League of Legends Patch 14.21 was released on Oct 22, 2024. This update included changes to 38 champions, with 10 buffs, 17 nerfs, 11 adjustments.
Nerfs (17)
Items
Changes (4)
Health Regen and AD increased.
General
- •Recommended runes updated.
- •Fleet Footwork to Conqueror.
Stats
- •Base attack damage increased to 56 from 52.
- •Base health regeneration increased to 7 from 5.
Passive damage increased. W damage increased. R damage increased.
Hextech Munitions
- •AD ratio increased to 20% AD from 15% AD.
Valkyrie
- •Base damage per tick increased to 40/55/70/85/100 from 30/45/60/75/90.
- •Total base damage increased to 200/275/350/425/500 from 150/225/300/375/450.
- •Bonus AD ratio per tick increased to 40% bonus AD from 30%.
- •Total bonus AD ratio increased to 200% bonus AD from 150%.
Missile Barrage
- •Base damage increased to 90/170/250 from 80/160/240.
- •Big One base damage increased to 180/340/500 from 160/320/480.
- •Bonus AD ratio increased to 80% bonus AD from 70%.
- •Big One bonus AD ratio increased to 160% bonus AD from 140%.
Mana regen increased. E recharge time reduced.
Stats
- •Base mana regeneration increased to 8 from 7.5.
Powder Keg
- •Recharge timer reduced to 17/16/15/14/13 seconds from 18/17/16/15/14.
W mana cost reduced.
Celestial Blessing
- •Mana cost reduced to 70/75/80/85/90 from 90/100/110/120/130.
Health Regen increased. W damage increased.
Stats
- •Base health regeneration increased to 8 from 6.
Terrashape
- •Bonus AD ratio increased to 20% bonus AD from 10%.
Base AD increased. Q damage increased.
Stats
- •Base attack damage increased to 60 from 58.
Boomerang Blade
- •Base damage increased to 60/85/110/135/160 from 15/30/45/60/75.
- •AD ratio changed to 100% bonus AD at all ranks from 80/85/90/95/100% total AD.
W damage increased.
Rake
- •Return base damage increased to 60/90/120/150/180 from 50/80/110/140/170.
- •Return bonus AD ratio increased to 90% bonus AD from 80%.
Base Health increased. W movement speed increased.
General
- •Re-added previous laugh VO due to popular request.
Stats
- •Base health increased to 615 from 598.
Move Quick
- •Bonus movement speed increased to 12/16/20/24/28% from 10/14/18/22/26%.
- •Increased bonus movement speed increased to 24/32/40/48/56% from 20/28/36/44/52%.
Base Health decreased. E damage decreased.
Stats
- •Base health reduced to 600 from 620.
Singularity
- •AP ratio per tick reduced to 3% AP from 4% AP.
- •Total AP ratio reduced to 60% AP from 80% AP.
Mana regen reduced. Passive damage decreased. Q mana cost increased.
Base Health reduced. W damage reduced. E damage reduced. R damage reduced.
Stats
- •Base health reduced to 650 from 670.
Tactical Sweep
- •Base damage reduced to 50/75/100/125/150 from 70/100/130/160/190.
- •Tooltip updated to reflect the 300 damage cap against monsters on the outer half.
Wall Dive
- •Bonus AD ratio reduced to 75% bonus AD from 90%.
The Hextech Ultimatum
- •Removed: No longer has a base on-hit damage of 5/10/15.
Armor Growth decreased.
Passive damage decreased.
A Thousand Cuts
- •AP ratio reduced to 0.6% per 100 AP from 0.72% per 100 AP.
QQ damage decreased. E cooldown increased.
Devastating Fire
- •Base damage reduced to 50/80/110/140/170 from 60/90/120/150/180.
- •AP ratio reduced to 70% AP from 75% AP.
Subject: Torment
- •Cooldown increased to 13/12.5/12/11.5/11 seconds from 12/11.5/11/10.5/10.
Second Skin
- •Plasma base damage changed to 4 to 24 (based on level) from 5 to 23 (based on level).
- •Plasma base damage per stack reduced to 1 to 6 (based on level) from 1 to 12 (based on level).
- •Maximum plasma base damage reduced to 8 to 48 (based on level) from 9 to 71 (based on level).
- •Plasma AP ratio reduced to 12/15/18/21/24% (based on Plasma stacks before application) AP from 15/17.5/20/22.5/25% AP.
Q damage decreased. E damage decreased.
Null Sphere
- •AP ratio reduced to 60% AP from 70% AP.
