League of Legends Patch 14.7 was released on Apr 2, 2024. This update included changes to 37 champions, with 11 buffs, 4 nerfs, 22 adjustments.
Changes (22)
Items
Buffs (1)
Q bonus move speed increased, cooldown decreased. W outer cone damage increased. E damage decreased.
Precision Protocol
- •Bonus movement speed increased to 30/35/40/45/50% from 30/32.5/35/37.5/40%.
- •Cooldown reduced to 9/8/7/6/5 seconds from 9/8.25/7.5/6.75/6.
Tactical Sweep
- •Outer cone base damage increased to 6/6.5/7/7.5/8% of target's maximum health from 5/5.5/6/6.5/7%.
Wall Dive
- •Base damage reduced to 60/90/120/150/180 from 80/110/140/170/200.
Passive damage increased. W damage reduction increased. E damage increased.
Colossal Smash
- •AP ratio increased to 45% AP from 40% AP.
Shield of Durand
- •Base magic damage reduction increased to 25/30/35/40/45% from 20/25/30/35/40%.
- •Base physical damage reduction increased to 12.5/15/17.5/20/22.5% from 10/12.5/15/17.5/20%.
Justice Punch
- •Base damage increased to 90/130/170/210/250 from 75/115/155/195/235.
Collateral Damage
- •Bug Fix: Can once again be cast while grounded.
- •New Effect: Grounding and root effects now prevent the dash after casting.
W root duration increased at lower ranks. R+E AoE shield increased.
Focused Resolve
- •Root duration increased to 1.6/1.7/1.8/1.9/2 seconds from 1.4/1.55/1.7/1.85/2.
Defiance
- •Secondary target total shield strength changed to 90% of Defiance's bonus shield from 30% of Inspire base shield plus 30% of Defiance's bonus shield.
- •Secondary target base shield strength changed to 45/81/117/153 from 24/37.5/51/64.5/78 (+ Mantra).
- •Secondary target AP ratio increased to 40.5% AP from 31.5% AP.
Q Damage increased.
Reaping Slash
- •Bonus AD ratio per hit increased to 85% bonus AD from 80%.
- •Total bonus AD ratio increased to 170% bonus AD from 160%.
Passive magic damage increased. Q magic damage increased.
Illumination
- •AP ratio increased to 30% AP from 25% AP.
Light Binding
- •AP ratio increased to 65% AP from 60% AP.
Passive life steal increased. Q bonus physical damage increased.
Soul Eater
- •Life steal increased to 12/18/24% from 11/16/21%.
Siphoning Strike
- •Base damage increased to 40/60/80/100/120 from 30/50/70/90/110.
Fewer souls dropped from allied support items killing minions, more souls dropped from Senna killing minions.
Absolution
- •Mist Wraith spawn rate on minions she kills increased to 8.4% from 2.8%.
- •Bug Fix: Mist Wrath spawn rate on minions killed by an ally Support item user no longer uses the incorrect chance of 28%, and has now been corrected to have a chance of 8.4%.
Base armor increased. Q bonus damage based on crit chance increased.
Stats
- •Base armor increased to 26 from 24.
Super Scorcher Breath
- •Critical strike chance ratio increased to 0 to 50% (based on critical strike chance) from 0 to 30%.
MMOOOMMMM!
- •Bug Fix: No longer plays the roar SFX twice simultaneously, causing them to layer and thus be louder than intended.
Passive Staccato damage increased. Q ally bonus magic damage reduced. W heal increased. E ally move speed increased.
Power Chord
- •Hymn of Valor damage modifier increased to 150% from 140%.
- •Hymn of Valor base damage increased to 30 to 360 (based on level) from 28 to 336 (based on level).
- •Hymn of Valor AP ratio increased to 30% AP from 28% AP.
Hymn of Valor
- •On-hit AP ratio reduced to 10% AP from 20% AP.
Aria of Perseverance
- •Heal AP ratio increased to 30% AP from 15% AP.
Song of Celerity
- •Ally bonus movement speed increased to 10/12/14/16/18% from 10/11/12/13/14%.
Q monster damage increased.
Chain Lash
- •Monster detonation damage increased to 70% from 40%.
- •Monster base detonation damage increased to 49/87.5/126/164.5/203 from 28/50/72/94/116.
- •Monster detonation AP ratio increased to 63% AP from 36% AP.
- •Minion damage unchanged.
Fury of the Xer'Sai
- •Fury generation modifier against minions, wards, and jungle plants reduced to 20% from 50%.
- •Fury generated against minions, wards, and jungle plants reduced to 5 from 12.5.
- •Maximum heal reduced to 10 to 20% (based on level) maximum health from 12 to 20% (based on level).
Queen's Wrath
- •Bug Fix: Now properly generates rune and item stacks (such as Conqueror, Eclipse, etc).
