WRFleet FootworkRune Patch History
Keystone · League of Legends: Wild RiftAlso in: Fleet Footwork in League of Legends
Fleet Footwork Current Status
Trending down - 2 of Fleet Footwork's last 3 changes were nerfs. Fleet Footwork has been changed in 6 Wild Rift patches. 1 buff, 4 nerfs, 1 adjustment. Most recently nerfed in Patch 7.2 ().
Energized: Moving and basic attacking generates Charges, up to 100. Passive: When fully Energized, your next basic attack will gain 100% bonus attack speed, heal you for 15 to 85 (+ 30% bonus AD) (+ 30% AP), and grant 20% bonus move speed for 1 second. Against minions and monsters, the healing is Melee: 35% / Ranged: 15% effective. Against champions, additionally restore 8% missing mana or 8% missing energy.
Fleet Footwork Changes
Patch 7.2
nerfFleet Footwork
- Healing: 15–85 (based on level) + 30% bonus Attack Damage + 30% Ability Power →15–110 (based on level) + 15% bonus Attack Damage + 10% Ability Power
- Attack Speed: 100% → 40%
Patch 6.3d
nerfFleet Footwork
- Healing against minions and monsters reduced from Melee 60% / Ranged 20% to Melee 35% / Ranged 15%.
Patch 5.3
buffFleet Footwork
- New effect: At maximum stacks, your next basic attack will gain 100% bonus attack speed.
Patch 3.3
nerfFleet Footwork
- Heal against monsters reduced from 100% to Melee 60% / Ranged 20%.
Patch 3.2
changeFleet Footwork
- Heal against minions reduced from Melee 100% / Ranged 30% to Melee 60% / Ranged 20%.
- New Effect: Restore 8% missing mana or 8% missing energy when triggered against a champion.
Patch 1.1
nerfFleet Footwork
- Heal against minions reduced from 100% to Melee 100% / Ranged 30%.
