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League of LegendsPatch 9.24

Official Patch Notes League Wiki

League of Legends Patch 9.24 was released on Dec 10, 2019. This update included changes to 20 champions, with 6 buffs, 5 nerfs, 8 adjustments.

Aphelios LoL Patch NotesPCApheliosNEW

The Weapon of the Faithful

The Hitman and the Seer (Innate)

  • Innate: Aphelios has access to an arsenal of 5 Moonstone Weapons, created by his sister Alune. He equips two weapons at any one time, one as his main weapon and one as his off-hand. Each weapon has a unique basic attack and passive effect.
  • Aphelios begins the game with Calibrum as his main weapon and Severum in his off-hand, with Gravitum, Infernum, and Crescendum queued in reserve. The queue order can be rearranged based on weapon usage.
  • Moonlight: Weapons spawn with 50 Moonlight for ammunition, which is consumed on basic attacks or to cast his . Abilities that cause Aphelios to attack do not cost additional Moonlight on top of their ability cost. Once his main weapon is exhausted of Moonlight, it is moved to the end of the queue and Aphelios equips the next available weapon from his reserve.
  • Weapon Master: Aphelios cannot improve his abilities with skill points. He starts the game with Phase and gains access to at level 2. He gains access to Moonlight Vigil at level 6, which improves automatically at levels 11 and 16. Instead, Aphelios may spend his skill points to gain bonus attack damage, bonus attack speed or armor penetration.
  • Bonus Attack Damage: 4/8/12/16/20/24.
  • Bonus Attack Speed: 6/12/18/24/30/36%.
  • Armor Penetration: 3/6/9/12/15/18%.

Weapons of the Faithful (Q)

  • The active effect of Aphelios' ability varies based on his current main hand weapon.
  • The individual actives do not share a cooldown.

Calibrum (R1)

  • Innate: Aphelios gains 100 bonus range while Calibrum is his main weapon.
  • Precision: Enemies damaged by Calibrum via an ability are marked for 4.5 seconds, sight them for the duration. Aphelios's next basic attack against a marked target uses the current off-hand weapon and gains global range.
  • This attack will consume all marks, dealing 20/25/30/35/40 (+ 40% bonus AD) physical damage​​ per mark to the initial target. If Calibrum is the current off-hand weapon, the empowered attack uses the main weapon instead.
  • Cost: 1 Moonlight per attack.

Moonshot (Q1)

  • Calibrum - Active: Aphelios fires a bolt of energy in a line, dealing 60/85/110/135/160 (+ 60% bonus AD) (+ 100% AP) physical damage to the first enemy hit.
  • Cost: 10 Moonlight + 60 mana.
  • Cooldown: 9/8.25/7.5/6.75/6 seconds.

Severum (R2)

  • Basic attacks with Severum don't use projectiles.
  • Resurgent: Severum's attacks heal him for 8 to 25% (based on level) of damage dealt.
  • Healing from Severum in excess of Aphelios' maximum health is converted into a shield for an amount of up to 10 to 140 (based on level) (+ 6% maximum health), lasting for up to 30 seconds.
  • Cost: 1 Moonlight per attack.

Onslaught (Q2)

  • Severum - Active: For 1.75 seconds, Aphelios gains 20% (+ 10% per 100 AP) bonus movement speed and autonomously performs up to 6 (+ 3 per 100% bonus attack speed) attacks over the duration to the nearest enemy, prioritizing enemy champions.
  • Attacks alternate between Severum and his current off-hand weapon, each dealing 10/15/20/25/30 (+ 35% bonus AD) physical damage, 25% on-hit damage and can critically strike. This will consume Moonlight from Severum regardless of whether the attacks are used.
  • Cost: 10 Moonlight + 60 mana.
  • Cooldown: 10/9/8 seconds.

Gravitum (R3)

  • Innate - Binding: Gravitum applies a 30% slow that decays over 3.5 seconds.
  • Cost: 1 Moonlight per attack.