General
- •Title changed to The Primordial Sovereign from The Crystal Vanguard.
- •Visual and audio overhaul for all skins.
- •New splash artwork for Original, Sandscourge, Earthrune, and Battlecast Alpha
- •Adjusted splash artwork for Guardian of the Sands and Cosmic Sting.
- •Earthrune cost increased to 750 from 520.
Stats
- •Attack range increased to 150 from 125.
- •Attack windup increased to 18.75% from 18%.
- •Attack windup modifier increased to 100% (default) from 50%.
- •Health growth increased to 102 from 99.
- •Base health regeneration reduced to 7.5 from 9.
- •Health regeneration growth reduced to 0.75 from 0.85.
- •Base attack damage reduced to 60 from 65.
- •Attack damage growth reduced to 3 from 4.5.
- •Base armor reduced to 33 from 38.
- •Armor growth reduced to 4.8 from 5.
- •Attack speed growth reduced to 2% from 2.01%.
Threads of Vibration (Innate)
- •Innate: Skarner's basic attacks on-hit, Shattered Earth, Upheaval, and Impale apply a stack of Quaking to enemies hit for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. Enemies afflicted with 3 stacks take magic damage equal to 7 to 12% (based on level) of their maximum health over the duration, capped at 75 to 250 (based on level) per tick against monsters.
Shattered Earth (Q)
- •Active: Skarner rips a boulder out of the ground, carrying it with his tails to empower up to three of his next basic attacks on-attack within 3.5 seconds to have an uncancellable windup, gain 25 bonus range, grant 20/25/30/35/40% bonus attack speed, and deal 10/20/30/40/50 (+ 40% bonus AD) (+ 6% of his bonus health) bonus physical damage to the target and surrounding enemies, reduced to 50% against structures. Each attack refreshes the duration.
- •Skarner loses the ability to cast Upheaval if the third attack is used. Shattered Earth's duration is paused during Ixtal's Impact charge.
- •The third attack ends Shattered Earth to cause Skarner to slam the rock onto the target, dealing 15% of each target's maximum health as additional bonus physical damage to enemies hit and slow them by 40% for 1.25 seconds.
- •The damage based on the target's health ratio is not applied against structures and is capped at 100/175/250/325/400 against monsters. Skarner loses the ability to cast Upheaval if the third attack is used.
- •Cost: 40/45/50/55/60 mana.
- •Cooldown: 13/11.5/10/8.5/7 seconds.
- •Cast Time: 0.5 seconds, Effect Radius: 300.
Upheaval (Q2)
- •Active: Skarner ends Shattered Earth by throwing the boulder he picked up in the target direction, exploding upon colliding with the first enemy hit to deal 10/20/30/40/50 (+ 40% bonus AD) (+ 6% of his bonus health) (+ 15% of the target's maximum health) physical damage to enemies in the area and slow them by 40% for 1.25 seconds. Upheaval's explosion can hit structures for 50% damage. The damage based on the target's health ratio is not applied against structures and is capped at 110/195/280/365/450 (+ 40% bonus AD) (+ 6% of his bonus health) against monsters.
- •Cost: No cost.
- •Cast Time: 0.25 seconds, Range: 1050, Effect Radius: 300, Width: 180, Speed: 1600.
Seismic Bastion (W)
- •Active: Skarner slams his claws into the ground, shielding himself equal to 9% of his maximum health for 2.5 seconds and releasing a shockwave that quickly expands in a radius around him to deal 60/90/120/150/180 (+ 80% AP) magic damage to enemies hit and slow them by 20/25/30/35/40% for 1 second.
- •Skarner can move during Seismic Bastion's cast time.
- •Cost: 40/45/50/55/60 mana.
- •Cooldown: 10/9/8/7/6 seconds.
- •Cast Time: 0.3 seconds, Effect Radius: 600 / 700, Speed: 1650.
Ixtal's Impact (E)
- •Active: Skarner charges forward in the direction of the cursor for up to 2.75 seconds, during which he gains slow immunity, becomes ghosted, ignores terrain collision, and has unobstructed vision of the surrounding 650 units. He automatically navigates his movement along the way and is able to steer himself with a slow turn rate that increases over time, resetting upon changing direction. Ixtal's Impact can be recast after 1 second, and does so automatically after the duration.
- •Skarner begins the charge at a static amount of 150 movement speed that increases by 100 every 0.25 seconds, up to 950 total movement speed by the end of the duration. If Skarner collides with an enemy champion or large monster within 160 units, he grabs them with his claws for the time of the remaining charge, attach them to himself, suppression them, true sight them, increasing the charge's turn rate to the maximum, and gaining 300 bonus movement speed, with a minimum total of 650 and a maximum total of 1150. While the target is grabbed, they are attached to Skarner in a position that is directly in front of him. If a target has been grabbed before the first 1.75 seconds of the charge, the remaining duration is set to 1 second, and set to 0.5 seconds otherwise. The charge does not ramp up in speed while a target is grabbed.
