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League of Legends Patch 7.21
League of Legends Patch 7.21 was released on Oct 25, 2017. This update included changes to 19 champions, with 4 buffs, 2 nerfs, 13 adjustments.
Items
Nerfs (1)
Champions
Z-Drive Resonance
- •New Effect: Bonus damage is now doubled versus monsters, capped at a maximum of 600 damage.
Stats
- •Attack damage growth increased to 5 from 3.2.
Tiger Stance
- •AD ratio increased to 120/135/150/165/180% AD from 120/130/140/150/160% AD.
Phoenix Stance
- •Stance AP ratio increased to 60% AP from 45% AP.
Conquering Sands
- •Base damage reduced to 70/95/120/145/170 from 70/100/130/160/190.
Arise!
- •Soldier damage reduced to 60 to 180 (based on level) from 60 to 185 (based on level).
Stats
- •Base armor reduced to 22 from 27.
- •Armor growth reduced to 3 from 4.
- •Base magic resistance reduced to 27.1 from 32.1.
- •Magic resistance growth reduced to 0.75 from 1.25.
Fury of the North
- •Base resistances increased to 20/70/120 (at level 1/7/14) from 20/60/100 (at level 1/7/14).
- •Time-out duration changed to 2 seconds at all levels from 1/2/3 (at level 1/7/14).
- •Combat timer changed to 12 seconds at all levels from 15/12/9 (at level 1/7/14).
Permafrost
- •New Effect: Tooltip now mentions Permafrost's displacement effect.
- •Base damage reduced to 20/30/40/50/60 from 40/60/80/100/120.
Pulsefire
- •Yordle Snap Trap
- •Bug Fix: No longer get stuck with a blue overlay when an enemy is affected by Yordle Snap Trap.
Colossal Smash
- •AP ratio increased to 70% AP from 40% AP.
Winds of War
- •Base damage on gusts reduced to 50/80/110/140/170 from 60/95/130/165/200.
- •AP ratio on gusts increased to 90% AP from 75% AP.
- •Tornado maximum health ratio changed to 1% per 33 AP of target's maximum health from 2% of target's maximum health.
- •AP ratio on gusts reduced to 80% AP from 90% AP.
- •Tornado maximum health ratio reduced to 1% per 100 AP of target's maximum health from 3% per 100 AP of target's maximum health.
Shield of Durand
- •Damage reduction now splits into separate values for physical and magic damage.
- •New Effect: Magic damage reduction now scales at 1% per 20 AP .
- •New Effect: Physical damage reduction now scales at 1% per 40 AP .
- •Base physical damage reduction reduced to 10/12.5/15/17.5/20% from 20/25/30/35/40%.
- •Physical damage reduction MR ratio reduced to 4% per 100 bonus magic resistance from 8%.
Justice Punch
- •Base damage reduced to 100/130/160/190/220 from 100/140/180/220/260.
- •AP ratio increased to 90% AP from 70% AP.
Whimsy
- •Bug Fix: All of her skins no longer get stuck with a blue overlay when Whimsy is used on them while they are in combat.
Star Guardian
- •Bug Fix: No longer misses a light beam particle during her recall.
Tidecaller's Blessing
- •Bug Fix: Base skin and all her other skins properly play the correct SFX for auto-attacks empowered by Tidecaller's Blessing. The audio has actually been tweaked and made more apparent as well.
Defensive Ball Curl
- •Bonus armor ratio increased to 50/60/70/80/90% from 50/55/60/65/70%.
- •Bonus magic resistance reduced to 10 from 20.
- •Bonus magic resistance ratio reduced to 25/30/35/40/45% from 50/55/60/65/70%.
Headhunter
- •Thrill of the Hunt
- •Bug Fix: No longer incorrectly plays classic "Predator" SFX when he activates the ability.
Battlecast Alpha
- •Bug Fix: No longer incorrectly plays classic VO lines in addition to the correct ones.
Worlds 2013
- •Dark Passage
- •Bug Fix: Now properly plays the lantern-landing SFX when using Dark Passage.
General
- •Sterak's Gage is no longer listed in his recommended items.
Echoing Flames
- •Leg cooldown reduced to 30/20/10/5/2.5 (at level 1/6/9/11/13) from 30/25/20/15/10 (at level 1/6/9/11/13).
- •Removed: Leg cooldown being affected by cooldown reduction.
- •Maximum health ratio reduced to 2/3/4/6/8 (at level 1/6/9/11/13)% from 4.5/5.25/6/7/8 (at level 1/6/9/13/15)%.
Corrosive Charge
- •Mana cost changed to 50 at all ranks from 35/40/45/50/55.
- •Time before detonation reduced to 0.5 seconds from 0.85.
Fear Beyond Death
- •First case missile speed increased to 3200 from 2100.
Items
General
- •Mana charge cooldown changed to 3 times per 12 seconds from 2 times per 8 seconds.
- •New Effect: Pinging the item will now display how many charges you have.
General
- •New Effect: Pinging the item now tells your team whether you're currently unseen or not.
General
- •Armor increased to 100 from 90.
General
- •Mana gains per trigger increased to 5 from 4.
- •Mana charge cooldown changed to 3 times per 12 seconds from 2 times per 8 seconds.
- •New Effect: Pinging the item will now display how many charges you have.
General
- •Mana charge cooldown changed to 3 times per 12 seconds from 2 times per 8 seconds.
- •New Effect: Pinging the item will now display how many charges you have.
General
- •Attack speed reduced to 10% to 30% (based on target's level) from 20% to 35% (based on target's level).
- •On-hit damage reduced to 5 to 20 (based on target's level) from 20 to 35 (based on target's level).
League of Legends Patch 7.21 FAQ
Frequently Asked Questions
- When did League of Legends Patch 7.21 release?
- League of Legends Patch 7.21 was released on Oct 25, 2017.
- What changed in League of Legends Patch 7.21?
- Patch 7.21 included changes to 19 champions (4 buffs, 2 nerfs, 13 adjustments), plus 6 item updates. See the full breakdown above.
- What was the previous League of Legends patch before 7.21?
- The previous League of Legends patch was 7.20.
- What is the next League of Legends patch after 7.21?
- The next League of Legends patch is 7.22.
