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League of Legends Patch 25.24

League of Legends Patch 25.24 was released on Dec 2, 2025. This update included changes to 31 champions, with 9 buffs, 12 nerfs, 10 adjustments.

Champions

Brand League of Legends Patch NotesPCBrandBuff

General

  • Damage Taken: 105% → 110%
  • Ability Haste: -10 → -20
Braum League of Legends Patch NotesPCBraumBuff

Our resident mustachioed muscle man is a little weak right now, so in this patch we're looking to put a bit more pep in his… punch. To do that, we're playing up his active brawling with some durability early on and increased damage in extended fights so he can punch his opponents into submission.

Stats

  • Base health increased to 630 from 610.

Concussive Blows

  • Post-stun bonus damage increased to 40% of trigger damage from 20%.
  • Base damage increased to 10.4 to 78.4 (based on level) from 5.2 to 39.2 (based on level).
Lux League of Legends Patch NotesPCLuxBuff

Lux is one of the easier to pick up champions in the game, both in mid lane and as a support but despite that, she's generally on the weaker side, especially in mid. To help her shine we're giving her a bit more damage when she manages to catch enemies with her Light Binding.

Illumination

  • AP ratio increased to 35% AP from 30% AP.

Light Binding

  • AP ratio increased to 75% AP from 65% AP.
Nasus League of Legends Patch NotesPCNasusBuff

Nasus has been an underdog for some time now so we're looking to throw him a bone with some changes that will make him a bit more durable in lane and powering up his Q for more effective stacking (because who hasn't missed a cannon minion by 5 health before).

Stats

  • Base health increased to 650 from 631.

Siphoning Strike

  • Base damage increased to 40/60/80/100/120 from 35/55/75/95/115.
Sejuani League of Legends Patch NotesPCSejuaniBuff

Much like her fellow Freljordian tank, Sejuani is one of the weaker champions in the game right now, so we're here to deliver a shot in the arm with some cooldown buffs. While we're here, we're also taking a pass on making Top Sejuani and AP Sejuani more viable as well because who doesn't love a good AP Sejuani?

Arctic Assault

  • Cooldown reduced to 18/16.5/15/13.5/12 seconds from 19/17.5/16/14.5/13.
  • Mana cost reduced to 60/65/70/75/80 from 70/75/80/85/90.
  • AP ratio increased to 75% AP from 60% AP.

Winter's Wrath

  • Mana cost reduced to 60 from 65.
  • First hit AP ratio increased to 30% AP from 20% AP.

Permafrost

  • AP ratio increased to 70% AP from 60% AP.

Glacial Prison

  • Cooldown reduced to 120/105/90 seconds from 130/110/90.
Swain League of Legends Patch NotesPCSwainBuff

Swain's buff last patch didn't help him out as much as we had wanted to so we're following up to put more wind in his sails (wings? Demon wing?) We're keeping things relatively straightforward with increased healing from his passive which should be generally appreciable.

Ravenous Flock

  • Heal increased to 6% maximum health at all levels from 3 to 6% (based on level).
Tahm Kench League of Legends Patch NotesPCTahm KenchBuff

Tahm Kench has been in a pretty weak state, especially in the top lane as we're seeing most of his play as a support at this point. We're looking to give him a little more scrapping power in a way that favors the extra gold he'll be getting from top lane. Since Tahm Kench typically gets a ton of health throughout the game, his autos and Qs will benefit a lot from a small bump here.

An Acquired Taste

  • Health ratio increased to 4.5% bonus health from 4%.
Viktor League of Legends Patch NotesPCViktorBuff

Viktor's in need of a little more power right now, and we'd like to do that by leaning into his strengths as a mid-range battlemage. To do this we're increasing the shield on his Q so that he can stick it out better when going in to look for trades against opponents.

Siphon Power

  • Base shield increased to 40 to 140 (based on level) from 40 to 115 (based on level).
  • Shield AP ratio increased to 25% AP from 18% AP.
  • Bug Fix: Corrected tooltip AP ratio. No gameplay change.
Volibear League of Legends Patch NotesPCVolibearBuff

Volibear hasn't been doing too well, so we're taking this opportunity to give him a bit more in his W with an eye toward AD builds to help him out. As this is a total AD ratio, even AP Volibear will gain some base damage here.

Frenzied Maul

  • AD ratio increased to 110% AD from 100% AD.
Aatrox League of Legends Patch NotesPCAatroxNerf

Aatrox jungle has found a large audience, which is awesome! He's also rather overpowered there, which is less awesome. We're here to deliver some jungle-specific nerfs to the Darkin Blade, especially around his first clear, which is currently faster than we're comfortable with.

The Darkin Blade

  • Bonus monster damage reduced to 15 from 40.
Ambessa League of Legends Patch NotesPCAmbessaNerf

Ambessa has an extreme amount of agency over the game when played by highly skilled players, which can make her suffocating when picked. Due to how much control she can have over the game, we're nerfing her late game burst against squishies. We don't intend for her to be a strongly scaling champion long-term, but we do want to make sure she can still fight other durable top laners.

