WRMaw Of Malmortius
Wild Rift (Mobile) Maw Of Malmortius in League of Legends
Maw Of Malmortius Current Status
Maw Of Malmortius has been changed in 11 patches since game launch. 6 buffs, 1 nerf, 4 adjustments. Most recently buffed in Patch 7.2 ().
Maw Of Malmortius Changes
Patch 7.2
BuffLifeline
- Cooldown: 90s → 75s
Patch 7.0
ChangeUnique passive - Demonbane
- Removed.
New Unique Passive - Lifeline:
- If you would take magic damage that would reduce you below 35% health, you first gain a shield that absorbs 220 to 530 (based on level) magic damage for 3 seconds. You also gain 10% omnivamp until the end of combat (90 second cooldown).
Patch 6.2e
BuffGeneral
- Total cost unchanged, see notes on Hexdrinker.
- Combine cost reduced from 800 gold to 600 gold.
Patch 5.1b
NerfIf you’re a marksman or fighter up against a team with a decent amount of magic damage, it can be hard to deal with. We’re adjusting Maw slightly, so marksmen and fighters can deal with magic damage more effectively.
Unique passive - Demonbane
- Removed: Shield no longer decays.
Patch 4.4d
BuffCurrently, Maw of Malmortius can only be triggered by attacks, which makes this item incapable of countering mages. We’ve tweaked it to let more champions with physical damage choose this item when they need to counter Mages.
Unique passive - Demonbane
- New effect: Shield will generate from 20% of physical damage dealt by your abilities.
Patch 4.4
ChangeNew Recipe:
- Hexdrinker + Hexdrinker + 800 gold = 3000 gold.
- Old Recipe: Caulfield's Warhammer + Hexdrinker + 400 gold = 2800 gold.
- Attack damage increased from 45 to 55.
Unique Passive - Lifeline
- Removed
Unique Passive - Lifegrip
- Removed
New Unique Passive - Demonbane:
- Generate a shield that absorbs magic damage equal to 20% of the damage you deal to champions, stacking up to 60 to 400 (based on level). The shield decays by 5% every second.
Patch 3.4a
ChangeUnique passive - Lifegrip
- New effect: Now grants 10% omnivamp.
- Removed: No longer grants 10% physical vamp and magical vamp.
Patch 3.0b
BuffMaw of Malmortius is a niche item that should be the premiere pick when facing multiple magic damage threats, but right now it’s not. We hope by reducing Maw’s cost, it will help it become that premiere item of choice when facing multiple enemies dealing magic damage.
General
- Total cost reduced from 3000 gold to 2800 gold.
- Combine cost reduced from 600 gold to 400 gold.
Patch 2.3
BuffThe Maw feels underwhelming as a hybrid defense and offense tool, so we are bumping it up to make it worth the purchase.
General
- Total cost reduced from 3200 gold to 3000 gold.
- Combine cost reduced from 800 gold to 600 gold.
- Magic resistance increased from 35 to 45.
Patch 1.1
ChangeRemoved:
- No longer grants 10% cooldown reduction.
New effect:
- Now grants 10 ability haste.
Patch 0.0-beta
BuffMaw Of Malmortius was available at the launch of Wild Rift
General
- Cost: 3300 → 3200
