PCSolstice Sleigh
League of Legends (PC)
Solstice Sleigh Current Status
Solstice Sleigh has been changed in 8 League of Legends patches. 2 buffs, 4 nerfs, 1 adjustment. Most recently adjusted in Patch 26.12 ().
Solstice Sleigh Changes
Patch 26.12
changeGeneral
- Undocumented / New: Now belongs to the Starter item group.
Patch 26.7
nerfGeneral
- Removed: No longer reduces gold from excessive minion kills.
- Before 5 minutes, killing (24/number of support items on user's team) minions or more reduces gold from minion kills by 80%.
- After 5 minutes, killing (6/number of support items on user's team) minions per minute causes the gold from minion kills to be reduced by 50 to 80% (based on number of minion kills).
- This penalty accounts for all champions on a team that have a Support item; every champion with the item will contribute towards hitting the gold penalty.
Patch 26.6
buffGeneral
- Minion farming penalty
- Pre-5:00 minion threshold increased to 24 minions from 7.
- Post-5:00 minion threshold increased to 6 minions from 4.
Patch 26.1
buffGeneral
- Gold per 10 seconds increased to 9 gold from 5 gold.
Patch 14.6
nerfIn this patch we’re taking a pass on Epic items with a couple goals in mind. First, we want to lower the number of times a lane can feel “over” due to one gank or single kill. The gold and experience difference will still be valuable, but the advantage doesn’t need to compound with overly strong early item spikes. We’re preserving the full power of Legendary items and making sure that you have to wait for those item spikes to really surge ahead of their opponents. Second, with piecemeal Epic items like Serrated Dirk being so easy to purchase, even when you had 1300 gold for an expensive component like B.F. Sword or Needlessly Large Rod, it was frequently incorrect to buy them. With those more expensive components being more difficult to buy, we believe that players should be rewarded when they’re able to make those big ticket component purchases. Additionally, we’re doing some light cleanup on Glacial Buckler and Steel Sigil, whose build paths are now cleaner, and Spectre’s Cowl, whose completed Legendary items simply gave health regen instead of the Incorporeal passive.
General
- Going Sledding duration reduced to 2.5 seconds from 3.
- Going Sledding bonus movement speed reduced to 20% from 25%.
Patch 14.5
nerfSolstice Sleigh is currently sleighing as the best tank support upgrade option, outperforming Celestial Opposition by a large margin. In order to bring this item into line with other options we need to bring its power down.
General
- Tracker now refers to activations as sleigh rides.
- Going Sledding cooldown increased to 30 seconds from 20.
- Going Sledding bonus movement speed reduced to 25% from 30%.
- Going Sledding bonus health changed to 50 to 230 (based on user's level) from 7% of your maximum health.
Patch 14.4
nerfGeneral
- Going Sledding duration reduced to 3 seconds from 4.
- Going Sledding bonus health changed to 7% of your maximum health from 120.
- Going Sledding bonus movement speed changed to 30% from 90.
- Bug Fix: Going Sledding tooltip now correctly clarifies that a nearby ally is required in order to trigger it.
Patch 14.1
newSolstice Sleigh added to League of Legends
General
- This item is one of the free upgrades for Bounty of Worlds.
- Stats: 200 health, 75% base health regeneration, 75% base mana regeneration, 5 gold per 10 seconds.
- Unique Passive - Going Sledding: Slow or immobilize an enemy champion causes you and the nearest and most wounded allied champion to gain 90 bonus movement speed decaying over 4 seconds as well as 120 bonus health for 4 seconds (20 second cooldown).
- Unique Active - Ward: Consumes a charge to place a Stealth Ward at the target location, which grants sight of the surrounding area. Charges refill upon visiting the shop (4 charges; 600 range).
- Limited to 1 Support / Jungle item.
- Caption: "Come on, buddy-let's go sledding!"
