League of Legends Patch 11.15 was released on Jul 21, 2021. This update included changes to 30 champions, with 10 buffs, 7 nerfs, 12 adjustments.
New (1)
Items
Buffs (1)
The Rogue Sentinel
Dirty Fighting (Innate)
- •Innate: Whenever Akshan uses a basic attack, he fires an additional shot after a delay that deals 50% AD physical damage, increased to 100% AD against minions. Issuing an attack order on a different target before the additional shot has been launched causes Akshan to fire it at the new target. If the second shot is cancelled instead, he gains 35 to 75 (based on level) (+ 100% bonus attack speed) bonus movement speed decaying over 1 second.
- •The additional shot applies on-hit and on-attack effects at 100% effectiveness and benefits from critical strike modifiers at 30% effectiveness.
- •Akshan's basic attacks and abilities apply a stack to affected enemies for 5 seconds, stacking up to 3 times and refreshing on subsequent applications. The third stack consumes them all to deal 20 to 130 to 175 for (based on level) bonus magic damage and, if the target is a champion, Akshan is granted a 40 to 300 (based on level) (+ 40% bonus AD) shield for 2 seconds. The shield may only be gained once every few seconds.
- •Static Cooldown: 16/12/8/4 (at level 1/6/11/16) seconds.
Avengerang (Q)
- •Active: Akshan hurls a boomerang in the target direction, dealing 5/25/45/65/85 (+ 80% AD) physical damage to enemies hit and standard sight them for 1 second, granting sight of the area along its path, as well as extending its range every time it hits an enemy. If the boomerang hits an enemy champion, Akshan gains 40% bonus movement speed decaying over 1 second.
- •Upon reaching maximum range, the boomerang returns to Akshan. Enemies can be hit once per pass.
- •Avengerang deals 40/47.5/55/62.5/70% damage against non-champions.
- •Mana Cost: 60/65/70/75/80.
- •Cooldown: 8/7.5/7/6.5/6 seconds.
- •Range: 850, Effect Radius: 400, Width: 120, Speed: 1500 / 2400, Cast time: 0.25 seconds.
Going Rogue (W)
- •Passive: Enemy champions that kill allied champions are marked as a Scoundrel for 60 seconds. Upon scoring a takedown against a Scoundrel within 3 seconds of damaging them, Akshan receives an additional 100 gold and revives all death allied champions that were slain by that enemy champion after 1 second at their summoning platform, and removes the marks from all other enemies.
- •Active: Akshan enters camouflage, which lasts for 2 seconds or indefinitely while he is near terrain or inside brush. Going Rogue can be recast after 1 second, and does so automatically at the end of its duration.
- •Attacking or casting abilities ends Going Rogue immediately.
- •While Going Rogue and moving towards nearby Scoundrels, Akshan gains 80/90/100/110/120 bonus movement speed and bonus mana regeneration equal to 12% of his missing mana. He can also see trails leading towards Scoundrels.
- •Recast: Akshan ends Going Rogue.
- •Mana Cost: 40/30/20/10/0.
- •Cooldown: 18/14/10/6/2 seconds.
- •Detection Radius: 800, Cast time: 0.5 seconds.
- •ARAM: Scoundrel duration reduced to 25 seconds.
Heroic Swing (E)
- •Active: Akshan can activate Heroic Swing three times before the ability goes on cooldown, and can use the third cast only after 0.5 seconds of the second cast. Akshan may input a movement command to use the second and third casts.
- •First Cast: Akshan fires a hook in the target direction, which grapples to the first instance of terrain hit for 1.5 seconds. Heroic Swing's second cast can be used while the hook is attached.
- •If Akshan becomes immobilize or ground during this time, the hook will detach, ending Heroic Swing prematurely.
- •Second Cast: Akshan dash around the terrain, rapidly firing at the nearest sight enemy to deal them 30/55/80/105/130 (+ 10% bonus AD) (+ 30% bonus attack speed) physical damage per shot and apply on-hit and on-attack effects at 25% effectiveness per shot. He stops the swing upon colliding with an enemy champion or terrain, or after 3 seconds.
- •Akshan will be knockdown by any immobilize crowd control during the dash.
- •Third Cast: Akshan dash off of the rope to the target location and fires one last shot at a nearby sight enemy.