Binding Eclipse (Q3)

  • Gravitum - Active: Aphelios expunges all enemies affected by Gravitum's slow, dealing 50/65/80/95/110 (+ 35% bonus AD) (+ 70% AP) magic damage​​ and root them for 1 second.
  • Cost: 10 Moonlight + 60 mana.
  • Cooldown: 12/11.5/11/10.5/10 seconds.
  • Effect Radius: Global.

Infernum (R4)

  • Innate - Incendiary: Infernum deals 110% AD physical damage to the target and spray four firebolts in a cone behind them, each dealing 75/100% AD physical damage to enemies hit, reduced to 34/45% AD physical damage against minion.
  • critical strike spray eight firebolts over a X% wider cone and deal bonus damage.
  • Cost: 1 Moonlight per attack.

Duskwave (Q4)

  • Infernum - Active: Aphelios unleashes a wave of energy in a cone, dealing 25/35/45/55/65 (+ 80% bonus AD) (+ 70% AP) physical damage to all enemies hit and locking on to each of them. After a delay, Aphelios then fires a volley of basic attacks from his current off-hand weapon, one at each locked-on enemy. There is no range limit for locked-on targets.
  • Cost: 10 Moonlight + 60 mana.
  • Cooldown: 9/8/7/6 (at level 1/3/7/9) seconds.

Crescendum (R5)

  • Innate: Basic attacks with Crescendum hurl the blade at the target, which lingers for 0.25 seconds before homing back to Aphelios. He is disarm until he retrieves Crescendum, but the attack timer is reset once caught.
  • Arcing: Whenever Aphelios casts an ability that would require him to throw Crescendum, he instead throws a spectral Chakram at his target that similarly returns to him. Aphelios accumulates the Chakrams he catches, up to 20, which last for 5 seconds. Attacks against champions and epic monsters will refresh the lifespan on Chakrams.
  • Basic attacks with Crescendum deal 30/X% AD (at level 1/20) (based on number of Chakrams) bonus physical damage. The bonus damage from Chakrams can critically strike.
  • Cost: 1 Moonlight per attack.
  • Speed: 600 (+ 75 per 10% bonus attack speed).

Sentry (Q5)

  • Crescendum - Active: Aphelios deploys a lunar sentry for up to 20 seconds, reduced to 4 seconds after it starts attacking. Deploying a new sentry reduces the eldest's duration to 4 seconds. A sentry has 3 health, enemies can attack the sentry with basic attacks, dealing 1 damage per hit.
  • The sentry autonomously attacks the nearest enemy in range with a clone of Aphelios' current off-hand weapon, dealing 25/40/55/70/85 (+ 50% bonus AD) (+ 50% AP) physical damage. The sentry can critically strike and benefits from Aphelios' attack speed and critical strike chance.
  • Cost: 10 Moonlight + 60 mana.
  • Cooldown: 9/8.25/7.5/6.75/6 seconds.

Phase (W)

  • Active: Aphelios switches between his main weapon and off-hand weapon.
  • Static Cooldown: 0.8 seconds.

Weapon Queue System (E)

  • The icon of this ability reflects the next weapon that is in reserve.
  • Active: Alune verbally notifies which weapon she will create next.

Moonlight Vigil (R)

  • Active: Aphelios casts forth a lunar spotlight that stops upon illuminating an enemy champion. Alune smites the area centered on the illuminated enemy, dealing 125/175/225 (+ 20% bonus AD) (+ 100% AP) physical damage and locking-on to each enemy hit.
  • After a delay, basic attacks will begin raining from the sky based on Aphelios' current main weapon, one upon each enemy locked-on by Moonlight Vigil. These attacks can critically strike for (50% + Infinity Edge) AD bonus physical damage. There is no range limit for locked-on targets.
  • Calibrum: Applies an empowered mark that deals 20/45/70 additional physical damage per mark.
  • Severum: If at least one enemy is hit, Aphelios heals for 200/300/400 health.
  • Gravitum: Enemies are slow by 99% for the same duration.
  • Infernum: The initial blast deals an additional 50/100/150 (+ 40% bonus AD) physical damage. Attacks splash damage in a circle instead of a cone. Enemies will take damage from overlapping areas.
  • Crescendum: 3 additional spectral chakrams return to Aphelios from the first enemy hit, for a total of 4, on top of those from other enemies hit.
  • Mana Cost: 100 mana.
  • Cooldown: 120/110/100 seconds.
Amumu LoL Patch NotesPCAmumuBuff

Q cooldown decreased early.

