Skip to content
Minions League of Legends ChangesPC

MinionsPatch History

League of Legends (PC)Also in: Minions in Wild Rift

Minions Current Status

Trending down - 2 of Minions's last 3 changes were nerfs. Minions has been changed in 37 League of Legends patches. 9 buffs, 7 nerfs, 21 adjustments. Most recently adjusted in Patch 26.10 ().

Minions Changes

Patch 26.10

change

Minion Aggro

  • Previously, when an enemy champion attacked an allied minion, the enemy champion would enter the minions' aggro priority list. We're removing this action entirely from aggroing minions to prevent it feeling like minions sometimes randomly change their target.

Patch 26.9

nerf

We're moderately increasing minion wave durability, mostly around mid and late laning phase, to help increase minion action. This should also have a minor impact on opening up roaming windows as well as slightly increase wave stacking effects, allowing teams to spend a bit more time outside of the lane while a wave builds up.

General

  • Blue Melee Minion
  • Health changed to 465 to 1550 (based on upgrades) from 465 to 1500 (based on upgrades).
  • Blue Caster Minion
  • On-hit minion health ratio reduced to 3.5% of target's current health from 4%.
  • Blue Siege Minion
  • On-hit minion health ratio reduced to 5% of target's current health from 6%.

Minion Waves

  • Melee Minion Health: 440 (+25 every 90s; then +35 after this has happened 5 times)→ 430 (+35 every 90s)
  • Minion Slayer (Minion Damage Bonus to other Minions): +[2 Melee | 4 Ranged | 6 Siege]% Current HP On Hit → +[2 Melee | 3.5 Ranged | 5 Siege]% Current HP On Hit

Patch 26.1

nerf

General

  • First wave spawn time reduced to 0:30 from 1:05.
  • Damage to structures increased to 60% from 55%.
  • Minion spawn cadence and pacing have changed.
  • After 14:00, minion waves now spawn every 25 seconds. Waves that feature a siege minion will also lack one melee minion.
  • After 30:00, minion waves now spawn every 20 seconds. All of these waves will lack one melee minion and one caster minion.
  • Base movement speed increased to 350/375/400/425/450 (at level 0/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26) (based on minutes) from 325/350/375/400/425 (at level 0/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26) (based on minutes).
  • Blue Melee Minion
  • Base experience reduced to 62 from 65.
  • Gold bounty reduced to 20 gold from 21 gold.
  • Blue Caster Minion
  • Base experience bounty reduced to 31 from 32.
  • Blue Siege Minion
  • First spawn reduced to wave 3 from 4.
  • At waves 15+, attack damage increases by 4 instead of 1.5 on each upgrade.
  • Base experience reduced to 75 from 100.
  • Gold reduced to (50 gold + 1 every upgrade) from 60 to 90 (based on upgrades).
  • Turret damage increased to 84% from 82.5%.
  • Blue Super Minion
  • Base attack damage reduced to 180 from 210.
  • Base experience reduced to 75 from 100.
  • Gold reduced to (50 gold + 1 every upgrade) from 60 to 90 (based on upgrades).

Patch 25.5

change

General

  • Bug Fix: Barracks minions no longer fail to path toward respawned Nexus turrets.

Patch 25.S1.1

buff

General

  • Damage to structures increased to 55% from 50%.
  • Damage to champions increased to 55% from 50%.
  • Experience range increased to 1500 from 1400.
  • Undocumented: Base movement speed changed to 325/350/375/400/425 (at level 0/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26) (based on minutes) from 325/350/375/400/425 (at level 0/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25) (based on minutes).
  • Now starts upgrading at minute 11:00 instead of 10:00.

Melee Minion

  • Health changed to 465 to 1500 (based on upgrades) from 477 to 1300 (based on upgrades).
  • Attack damage changed to 11 to 80 (based on upgrades) from 12 to 80 (based on upgrades).
  • Armor changed to 0 to 20 (based on upgrades) from 0 to 16 (based on upgrades).
  • New Effect: Now deals bonus damage on-hit equal to 2% of target's current health against lane minions.

Caster Minion

  • Health changed to 284 to 600 (based on upgrades) from 296 to 485 (based on upgrades).
  • Attack damage changed to 21 to 125 (based on upgrades) from 24.5 to 120 (based on upgrades).
  • New Effect: Now deals bonus damage on-hit equal to 4% of target's current health against lane minions.

