League of Legends Patch 13.16 was released on Aug 15, 2023. This update included changes to 29 champions, with 10 buffs, 6 nerfs, 13 adjustments.
Items
Nerfs (1)
Q energy cost decreased, base damage increased.
Five Point Strike
- •Base damage increased to 45/70/95/120/145 from 40/65/90/115/140.
- •Energy cost reduced to 110/100/90/80/70 from 130/115/100/85/70.
Passive mana restoration increased. Q AP scaling increased. E AP scaling increased.
Blaze
- •Mana restored increased to 30 to 50 (based on level) from 20 to 40 (based on level).
Sear
- •AP ratio increased to 65% AP from 55% AP.
Conflagration
- •AP ratio increased to 55% AP from 45% AP.
Q initial base damage increased, slow increased early. W base shield value increased.
Timewinder
- •Initial base damage increased to 70/85/100/115/130 from 60/75/90/105/120.
- •Slow increased to 40/45/50/55/60% from 32/39/46/53/60%.
Parallel Convergence
- •Base shield increased to 100/120/140/160/180 from 70/90/110/130/150.
Q AP scaling increased, ultimate Q AP scaling increased. R cooldown decreased.
Inner Flame
- •AP ratio increased to 50% AP from 40% AP.
Soulflare
- •Explosion AP ratio increased to 80% AP from 70% AP.
- •Rupture AP ratio increased to 100% AP from 90% AP.
Mantra
- •Cooldown reduced to 40/37/34/31 seconds from 40/38/36/34.
Passive on-hit damage increased.
Lightslinger
- •Vigilance base damage increased to 15 from 10.
Health growth increased. Q AP scaling increased. E AP scaling increased.
Stats
- •Health growth increased to 92 from 88.
Glitterlance
- •AP ratio increased to 50% AP from 40% AP.
Help, Pix!
- •Damage AP ratio increased to 50% AP from 40% AP.
Q damage increased. E base shield strength increased.
Ultra Mega Fire Kick
- •Base damage changed to 80/140/200/260/320 from 90/135/180/225/270.
- •Damage AP ratio increased to 120% AP from 90% AP.
Warm Hugs
- •Base shield increased to 60/85/110/135/160 from 60/80/100/120/140.
- •AP ratio increased to 30% AP from 25% AP.
E AD scaling added.
General
- •Bug Fix: Several issues with voice line playback have been resolved.
Swipe
- •New Effect: Now scales with 40% bonus AD.
Mana regeneration growth increased. Q mana cost decreased. W mana cost decreased.
Stats
- •Mana regeneration growth increased to 0.8 from 0.65.
Crushing Blow
- •Mana cost reduced to 20 from 40.
Warrior Trickster
- •Mana cost reduced to 60/55/50/45/40 from 80/70/60/50/40.
Passive attacks per Headshot reduced.
Headshot
- •Number of stacks reduced to 5 from 6.
- •Critical strike ratio formula changed to (62.5% total crit damage x 130% total crit chance) from (1.25 x (0.875 + 50% bonus crit damage) x 130% crit chance).
- •Damage unchanged.
E damage tick rate increased, minion execute threshold decreased.
Malefic Visions
- •Tick rate reduced to 1 per 0.25 seconds from 1 per 0.5.
- •Minion execute threshold reduced to 10 to 30 (based on level) health from 15 to 45 (based on level) health.
Base armor, attack damage, and attack speed decreased.
Stats
- •Base attack damage reduced to 55 from 57.
- •Base armor reduced to 30 from 32.
- •Base attack speed reduced to 0.663 from 0.688.
We Are More
- •Bug Fix: Packmates now properly copy her movement speed values.
- •Bug Fix: Packmates now properly attack for their intended durations even after being affected by a forced action crowd control.
- •Bug Fix: Packmates now properly follow her when she is affected by certain dashes or displacements.
Darkin Daggers
- •Bug Fix: VFX from hitting a bleeding target no longer incorrectly appears on a different unit.
- •Bug Fix: No longer casts backwards to the maximum range at time of input if the ability was buffered during Hounds' Pursuit.
Hounds' Pursuit
- •Bug Fix: No longer plays her backflip animation if the ability hits at close range.
Q damage adjusted
Queen's Wrath
- •Removed: No longer has a base damage of 21/27/33/39/45.
- •AD ratio changed to 34/38/42/46/50% total AD from 50% bonus AD at all ranks.
Base mana regeneration decreased. W mana cost increased.
Stats
- •Base mana regeneration reduced to 6 from 7.15.
Jack in the Box
- •Mana cost increased to 70 at all ranks from 50/55/60/65/70.
W AoE and on-hit damage decreased.
Burnout
- •Base damage per tick reduced to 10/15/20/25/30 from 10/16.25/22.5/28.75/35.
