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League of LegendsPatch 7.23
League WikiLeague of Legends Patch 7.23 was released on Nov 21, 2017. This update included changes to 34 champions, with 3 buffs, 4 nerfs, 26 adjustments.
New (1)
Changes (26)
Items
New (1)
Buffs (9)
More Sparkles! (Innate)
- •Innate: After casting an ability, Zoe's next basic attack or bubble within 5 seconds deals 17 to 140 (based on level) (+ 25% AP) bonus magic damage.
Paddle Star! (Q)
- •First Cast: Zoe hurls a star in the target direction that collides with the first enemy hit, dealing 40/70/100/130/160 (+ 66% AP) magic damage in a small area, increased by 0% to 150% (based on distance traveled), up to 100/175/250/325/400 (+ 165% AP).
- •If the star does not collide with an enemy, it remains stationary for up to 1 second. Zoe can reactivate Paddle Star! at any point to redirect the star to a new location near her, albeit resetting the current damage modifier.
- •Both the initial cast and reactivation will prime More Sparkles!.
- •Target Range: 800
- •Mana Cost: 50/55/60/65/70
- •Cooldown: 7.5/7/6.75/6.5/6.25 seconds
Spell Thief (W)
- •Passive - Spell Thief: Whenever enemy champions cast a summoner spell or item active, they drop the corresponding Spell Shard onto the ground. Spell Shards last for 40 seconds. Some enemy minions spawn with random Spell Shards that only drop to the ground if killed by Zoe.
- •Collecting a Spell Shard allows Zoe to activate Spell Thief within the next 60 seconds, and she cannot pick up another Shard until she does.
- •Active: Zoe mimics the active of the collected Spell Shard.
- •Passive - Summoner Specialist: Casting Spell Thief or one of her own summoner spells grants Zoe 10/25/40/55/70% bonus movement speed for 2/2.5/3/3.5/4 seconds as well as summoning three bubbles that orbit her for a short duration. The bubbles autonomously hurl themselves at nearest enemy, prioritising her attack target, dealing 23.3/38.3/53.3/68.3/83.3 (+ 13.3% AP) magic damage.
- •Mana Cost: No cost
- •Cooldown: 0.25 seconds
Sleepy Trouble Bubble (E)
- •Active: Zoe kicks a ball that detonates on the first enemy hit, dealing 60/100/140/180/220 (+ 40% AP) magic damage and making the target Drowsy. After a brief delay, the Drowsy target falls sleep for 2 seconds.
- •Sleeping targets take double damage from the next attack or ability to hit them, up to a cap of Sleepy Trouble Bubble's damage, but are awoken early upon taking damage.
- •The ball's range is doubled when it passes through terrain. If the ball does not hit an enemy, it lingers on the ground as a trap for 4 seconds, which primes after a brief delay.
- •Putting a target to sleep refunds 10/15/20/25/30% of Sleepy Trouble Bubble's cooldown.
- •Target Range: 800
- •Mana Cost: 80
- •Cooldown: 16/15.5/15/14.5/14 seconds
Portal Jump (Ultimate)
- •Active: Zoe targets a location and then dives into a portal that she opens beneath her, blinking to the target location after a very brief delay. After 1 second, she falls back through the portal and blinks back to her cast location.
- •Zoe remains able to attack and cast abilities during Portal Jump, and can sight over walls, but cannot move.
- •Target Range: 575
- •Mana Cost: 50
- •Cooldown: 11/8/5 seconds
Flame Chompers!
- •New Effect: Rooted enemies are now also knockdown.
Stats
- •Base attack damage reduced to 53.54 from 53.544.
- •Base health regeneration reduced to 5.4 from 5.424.
PROJECT
- •Bug Fix: Digital screen VFX no longer disappear when moving the camera away and back during her recall animation.
Heartseeker
- •Bug Fix: The chair in her recall no longer rotates at the end of the animation.
Arise!
- •Bug Fix: Champion-created units with ward-style health (ex. Powder Keg) can now properly be attacked by his soldiers.
Power Fist
- •Bug Fix: Fixed a bug where the empowered basic attack was fizzling if the buff expired mid-attack. The empowered attacks now properly complete.
Lancer Rogue
- •Bug Fix: Dance SFX are now synced with the animations.
- •Bug Fix: Recall SFX is no longer too quiet.
Lancer Paragon
- •Bug Fix: Dance SFX are now synced with the animations.
Infected Cleaver
- •Bug Fix: Now refunds the proper health amount when it kills an enemy.
Victorious
- •End of the Line
- •Bug Fix: No longer uses classic VFX.
Cutthroat
- •Bug Fix: Left hand no longer clips through his weapon during several animations.
Prophet of an Elder God
- •Bug Fix: Tentacle slams no longer fizzle if an enemy dies after being acquired as a slam target.
