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Map & Terrain League of Legends ChangesPC

Map & TerrainPatch History

League of Legends (PC)Also in: Map & Terrain in Wild RiftMap & Terrain in League Classic

Map & Terrain Current Status

Holding steady - Map & Terrain's last 3 changes were balance adjustments. Map & Terrain has been changed in 35 League of Legends patches. 5 buffs, 6 nerfs, 24 adjustments. Most recently adjusted in Patch 26.1 ().

Map & Terrain Changes

Patch 26.1

change

Homeguard

  • Removed: Homeguard no longer has a set duration of 6 seconds, and Deathguard no longer has a set duration of 20 seconds.
  • New Effect - Variable Endpoint: When traversing a lane, Homeguard will now feature a removal point, indicated by an arc on the ground.
  • At the start of the game, the endpoint reaches 500 units behind the lane's Outer turret.
  • After 14:00 or after an Outer turret has been destroyed on either side, the endpoint adjusts to approximately 2000 units before the furthest minion (for both teams).
  • For the losing side, the maximum endpoint reaches 500 units before the outermost living structure, with a threshold at the lane's innermost structure, the Inhibitor.
  • For the winning side, the maximum endpoint reaches 2000 units before the Inhibitor Turret. This is approximately right before the destroyed Inner Turret.
  • Before 14:00, Homeguard now grants 80% bonus movement speed decaying to 40% over 4 seconds after exiting the fountain.
  • After 14:00, Homeguard grants 150% bonus movement speed decaying to 65% over 4 seconds after exiting the fountain.
  • Homeguard is still immediately removed upon entering combat or entering the jungle, unchanged. Jungle entrances now also feature the same indicators for Homeguard removal

Patch 25.23

change

Summoner's Rift

  • Map updated with a winter theme.

Patch 25.7

change

It's become a commonplace tactic for mid laners to rush Symbiotic Soles and repeatedly Recall to fill up their health and mana before rushing back to lane, which removes almost all sense of attrition in the lane. Since we like that Soles are a popular and viable item on supports, we'd rather adjust the Recall incentives than nerf the boots themselves. Mathematically, the changes below result in shorter trips to base when low on resources and slower trips when already near full.

HOMEGUARD & FOUNTAIN - Fountain Healing

  • Maximum HP per second: 10.4% → 8%
  • Maximum MP per second: 12.4% → 10%
  • Early game missing HP/MP per second: 6% → 16%
  • Late game missing HP/MP per second: 12% → 16%

HOMEGUARD & FOUNTAIN - Homeguard Speed

  • Early game move speed: 75% → 65%
  • 14-40 minute move speed: 75-150% → 65-150%

Patch 25.5

nerf

Summoner's Rift

  • Reduced saturation and red coloring of the Noxus map, especially in the lanes.
  • Added thematic foliage to structures.

Patch 25.S1.2

nerf

Homeguard

  • The entire visual fountain circle is now valid for refreshing Homeguard. [More similar to the shop radius.]
  • Homeguard duration reduced to 6 seconds from 7.

Patch 25.S1.1

change

Homeguard

  • New Effect: Homeguard is now always available from 0:20 game time, granting 75% bonus movement speed until 14:00 game time.
  • [Note: This is the same value granted at 14 minutes. There are no changes to Homeguard after 14 minutes.]
  • Homeguard duration reduced to 7 seconds from 8.
  • Removed: While Hand of Baron is active, no longer increases Homeguard's haste to 125/143.75/162.5/181.25/200% (at level 20/25/30/35/40) (based on minutes) bonus movement speed.
  • Respawn Homeguard haste increased to 75% bonus movement speed from 66.67%.
  • Respawn Homeguard duration increased to 20 seconds from 8.
  • New Effect: Respawn Homeguard's buff icon now has a timer noting its exact duration on the status bar.
  • New Effect: Noted the debuff on the status bar when Homeguard is disabled due to entering combat.

Map

  • Noxus-themed map skin.
  • Black Rose (Order) vs Trifarix (Chaos)
  • Updated internal regions to match the Season 2024 map restructuring.

Patch 14.23

change

Hex-gates

  • Bug Fix: Destination no longer changes to (0, 0) instead of the exit portal if the user is casting certain abilities upon starting a hex-gate's channel.
  • This applies to (this list may be incomplete): Broken Wings, Aegis Assault.

Patch 14.16

buff

Homeguard

  • Respawn buff duration increased to 8 seconds from 5.
  • New Effect: Respawn buff's duration refreshes while inside the fountain.

Patch 14.15

buff

Hex-gates

  • Bug Fix: Increased the hovering and selection radius in order to reduce the chance of it being blocked by other champions.