- •If Skarner's attached target collides with terrain while being held, the charge ends, detaching them from him, dealing 30/60/90/120/150 (+ 10% of his maximum health) physical damage, stun them for 1.5 seconds, and reducing Ixtal's Impact's cooldown by 35%.
- •Recast: Skarner ends Ixtal's Impact. If a target has been grabbed, he detaches them from himself.
- •Ixtal's Impact ends immediately if Skarner becomes immobilize, ground, or silence during the charge, detaching the grabbed target. While the target is grabbed, they are attached to Skarner in a position that is directly in front of him.
- •Cost: 50/55/60/65/70 mana.
- •Cooldown: 24/22/20/18/16 seconds.
- •Cast Time: None, Collision Radius: 160.
Impale (R)
- •Active: Skarner winds up his stingers over the cast time, during which he is displacement immune, then lashes them forward in an isosceles trapezoid in the target direction, dealing 150/250/350 (+ 100% AP) magic damage to all enemies hit and impaling up to 3 of the closest enemy champions within the area to suppression them for 1.5 seconds. While suppressed, the targets are true sight and attach to Skarner 300 units in front of him.
- •If Skarner successfully impales at least one enemy champion, he gains 40% bonus movement speed for the same duration.
- •If Impale is cast during Shattered Earth, Skarner automatically casts Upheaval over no cast time and in the direction of Impale's cast. Targets are placed 200 units in the same direction at the end of the effect.
- •Cost: 100 mana.
- •Cooldown: 120/105/90 seconds.
- •Cast Time: 0.75 seconds, Range: -50 - 625, Width: 350 / 200.
R cooldown increased.
Thundering Smash
- •Removed: Bonus damage is no longer affected by critical strike modifiers.
Stormbringer
- •Cooldown increased to 160/135/110 seconds from 140/120/100.
Porcelain Protector
- •The Skies Descend
- •Bug Fix: VFX is now properly aligned for both teams.
Headshot
- •Bug Fix: A headshot gained from this ability is no longer incorrectly consumed alongside any headshots primed by Yordle Snap Trap or 90 Caliber Net.
Shan Hai Scrolls
- •Bug Fix: During a basic attack, arms now follow their proper animation instead of breaking from the model's skeleton or readjusting abruptly.
God-King
- •Noxian Guillotine
- •Bug Fix: No longer incorrectly abruptly finishes its effects before the cast time if Darius is stunned before the ability's animation plays (and after the player uses it).
Moonsilver Blade
- •Bug Fix: Tooltip now notes the correct duration of the buff due to 14.6 changes.
Relentless Assault
- •Bug Fix: Restored all respective buff icons.
Lamb's Respite
- •Bug Fix: Champions within that are affected by Bailout and reach the threshold after scoring a champion takedown while still inside its area of effect no longer sometimes forcibly die.
Love Tap
- •Bug Fix: Now properly grants a Conqueror stack when a basic attack applies the mark.
W magic damage decreased, healing increased, and bounce fall off reduced. E magic damage decreased.
Ebb and Flow
- •Initial base damage reduced to 60/95/130/165/200 from 60/100/140/180/220.
- •Initial damage AP ratio reduced to 50% AP from 55% AP.
- •Initial base heal increased to 55/80/105/130/155 from 55/75/95/115/135.
- •Initial heal AP ratio increased to 40% AP from 25% AP.
- •Base bounce effectiveness reduced to -10% from -15%.
- •Bounce effectiveness AP ratio increased to 10% per 100 AP from 7.5% per 100 AP.
Tidecaller's Blessing
- •Base damage per hit reduced to 20/30/40/50/60 from 20/35/50/65/80.
- •Total base damage reduced to 60/90/120/150/180 from 60/105/150/195/240.
Shapesplitter
- •Bug Fix: While duplicating an expression or Recall, Neeko can no longer redirect the clone after emoting by using Move Pet Click on a visible enemy unit.
- •Undocumented / Bug Fix: Using an expression during the cast animation of Blooming Burst or Tangle-Barbs no longer extends Shapesplitter duration while also granting Neeko full control of the clone after the point it would normally expire.
Q bonus monster damage added. W bonus attack speed duration increased and mana cost increased. E cooldown refund increased when hitting monsters.
Undertow
- •New Effect: Now deals 5/10/15/20/25 bonus physical damage against monsters.
Tough It Out
- •Attack speed duration increased to 5 seconds from 4.
- •Mana cost increased to 50 from 30.
Reckless Swing
- •New Effect: Cooldown reduction against monsters is now doubled to 2 seconds.