Bandage Toss

  • Cooldown reduced to 10/9.5/9/8.5/8 seconds from 12/11/10/9/8.
Braum LoL Patch NotesPCBraumBuff

Base health per level and health regen increased. W cooldown decreased, cost flattened, resistance ratios to ally and self flattened. R base damage increased later, knockup now lasts longer.

Stats

  • Health growth increased to 98 from 87.
  • Base health regeneration increased to 8.5 from 8.

Winter's Bite

  • Base damage increased to 60/110/160/210/260 from 60/105/150/195/240.

Stand Behind Me

  • Cooldown reduced to 12/11/10/9/8 seconds from 14/13/12/11/10.
  • Mana cost reduced to 40 at all ranks from 50/55/60/65/70.
  • Bonus armor ratio to allies changed to 12% bonus armor at all ranks from 10/11.5/13/14.5/16%.
  • Bonus magic resistance ratio to allies changed to 12% bonus magic resistance at all ranks from 10/11.5/13/14.5/16%.
  • Bonus armor ratio to Braum increased to 36% bonus armor at all ranks from 10/11.5/13/14.5/16%.
  • Bonus magic resistance ratio to Braum increased to 36% bonus magic resistance at all ranks from 10/11.5/13/14.5/16%.

Glacial Fissure

  • Base damage increased to 150/300/450 from 150/250/350.
  • Old Effect: Enemy champions hit in the close vicinity are airborne for 1/1.25/1.5 seconds, while enemies hit in the line are airborne for 0.25 seconds. If no enemy champions are hit in the point-blank area, the first enemy champion hit in the line is airborne for the full duration.
  • New Effect: The first target hit is airborne for between 0.3 and 1/1.25/1.5 seconds, depending on distance from Braum. All other enemies hit are airborne for 0.3 seconds.
Diana LoL Patch NotesPCDianaBuff

Diana's old E!

General

  • New visual and sound effects.
  • Touched up the VFX of all her abilities, including a brand new VFX for her ultimate and better visuals on her passive.
  • Touched up all the SFX of all her abilities, most notably the shield and her dashes, as well as brand new SFX for her ultimate and passive.

Stats

  • Base mana increased to 420 from 372.
  • Mana growth increased to 25 from 20.
  • Base attack damage increased to 57.04 from 53.04.

Moonsilver Blade

  • New ability icon.
  • New Innate:
  • Diana permanently has 10 to 40% (based on level) bonus attack speed. After casting an ability, this bonus is tripled to 30 to 120% (based on level) for 3 seconds.
  • Diana is granted one Moonsilver Blade stack for every basic attack on-hit within 3.5 seconds of each other, up to a maximum of two. At two stacks, Diana's next basic attack on-hit consumes the stacks to cleave nearby enemies for 20 to 250 (based on level) (+ 40% AP) magic damage. Applies spell effects.

Crescent Strike

  • New ability icon.
  • Mana cost reduced to 50 from 55.

Pale Cascade

  • New ability icon.
  • Cooldown changed to 15/13.5/12/10.5/9 seconds from 10 at all ranks.
  • Base shield strength reduced to 30/45/60/75/90 from 40/55/70/85/100.
  • AP ratio per orb reduced to 15% AP from 20% AP.
  • Total damage AP ratio reduced to 45% AP from 60% AP.
  • New Effect: Shield now scales with 10% bonus health.

Lunar Rush (Reworked E)

  • Swapped with Moonfall.
  • New ability icon.
  • Active: Diana dashes to an enemy dealing 40/60/80/100/120 (+ 40% AP) magic damage, resetting its cooldown if enemies are affect by Crescent Strike.
  • Cooldown: 22/20/18/16/14 seconds.
  • Mana Cost: 40/45/50/55/60.
  • Range: 825 units.