- •Heroic Swing's cooldown resets upon scoring a takedown against an enemy champion. The shots benefit from critical strike modifiers at 90% effectiveness and applies life steal life steal at 100% effectiveness. Akshan prioritizes firing at enemy champions with stacks of Dirty Fighting, will not fire if he is channeling Comeuppance, and sight himself during Heroic Swing.
- •Mana Cost: 70.
- •Cooldown: 18/16.5/15/13.5/12 seconds.
- •Speed: 2500 / 1200, Cast time: None.
Comeuppance (R)
- •Active: Akshan channel for 2.5 seconds, locking onto the target enemy champion, true sight them, and storing 5/6/7 bullets into his weapon, as well as sight himself. Comeuppance can be recast after 0.5 seconds during the channel, and does so automatically at the end of its duration.
- •Comeuppance is placed on a 15-second cooldown if its channel is canceled.
- •Recast: Akshan fires all stored bullets at the target, each dealing 20/25/30 (+ 10% AD) physical damage to the first enemy hit, including structures and increased by 0 to 300% (based on target's missing health).
- •Each bullet's damage is also increased by 0.5% per 1% critical strike chance and critical damage bonuses at 50% effectiveness, applies life steal life steal at 80% effectiveness, and executes minions.
- •Akshan may still move and cast Heroic Swing while channeling Comeuppance.
- •Mana Cost: 100.
- •Cooldown: 100/85/70 seconds.
- •Target Range: 2500, Width: 120, Speed: 3200, Cast time: None.
Base armor and Q damage increased.
Stats
- •Base armor increased to 40 from 37.
Rocket Grab
- •Base damage increased to 90/140/190/240/290 from 70/120/170/220/270.
- •AP ratio increased to 120% AP from 100% AP.
Q damage ratio increased later.
Piltover Peacemaker
- •AD ratio increased to 130/145/160/175/190% AD from 130/140/150/160/170% AD.
E base empowered damage increased.
Twin Fang
- •Bonus base damage increased to 20/40/60/80/100 from 10/30/50/70/90.
Q damage increased.
Thundering Shuriken
- •Base damage increased to 85/130/175/220/265 from 75/115/155/195/235.
- •AP ratio increased to 80% AP from 75% AP.
W cooldown decreased; stored post-mitigation damage from damage dealt increased.
Indestructible
- •Cooldown reduced to 12/11/10/9/8 seconds from 14/13/12/11/10.
- •Damage dealt stored increased to 45% from 35%.
- •Damage dealt stored to non-champions increased to 11.25% from 8.75%.
Base health and health growth increased.
Stats
- •Base health increased to 570 from 545.
- •Health growth increased to 95 from 85.
W cooldown decreased.
Ferromancy: Crash Down
- •Cooldown reduced to 11 seconds from 13.
Ferromancy: Mount Up
- •Cooldown reduced to 11 seconds from 13.
Q cooldown decreased early; damage ratios increased.
Twin Bite
- •Cooldown reduced to 7/6.5/6/5.5/5 seconds from 9/8/7/6/5.
- •First attack AP ratio increased to 35% AP from 25% AP.
- •Second attack AP ratio increased to 25% AP from 15% AP.
Q cost decreased early.
Dark Sphere
- •Mana cost reduced to 40/50/60/70/80 from 60/65/70/75/80.
R cooldown decreased.
Featherstorm
- •Cooldown reduced to 140/120/100 seconds from 160/145/130.
Q cooldown increased.
Starsurge
- •Cooldown increased to 12/11/10/9/8 seconds from 11/10/9/8/7.
E bonus attack speed decreased early.
Skip 'n Slash
- •Bonus attack speed reduced to 20/35/50/65/80% from 40/50/60/70/80%.
W damage ratio decreased; damage reduction decreased later.
Defiant Dance
- •Minimum AD ratio reduced to 40% AD from 50% AD.
- •Maximum AD ratio reduced to 120% AD from 150% AD.
- •Base physical damage reduction reduced to 40 to 70% (based on level) from 40 to 80% (based on level).
- •Base magic damage reduction reduced to 20 to 35% (based on level) from 20 to 40% (based on level).
E cooldown increased.
Flay
- •Cooldown increased to 13/12.25/11.5/10.75/10 seconds from 11/10.5/10/9.5/9.
