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League of Legends Patch 5.11
League of Legends Patch 5.11 was released on Jun 10, 2015. This update included changes to 18 champions, with 5 buffs, 8 nerfs, 5 adjustments.
Items
Nerfs (2)
Champions
Blood Well
- •Cooldown reduced to 225/200/175/150 (at level 1/6/11/16) seconds from 225 at all levels.
Pyroclasm
- •New Effect: If Brand's initial target becomes untargetable while the inferno is in flight, the projectile will select a new target instead of fizzling.
- •Coming Soon: Pyroclasm will always select a new target if it's current target becomes untargetable while in flight. This didn't make it into this patch, though. Sorry.
General
- •The fireball will now select a new target whenever its active target becomes unavailable. As promised above.
Headshot
- •New Effect: Now ignores 50% of the target's bonus armor against enemy champions.
Yordle Snap Trap
- •Fixed a bug where the trap could take any time between 1 and 1.25 seconds to arm. It is now always 1.1 seconds.
- •Fixed a bug where certain dashes could pass over the trap without triggering it.
Ace in the Hole
- •sight is now granted on-click instead of after the 0.25 second cast time. The ability should no longer cancel if you lose sight of the target.
General
- •Fixed a bug where Ace in the Hole would grant permanent vision of the target if they block the ability with a spell shield.
General
- •Base magic resistance increased to 32.1 from 30.
- •Magic resistance growth increased to 1.25 from 0.
Ki Strike
- •Cooldown reduced to 9/8/7 (at level 1/7/13) seconds from 9 at all levels.
Shadow Dash
- •Energy cost reduced to 100/95/90/85/80 from 100 at all ranks.
Burnout
- •New Effect: While active, Shyvana's attacks will deal 25% of Burnout's damage as bonus magic damage.
- •Fixed a bug where Burnout had double the AD ratio while in Dragon Form.
Ranger's Focus
- •The flurry no longer occurs against structures.
Volley
- •Base damage reduced to 20/35/50/65/80 from 40/50/60/70/80.
Hawkshot
- •The hawk's vision now updates more seamlessly while in flight.
- •The hawk's vision radius while in flight has been reduced to 1000 units from 1500.
General
- •Movement speed reduced to 340 from 345.
Parallel Convergence
- •Tooltip corrected to show the actual maximum damage to monsters. (150, not 400)
- •Mana cost increased to 50/55/60/65/70 from 30/40/50/60/70.
- •Parallel Convergence will now grant sight after 2 seconds - i.e. the ability grants sight only when enemies can also see the ability.
Chronobreak
- •Improved visibility of the clone for the enemy team. You should only lose sight of the clone when it walks into the brush/fog, rather then when you lose sight of Ekko.
- •Coming Soon: Mana cost implemented at 100. Although Riot is sceptical that this will solve any of the issues players have against Ekko.
General
- •New Efect: Transform Mercury Cannon / Transform Mercury Hammer can no longer be ranked and will automatically improve at levels 6, 11 and 16. Values unchanged.
- •Each of Jayce's basic abilities now has 6 ranks.
- •Fixed a bug where Hyper Charge would cause Jayce's melee form attacks to deal no damage.
- •Fixed a bug where an in-the-air Hyper Charged attack would deal tons of damage if Jayce swapped into melee form before it hit.
To the Skies!
- •Base damage changed to 30/70/110/150/190/230 from 20/65/110/155/200.
- •slow percentage progression remains unchanged and is 30/35/40/45/50/55%.
- •Cooldown progression remains unchanged and is 16/14/12/10/8/6 seconds.
- •Mana cost progression remains unchanged and is 40/45/50/55/60/65 mana.
Lightning Field
- •Base damage changed to 100/160/220/280/340/400 from 100/170/240/310/380.
- •Mana refund per basic attack progression is unchanged and is 6/8/10/12/14/16.
Thundering Blow
- •Damage ratio changed to (+ 8/10.4/12.8/15.2/17.6/20% of target's max. health) from (+ 8/11/14/17/20% of target's max. health).