Moonfall (Reworked R)

  • Swapped with Lunar Rush.
  • New ability icon.
  • Active: sight, airborne, and slow all nearby enemies for 40/50/60% for 2 seconds. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200/300/400 (+ 60% AP) magic damage in an area around her, increased by 35/60/85 (+ 15% AP) for each champion pulled beyond the first.
  • Cooldown: 100/90/80 seconds.
  • Mana Cost: 100.
  • Pull Distance: 225 units.
  • Effect Radius: 475 units.
Karma LoL Patch NotesPCKarmaBuff

E base shield increased.

Inspire

  • Base shield increased to 80/110/140/170/200 from 70/95/120/145/170.
Rammus LoL Patch NotesPCRammusBuff

Base health growth increased. E cooldown now scales.

Stats

  • Health growth increased to 95 to 86.

Frenzying Taunt

  • Cooldown reduced to 12/11.5/11/10.5/10 seconds from 12 at all ranks.
Sivir LoL Patch NotesPCSivirBuff

Base attack damage increased.

Stats

  • Base attack damage increased to 63 from 61.
Akali LoL Patch NotesPCAkaliNerf

Removed the hitbox behind Akali so her Q only goes forward; Q minion and monster damage decreased.

Five Point Strike

  • Removed: No longer has a hitbox behind herself.
  • Bonus damage at max rank against minions and monsters reduced to 25% from 33%.
Garen LoL Patch NotesPCGarenNerf

Additional E spins and spin damage decreased.

Judgment

  • Additional spins per attack speed reduced to 1 spin per 25% bonus attack speed from 1 spin per 20% bonus attack speed.
  • Base damage per level reduced to 0 to 6.6 (based on level) from 0 to 8.2 (based on level).
Kassadin LoL Patch NotesPCKassadinNerf

Q cooldown now scales. W mana restore decreased later.

Null Sphere

  • Cooldown increased to 11/10.5/10/9.5/9 seconds from 9 at all ranks.

Nether Blade

  • Mana restored reduced to 4/4.5/5/5.5/6% missing mana from 4/5/6/7/8%.
  • Mana restored against champions reduced to 20/22.5/25/27.5/30% missing mana from 20/25/30/35/40%.
Ryze LoL Patch NotesPCRyzeNerf

Q base damage decreased.

Overload

  • Base damage reduced to 65/90/115/140/165 from 80/105/130/155/180.
Senna LoL Patch NotesPCSennaNerf

Recommended items updated. Passive Mist Wraiths drop less often on minions Senna kills and no longer drop from champion clones. Q damage and W root duration decreased. R damage ratio increased.

General

  • Recommended items updated.

Stats

  • Health growth reduced to 75 from 85.

Absolution

  • Mist Wraith spawn rate on minion kills reduced to 1.67% from 5.55%.
  • Removed: Champion clones no longer spawn Mist Wraiths.
  • Bug Fix: Allied Bard can no longer kill Mist Wraiths.

Piercing Darkness

  • Base damage reduced to 40/70/100/130/160 from 50/80/110/140/170.
  • Damage AD ratio reduced to 40% bonus AD from 50%.

Last Embrace

  • Root duration reduced to 1.25/1.5/1.75/2/2.25 seconds from 1.45/1.65/1.85/2.05/2.25.

Dawning Shadow

  • Damage AP ratio increased to 50% AP from 40% AP.
Darius LoL Patch NotesPCDariusChange

Decimate

  • Bug Fix: Now does not heal from Decimate when hitting spell-shielded enemies with his axe's handle.
Ekko LoL Patch NotesPCEkkoChange

True Damage

  • Bug Fix: Only him and his allies can see his moonwalk animation.
Lux LoL Patch NotesPCLuxChange

General

  • New visual effects.
  • Basic attacks cleaned up the missile and impact.
  • Cleaned up and improved the staff effects when she is idle.
  • All skins cleaned up and made to match the base kit changes.

Illumination

  • Cleaned up.

Light Binding

  • Added a subtle effect to better show the width of the missile, sparkles, and rainbows.

Prismatic Barrier

  • Cleaned up and added a subtle missile width indicator for when it goes out.

