Wild Rift Patch 1.1 was released on Dec 8, 2020. This update included changes to 35 champions, with 2 buffs, 18 nerfs, 3 adjustments.
Nerfs (18)
Items
New (40)
Abyssal Mask
Ardent Censer
Athene's Unholy Grail
Awakened Soulstealer
Black Cleaver
Bramble Vest
Caulfield's Warhammer
Death's Dance
Duskblade Of Draktharr
Executioner's Calling
Fiendish Codex
Fimbulwinter
Gargoyle Enchant
Glacial Shroud
Harmonic Echo
Iceborn Gauntlet
Ionian Boots of Lucidity
Kindlegem
Last Whisper
Lich Bane
Lost Chapter
Luden's Echo
Mercury's Treads
Mortal Reminder
Nashor's Tooth
Ninja Tabi
Protector's Vow
Quicksilver Enchant
Seraph's Embrace
Sheen
Spirit Visage
Stasis Enchant
Stinger
Thornmail
Trinity Force
Umbral Glaive
Warmog's Armor
Youmuu's Ghostblade
Zeke's ConvergenceThe Sad Mummy’s meltdowns are getting a little out of control. We wanted to tone down his damage a bit and offer some breathing room to opponents that get caught in his curse.
Stats
- •Base mana regeneration reduced from 21 to 18.
Despair
- •Mana cost per second increased from 10 at all ranks to 10/11/12/13.
- •Base damage reduced from 20/25/30/35 to 10/15/20/25.
Curse of the Sad Mummy
- •Mana cost reduced from 100/150/200 to 100 at all ranks.
- •Stun duration reduced from 2 seconds at all ranks to 1.5/1.75/2.
Stats
- •Base mana regeneration reduced from 12 to 9.
- •Mana regeneration growth increased from 0.5 to 0.7.
Janna has slowly fallen off, when her core fantasy should be intact as a highly mobile poke and protect champion. We’re putting the wind back in her sales by buffing up her (2) Zephyr and (3) Eye of the Storm.
Stats
- •Base attack damage increased from 46 to 52.
- •Base mana regeneration reduced from 24 to 21.
Zephyr
- •Base damage increased from 55/115/175/235 to 65/125/185/245.
- •AP ratio increased from 50% AP to 60%.
Eye of the Storm
- •Base shield increased from 80/130/180/230 to 90/140/190/240.
- •Cooldown reduced from 16/14/12/10 seconds to 13/12/11/10.
Tryndamere was pretty average before the crit item nerfs, and he felt weak after we swung the nerf bat. We’re giving him a little something more to rage about.
Bloodlust
- •Bonus AD per 1% missing health increased from 0.2/0.25/0.3/0.35 to 0.25/0.3/0.35/0.4.
Undying Rage
- •Cooldown reduced from 100/90/80 seconds to 100/85/70.
We’ve heard feedback from TF players that his deck takes a little too long to search through, so we’re making his cards rotate quicker.
Stats
- •Base mana regeneration reduced from 12 to 9.
Pick a Card
- •Card rotate time reduced from 0.7 seconds to 0.6.
Destiny
- •Mana cost reduced from 150 to 100.
No more Mr. Weak Varus. Time to bring this-- blight boy more in line with the other marksmen.
Stats
- •Movement speed increased from 325 to 330.
Blighted Quiver
- •Cooldown reduced from 30 seconds to 25.
- •Buff duration increased from 4 seconds to 6.
- •Health ratio per Blight stack increased from 3/3.5/4/4.5% target's maximum health to 3.5/4/4.5/5%.
Stats
- •Base mana regeneration reduced from 18 to 15.
Assault and Battery
- •Mana cost reduced from 100/125/150 to 100 at all ranks.
General
- •Released December 8, 2020 (00:01 UTC).
Akali has been especially weak since her release. We’ve given her some better ways to survive the laning phase and capitalize on outplays like the rogue assassin she is.
Stats
- •Base armor increased from 30 to 35.
Assassin's Mark
- •Bonus movement speed increased from 40% to 50%.
Twilight Shroud
- •Cooldown reduced from 20 seconds to 18.
- •Bonus movement speed increased from 25/30/35/40% to 30/35/40/45%.
Shuriken Flip
- •Missile range increased from 700 to 750.
We’re making a slight tweak to (2) Headbutt’s timing to promote more variety in Alistar’s beefy plays.
Stats
- •Base mana regeneration reduced from 12 to 9.
You can always count on Blitzcrank to lend a hand. But lately he’s been a bit too reliable as a source of engagements for his team. We tuned his reliability down a lot so opponents can punish him when he makes a mistake.
Stats
- •Base mana reduced from 345 to 300.
- •Base mana regeneration reduced from 18 to 9.
- •Mana regeneration growth reduced from 1.1 to 0.7.
Mana Barrier
- •Cooldown increased from 50 seconds to 80.
Rocket Grab
- •Missile width reduced from 150 to 100.