Tentacle Smash
- •Bug Fix: Animation no longer locks if she inputs another command right after casting the ability.
The Darkin Scythe
- •Bug Fix: Global transformation SFX now plays for both allies and enemies.
- •Bug Fix: Transformation SFX is now stereo for the local player.
Blade's Reach
- •Bug Fix: On-hit SFX is now form-specific.
Shadow Step
- •Bug Fix: Fixed a bug where the SFX made a popping noise when it looped.
Original
- •Bug Fix: Recall SFX is now form-specific.
Odyssey
- •Bug Fix: Dance music is now form specific.
Violent Tendencies
- •Bug Fix: A missing voiceline has been restored.
Marauder
- •Bug Fix: Unmounted voice lines and attack lines now play properly instead of the mounted ones.
- •Bug Fix: Violent Tendencies voice lines have been restored to trigger properly.
Blooming Blows
- •Bug Fix: Fixed a bug where the movement speed did not scale off of AP from runes.
Original, Abyssal, Subterranean, AstroNautilus, and Worldbreaker
- •Bug Fix: Recall sound effects now play correctly.
Umbra Blades
- •Bug Fix: Now correctly heals for the full amount against pets.
Various Rumble heat system bugfixes and other QoL adjustments!
Junkyard Titan
- •Bug Fix: Heat is now checked more consistently:
- •Delay until Heat decays is now much more consistent.
- •Overheated duration is now consistently 5.25 seconds from only averaging this value.
- •Heat no longer gets returned to a previous value when using the Undo function in the shop, which allowed generating high values of heat at the start of the game easily.
Electro Harpoon
- •Bug Fix: When targeting very far away, no longer tries to walk "in range", overriding Rumble's orders.
- •(This was already fixed in V11.14, but documented in this patch instead).
Deceive
- •Bug Fix: Orange smoke VFX now correctly appears from the enemy's point of view when cast through fog of war.
Q detonation damage increased. W heal decreased.
Chain Lash
- •Detonation base damage increased to 70/125/180/235/290 from 60/115/170/225/280.
- •Detonation AP ratio increased to 90% AP from 80% AP.
Kingslayer
- •Base heal reduced to 25/50/75/100/125 from 30/60/90/120/150.
- •Maximum base heal reduced to 50/100/150/200/250 from 60/120/180/240/300.
- •Heal AP ratio reduced to 40% AP from 45% AP.
- •Maximum heal AP ratio reduced to 80% AP from 90% AP.
Q base damage decreased; bonus damage against monsters increased; healing from damage against marked minions decreased.
General
- •Bug Fix: Now responds to Shadow Isles voice interactions rather than Demacian.
Sovereign's Domination
- •Undocumented/Bug Fix: Now gains the bonus range from R.
Blade of the Ruined King
- •Base damage reduced to 15/30/45/60/75 from 25/40/55/70/85.
- •Bonus monster damage increased to 20 from 10.
- •Healing against minions reduced to 10% from 50%.
Items
Hullbreaker could use some help as the game reaches later phases of the game. We’re giving more durability for anyone who’s hunting alone.
General
- •Boarding Party bonus resistances increased to 20/24.4444/28.8889/33.3333/37.7778/42.2222/46.6667/51.1111/55.5556/60 (at level 1/10/11/12/13/14/15/16/17/18) from 20/22.7778/25.5556/28.3333/31.1111/33.8889/36.6667/39.4444/42.2222/45 (at level 1/10/11/12/13/14/15/16/17/18).
- •Boarding Party minion bonus resistances increased to 60/73.3333/86.6667/100/113.333/126.667/140/153.333/166.667/180 (at level 1/10/11/12/13/14/15/16/17/18) from 60/68.3333/76.6667/85/93.3333/101.667/110/118.333/126.667/135 (at level 1/10/11/12/13/14/15/16/17/18).

Akshan
Blitzcrank
Caitlyn
Cassiopeia
Kennen
Mordekaiser
Nidalee
Rell
Shyvana
Syndra
Xayah
Annie
Aurelion Sol
Gwen
Irelia
Kayle
Thresh
Wukong
Illaoi
Kayn
Kled
Lillia
Nautilus
Nocturne
Rumble
Senna
Shaco
Sylas
Viego
Zoe
Hullbreaker