Force Pulse
- •AP ratio reduced to 65% AP from 70% AP.
Passive life steal reduced. Q damage decreased.
Soul Eater
- •Life steal reduced to 9/15/21% from 12/18/24%.
Siphoning Strike
- •Base damage reduced to 35/55/75/95/115 from 40/60/80/100/120.
Armor and Armor Growth reduced.
Stats
- •Base armor reduced to 25 from 28.
- •Armor growth reduced to 4 from 4.7.
W bonus armor decreased.
Bastion
- •Armor ratio reduced to 6/7/8/9/10% of Taric's armor from 9/10/11/12/13%.
W damage decreased.
Spirit Cleave
- •Health ratio reduced to 10/11/12/13/14% of target's maximum health from 11/12/13/14/15%.
Pet damage decreased.
Shepherd of Souls
- •Mist Walker base attack damage changed to 4 to 90 (based on level) from 2 to 88 (based on level).
- •Mist Walker AD ratio reduced to 20% AD from 25% AD.
- •Undocumented: Mist Walkers no longer stack Spear of Shojin Focused Will.
- •Undocumented: Mist Walker damage is now properly amplified from Spear of Shojin Focused Will.
Mourning Mist
- •Bug Fix: Restored cast VO.
Eulogy of the Isles
- •Undocumented: Maiden's attacks no longer apply ultimate effects (e.g. Malignance Hatefog).
- •Undocumented: Maiden's attacks no longer refresh Conqueror or grant stacks.
Moonshot
- •Bug Fix: Casting Binding Eclipse no longer causes the next Moonshot to clamp its targeting to the opposite direction of the selected one.
Q damage deceased.
Terrify
- •Base damage reduced to 5/6/7/8/9% of target's current health from 6/7/8/9/10%.
- •Increased base damage reduced to 10/12/14/16/18% of target's current health from 12/14/16/18/20%.
Q cooldown, mana cost, and bonus to minions reduced. Q Damage increased. Q cooldown reduction during R removed.
Bladesurge
- •Cooldown reduced to 10/9/8/7/6 seconds from 11/10/9/8/7.
- •Mana cost reduced to 15 from 20.
- •AD ratio increased to 70% AD from 60% AD.
- •Bonus minion damage reduced to 50 to 237 (based on level) from 55 to 259 (based on level).
Vanguard's Edge
- •Removed: No longer reduces Bladesurge cooldown by 0.5/1/1.5 seconds.
Footwork
- •Bug Fix: Granting an ally Moonstone Renewer Starlit Grace's shield via Footwork no longer allows the shield to last indefinitely.
Hounds' Pursuit
- •Bug Fix: Using Stridebreaker Breaking Shockwave on a target affected by Hounds' Pursuit's slow no longer causes Breaking Shockwave's slow to last for its duration, which is longer than Hounds' Pursuit's, but at Hounds' Pursuit's 99% potency.
Q and R Quality of Life improvements.
Formless Blade
- •Slipstream combo missile now deals damage instantly in the area, rather than when the missile hits the enemy.
- •Bug Fix: Basic attack orders no longer cancel upon the attack buff expiring.
Apotheosis
- •Bug Fix: No longer has a fuzzy basic attack lockout of at least 0.1 and up to 0.264 seconds after the whirlpool ends.
General
- •Recommended runes updated.
- •Conqueror rune page updated.
- •First Strike to Fleet Footwork.
- •Electrocute page changed to Precision from Inspiration.
We changed a lot. You should probably read this one.
Stats
- •Base health regeneration reduced to 3 from 7.
- •Health regeneration growth reduced to 0.5 from 0.65.
- •Base mana reduced to 400 from 468.
- •Base mana regeneration increased to 10 from 8.
Ravenous Flock
- •Healing changed to 3 to 6% (based on level) of his maximum health from 3/4/5/6%. Now scales linearly instead of at breakpoints.
Death's Hand
- •Mana cost reduced to 40/45/50/55/60 from 45/50/55/60/65.
- •Base damage changed to 60/85/110/135/160 from 65/85/105/125/145.
- •Bonus base damage per bolt reduced to 15/21.25/27.5/33.75/40 from 15/25/35/45/55. Now always 25% damage.
- •Maximum base damage reduced to 120/170/220/270/320 from 125/185/245/305/365. Now always 200% damage.
- •AP ratio increased to 45% AP from 40% AP.
- •Bonus AP ratio per bolt increased to 11.25% AP from 10% AP.
- •Maximum AP ratio increased to 90% AP from 80% AP.
