PCRelic Shield Stats & Patch History
RemovedLeague of Legends (PC)Also in: Relic Shield in Wild Rift
Relic Shield was removed from the game in Patch 14.1.
January 9, 2024
Relic Shield Current Status
Relic Shield has been changed in 30 League of Legends patches. 5 buffs, 7 nerfs, 17 adjustments. Most recently buffed in Patch 13.20 (). Removed in Patch 14.1.
Cost: 400g
Ability Power: 7
Gold Per 10: 2
Health: 50
Health Regen: 50
UNIQUE Passive - Spoils of War: Grants a charge every 35 seconds, up to 3 charges. Basic attacks can consume a charge to execute minions below Melee: 50% / Ranged: 30% of their maximum health. Killing a minion by any means with a charge grants you and the nearest allied champion kill gold. These effects require an allied champion to be nearby. Receive diminishing gold from excessive minion kills.
UNIQUE Passive - Quest: Earn 500 gold using this item to upgrade to Targon's Buckler, gaining the Warding active with 3 wards in stock.
Relic Shield Changes
Patch 13.20
buffGeneral
- Ability power increased to 7 from 5.
- Health increased to 50 from 30.
Patch 13.4
buffGeneral
- Health regeneration increased to 50% from 25%.
Patch 12.4
changeGeneral
- New Effect: For the first 5 minutes of the game, the minion farming penalty is increased: Farming more than 10 CS per 5 minutes reduces gold from minions by 80%. After 5:00, the minion farming penalty remains at: Farming more than 20 CS per 5 minutes reduces gold from minions by 50 to 80% (based on CS).
- This farming penalty is applied before the 10 flat reduced gold from mid lane siege minions before 14:00.
Patch 11.5
changeGeneral
- Bug Fix: Spoils of War kills now properly count towards Glorious Evolution and Cull stacks.
Patch 11.3
changeGeneral
- Disabled on Ultra Rapid Fire.
Patch 10.24
changeGeneral
- Updated icon.
Patch 10.23
nerfGeneral
- Updated icon.
- Spoils of War charge generation reduced to 35 seconds from 45.
- Limited to 1 Support or Jungle item.
Patch 10.1
buffGeneral
- New Effect: Now grants 25% base health regeneration.
Patch 9.23
changeGeneral
- New item icon.
New Effects
- Cost: 400 gold.
- Stats: 30 health, 5 ability power, 2 gold per 10 seconds.
- Unique Passive - Spoils of War: Grants a charge every 45 seconds, up to 3 charges. Basic attacks can consume a charge to execute minions. Melee basic attacks execute minions below 50% of their maximum health and ranged basic attacks below 30% of their maximum health. Killing a minion by any means with a charge grants you and the nearest allied champion kill gold. These effects require an allied champion to be nearby. Receive diminishing gold from excessive minion kills.
- Quest: Earn 500 gold using this item to upgrade to Targon's Buckler, gaining the Warding active with 3 wards in stock.
- Limitations: Limited to 1 Jungle or Gold Income item.
Old Effects
- Cost: 400 gold.
- Stats: 50 health, 1 gold per 10 seconds.
- Unique Passive - Spoils of War: Grants a charge every 40 seconds, up to 2 charges. Melee basic attacks can consume one charge to execute minions below 200 to 285 (based on level) (+ 100% AD) health. Killing a minion by any means with a charge heals you and the nearest allied champion for 5 to 30 (based on missing health) health and grants them kill gold. Healing is halved if the owner is ranged. These effects require an allied champion to be nearby.
- Unique Passive - Quest: Earn 500 gold using this item and upgrade to Targon's Brace. Reward: Permanently upgrades Targon's Brace to Celestial Eye and Remnant of the Aspect to Eye of the Aspect, giving them the Warding active with respectively 3 and 4 wards in stock.
- Limitations: Limited to 1 Jungle or Gold Income item.
- Builds Into: Targon's Brace.
Patch 9.5
changeGeneral
- Spoils of War healing changed to 5 to 30 (based on missing health) from 15 (+ 2% of missing health).
Patch 9.3
changeGeneral
- Bug Fix: No longer reports twice the amount of gold generated from Spoils of War in the post-game screen.
Patch 8.15
nerfGeneral
- Cost increased to 400 gold from 350 gold.
Patch 8.7
nerfGeneral
- Passive gold per 10 seconds reduced to 1 gold from 2 gold.
Patch 8.6
nerfGeneral
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
Patch 8.5
nerfGeneral
- Removed: Granting Bandit.
Patch 8.4
nerfGeneral
- Health reduced to 50 from 75.
Patch 8.2
changeGeneral
- Quest gold value reduced to 500 gold from 750 gold. Still requires to upgrade to Targon's Brace.
- New Effect: Spoils of War healing is reduced by 50% if the item wielder is a ranged champion.
- Removed Quest Reward: Shield Battery, a permanent shield for 255 to 340 (based on level) health. The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates 64 to 85 (based on level) shield value.
- New Effect: Quest reward now grants the active Warding with 3 wards in stock.
- Unique Active - Warding: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
- Removed from Twisted Treeline.
Patch 7.23
changeGeneral
- Bug Fix: The Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
Patch 7.22
changeGeneral
- New Effect: Grants Bandit.
- New Effect: Bandit counts toward the quest goal.
- Quest gold required to upgrade increased to 750 gold from 650 gold.
- New Effect: Spoils of War heal now scales with 2% of missing health.
Patch 7.16
changeGeneral
- Bug Fix: Fixed a bug where it wasn't granting its passive gold per 10.
Patch 7.12
changeGeneral
- New Effect: Spoils of War charge indicator sphere VFX have been updated to be more runic and less distracting.
- New Effect: Quest reward shield VFX have been updated to be more Targonian.
- Quest progression VFX displays every third of the way from every fifth of the way toward completion.
Patch 7.9
buffGeneral
- New Effect: Quest.
- Quest: Earn 650 gold using this item and upgrade to Targon's Brace.
- Reward: Shield Battery, a permanent shield that regenerates slowly outside of combat.
- Shield Battery: Grants a permanent shield for 255 to 340 (based on level). The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates 64 to 85 (based on level) shield value.
Patch 6.18
nerfGeneral
- Spoils of War heal reduced to 15 from 20.
Patch 6.13
buffGeneral
- Minion execute threshold increased to 200 to 285 (based on level) health from 200.
Patch 6.9
changeGeneral
- Heal upon execution reduced to 20 from 40.
- Recharge time reduced to 40 seconds from 60.
Patch 5.24
changeGeneral
- Bug Fix: Spoils of War could execute champion clones.
Patch 4.17
changeGeneral
- Spoils of War can no longer execute Jack in the Box.
Patch 4.14
changeGeneral
- Spoils of War can no longer execute Heimerdinger turrets.
Patch 4.3
changeGeneral
- Health increased to 75 from 50.
- Health regen per 5 reduced to 0 from 6.
- Spoils of War now heals both you and your ally for 40 health.
- Spoils of War now grants the same gold to your ally (5 bonus gold removed).
- Allies who benefit from Spoils of War now also gain +1 to their minions killed score.
Patch 3.14
newRelic Shield added to League of Legends
General
- New Basic Item - Costs 365g
- Stats: +50 health, +6 health regen
- Unique Passive - Spoils of War: Basic attacks execute minions bellow 200 health. Killing a minion heals the nearest allied champion for 2% of your maximum health and grants them gold equal to the kill plus 5. This effect requires a nearby allied champion to trigger. Recharges every 30 seconds, up to a maximum of 2 charges.
- Note that both you and your ally gain gold.
- Limited to 1 gold income item.