Patch 14.8

change

Terrain

  • Bug Fix: The terrain change sweep VFX from Elemental Rift's transformation no longer glitches out in Spectator modev while active on the map.

Patch 14.1

change

Summoner'S Rift

  • The river has been slightly widened at each sidelane end.
  • In the jungle, a wide wall opposite of the Dragon and Baron pits has been created, alongside the edge of the river. The banana brush, which was previously along the river end of the thick midlane wall, has been relocated to this wall's end that is closest to the midlane, and slightly extended into the river. The Blue Sentinel wall has been split.
  • In the top lane, the outer turret wall has been mirrored from blue onto red side. The blue side outer turret wall has been shrunk, creating more open area in the lane, and its long appendage into the jungle along the river has been shortened significantly.
  • In the middle lane, the midlane entrance brushes have been pushed further back into the river, and the walls have been spread further apart as well. The thick midlane entrance wall has been split. The wall closest to the outer turret (opposite of the Raptor camp) has been significantly shrunk, leaving only a crescent. The thin midlane entrance wall is unchanged.
  • In the bottom lane, the layout of the entire tri-bush area has been mirrored from blue side onto red side.
  • The river brushes along the wall at the toplane (blue side) and botlane (red side) entrances have been removed in exchange for a single pixel brush in the middle of each sidelane's river entrance.

Patch 13.20

change

Summoner's Rift

  • Bug Fix: Worlds map skin now has proper size, fixing elemental rift and plant spawning coordinates.

Patch 11.10

change

Mini-Map

  • Camp respawn glowing indicator reduced to 10 seconds from 15.

Patch 10.8

buff

Homeguard

  • New Effect: Until 20 minutes, gain 66.67% bonus movement speed that decays over 5 seconds upon respawning.

Patch 9.23

change

Side Lane Alcoves and Brush

  • New alcoves have been carved into the outer corners of top and bot lanes.
  • Bot lane now has three brush patches, instead of two long patches, mirroring top lane.
  • New brush has been added by the river entrances in both Blue buff quadrants.

Patch 9.6

change

Summoner's Rift

  • Bug Fix: Fixed a bug where changing in game environment settings to medium or high would change Summoner's Rift to blue itself.

Patch 8.24

change

Summoner's Rift

  • Summoner's Rift is once again covered in snow for the Snowdown Showdown 2018 event.

Patch 8.8

nerf

Homestart

  • Homestart is granted by the fountain up to 55 seconds into the game from 35.
  • Removed: Homestart buff no longer falls off instantly after crossing the river line.
  • Homestart buff rapidly decays over 0.75 seconds after crossing the outer turret line.

Patch 8.3

change

Star Guardian map

  • Bug Fix: Map specific and Star Guardian music no longer plays simultaneously on The Twisted Treeline, Howling Abyss and The Crystal Scar maps.

Patch 7.22

buff

Homestart

  • Summoner's Rift Homestart bonus movement speed greatly increased.

Patch 6.20

change

Player-created Terrain

  • Bug Fix: Fixed a number of bugs where various short-range dash abilities (ex. Valor, Hextech Protobelt-01) and knock-back effects (ex. Monsoon) that can't move champions across normal terrain were able to move them over player-created terrain.

Patch 6.18

change

Minimap Targeting

  • Bug Fix: Fixed a bug introduced V6.17 that caused all abilities to use minimap targeting.

Patch 6.15

change

Summoner'S Rift

  • Outer turret:
  • Shared local gold reduced to 250 gold from 300 gold.
  • Health increased to 3500 from 3300.
  • Fortification:
  • Duration reduced to 5 minutes from 7.
  • Damage reduction increased to 50% from 35%.
  • Bot lane turrets no longer have Fortification.
  • Visual effect added to show you are hitting a shielded turret.
  • New: Turret First Blood
  • Upon killing the first turret of the game, the turret killer gains 400 gold, and his team gains 275 gold locally and 25 gold globally.
  • Writes down the following message in all-chat upon killing the first turret of the game:
  • "Player has destroyed the first turret! (Bonus Gold: 400G)"

Patch 6.9

nerf

Homeguard

  • Haste duration decreased to 7 seconds from 8.
  • Haste amount decreased to 75% at 20 minutes scaling up to 150% at 40 minutes from 175% at 20 minutes.

Patch 5.23

change

Summoner'S Rift

  • Ambient gold generation start time increased to 2 minutes from 1:55.
  • Homeguard has been removed. Champions now gain Homeguard directly from the fountain starting at 20 minutes.
  • Speed reduced to 175% from 200%.
  • Health/mana regeneration per tick reduced to 12% of missing from 35%.
  • Combat lock-out timer increased to 8 seconds from 6 seconds.
  • Damage from enemies over 5000 units away will no longer trigger Homeguard's lockout. You're welcome, Teemo.

