unable to cast abilities.
- •Heal increased to 4/5.5/7/9% of his maximum health from 4/5.5/7%.
- •Bonus health per Soul Fragment increased to 12 from 5.
Death's Hand
- •Cooldown reduced to 7/6/5/4/3 seconds from 9/7.5/6/4.5/3.
- •Mana cost reduced to 45/50/55/60/65 from 65/70/75/80/85.
- •Base damage increased to 60/80/100/120/140 from 55/75/95/115/135.
- •AP ratio reduced to 38% AP from 40% AP.
- •Bonus bolt damage changed to 12/22/32/42/52 (+ 8% AP) from 15/20/25/30/35% of bolt's damage.
- •Maximum base damage increased to 108/168/228/288/348 from 88/147/206/265/324.
- •Maximum AP ratio changed to 70% AP at all ranks from 64/72/80/88/96% AP.
Vision of Empire
- •Mana cost reduced to 60/65/70/75/80 from 70/80/90/100/110.
- •New Effect: Pinging the ability now displays all visible enemies within range in chat.
Nevermove
- •New Effect: Can now be recast to airborne all champions rooted by it, gaining a Soul Fragment for each target pulled.
- •If the targets would be brought past Swain, they are instead airborne the excess distance.
- •If the root is not applied to or is removed from all targets, the recast does not become available.
- •New Effect: Now grants sight of all rooted targets.
- •New Effect: Cooldown is now reduced by 20% during Demonic Ascension.
Demonic Ascension
- •New Effect: Upon casting, Swain generates 50 Demonic Energy. Demonic Ascension lasts as long as Swain has Demonic Energy, decaying by 5 every 0.5 seconds, increased to 7.5 after 5 seconds have elapsed. Swain generates 10 Demonic Energy every 0.5 seconds while draining from at least one enemy champion, up to 50. After 2 seconds, he can recast to use Demonflare.
- •Previous duration: 12 seconds.
- •Recast timer increased to 2 seconds from 0.5 seconds.
- •New Effect: Casting Demonflare no longer ends Demonic Ascension's effects early.
- •Removed: No longer grants 125/200/275 bonus health.
- •Removed: No longer doubles the health gained from Soul Fragments.
- •Cooldown reduced to 100/80/60 seconds from 120 at all ranks.
- •Base damage per second reduced to 20/40/60 from 35/50/65.
- •Damage AP ratio per second reduced to 10% AP from 14.167% AP.
- •Base heal per second changed to 15/40/65 from 20/35/50.
- •Heal AP ratio per second increased to 25% AP from 16% AP.
Demonflare
- •Base damage increased to 150/225/300 from 100/150/200.
- •AP ratio increased to 60% AP from 50% AP.
- •New Effect: Now slow enemies by 60%, decaying over 1.5 seconds.
- •New Effect: Can now be cast once during Demonic Ascension without ending the duration prematurely.
- •Removed: Damage is no longer increased by 37.5% of the health drained during Demonic Ascension, up to a total damage of 200/300/400 (+ 100% AP).
Q and W AP ratios increased.
Plasma Fission
- •AP ratio increased to 90% AP from 80% AP.
Void Rift
- •Initial AP ratio increased to 20% AP from 15% AP.
E stun duration increased.
Shocking Orb
- •Stun duration increased to 0.75 to 2.25 (based on distance the orb traveled) from 0.5 to 2 (based on distance the orb traveled).
Q and R mana costs decreased.
Paddle Star!
- •Mana cost reduced to 40/45/50/55/60 from 50/55/60/65/70.
Portal Jump
- •Mana cost reduced to 40 from 50.
W heal AP ratio decreased.
Astral Infusion
- •Base heal reduced to 100/130/160/190/220 from 100/135/170/205/240.
- •AP ratio reduced to 65% AP from 70% AP.
Q base damage decreased late; cooldown increased late.
Double Daggers
- •Base damage reduced to 45/60/75/90/105 from 45/65/85/105/125.
- •Cooldown increased to 10/9.5/9/8.5/8 seconds from 10/9/8/7/6.
Rappel
- •Bug Fix: If self-cast while an enemy champion was in very close proximity, no longer causes the caster to ascend and then immediately descend on them despite not having recasted the ability.
Passive proc AP ratio increased. W AP ratio decreased. R shield AP ratio increased.
Second Skin
- •Detonation AP ratio increased to 5% per 100 AP from 2.5% per 100 AP.
Void Seeker
- •AP ratio reduced to 45% AP from 70% AP.
Killer Instinct
- •AP ratio increased to 100% AP from 75% AP.
Death Defied
- •Bug Fix: Enemy champions that deal lethal damage to trigger the zombie state are no longer considered to deal damage to the source when the effect ends.
Icathian Surprise
- •Bug Fix: Enemy champions that deal lethal damage to trigger the zombie state are no longer considered to deal damage to the source when the effect ends.
Pix, Faerie Companion
- •Bug Fix: Pix's damage dealt against champions now properly triggers Spellthief's Edge and Spectral Sickle Tribute.
Paranoia
- •Bug Fix: Voice line that is played to all players when the ability is activated is no longer louder than intended.
Comet Spear
- •Bug Fix: Inputting a cast for the spell while it was on cooldown no longer interrupts the user's attack and movement commands.
Savagery
- •Bug Fix: No longer triggers Navori Quickblades Deft Strikes upon hitting a jungle plant with the empowered attack.
Facebreaker
- •Bug Fix: Inputting a cast for the spell while it was on cooldown no longer interrupts the user's attack and movement commands.
Glory in Death
- •Bug Fix: Enemy champions that deal lethal damage to trigger the zombie state are no longer considered to deal damage to the source when the effect ends.
Power Chord
- •Bug Fix: Can no longer reset the user's basic attack timer against wards by casting an ability while at maximum stacks.
Devour
- •Bug Fix: If cast on a target right before they stop being affected by The Show Stopper, they no longer first reappear at the original Devour point before quickly sliding to the actual Regurgitate destination.
Rock Surfing
- •Bug Fix: Passive is no longer lost permanently if the user blocks an effect with a spell shield while it was active.
Toxic Shot
- •Bug Fix: Ranking up the ability no longer prevents Manamune Mana Charge from granting stacks.
Sovereign's Domination
- •Bug Fix: After possessing Yuumi, can no longer become permanently attached to an ally with You and Me! under certain conditions.
Items
General
- •Bug Fix: Now properly grants 80 ability power instead of 70.
General
- •Bug Fix: Flux now properly refunds Devour cooldown.
General
- •Bug Fix: Titanic Hydra Cleave and certain other on-hit effects from items and Champion passives no longer apply an additional stack of Carve on basic attacks if Black Cleaver's effect was acquired later (in a higher buff slot) than the on-hit effect.
General
- •Bug Fix: Now properly grants 90 ability power instead of 100.
General
- •Can no longer be purchased while already owning Guardian Angel or Zhonya's Hourglass.

Bard
Ezreal
Fiddlesticks
Illaoi
Jhin
Kassadin
Mordekaiser
Poppy
Sejuani
Swain
Sylas
Tristana
Vel'Koz
Vladimir
Xerath
Zoe
Jinx
Soraka
Xayah
Elise
Ivern
Kai'Sa
Karthus
Kog'Maw
Lulu
Nocturne
Pantheon
Rengar
Sett
Sion
Sona
Tahm Kench
Taliyah
Teemo
Viego
Axiom Arc
Black Cleaver