- •Base damage reduced from 80/140/200/260 to 60/120/180/240.
Overdrive
- •Self-slow duration increased from 1 second to 1.5.
Ezreal has been dishing out strong damage while staying safe—a little too safe. We’ve pulled back his damage a little more and increased his (3) Arcane Shift cooldown so jumping into a fight is riskier.
Stats
- •Base mana regeneration reduced from 21 to 9.
Rising Spell Force
- •Attack speed per stack reduced from 12.5% to 10%.
- •Total attack speed reduced from 12.5/25/37.5/50% (based on stacks) to 10/20/30/40% (based on stacks).
Mystic Shot
- •Base damage reduced from 20/55/90/125 to 20/50/80/110.
Arcane Shift
- •Cooldown increased from 19/17/15/13 seconds to 25/22/19/16.
Gragas’ ult is much harder to land in Wild Rift, and it’s a huge part of his play-making potential. We’re making it a bit faster so he can start the party a bit sooner.
Stats
- •Base health reduced from 690 to 650.
Barrel Roll
- •AP ratio reduced from 80% AP to 70%.
Drunken Rage
- •Cooldown increased from 4 seconds to 4.5.
Explosive Cask
- •AP ratio reduced from 80% AP to 70%.
- •Travel time reduced from 6 frames to 4 .
Jhin has been over-performing in every phase of the game so we are reducing some of his power in general. His traps also gave him too much guaranteed utility when he should be using them as a combo with (2) Deadly Flourish.
Stats
- •Base attack speed reduced from 0.75 to 0.66.
- •Attack speed growth increased from 2.2% to 3.2%.
- •Attack damage growth reduced from 5.5 to 4.55.
- •Base mana regeneration reduced from 12 to 9.
Captive Audience
- •Slow reduced from 45% to 30%.
Curtain Call
- •Cooldown increased from 80/70/60 seconds to 95/80/65.
Lee Sin should fall off more as the game progresses, so we’ve scaled back the mobility and survivability he gets in the mid-game from maxing (2) Safeguard. Even a blind, fighting monk needs a weakness.
Safeguard
- •Cooldown increased from 15/14/13/12 seconds to 15 at all ranks.
- •Shield reduced from 80/160/240/320 to 60/120/180/240.
Iron Will
- •Magic on-hit-damage reduced from 55/100/145/190 to 50/75/100/125.
- •Physical vamp reduced from 40/60/80/100% to 35/50/65/80%.
- •Magic vamp reduced from 40/60/80/100% to 35/50/65/80%.
Shyvana has been more dragon than human with the way her fireballs have been hurting. Here’s some math to help cool her off.
Flame Breath
- •Dragon form base damage reduced from 75 to 45.
- •Dragon form AD ratio reduced from 30% AD to 20%.
- •Dragon form scorch base damage per 0.5 seconds reduced from 50 to 120 (based on level) to 34 to 90 (based on level).
Stats
- •Base mana regeneration reduced from 12 to 9.
Final Hour
- •Mana cost increased from 80 to 100.
General
- •Released December 8, 2020 (00:01 UTC).
General
- •Released December 8, 2020 (00:01 UTC).
It’s play time! We are giving Eve a little more range on her (1) Hate Spike so she can more easily land charms and contribute to long fights.
Stats
- •Base mana regeneration reduced from 18 to 15.
Hate Spike
- •Missile range increased from 500 to 650.
- •AP ratio increased from 40% AP to 50%.
Items
Removed:
- •No longer grants 10% cooldown reduction.
New effect:
- •Now grants 10 ability haste.
Removed:
- •No longer grants 10% cooldown reduction.
New effect:
- •Now grants 10 ability haste.
Removed:
- •No longer grants 10% cooldown reduction.
New effect:
- •Now grants 10 ability haste.
Removed:
- •No longer grants 20% cooldown reduction.
New effect:
- •Now grants 25 ability haste.
Unique Passive - Soul Charged
- •Removed: No longer grants 3% cooldown reduction per stack.
- •New effect: Now grants 3 ultimate haste per stack. Ultimate haste affects your ultimate ability's cooldown as Ability Haste would.
Removed:
- •No longer grants 20% cooldown reduction.
New effect:
- •Now grants 25 ability haste.
Grievous Wounds duration: 1s → 3s
Unique Passive - Thorns
- •Grievous Wounds duration increased from 1 second to 3.
Removed:
- •No longer grants 10% cooldown reduction.
New effect:
- •Now grants 10 ability haste.
Removed:
- •No longer grants 10% cooldown reduction.
New effect:
- •Now grants 15 ability haste.
Removed:
- •No longer grants 10% cooldown reduction.
New effect:
- •Now grants 10 ability haste.
Grievous Wounds duration: 3s (unchanged)
Removed:
- •No longer grants 10% cooldown reduction.
New effect:
- •Now grants 10 ability haste.
