League of Legends Patch 25.24 was released on Dec 2, 2025. This update included changes to 22 champions, with 5 buffs, 6 nerfs, 11 adjustments.
Items
Our resident mustachioed muscle man is a little weak right now, so in this patch we're looking to put a bit more pep in his… punch. To do that, we're playing up his active brawling with some durability early on and increased damage in extended fights so he can punch his opponents into submission.
Stats
- •Base health increased to 630 from 610.
Concussive Blows
- •Post-stun bonus damage increased to 40% of trigger damage from 20%.
- •Base damage increased to 10.4 to 78.4 (based on level) from 5.2 to 39.2 (based on level).
Nasus has been an underdog for some time now so we're looking to throw him a bone with some changes that will make him a bit more durable in lane and powering up his Q for more effective stacking (because who hasn't missed a cannon minion by 5 health before).
Stats
- •Base health increased to 650 from 631.
Siphoning Strike
- •Base damage increased to 40/60/80/100/120 from 35/55/75/95/115.
Much like her fellow Freljordian tank, Sejuani is one of the weaker champions in the game right now, so we're here to deliver a shot in the arm with some cooldown buffs. While we're here, we're also taking a pass on making Top Sejuani and AP Sejuani more viable as well because who doesn't love a good AP Sejuani?
Arctic Assault
- •Cooldown reduced to 18/16.5/15/13.5/12 seconds from 19/17.5/16/14.5/13.
- •Mana cost reduced to 60/65/70/75/80 from 70/75/80/85/90.
- •AP ratio increased to 75% AP from 60% AP.
Winter's Wrath
- •Mana cost reduced to 60 from 65.
- •First hit AP ratio increased to 30% AP from 20% AP.
Permafrost
- •AP ratio increased to 70% AP from 60% AP.
Glacial Prison
- •Cooldown reduced to 120/105/90 seconds from 130/110/90.
Swain's buff last patch didn't help him out as much as we had wanted to so we're following up to put more wind in his sails (wings? Demon wing?) We're keeping things relatively straightforward with increased healing from his passive which should be generally appreciable.
Ravenous Flock
- •Heal increased to 6% maximum health at all levels from 3 to 6% (based on level).
Viktor's in need of a little more power right now, and we'd like to do that by leaning into his strengths as a mid-range battlemage. To do this we're increasing the shield on his Q so that he can stick it out better when going in to look for trades against opponents.
Siphon Power
- •Base shield increased to 40 to 140 (based on level) from 40 to 115 (based on level).
- •Shield AP ratio increased to 25% AP from 18% AP.
- •Bug Fix: Corrected tooltip AP ratio. No gameplay change.
We overestimated the impact of last patch's Dr. Mundo bugfix, which means our compensation buff overshot as well. That said, we're still happy with where Top Mundo ended up, but Jungle Mundo is now a little over the line, so we're here to deliver a jungle-specific nerf to bring his two primary roles closer to parity.
Infected Bonesaw
- •Monster damage cap reduced to 300/375/450/525/600 from 350/425/500/575/650.
Shadow Assassin Kayn is a bit too good at taking down his targets at the moment so we're here this patch to give them a fighting chance. We don't want Rhaast to be caught in the crossfire of these nerfs so we're taking aim at some of Blue Kayn's assassin-specific damage that often comes in the form of W poke from the fog of war.
The Darkin Scythe
- •Shadow Assassin bonus damage reduced to 20 to 40% (based on level) from 25 to 45% (based on level).
Kha'Zix is one of the strongest junglers at the moment and is in need of a nerf. We don't want to hurt his ability to assassinate targets, so instead we're going to slow down his jungle clear a touch by reducing his early AoE.
Void Spike
- •Base damage reduced to 75/105/135/165/195 from 85/115/145/175/205.
Master Yi is another powerful champion who's been dominating the jungle as of late. To level the playing field we're bringing down his durability and damage a bit split between the early and late game as we're currently happy with his overall combat and game pacing.
Stats
- •Base health reduced to 640 from 655.
- •Attack damage growth reduced to 2.5 from 2.8.
While not mathematically overpowered, Mel has solidified herself as the most frustrating champion to face in League, which is a deeper problem than just numbers. In the short term we're delivering a direct nerf that will still allow dedicated mains to win an appropriate number of games, but will make her suboptimal for inexperienced players. As for our changes themselves, we're going after how inescapable her E can feel to play against. In the longer term, we have some larger work planned for early next year with more significant changes aimed at returning her to a more appropriate power level while also making her feel more fair to play against for her opponents.