Siege Minion

  • Health changed to 835/920/1005/.../5850 (based on upgrades) from 912 to 10850 (based on upgrades).
  • Attack damage changed to 37.5/39/40.5/.../126 (based on upgrades) from 41.5/43/44.5/.../10040 (based on upgrades).
  • First spawn time increased to 2:35 (4th wave) from 2:05 (3rd wave).
  • Respawn interval unchanged.
  • New Effect: Now deals bonus damage on-hit equal to 6% of target's current health against lane minions.

Super Minion

  • Health changed to 1600/1700/1800/.../7500 (based on upgrades) from 1600/1700/1800/.../11500 (based on upgrades).
  • Attack damage changed to 215/220/225/.../510 (based on upgrades) from 230/235/240/.../1225 (based on upgrades).

Patch 14.22

change

General

  • Sidelane speed buff initial value reduced to 111 bonus movement speed on the second wave.
  • Removed: Initial speed is no longer always 120 until the buff times out.
  • New Effect: Initial value now decreases by 4.5 for every wave spawned thereafter.
  • [Note: Internally, the buff begins at 120 bonus movement speed from 00:35 onward, after structures have activated. However, there is no minion wave spawning at that time (it would otherwise receive a bonus of 120), and the first minion wave spawned at 01:05 cannot gain any movement speed bonuses (it would otherwise receive a bonus of 115.5).]

Patch 13.12

nerf

General

  • Removed: Mid lane minions no longer give 1 less gold before 14:00.

Patch 13.10

change

General

  • New Effect: After the first wave and before 14 minutes, side lane minions gain increased movement speed, matching the time it takes for two opposing minion waves to meet at the midpoint of top lane and bottom lane, with the time it takes for the middle lane. The desired distance coverage is achieved via a movement speed buff that each minion in those lanes gains, which is removed in four stages:
  • The first, second, and third stages last 7 seconds; the fourth stage lasts 4 seconds.
  • Upon spawn, a minion in the sidelanes gains 120 bonus movement speed
  • After a minion's time in a stage has elapsed, its raw movement speed is reduced by 15.
  • After the fourth stage, the buff is removed and the minion's movement speed returns to its base value.
  • New Effect: Minions that are targeting towers now ignore "call for help" signals against enemy champions.

Patch 12.22

buff

General

  • New Effect: All minions spawned in the middle lane will now be worth 1 gold less before 14 minutes when last hit.
  • This affects siege minions which were previously worth 10 gold less.
  • Minion solo XP increased to 95% from 93%.
  • Minion shared XP unchanged.

Patch 10.23

buff

Siege minion

  • New Effect: Gold from mid lane siege minions are reduced by 10 gold for the first 14 minutes of the game.
  • New Effect: Mid lane siege minions gain 30% bonus attack speed while attacking turrets.

Siege minions

  • Bug Fix: Fixed a bug where they were doing more damage then intended against all targets instead of just turrets.

Patch 10.16

buff

Siege minion

  • Bug Fix: Red side Red Siege Minion attack range increased to 300 from 280.

Patch 9.23

change

General

  • Melee minion base XP increased to 65 from 64.
  • Minion solo XP increased to 93% from 92%.
  • Minion shared XP reduced to 116% from 120%.

Patch 9.4

change

First Minion Spawn

  • The first wave of top and bot lane minions are ghosted for 28 seconds, instead of 18, after spawning. Mid lane minions unchanged at 18 seconds of ghosting.

Patch 9.3

change

Minion and Monster Gold Bounties

  • If you die with less minion and monster gold than the enemy team's average, you'll respawn with a buffer equal to the difference. You won't start accruing a minion and monster gold bounty until you've used up the buffer.
  • Say you die with 200 less minion and monster gold than the enemy team's average, then go back to lane and power farm 700 gold while the enemy team only averages 300 gold. Previously, you'd have a 100 gold bounty for having 400 more minion and monster gold than the enemy team's average. Now you won't have a bounty at all because your first 200 gold was erased by the buffer.

Patch 8.21

change

Minion

  • Bug Fix: Fixed a bug where cannon and super minions were taking more damage than intended from turrets.
  • Bug Fix: Fixed a bug where Hand of Baron wasn't granting melee minions turret damage reduction.