- •Cooldown changed to 15/14/13/12/11/10 seconds from 14/13/12/11/10.
- •Mana cost progression remains unchanged and is 40/50/60/70/80/90 mana.
- •Max damage to monster progression remains unchanged and is 200/300/400/500/600/700.
Shock Blast
- •Base damage changed to 70/120/170/220/270/320 from 60/115/170/225/280.
- •Mana cost progression remains unchanged and is 55/60/65/70/75/80 mana.
Hyper Charge
- •Damage modifier changed to 70/78/86/94/102/110% from 70/80/90/100/110%.
- •Cooldown changed to 13/11.4/9.8/8.2/6.6/4 from 13/11/9/7/5.
Acceleration Gate
- •Movement speed bonus progression remains unchanged and is 30/35/40/45/50/55%.
Shunpo
- •Base damage reduced to 40/70/100/130/160 from 60/85/110/135/160.
- •AP scaling reduced to (+ 25% AP) from (+ 40% AP)
Taste Their Fear
- •Isolation radius reduced to 425 from 500.
Distortion / Mimic Distortion
- •Dash speed reduced to 1300 from 1600.
Ethereal Chains / Mimic Ethereal Chains
- •Missile width reduced to 55 from 70.
- •Improved the rate at which the ability checks if the tether is broken by 400%.
- •Fixed a bug where the ability would not root targets if they were protected by Black Shield when hit initially, even if the shield was broken before the ability resolves.
Command Shockwave
- •The global cooldown on Orianna's abilities when the Ball snaps back to her is increased to 0.75 seconds from 0.5 seconds on Shockwave (ONLY).
On the Hunt
- •Duration of initial speed boost reduced to 2/3/4 seconds from 2/4/6. Total duration unaffected.
Warpath
- •The amount of bonus attack damage granted is now checked every 0.25 seconds instead of every 1 second.
Devastating Charge
- •The bonus movement speed is now additive instead of multiplicative.
Brutal Strikes - Rework
- •New Passive: 10/15/20/25/30% increased Armor.
- •New Active: For the next 6 seconds, Malphite's basic attacks deal 25/40/55/70/85 (+ 15% AP) bonus physical damage to his target and surrounding enemies.
- •New Effect: Attacks during the active now properly display the ability's AoE.
- •New Effect: Attacks during the active use the critical strike animation.
Arcane Mastery
- •A second attempt at fixing the bug from V5.10 where stacks were being generated on-click rather than after his ability's cast times - i.e. he will no longer gain stacks if his abilities fail to cancel due to his target dying or losing sight. The previous bug-fix only applied to Overload.
Flail of the Northern Winds
- •Updated the gameplay to match the change that erroneously only affected the tooltip last patch.
Items
General
- •Ability Power ratio reduced to (+ 10% AP) from (+ 15% AP).
- •Charges gained per spell cast reduced to 10 from 20.
- •This affects all versions of the items.
General
- •New Recipe: Giant's Belt + Crystalline Bracer + 900g = 2500g
- •Old recipe: Giant's Belt + Ruby Crystal + 980g = 2455g
- •Now grants +100% base health regeneration.
- •Health reduced to 800 from 850.
General
- •The passive will now be applied by heals even if the target is at full health.
General
- •Stats removed.
- •Recipe removed.
General
- •Attacking wards will no longer trigger the toggle and consume mana.
General
- •Now deals magic damage instead of physical damage.
General
- •Now deals magic damage instead of physical damage.
League of Legends Patch 5.11 FAQ
Frequently Asked Questions
- When did League of Legends Patch 5.11 release?
- League of Legends Patch 5.11 was released on Jun 10, 2015.
- What changed in League of Legends Patch 5.11?
- Patch 5.11 included changes to 18 champions (5 buffs, 8 nerfs, 5 adjustments), plus 9 item updates. See the full breakdown above.
- What was the previous League of Legends patch before 5.11?
- The previous League of Legends patch was 5.10.
- What is the next League of Legends patch after 5.11?
- The next League of Legends patch is 5.12.