- •Bonus AD ratio per tick reduced to 10% bonus AD from 15%.
- •On-hit damage changed to 5/7/9/11/13 (+ 5% bonus AD) from 50% of Burnout's damage per tick.
Infected Bonesaw
- •Bug Fix: The missile's visuals now correspond to its hitbox better.
Infernal
- •Bug Fix: VFX no longer conflicts with his character model to the extent that he becomes indistinguishable.
Mounting Dread
- •Bug Fix: VFX now properly renders above impassable terrain.
Biggest Snowball Ever!
- •Bug Fix: Upon recast, the snowball no longer incorrectly checks for collision at a stored location from a previous cast if the previous cast's channel was cancelled by either being root or rolling the snowball into terrain with an enemy target nearby, leading to the effect disappearing in the caster's field of view and affecting targets in a completely different location.
Realm Warp
- •Bug Fix: No longer shuffles the positions of all teleported non-champion units due to an ordering issue.
- •The first minion no longer gets teleported on top of the last champion's destination, or not teleported at all if no champion was teleported. All other minions no longer get teleported based on the coordinates of the previous minion instead of their own.
Star Guardian
- •Bug Fix: Death animation no longer causes the feet on her character model to bend backwards.
Threaded Volley
- •Bug Fix: Worked Ground VFX indicator is now properly visible after cast.
Base armor and armor growth increased, base health and magic resistance decreased.
Stats
- •Base health reduced to 640 from 670.
- •Base armor increased to 30 from 26.
- •Armor growth increased to 4.5 to 4.2.
- •Base magic resistance reduced to 28 from 30.
General
- •Bug Fix: Several issues with voice line playback have been resolved.
Cosmic Hunter
- •Piercing Arrow
- •Bug Fix: SFX for the cast no longer plays even if the cast did not go off.
Sovereign's Domination
- •Bug Fix: Now properly copies the possessed champion's skin chroma.
Items
Our reworked Axiom Arc changes weren’t quite enough to put this new item on the radar for users, so we’re going a bit riskier with the ultimate cooldown refund in hopes it’ll help the item find its place on the Rift. We’ll be keeping a close eye on this change to ensure it’s shaping up as we hope, but we’ll make more changes if necessary.
General
- •Base ultimate cooldown refund increased to 10% from 5%.
Prowler’s Claw’s current cooldown is a bit too long for a lot of users that would like to pick up this item, so we’re lowering the cooldown to help make it a bit more accessible for these champions while slightly increasing the damage it can provide to make it a more worthwhile purchase.
General
- •Cooldown reduced to 5 seconds from 10.
- •Bonus AD ratio increased to 55% bonus AD from 45%.
As far as its assassin users are concerned, Serpent’s Fang is sitting at a reasonable power level but remains a niche purchase, so we’d like to give it some more generic power to help it break out of the "only purchase versus shielders" position it’s found itself in. A small lethality buff should help this item be a bit more desirable for any assassins looking to shred shields.
General
- •Lethality increased to 15 from 12.
Umbral Glaive isn’t as strong as it needs to be, often letting down the champions that this item naturally synergizes with (hello Pyke). We’re giving it a small lethality buff to make it slightly more dangerous in the hands of its users.
General
- •Lethality increased to 13 from 10.
Duskblade frequently finds itself in the hands of fighter champions which is something we’re looking to curb this patch, however, it's also overperforming on assassins in general. The low cooldown on its active is a big reason fighters like this item, so we’re opting to increase the cooldown substantially to discourage them from picking it up, while reducing the missing health damage to bring the item’s overall strength down (which we’ll be offsetting for assassins by buffing the lethality legendaries this patch).
General
- •Cooldown increased to 30 seconds from 10.
- •Nightstalker bonus damage reduced to 0 to 18% (based on target's missing health) from 0 to 20%.
General
- •Bug Fix: Now once again flashes the player's screen in purple to indicate when the item is about to expire.
General
- •Bug Fix: Jungle items no longer reward treats to champions that contributed to an epic monster takedown but were not on the team that slayed the monster.
General
- •Bug Fix: No longer tagged as a magic resistance item for the shop.
General
- •Bug Fix: Now is properly triggered and blocked when a spell is absorbed by a spell shield.

Akali
Brand
Ekko
Karma
Lucian
Lulu
Milio
Nidalee
Sylas
Wukong
Caitlyn
Malzahar
Naafiri
Rek'Sai
Shaco
Shyvana
Dr. Mundo
Jax
Kennen
Kindred
Leona
Nunu & Willump
Ryze
Sona
Syndra
Taliyah
Tristana
Varus
Viego
Axiom Arc
Prowler's Claw
Serpent's Fang
Umbral Glaive
Duskblade of Draktharr
Eye of the Herald
Mikael's Blessing
Night Harvester