Vision of Empire
- •Base damage reduced to 70/105/140/175/210 from 80/115/150/185/220.
- •Minion base damage reduced to 35/52.5/70/87.5/105 from 40/57.5/75/92.5/110.
- •AP ratio increased to 60% AP from 55% AP.
- •Minion AP ratio increased to 30% AP from 27.5% AP.
- •Slow strength increased to 50/55/60/65/70% from 25/35/45/55/65%.
- •Slow duration reduced to 1.5 seconds from 2.5.
- •Reveal duration changed to 6 seconds at all ranks from 4/5/6/7/8.
Nevermove
- •Cooldown increased to 14/13/12/11/10 from 10 at all ranks.
- •Mana cost increased to 60/65/70/75/80 from 50 at all ranks.
- •Removed: Outgoing missile no longer deals 35/70/105/140/175 (+ 25% AP) magic damage.
- •Detonation base damage increased to 80/120/160/200/240 from 35/45/55/65/75.
- •Detonation AP ratio increased to 60% AP from 25% AP.
- •Incoming missile width increased to 180 from 170.
- •Outgoing missile speed changed to 1125 to 1800 (based on seconds) from 935/1235/1735/2735 (based on seconds). Time to reach maximum range increased to 0.585 seconds from 0.562.
- •Incoming missile speed increased to 2000/2200/2400/2600/2800 (at level 0/0/0/0/0) (based on seconds) from 600/1400/2200 (based on seconds). Time to reach maximum range reduced to 0.4 seconds from 0.6.
- •Bug Fix: No longer displays root VFX on a rooted target if the target dies to its damage.
Demonic Ascension
- •Cooldown increased to 120 seconds at all ranks from 100/80/60.
- •New Effect: Cooldown now starts on-cast instead of post-effect.
- •Removed: No longer reduces Nevermove cooldown by 20% while in Demonic Ascension.
- •Base damage per second reduced to 15/25/35 from 20/40/60.
- •Damage per second AP ratio reduced to 5% AP from 10% AP.
- •Base heal per second increased to 15/30/45 from 15/27.5/40.
- •Non-champion base heal per second increased to 1.5/3/4.5 from 1.5/2.75/4.
- •Heal AP ratio per second reduced to 5% AP from 18% AP.
- •Non-champion heal AP ratio per second reduced to 0.5% AP from 1.8% AP.
- •New Effect: Heal per second now scales with 1.25% bonus health, reduced to 0.125% bonus health against non-champions.
Demonflare
- •New Effect: Can now be recast up to 100 times.
- •New Effect: Now has a cooldown of 8 seconds between recasts, unaffected by ability haste.
- •Initial recast timer unchanged.
- •Base damage increased to 150/250/350 from 150/225/300.
- •AP ratio reduced to 50% AP from 60% AP.
- •Slow strength increased to 75% from 60%.
General
- •Bug Fix: No longer sometimes accidentally plays the default (en-us) version of his VO in other localizations.
General
- •Recommended runes updated.
- •Electrocute to Arcane Comet.
Items
We’re happy with the relative tuning of most AD items, but Blade of the Ruined King is currently dominating the on-hit space, taking over builds where it shouldn’t be, and generally making tanks feel bad way too quickly. While it’s fine that BoRK is clearly an anti-tank item, it does the job too well, so we’re specifically taking down some of its on-hit damage.
General
- •Mist's Edge damage reduced to 8% of target's current health from 10%.
General
- •Magic penetration reduced to 12 from 15.
General
- •Bug Fix: If multiple Axiom Arc owners on the same team take down the same target, all of them now properly gain Flux's cooldown reduction, instead of only the killer.
General
- •Bug Fix: Thorns' tracker now displays the proper post-mitigation damage values instead of pre-mitigation ones.
General
- •Bug Fix: Corrected tooltip formatting.
General
- •Bug Fix: Thorns' tracker now displays the proper post-mitigation damage values instead of pre-mitigation ones.

Azir
Corki
Gangplank
Kayle
Malphite
Qiyana
Sivir
Talon
Teemo
Xayah
Aurelion Sol
Brand
Camille
Elise
Galio
Gwen
Hwei
Kai'Sa
Karthus
Kassadin
Nasus
Senna
Taric
Viego
Volibear
Yone
Yorick
Aphelios
Fiddlesticks
Irelia
K'Sante
Naafiri
Nilah
Rengar
Ryze
Swain
Trundle
Twisted Fate
Blade of the Ruined King
Sorcerer's Shoes
Axiom Arc
Bramble Vest
Statikk Shiv
Thornmail