Lucent Singularity

  • Completely revamped and cleaned up the charge and explosion effects.

Final Spark

  • Completely overhauled with indicator lines on both sides to show the actual width of the beam and a line at the end to show the actual range.

Steel Legion

  • Light Binding
  • Cleaned up the lightning effects on the missile.
  • Lucent Singularity
  • Cleaned up the lightning effects on the explosion.
  • Final Spark
  • Cleaned up the lightning effects on the beam.
Malzahar LoL Patch NotesPCMalzaharChange

Void Swarm

  • Renamed Zz'Rot Swarm from Void Swarm.-→
Shaco LoL Patch NotesPCShacoChange

Hallucinate

  • Bug Fix: Killing drakes with Hallucinate will not affect how Souls are granted, impact the type of drakes that spawn, or block Elder Dragons from spawning.
Teemo LoL Patch NotesPCTeemoChange

Toxic Shot

  • Bug Fix: Now properly procs Dark Harvest.
Vi LoL Patch NotesPCViChange

Vault Breaker

  • Bug Fix: The basic attack after dashing now properly stacks runes.
Yuumi LoL Patch NotesPCYuumiChange

Passive restores mana once again. Q cost increased, damage decreased. Yuumi no longer teleports with her Anchor. E now grants attack speed, no longer stocks charges, and costs much more mana.

Bop 'n' Block

  • New Effect: Now restores 50 to 160 (based on level) mana on attack.
  • Shield strength increased to 60 to 400 (based on level) from 50 to 300 (based on level).

Prowling Projectile

  • Mana cost increased to 85/90/95/100/105/110 from 75/80/85/90/95/100.
  • AP ratio reduced to 30% AP from 45% AP.
  • Empowered base damage increased to 50/95/140/185/230/275 from 50/85/120/155/190/225.
  • Empowered AP ratio reduced to 40% AP from 65% AP.
  • Missile duration while You and Me! reduced to 2 seconds from 3.

You and Me!

  • New Effect: Now has a 0.25 second channel time when attaching from an unattached state, and can be interrupted.
  • New Effect: Yuumi no longer Teleport with her Anchor when attached.
  • New Effect: Immobilizing effects on Yuumi now place You and Me! on a 5-second cooldown.
  • New Effect: Now increases her ally's adaptive force by a flat amount plus a percentage of her attached ally's adaptive force, and grants herself the same amount. Previously the percentage scaled off the other's adaptive force.
  • Flat adaptive force increased 12/14/16/18/20 from 5/7/9/11/13.
  • Percentage adaptive force increased to 12/14/16/18/20% from 4/7/10/13/16%.

Zoomies

  • New Effect: Now grants 25/30/35/40/45% bonus attack speed on heal for 3 seconds.
  • Removed: No longer uses a 2 charges system with a recharge time of 18/17/16/15/14 seconds.
  • Removed: Base heal is no longer increased by 0 to 130% (based on target's missing health).
  • Removed: Heal AP ratio is no longer increased by 0 to 300% (based on target's missing health).
  • Base heal increased to 70/110/150/190/230 from 30/40/50/60/70.
  • Heal AP ratio increased to 30% AP from 10% AP.
  • Cooldown increased to 12/11/10/9/8 seconds from 0.5 at all ranks.
  • Mana cost increased to 100/115/130/145/160 from 30/40/50/60/70.
  • Bonus movement speed reduced to 15% from 25%.
  • Removed: Bonus movement speed no longer decays over the duration.
  • Movement speed duration increased to 3 seconds from 2.

Items

General

  • Removed from the Howling Abyss, thus removed from the game.
Farsight Alteration LoL ItemPCFarsight AlterationChange

General

  • Cooldown when swapping trinkets is now based on time since you last used any trinket.
Oracle Lens LoL ItemPCOracle LensChange

General

  • Cooldown when swapping trinkets is now based on time since you last used any trinket.
Warding Totem LoL ItemPCWarding TotemChange

General

  • Cooldown when swapping trinkets is now based on time since you last used any trinket.
  • Charges are now converted into its value in cooldown.