Drakehound's Step

  • Bonus AD ratio reduced to 25% bonus AD from 30%.

Lacerate

  • Bonus AD ratio changed to 50% bonus AD at all ranks from 40/45/50/55/60%.
Dr. Mundo League of Legends Patch NotesPCDr. MundoNerf

We overestimated the impact of last patch's Dr. Mundo bugfix, which means our compensation buff overshot as well. That said, we're still happy with where Top Mundo ended up, but Jungle Mundo is now a little over the line, so we're here to deliver a jungle-specific nerf to bring his two primary roles closer to parity.

Infected Bonesaw

  • Monster damage cap reduced to 300/375/450/525/600 from 350/425/500/575/650.
Kayn League of Legends Patch NotesPCKaynNerf

Shadow Assassin Kayn is a bit too good at taking down his targets at the moment so we're here this patch to give them a fighting chance. We don't want Rhaast to be caught in the crossfire of these nerfs so we're taking aim at some of Blue Kayn's assassin-specific damage that often comes in the form of W poke from the fog of war.

The Darkin Scythe

  • Shadow Assassin bonus damage reduced to 20 to 40% (based on level) from 25 to 45% (based on level).
Kha'Zix League of Legends Patch NotesPCKha'ZixNerf

Kha'Zix is one of the strongest junglers at the moment and is in need of a nerf. We don't want to hurt his ability to assassinate targets, so instead we're going to slow down his jungle clear a touch by reducing his early AoE.

Void Spike

  • Base damage reduced to 75/105/135/165/195 from 85/115/145/175/205.
Master Yi League of Legends Patch NotesPCMaster YiNerf

Master Yi is another powerful champion who's been dominating the jungle as of late. To level the playing field we're bringing down his durability and damage a bit split between the early and late game as we're currently happy with his overall combat and game pacing.

Stats

  • Base health reduced to 640 from 655.
  • Attack damage growth reduced to 2.5 from 2.8.
Mel League of Legends Patch NotesPCMelNerf

While not mathematically overpowered, Mel has solidified herself as the most frustrating champion to face in League, which is a deeper problem than just numbers. In the short term we're delivering a direct nerf that will still allow dedicated mains to win an appropriate number of games, but will make her suboptimal for inexperienced players. As for our changes themselves, we're going after how inescapable her E can feel to play against. In the longer term, we have some larger work planned for early next year with more significant changes aimed at returning her to a more appropriate power level while also making her feel more fair to play against for her opponents.

Solar Snare

  • Mana cost increased to 50/60/70/80/90 from 50/55/60/65/70.
  • Orb base damage reduced to 60/100/140/180/220 from 60/105/150/195/240.
  • Base damage per tick reduced to 2/3.5/5/6.5/8 from 2/4/6/8/10.
  • Field linger duration reduced to 0.5 seconds from 0.75.

Miss Fortune can absolutely dominate teamfights, which is an intended strength, but she's dominating the game a bit too hard at the moment. She has to pay for that strength with a weakness somewhere, so we're making her more assailable, both in the early and late game, so she has to position a bit smarter to get all her damage out.

Stats

  • Base health reduced to 625 from 640.
  • Health growth reduced to 100 from 103.
Qiyana League of Legends Patch NotesPCQiyanaNerf

Qiyana is both extremely strong and very hard to play, resulting in a generic win rate that does not at all represent how powerful she truly is. Since she's somewhat dominating the high-MMR jungle landscape, we're delivering some jungle-specific nerfs in an effort to bring her back down to earth (/water/brush).

Edge of Ixtal / Elemental Wrath

  • Monster damage reduced to 155% from 175%.
Sylas League of Legends Patch NotesPCSylasNerf

While not extremely overpowered, Sylas has been running over the jungle of late and can easily stand to lose some power. We're not looking to make Sylas mid any weaker, so we're simply reducing his jungle damage mod.

Petricite Burst

  • Monster damage reduced to 115% from 130%.
Zaahen League of Legends Patch NotesPCZaahenNerf

Zaahen is pretty much the strongest champion in the game right now. And while many players that are brand-new to the champion have average performances, he's head and shoulders above the rest for those who've learned him. We want to make sure Zaahen has a rewarding basic attack pattern, so we're preserving his durability and basic attack damage and instead nerfing the gold scaling of his active abilities and giving him worse control over his early laning phase when holding onto Q activations.

Cultivation of War

  • Bug Fix: Amended multiple issues during the resurrection.

The Darkin Glaive

  • Cooldown increased to 10/9/8/7/6 seconds from 9/8/7/6/5.
  • Monster damage increased to 175% from 150%.
  • Undocumented / Bug Fix: Cooldown is now affected by basic ability haste.
  • Duration reduced to 4 seconds from 5.
  • Recast duration reduced to 4 seconds from 5.
  • Removed: No longer heals against wards, plants, or structures.
  • Bonus AD ratio reduced to 20/25/30/35/40% bonus AD from 20/30/40/50/60%.
  • Recast bonus AD ratio reduced to 20/25/30/35/40% bonus AD from 20/30/40/50/60%.

