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PCEye of the Watchers
RemovedLeague of Legends (PC)
Eye of the Watchers has been changed in 5 League of Legends patches. 1 buff, 3 adjustments. Most recently adjusted in Patch 7.23.
Cost: 1800g
Ability Power: 35
Cooldown Reduction: 10%
Gold Per 10: 2
Health: 200
Mana Regen: 50
Recipe:
Active - Warding: Consumes a charge to place a Stealth Ward at the target location, which grants sight of the surrounding area. Charges refill upon visiting the shop.
UNIQUE Passive - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 18 bonus magic damage, and if an allied champion is nearby, also grants 22. Before quest completion, killing a minion or non-epic monster pauses Tribute generation and the passive gold generation for 12 seconds per unit slain.
Patch 7.23change
General
- Bug Fix: The Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
Patch 7.22change
General
- New Effect: Grants Bandit.
- New Effect: Bandit counts toward the quest goal.
- Quest gold required to upgrade increased to 750 gold from 650 gold.
- Tribute bonus damage increased to 18 from 15.
Patch 7.12change
General
- Quest progression VFX displays every third of the way from every fifth of the way toward completion.
Patch 7.9buff
General
- New Effect: Can only trigger Tribute once every 1.25 seconds.
- Base mana regeneration reduced to 50% from 100%.
- Ability power increased to 35 from 25.
- New Effect: Quest.
- Quest: Earn 650 gold using this item.
- Reward: Tribute is upgraded into Queen's Tribute.
- Queen's Tribute: Spells and basic attacks against champions or buildings deal 10 additional damage, grant 15 gold and 50% bonus movement speed for 1 second (additional stacks extend duration). This can occur up to 3 times every 30 seconds.
Patch 6.1new
Eye of the Watchers added to League of Legends
General
- Mana regen reduced to 100% from 150%.
- New Effect: Now grants 10% cooldown reduction.