Patch 8.15

change

Last-Hit Assistance

  • On patch V8.15, the last-hit assistance is removed.

Patch 8.14

change

Last-Hit Assistance

  • On patch V8.14, if a basic attack would fail to kill a minion by 1 health or less, it will kill that minion.
  • On patch V8.15, the last-hit assistance is removed.

Patch 8.13

nerf

Last-Hit Assistance

  • On patch V8.13, if a basic attack would fail to kill a minion by 2 health or less, it will kill that minion.
  • On patch V8.14, this is reduced to 1.
  • On patch V8.15, the last-hit assistance is removed.

Patch 8.12

nerf

Last-Hit Assistance

  • On patch V8.12, if a basic attack would fail to kill a minion by 3 health or less, it will kill that minion.
  • On patch V8.13, this is reduced to 2.
  • On patch V8.14, this is reduced to 1.
  • On patch V8.15, the last-hit assistance is removed.

Patch 8.11

nerf

Last-Hit Assistance

  • On patch V8.11, if a basic attack would fail to kill a minion by 4 health or less, it will kill that minion.
  • On patch V8.12, this is reduced to 3.
  • On patch V8.13, this is reduced to 2.
  • On patch V8.14, this is reduced to 1.
  • On patch V8.15, the last-hit assistance is removed.

General

  • Bug Fix: Dead minions no longer sometimes block champion pathing.

Patch 8.8

buff

Minion

  • Siege minion
  • Capped gold increased to 90 gold from 87 gold.
  • Super minion
  • Capped gold increased to 90 gold from 87 gold.

Patch 8.7

buff

General

  • Melee minions
  • Base gold reward increased to 21 gold from 20 gold.
  • Gold reward growth reduced to 0 gold from 0.125 gold.
  • Caster minions
  • Base gold reward reduced to 14 gold from 17 gold.
  • Gold reward growth reduced to 0 gold from 0.125 gold.
  • Siege minions
  • Base gold reward increased to 60 gold from 45 gold.
  • Gold reward growth increased to 3 gold from 0.35 gold.
  • New Effect: Gold reward is now capped at 87 gold.
  • Base health increased to 900 from 828.
  • Health growth changed to 50 from 23.
  • Health growth at wave 16 increased to 60 from 32.
  • Super minions
  • Base gold reward increased to 60 gold from 45 gold.
  • Gold reward growth increased to 3 gold from 0.35 gold.
  • New Effect: Gold reward is now capped at 87 gold.

Patch 8.4

nerf

Minion

  • Removed: Basic attacks dealing 5 bonus physical damage to minions.

Patch 8.2

change

General

  • New Effect: Targeted champion abilities, item actives and summoner spells now draw nearby minion aggro when targeting an enemy champion.
  • Minions now have an inventory with cosmetic items that explains game mechanics and buffs.
  • New Item: Anti-Tower Socks
  • Unique Passive - Reinforced Armor: This unit takes 30% less damage from turrets. They're a little stinky, but effective.
  • Affects siege minions and super minions.
  • New Item: Gusto
  • Unique Passive - Gusto: This units takes 45% of its health per turret shot. Go hard or go home.
  • Affects melee minions.
  • New Item: Phreakish Gusto
  • Unique Passive - Phreakish Gusto: This units takes 70% of its health per turret shot. Maybe go a little less hard.
  • Affects caster minions.
  • New Item: Super Mech Armor
  • Unique Passive - Super Mech Armor: This unit takes reduced damage from AoE effects. Anything can be used as armor if you pile it on.
  • Affects super minions.
  • New Item: Super Mech Power Field
  • Unique Passive - Super Mech Power Field: Grants nearby minions 70% increased damage, 35 magic resistance, and 35 armor.
  • Affects super minions.

Patch 7.22

change

General

  • Minions now start spawning at 1:05 from 1:15.
  • Champion attacks now deal 5 bonus damage to minions.

Patch 7.14

change

Mech vs. Minions

  • Bug Fix: The Mechs vs. Minions ward skin no longer has a confusingly bright shadow in champion select's ward skin selector.

Patch 7.8

change

Minion

  • Bug Fix: Fixed a bug where Order's (one of Summoner's Rift side) minions incorrectly spawned behind the nexus turret.