Fimbulwinter is a new Tear of the Goddess item that’s very strong on specific tanks. We are nerfing it so those tanks aren’t permanently shielded.
Removed:
- •No longer grants 10% cooldown reduction.
New effect:
- •Now grants 10 ability haste.
Unique Passive - Forzen Colossus
- •Cooldown increased from 10 seconds to 15.
Relative to other Enchants, Gargoyle was very weak and wasn’t worth buying on tanks. We are significantly powering it up.
Unique Active - Stoneplate
- •Bonus health increased from 40/100% (at level 1/3) (based on nearby enemy champions) maximum health to 65/130% (at level 1/3) (based on nearby enemy champions).
Removed:
- •No longer grants 10% cooldown reduction.
New effect:
- •Now grants 10 ability haste.
Removed:
- •No longer grants 10% cooldown reduction.
New effect:
- •Now grants 10 ability haste.
Removed:
- •No longer grants 20% cooldown reduction.
New effect:
- •Now grants 25 ability haste.
Removed:
- •No longer grants 10% cooldown reduction.
New effect:
- •Now grants 15 ability haste.
Removed:
- •No longer grants 10% cooldown reduction.
New effect:
- •Now grants 10 ability haste.
Armor penetration: 20% → 15%
Unique Passive - Last Whisper
- •Armor penetration reduced from 20% to 15%.
Removed:
- •No longer grants 10% cooldown reduction.
New effect:
- •Now grants 10 ability haste.
General
- •Unique passive renamed from Haste to Insight.
- •Removed: No longer grants 10% cooldown reduction.
- •New effect: Now grants 10 ability haste.
Removed:
- •No longer grants 10% cooldown reduction.
New effect:
- •Now grants 10 ability haste.
Stuns feel extra long on Wild Rift, and Merc Treads are being outclassed by other boot upgrades. Hopefully a small upgrade on this option’s Tenacity (crowd control reduction) will make them more appealing.
General
- •Tenacity increased from 30% to 35%.
Grievous Wounds duration: 3s (unchanged)
Grievous Wounds duration: 5s → 3s
Unique Passive - Last Whisper
- •Armor penetration reduced from 35% to 30%.
Unique Passive - Executioner's Calling
- •Grievous Wounds duration reduced from 5 seconds to 3.
Removed:
- •No longer grants 20% cooldown reduction.
New effect:
- •Now grants 25 ability haste.
These changes should help champions deal with heavy auto-attacking marksmen.
General
- •Armor increased from 10 to 15.
Unique Passive - Block
- •Basic attack damage reduction increased from 10% to 15%.
Removed:
- •No longer grants 10% cooldown reduction.
New effect:
- •Now grants 10 ability haste.
Removed:
- •No longer grants 20% cooldown reduction.
New effect:
- •Now grants 25 ability haste.
Removed:
- •No longer grants 10% cooldown reduction.
New effect:
- •Now grants 10 ability haste.
Removed:
- •No longer grants 10% cooldown reduction.
New effect:
- •Now grants 10 ability haste.
Removed:
- •No longer grants 10% cooldown reduction.
New effect:
- •Now grants 10 ability haste.
Grievous Wounds duration: 1s → 3s
Unique Passive - Thorns
- •Grievous Wounds duration reduced increased from 1 second to 3.
Removed:
- •No longer grants 20% cooldown reduction.
New effect:
- •Now grants 25 ability haste.
Removed:
- •No longer grants 10% cooldown reduction.
New effect:
- •Now grants 10 ability haste.
Removed:
- •No longer grants 10% cooldown reduction.
New effect:
- •Now grants 10 ability haste.
Removed:
- •No longer grants 10% cooldown reduction.
New effect:
- •Now grants 10 ability haste.
Removed:
- •No longer grants 10% cooldown reduction.
New effect:
- •Now grants 10 ability haste.
Removed:
- •No longer grants 20% cooldown reduction.
New effect:
- •Now grants 25 ability haste.
Removed:
- •No longer grants 10% cooldown reduction.
New effect:
- •Now grants 10 ability haste.
Removed:
- •No longer grants 10% cooldown reduction.
New effect:
- •Now grants 10 ability haste.
Removed:
- •No longer grants 10% cooldown reduction.
New effect:
- •Now grants 10 ability haste.
Removed:
- •No longer grants 10% cooldown reduction.
New effect:
- •Now grants 10 ability haste.

Amumu
Ashe
Fizz
Janna
Lux
Nami
Soraka
Tryndamere
Twisted Fate
Varus
Vi
Wukong
Akali
Fiora
Ahri
Alistar
Aurelion Sol
Blitzcrank
Camille
Ezreal
Gragas
Graves
Jax
Jhin
Jinx
Kai'Sa
Lee Sin
Master Yi
Nasus
Shyvana
Vayne
Xin Zhao
Darius
Draven
Evelynn
Archangel's Staff
Manamune
Maw Of Malmortius
Muramana
Winter's Approach