Solar Snare
- •Mana cost increased to 50/60/70/80/90 from 50/55/60/65/70.
- •Orb base damage reduced to 60/100/140/180/220 from 60/105/150/195/240.
- •Base damage per tick reduced to 2/3.5/5/6.5/8 from 2/4/6/8/10.
- •Field linger duration reduced to 0.5 seconds from 0.75.
One bar we want to hold for high-quality jungle gameplay is around exactly how quickly a champion can clear their own jungle and then reasonably invade their opponents. In Zed's case, he can clear his jungle to hit level 4 and invade you, or instead, Recall, buy two Long Swords, and then fight you for Rift Scuttler. Of course someone has to have the fastest clear in the game (that crown will move to Ivern most likely), but what they do with that speed is important, and the way Zed manifests his jungle strengths crosses the line. So this patch, we're slowing his early jungle clear speed by a few seconds, which we expect will make him too weak for many players. While we like the variety he brings to the game and jungle, we don't believe it can come at the cost of overall game health.
Contempt for the Weak
- •Monster damage reduced to 180% from 200%.
Risen Legend / Immortalized Legend
- •Updated skin , Recall VFX and decal VFX to reflect Faker's fifth World Championship title.
Enchanted Crystal Arrow
- •Bug Fix: No longer causes enemies' server latencies to spike when its missiles enter their sight from the Fog of War.
Endless Banquet
- •Bug Fix: If at least one Void Coral is live anywhere on the map and the ability is cast on her own summoned Rift Herald, the ability will no longer illegally cast on the Mercenary to kill it instantly and subsequently allow her to gain True Form.
Decisive Strike
- •Bug Fix: Attack animations no longer sometimes override Judgment animation.
General
- •Bug Fix: Disk piece animations no longer break until her next death after reviving via Guardian Angel Rebirth.
Death Lotus
- •Undocumented / New Effect: Now has a queue threshold of 0.25 seconds.
Nidalee has risen up the ranks as an extremely high-powered jungler, largely due to a bug where her Q deals more damage than it should at most ranges. We’ve fixed this bug and will keep an eye on her to see how she lands.
Javelin Toss
- •Damage modifier changed to 0 to 225% (based on distance traveled) from 30 to 225% (based on distance traveled).
These changes went out as a micropatch during 25.23, but we wanted to capture them here for posterity and offer some thoughts on how we think Zaahen's release went. For 25.23, overall Zaahen released a bit too strong. His damage was a bit high and had room to go down while still feeling satisfying, so we decided to target that over other parts of his kit. We're being cautious here, so we're taking a little more time to see how he settles before we make additional changes, but we'll be keeping our eyes peeled and will make additional changes as needed. Now we’re at 25.24 and Zaahen is still a bit strong, particularly in higher ranks, so we’ve got some skill skewed changes here which should bring him down a bit. We also want to compensate his jungle a bit as we expect it to lose some power as a result of these changes, so we’re upping his Q’s monster damage mod.
Cultivation of War
- •Bug Fix: Amended multiple issues during the resurrection.
The Darkin Glaive
- •Cooldown increased to 10/9/8/7/6 seconds from 9/8/7/6/5.
- •Monster damage increased to 175% from 150%.
- •Undocumented / Bug Fix: Cooldown is now affected by basic ability haste.
Aureate Rush
- •Sweet spot magic damage reduced to 4/4.5/5/5.5/6% of target's maximum health from 4/5/6/7/8%.
Grim Deliverance
- •Undocumented / Removed: No longer retains the cc-immune during the dash and the slam delay once the cast time completes.
- •Undocumented / New Effect: Now grants displacement immunity during the dash and the slam delay.
- •Note: Zaahen transitions from having cc-immune during the cast time to displacement immunity for the remainder of the ability's animation.
Burst Fire
- •Undocumented / New Effect: Is now special-cased to be sealed while Zeri is affected by all cast-inhibiting crowd control.
- •1 This applies to current crowd control in the game, future ones must be special-cased as well.
- •Undocumented / New Effect: Is now special-cased to be unaffected by silence.
- •1 polymorph crowd control will continue affecting Zeri as normal under the assumption she becomes "disarm".
Items
General
- •Bug Fix: Heal missile passing through spell shield no longer briefly removes the spell shield's VFX.

Braum
Nasus
Sejuani
Swain
Viktor
Dr. Mundo
Kayn
Kha'Zix
Master Yi
Mel
Zed
Ahri
Ashe
Bel'Veth
Garen
Gwen
Karma
Katarina
Nidalee
Yunara
Zaahen
Zeri