Patch 7.4

change

Minion pathing

  • Bug Fix: Fixed a bug causing minions to occasionally get confused while pathing inside the enemy base if one of the nexus turrets has been destroyed.

Patch 6.22

change

General

  • Melee minions
  • Health growth over time increased by 60%.
  • Removed: Gaining attack damage as the game progresses.
  • Ranged minions
  • Health growth over time decreased by 60%
  • New Effect: Now gain 100% attack damage as the game progresses.

Patch 6.10

change

First Minion Wave

  • Minions in the first wave should no longer grab an enemy ranged minion as a target randomly.

Patch 6.1

change

Pushing Advantage (Minions)

  • Minions now display that amount of bonus damage and amount of damage reduction above their health bar in the unit frame.
  • Fixed a bug where minions would sometimes freeze.

Patch 5.23

change

Melee minion

  • Initial gold increased to 20 from 18.5.
  • Gold growth reduced to 0.125 per minute from 0.17.

Caster minion

  • Initial gold increased to 17 from 13.8.
  • Gold growth reduced to 0.125 per minute from 0.17.

Siege minion

  • Initial gold increased to 45 from 36.8.
  • Gold growth reduced to 0.35 per minute from 0.425.

Patch 4.21

change

General

  • Health growth on melee minions and caster minions has been reduced. At 22:30 it's ~3-4% lower compared to last patch; with the reduction steadily increasing with an ~7-9% reduction at 50:00.
  • Melee minions' gold reward increased to 20 from 19
  • Caster minions' gold reward increased to 15 from 14

Patch 4.20

buff

Penetration wasn't intended to be a factor on pushing power - so we're removing it from the equation. This is also to make it easier for newer players (and more experienced players) to last-hit without having to calculate resistances.

General

  • Minions no longer gain armor and magic resistance over time (caster and melee minions now have no armor and magic resistances at all stages of the game).
  • Cannon minions no longer have base armor.
  • Base health increased to be comparable to the current effective health including armor.
  • Health gained over time increased to be comparable to the current effect health including armor.
  • Cannon minions now start spawning every two waves starting at 20 minutes, changed from 35 minutes.
  • Cannon minions now start spawning every wave at 35 minutes.

Patch 4.7

change

Minion/Monster Aggro

  • Minions and monsters targeting you will feature a small icon above their health bar.

Patch 3.15

buff

Super minion

  • Damage boost to nearby minions increased to 70% from 40%.
  • Armor and magic resistance boost to nearby minions increased to 70 from 40.

Patch 1.0.0.61

buff

General

  • Melee minions:
  • Gain 2 additional armor every 3 minutes.
  • Gain 0.5 addition magic Resistance every 3 minutes.
  • Gold on death increased to 22 from 20 on Summoner's Rift and to 26 from 24 on Twisted Treeline.
  • Caster minions:
  • Gain 0.5 additional armor every 3 minutes.
  • Gain 2 additional magic resistance every 3 minutes.
  • Gold on death increased to 16 from 14 on Summoner's Rift and to 19 from 17 on Twisted Treeline.
  • Siege minions:
  • Gain 2 additional armor every 3 minutes.
  • Gain 2 additional magic resistance every 3 minutes.
  • Gold on death increased to 27 from 25 on Summoner's Rift and to 32 from 30 on Twisted Treeline.
  • Super minion gold on death increased to 27 from 25 on Summoner's Rift and to 32 from 30 on Twisted Treeline.

More League of Legends System Changes

Minions League of Legends FAQ

Frequently Asked Questions
When was Minions last changed in League of Legends?
Minions was last adjusted in League of Legends Patch 26.10, released May 12, 2026. That patch changed Minion Aggro (Previously, when an enemy champion attacked an allied minion, the enemy champion would enter the minions' aggro priority list. We're removing this action entirely from aggroing minions to prevent it feeling like minions sometimes randomly change their target).
How many times has Minions been buffed or nerfed in LoL?
Minions has been changed in 37 League of Legends patches: 9 buffs, 7 nerfs, 21 adjustments.
Is Minions getting buffed or nerfed in LoL?
Trending down - 2 of Minions's last 3 changes were nerfs. Minions was last adjusted in Patch 26.10.
Was Minions changed in LoL Patch 26.16?
No - Minions was not changed in Patch 26.16. Its most recent change was in Patch 26.10.