Harsh Lesson
- •Bug Fix: Any tentacles that would slam Illaoi's target now do so if her target dies during the leap animation.
- •Empowered attack can no longer be canceled.
Conqueror and Winter Wonder
- •Soulflare
- •Bug Fix: VFX are no longer cut off on elevated terrain.
Living Artillery
- •Bug Fix: Warning indicator VFX can once again be seen from self/ally view in Medium, Low, and Very Low graphics settings.
Help, Pix!
- •Bug Fix: Fixed a bug where multiple instances of the same shielding effect were stacking, rather than refreshing. This bug mostly occurred at high levels of CDR.
PROJECT Yi
- •Bug Fix: Ring VFX during his taunt no longer disappear when moving the camera away and back.
Riptide
- •Bug Fix: The first ring now properly slows enemies hit.
AstroNautilus
- •Bug Fix: Shiny visor VFX no longer disappear when moving the camera away and back.
Warring Kingdoms
- •Javelin Toss
- •Bug Fix: Moving the camera away from her and back onto her during Javelin Toss no longer causes the javelin to disappear.
Mecha
- •Unseen Predator
- •Bug Fix: VO for the first and second stack of Bonetooth Necklace have been restored.
Overload
- •Bug Fix: Fixed a bug where multiple instances of the same shielding effect were stacking, rather than refreshing. This bug mostly occurred at high levels of CDR.
- •Bug Fix: Fixed a bug where if his target died during the cast time of Rune Prison or Spell Flux, he wouldn't get the cooldown reset effect of Overload.
Aria of Perseverance
- •Bug Fix: Fixed a bug where multiple instances of the same shielding effect were stacking, rather than refreshing. This bug mostly occurred at high levels of CDR.
Death Sentence
- •Bug Fix: Chain once again disappears if he hits a spell shielded unit.
Dark Star
- •Bug Fix: Is no longer missing his VO when collecting souls.
Giant Enemy Crabgot
- •Fear Beyond Death
- •Bug Fix: No longer steals ground VFX from Battlecast when casting it.
Battlecast
- •Bug Fix: Chromas textures are now affected by character quality settings.
Excessive Force
- •Bug Fix: Fixed a bug where the empowered basic attack was fizzling if the buff expired mid-attack. The empowered attacks now properly complete.
Clean Cuts
- •Bug Fix: Champion-created units with ward-style health (ex. Powder Keg) can now properly be attacked while Clean Cuts is active.
High Noon and PROJECT
- •Bug Fix: On-hit VFX have been restored.
Blood Moon
- •Bug Fix: Crescent moon VFX no longer disappear when moving the camera away and back.
Items
General
- •New Effect: Is now limited to one pair of boots.
- •Bug Fix: Tooltip has been fixed.
General
- •New Effect: Is now limited to one pair of boots.
- •Bug Fix: Tooltip has been fixed.
General
- •New Effect: Is now limited to one pair of boots.
- •Bug Fix: Tooltip has been fixed.
General
- •New Effect: Is now limited to one pair of boots.
- •Bug Fix: Tooltip has been fixed.
General
- •New Effect: Is now limited to one pair of boots.
- •Bug Fix: Tooltip has been fixed.
General
- •Active base damage increased to 175 to 253 (based on level) from 175 to 250 (based on level).
General
- •New Effect: Is now limited to one pair of boots.
- •Bug Fix: Tooltip has been fixed.
General
- •New Effect: Is now limited to one pair of boots.
- •Bug Fix: Tooltip has been fixed.
Ninja TabiBuff
General
- •New Effect: Is now limited to one pair of boots.
- •Bug Fix: Tooltip has been fixed.
General
- •New Effect: Is now limited to one pair of boots.
- •Bug Fix: Tooltip has been fixed.
General
- •Bug Fix: The Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
General
- •Bug Fix: The Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
General
- •Bug Fix: The Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
General
- •Bug Fix: The Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
General
- •Bug Fix: The Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
General
- •Bug Fix: The Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
General
- •Bug Fix: The Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
General
- •Bug Fix: The Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
General
- •Bug Fix: The Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
General
- •Bug Fix: The Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
General
- •Bug Fix: The Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
General
- •Bug Fix: The Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.

Zoe
Jinx
Shaco
Taliyah
Lux
Rammus
Sejuani
Shyvana
Ahri
Ashe
Azir
Blitzcrank
Dr. Mundo
Gragas
Graves
Illaoi
Jayce
Karma
Kog'Maw
Lissandra
Lulu
Master Yi
Nautilus
Nidalee
Orianna
Rengar
Ryze
Sona
Thresh
Urgot
Vel'Koz
Vi
Xayah
Yasuo
Berserker's Greaves
Boots of Swiftness
Hextech Gunblade
Ionian Boots of Lucidity
Mercury's Treads
Sorcerer's Shoes
Frostfang
Relic Shield
Spellthief's Edge
Talisman of Ascension