Patch 5.19

nerf

Summoner's Rift

  • Jungle Patience (previously "Leashing") - Rift Scuttler, who is non-aggressive, and epic monsters are excluded from the following changes.
  • A monster's "patience" is now displayed as a bar above their health bar that depletes as you perform an abusive action, so long as you continue to perform it. If a monster's patience is reduced to 0, it will hard reset - which causes the monster to return to its idle location and ignore attempts to re-aggro until it has healed to at least 90% of its maximum health (testing value).
  • Abusive Actions:
  • If the monster's current target is far out of the monster's camp and there are no other valid targets around.
  • If the monster has to switch targets.
  • If the monster is too far away from its camp - which is now determined by walking distance as well as a radius from their spawn.
  • Gromp
  • Attack range reduced to 250 from 550.
  • Greater Murk Wolf
  • Attack range reduced to 125 from 175.

Patch 5.18

change

Summoner's Rift

  • The Championship 2015 logo has been carved into the ground in mid lane.

Patch 5.1

change

Map textures

  • Very Low and Low texture settings have been updated to be sharper and less noisy.

Patch 4.21

change

Summoner's Rift

  • New dynamic music that evolves over the course of the game, similar to Howling Abyss. There is an option in the setting to switch back to the classic music.
  • Slight graphics optimization.
  • Improved vision consistency of brushes in the river as well as top and bottom lane.
  • Baron will not be considered to be in-combat (for the purposes of losing his out-of-combat health regeneration) unless there is a champion within his attack range - i.e. attack Baron while out of his attack range will result in no damage being dealt.

Patch 3.10a

change

Summoner'S Rift

  • Fixed a bug where lesser wraiths were granting less experience than intended (4 instead of 15).

Patch 3.9

buff

Summoner'S Rift

  • Death streak gold values have been reworked to be in line with pre-Season 3 values.
  • Examples:
  • A player killed three times in a row without resetting is now worth 220 gold (previously182 gold).
  • A player killed six times in a row without resetting is now worth 112 gold (previously 62 gold).
  • Minimum kill value of a champion increased to 50 gold (previously 15 gold).

Patch 3.7

nerf

Summoner'S Rift

  • Caster minion
  • Base attack damage reduced to 23 from 25.

Patch 1.0.0.130

change

Summoner'S Rift

  • Neutral monster experience range reduced to 400 from 800 (the killer always gets experience).
  • Ancient Golem camp experience increased slightly and gold reduced slightly.
  • Crest of the Ancient Golem now grants 25 flat mana regeneration per 5 seconds and 1% of maximum mana as bonus regen, or 1% of energy as regen, from 1.5% of maximum mana/energy as regen.
  • Lizard Elder camp experience increased and gold reduced slightly.
  • Blessing of the Lizard Elder melee slow % reduced to 8/16/24% from 10/20/30%.
  • Dragon and Baron Nashor are now immune to armor and magic resist-shredding effects.
  • Baron Nashor will now push wards away if you try to place them on top of it.
  • Monsters now heal 5% immediately when they retreat (instead of after 1 second), but are easier to re-aggro.

Patch 1.0.0.98

change

Summoner'S Rift

  • Baron Nashor
  • Fixed a bug where it would stop attacking a target immediately after the target stopped attacking Baron Nashor.
  • Fixed a bug where it was not regenerating health at the proper rate.

Patch 1.0.0.52

change

Summoner'S Rift

  • Melee minion gold per kill increased to 20 from 18.
  • Exalted with Baron Nashor:
  • Reduced mana regen to 17.5 mana per 5 seconds from 25.
  • Reduced health regen from 3.5% of max health per 5 seconds from 5%.

More League of Legends System Changes

Map & Terrain League of Legends FAQ

Frequently Asked Questions
When was Map & Terrain last changed in League of Legends?
Map & Terrain was last adjusted in League of Legends Patch 26.1, released January 7, 2026. That patch changed Homeguard (Removed: Homeguard no longer has a set duration of 6 seconds, and Deathguard no longer has a set duration of 20 seconds).
How many times has Map & Terrain been buffed or nerfed in LoL?
Map & Terrain has been changed in 35 League of Legends patches: 5 buffs, 6 nerfs, 24 adjustments.
Is Map & Terrain getting buffed or nerfed in LoL?
Holding steady - Map & Terrain's last 3 changes were balance adjustments. Map & Terrain was last adjusted in Patch 26.1.
Was Map & Terrain changed in LoL Patch 26.16?
No - Map & Terrain was not changed in Patch 26.16. Its most recent change was in Patch 26.1.