Aureate Rush

  • Sweet spot magic damage reduced to 4/4.5/5/5.5/6% of target's maximum health from 4/5/6/7/8%.
  • Outer edge bonus AD ratio reduced to 75% bonus AD from 100%.

Grim Deliverance

  • Undocumented / Removed: No longer retains the cc-immune during the dash and the slam delay once the cast time completes.
  • Undocumented / New Effect: Now grants displacement immunity during the dash and the slam delay.
  • Note: Zaahen transitions from having cc-immune during the cast time to displacement immunity for the remainder of the ability's animation.
Zed League of Legends Patch NotesPCZedNerf

One bar we want to hold for high-quality jungle gameplay is around exactly how quickly a champion can clear their own jungle and then reasonably invade their opponents. In Zed's case, he can clear his jungle to hit level 4 and invade you, or instead, Recall, buy two Long Swords, and then fight you for Rift Scuttler. Of course someone has to have the fastest clear in the game (that crown will move to Ivern most likely), but what they do with that speed is important, and the way Zed manifests his jungle strengths crosses the line. So this patch, we're slowing his early jungle clear speed by a few seconds, which we expect will make him too weak for many players. While we like the variety he brings to the game and jungle, we don't believe it can come at the cost of overall game health.

Contempt for the Weak

  • Monster damage reduced to 180% from 200%.
Ahri League of Legends Patch NotesPCAhriChange

Risen Legend / Immortalized Legend

  • Updated skin , Recall VFX and decal VFX to reflect Faker's fifth World Championship title.
Ashe League of Legends Patch NotesPCAsheChange

Enchanted Crystal Arrow

  • Bug Fix: No longer causes enemies' server latencies to spike when its missiles enter their sight from the Fog of War.
Bel'Veth League of Legends Patch NotesPCBel'VethChange

Endless Banquet

  • Bug Fix: If at least one Void Coral is live anywhere on the map and the ability is cast on her own summoned Rift Herald, the ability will no longer illegally cast on the Mercenary to kill it instantly and subsequently allow her to gain True Form.
Garen League of Legends Patch NotesPCGarenChange

Decisive Strike

  • Bug Fix: Attack animations no longer sometimes override Judgment animation.
Gwen League of Legends Patch NotesPCGwenChange

General

  • Bug Fix: Corrected Recall animation.
Karma League of Legends Patch NotesPCKarmaChange

General

  • Bug Fix: Disk piece animations no longer break until her next death after reviving via Guardian Angel Rebirth.
Katarina League of Legends Patch NotesPCKatarinaChange

Death Lotus

  • Undocumented / New Effect: Now has a queue threshold of 0.25 seconds.
Nidalee League of Legends Patch NotesPCNidaleeChange

Nidalee has risen up the ranks as an extremely high-powered jungler, largely due to a bug where her Q deals more damage than it should at most ranges. We’ve fixed this bug and will keep an eye on her to see how she lands.

Javelin Toss

  • Damage modifier changed to 0 to 225% (based on distance traveled) from 30 to 225% (based on distance traveled).
Yunara League of Legends Patch NotesPCYunaraChange

General

  • Bug Fix: Restored voice line for killing Varus.
Zeri League of Legends Patch NotesPCZeriChange

Burst Fire

  • Undocumented / New Effect: Is now special-cased to be sealed while Zeri is affected by all cast-inhibiting crowd control.
  • 1 This applies to current crowd control in the game, future ones must be special-cased as well.
  • Undocumented / New Effect: Is now special-cased to be unaffected by silence.
  • 1 polymorph crowd control will continue affecting Zeri as normal under the assumption she becomes "disarm".

Items

Heartsteel League of Legends ItemPCHeartsteelBuff

General

  • Damage to Max Health Ratio: 0.08 → 0.1

General

  • Current Health Damage: 12% / 10% → 9% / 6%

General

  • Bug Fix: Heal missile passing through spell shield no longer briefly removes the spell shield's VFX.
Mosstomper Seedling League of Legends ItemPCMosstomper SeedlingChange

General

  • Bug Fix: Heal missile passing through spell shield no longer briefly removes the spell shield's VFX.
Scorchclaw Pup League of Legends ItemPCScorchclaw PupChange

General

  • Bug Fix: Heal missile passing through spell shield no longer briefly removes the spell shield's VFX.

League of Legends Patch 25.24 FAQ

Frequently Asked Questions
When did League of Legends Patch 25.24 release?
League of Legends Patch 25.24 was released on Dec 2, 2025.
What changed in League of Legends Patch 25.24?
Patch 25.24 included changes to 31 champions (9 buffs, 12 nerfs, 10 adjustments), plus 5 item updates. See the full breakdown above.
What was the previous League of Legends patch before 25.24?
The previous League of Legends patch was 25.23.
What is the next League of Legends patch after 25.24?
The next League of Legends patch is 26.1.