Ragnarok
- •Mana cost increased to 100 from 0.
Living Forge
- •Bug Fix: Masterwork items now properly display and inherit their trackers from their respective Legendary item.
Thunder Lord
- •Call of the Forge God
- •Bug Fix: Elemental's mesh no longer loses its applied color layer(s) on certain faces, which would cause them to appear black.
Base magic resist growth increased. Q bonus monster damage removed. W bonus monster damage removed. E bonus monster damage removed.
Stats
- •Magic resistance growth increased to 2.05 from 1.85.
Shattering Strike
- •Removed: No longer deals 170/245/320/395/470 bonus damage against monsters.
Ferromancy: Crash Down
- •Removed: No longer deals 125/150/175/200/225 bonus damage against monsters.
Ferromancy: Mount Up
- •Removed: No longer deals 55/110/165/220/275 bonus damage against monsters.
Full Tilt
- •Removed: No longer deals 120/165/210/255/300 bonus damage against monsters.
Bailout
- •Bug Fix: Champions within Lamb's Respite that are affected by Bailout and reach the threshold after scoring a champion takedown while still inside its area of effect no longer sometimes forcibly die.
Realm Warp
- •Bug Fix: Ground VFX now properly layers over terrain that is not at default elevation. Previously, the VFX could be completely hidden if the VFX coincided entirely with those sections of the map.
Dragonslayer, High Noon, Twitch Shadowfoot
- •Ambush
- •Bug Fix: Camouflage detection indicator is now properly visible when rendered on terrain.
Arclight, Bee'Koz, Battlecast
- •Void Rift
- •Bug Fix: No longer uses VFX and particles from Star Guardian Magnet Storm.
Sovereign's Domination
- •Bug Fix: After transforming into Yone then a different champion while Soul Unbound is active, casting Harrowed Path no longer additionally and unintentionally casts the wrapper of Soul Unbound, allowing Viego to use the full effects of Yone's ability twice.
Fate Sealed
- •Bug Fix: Knockup debuff is no longer applied prematurely on an enemy and lingers even if they successfully used an instant blink (e.g. Flash) to position themselves outside of its area of effect within a frame of Fate Sealed's cast time completing.
Spell Thief
- •Bug Fix: Profane Hydra and Titanic Hydra granted from this ability no longer play the VFX but fail to cast their effects when used.
Items
General
- •New Effect: Minion gold penalty threshold is now divided by the number of support items on the user's team.
See Zaz’Zak for more context.
General
- •Spellblade base AD ratio reduced to 100% base AD from 150% base AD.
See Zaz’Zak for more context.
General
- •Coordinated Fire damage reduced to 10% of target's current health from 12%.
Statikk Shiv is a bit too strong now that crit ADCs have a great late game awaiting them. So we’ve adjusted the cost so that it doesn’t hastily bring them to the late game as much as it did in the past.
General
- •Total cost increased to 2900 gold from 2700 gold.
- •Combine cost increased to 300 gold from 100 gold.
General
- •Void Explosion cooldown increased to 10 seconds at all levels from 8/7/6 (at level 1/11/16).
- •Void Explosion base damage reduced to 10 from 20.
- •Void Explosion health ratio reduced to 3% of target's maximum health from 4%.
General
- •Bug Fix: Now properly shows up in the Attack Damage section of the shop.
General
- •Bug Fix: Now properly display and inherit their trackers from their respective Legendary item.
General
- •Bug Fix: Focused Will now properly amplifies passive ability damage.
General
- •Bug Fix: Lightshield Strike no longer fails to critically strike if the mark is consumed after the user has canceled a previous basic attack order on the target.
While we've seen a decline in double support items in most regions, we're still seeing some teams do double or more support items. This change should ensure that it's no longer a thing and that support items are only appearing on the intended role that should be grabbing them.
General
- •Excessive Minion Kill Threshold: 20 minions in 5 minutes → 20 minions (divided by the number of support items on your team) in 5 minutes. This update applies to all support items.
- •For additional clarity this would be 10 minions over 5 minutes if two people on your team have World Atlas, then 7 minions over 5 minutes if three people have it, etc.

Camille
Galio
Graves
Karma
Kayn
Lux
Nasus
Senna
Smolder
Sona
Sylas
Fiora
Rek'Sai
Skarner
Volibear
Aurelion Sol
Briar
Caitlyn
Cho'Gath
Darius
Diana
Jax
Kindred
Kog'Maw
Miss Fortune
Nami
Neeko
Olaf
Ornn
Rell
Renata Glasc
Ryze
Twitch
Vel'Koz
Viego
Yone
Zoe
Bloodsong
Imperial Mandate
Statikk Shiv
Zaz'Zak's Realmspike
Guinsoo's Rageblade
Spear of Shojin
Sundered Sky
World Atlas