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League of Legends Patch 8.7
League of Legends Patch 8.7 was released on Apr 4, 2018. This update included changes to 46 champions, with 10 buffs, 5 nerfs, 31 adjustments.
Changes (31)
Items
Champions
Venomous Bite
- •Base damage increased to 70/110/150/190/230 from 60/100/140/180/220.
Cocoon
- •Cooldown reduced to 12/11.5/11/10.5/10 seconds from 14/13/12/11/10.
Barrel Roll
- •AP ratio increased to 70% AP from 60% AP.
Drunken Rage
- •AP ratio increased to 50% AP from 30% AP.
- •New Effect: Damage reduction now scales with 4% per 100 AP.
Oktoberfest
- •Bug Fix: Seam lines have been minimized.
Spirit of Dread
- •Heal increased to 30% from 20%.
The Darkin Scythe
- •Passive points gained based on minutes changed to 2.5/4/7 (at level 0/10/15) (based on minutes) from 0.5 to 15 (based on minutes).
Reaping Slash
- •New Effect: Other abilities can now be queued up while casting Q.
General
- •Bug Fix: Once again has her shiny staff VFX.
Final Spark
- •Cooldown refund increased to 30/40/50% from 10/30/50%.
- •New Effect: Cooldown refund now also applies on enemy champions who die within 1.75 seconds of being hit by Final Spark.
Spellthief, Sorceress, Commando, and Imperial
- •Bug Fix: Once again have their shiny staff VFX.
Lunar Empress
- •Bug Fix: Once again has her light VFX on death.
Stats
- •Attack damage growth increased to 4 from 3.375.
Ground Slam
- •AP ratio increased to 60% AP from 20% AP.
Unstoppable Force
- •Cooldown reduced to 130/105/80 seconds from 130/115/100.
Duskbringer
- •Trail bonus attack damage increased to 20/30/40/50/60 from 15/25/35/45/55.
Stats
- •Base attack damage increased to 68 from 65.
General
- •Bug Fix: Fixed a number of cases where he would stop attacking and stand still after using Savagery on an enemy champion.
Night Hunter
- •Thrill of the Hunt
- •Bug Fix: Player screen once again has a blue overlay when it is active.
Savagery
- •Bug Fix: Fixed a bug where he would cancel move orders if he was in the middle of his Savagery attack.
Razor Shuriken
- •Secondary bonus AD ratio increased to 54% bonus AD from 45%.
- •Secondary base damage increased to 48/69/90/111/132 from 40/57.5/75/92.5/110.
General
- •Title changed to the Blade Dancer from the Will of the Blades.
- •Complete visual upgrade across all skins.
- •New artwork for Original, Nightblade, Aviator, Infiltrator, Frostblade, and Order of the Lotus
- •New voice over.
- •New lore.
Stats
- •Base movement speed reduced to 340 from 345.
- •Base attack range increased to 200 from 125.
- •Base attack damage reduced to 63 from 70.
- •Base attack speed reduced to 0.656 from 0.665.
- •Base health reduced to 580 from 607.2.
- •Base mana increased to 350 from 338.8.
- •Base magic resistance reduced to 32 from 32.1.
- •Base mana regeneration reduced to 8 from 8.1.
- •Attack speed growth reduced to 2.5% from 3.2%.
- •Attack damage growth increased to 4 from 3.3.
- •Armor growth reduced to 3 from 3.75.
- •Health growth reduced to 85 from 90.
- •Mana growth reduced to 30 from 32.
- •Health regeneration growth increased to 0.85 from 0.65.
- •Mana regeneration growth increased to 0.8 from 0.65.
- •Base attack damage reduced to 60 from 63.
- •Base armor reduced to 31 from 34.
- •Base health reduced to 550 from 580.
Ionian Fervor (Innate)
- •Innate: Irelia gains 1 Ionian Fervor stack for every enemy champion hit by her abilities, or if she hits at least one non-champion, stacking up to 4 times. Ionian Fervor lasts for 6 seconds, with basic attacks against champions refreshing the duration.
- •Ionian Fervor: Irelia's basic attacks deal 2.5 to 16.5 (based on level) (+ 2%/3%/4% (at level 1/7/13) AD) bonus magic damage per stack. At maximum stacks, Irelia gains 20%/30%/40% (at level 1/7/13) bonus attack speed and deals an additional 20 to 132 (based on level) (+ 16%/24%/32% (at level 1/7/13) AD) magic damage against shields.
Bladesurge (Q)
- •Passive: Enemy champions and monsters hit by Flawless Duet and Vanguard's Edge initial barrage are marked for 6 seconds.
- •Active: Irelia dashes to the target enemy, dealing 10/30/50/70/90 (+ 80% AD) physical damage, applying on-hit effects and healing herself for 12/14/16/18/20% AD. Bladesurge deals 60% increased damage to minions.
- •Bladesurge's cooldown is refunded if the target was marked or dies to Bladesurge.
- •Target Range: 625.
- •Cooldown: 12/11/10/9/8 seconds.
- •Mana Cost: 20.
Defiant Dance (W)
- •First Cast: Irelia aligns her blades around her, gaining 1 Ionian Fervor stack and channelling for X seconds, during which she reduces incoming damage by 45/50/55/60/65% (+ 10% per 100 AP). Defiant Dance cannot be interrupted.
- •Second Cast: Irelia swipes with her blades in the target direction, dealing 10/30/50/70/90 (+ 60% AD) (+ 40% AP) physical damage to all enemies around her and in a line, increased by 0% to 100% (based on channel time), up to 20/60/100/140/180 (+ 120% AD) (+ 80% AP).
- •The Second Cast activates automatically toward the cursor's direction at the end of the duration.
- •Target Range: 825.
- •Cooldown: 16/15/14/13/12 seconds.
- •Mana Cost: 70/75/80/85/90.
Flawless Duet (E)
- •Active: Irelia sends a blade to the target location for 3.5 seconds. While active, Irelia may re-activate Flawless Duet to send another blade toward another location.
- •Once both blades have been placed and after a X-second delay, they fly toward each other, dealing 80/120/160/200/240 (+ 80% AP) magic damage and stun enemies caught in the crossfire. Monsters receive 50% reduced damage.
- •If Irelia does not re-activate Flawless Duet the second blade will automatically be placed at her current location unless she is affected by crowd control.
- •Target Range: 900.
- •Cooldown: 14/13/12/11/10 seconds.
- •Mana Cost: 50.
Vanguard's Edge (R)
- •Irelia launches a barrage of blades through a wide line in the target direction, exploding outwards upon hitting a champion, dealing 150/275/400 (+ 70% AP) magic damage to all enemies struck.
- •The blades form into a spade-shaped perimeter around the explosion for a 2.5/3/3.5 seconds, knocking aside all enemies. Enemies that pass the blades are dealt 125/200/275 (+ 70% AP) magic damage, and are disarm while being slow by 60% for 2 seconds.
- •Target Range: 1000.
- •Cooldown: 120/105/90 seconds.
- •Mana Cost: 100.
Bladesurge
- •AD ratio reduced to 70% AD from 80% AD.
Flawless Duet
- •Stun duration reduced to 0.75 seconds at all ranks from 0.8/0.9/1/1.1/1.2.
Vanguard's Edge
- •Disarm and slow duration reduced to 1.5 seconds from 2.
Stats
- •Health growth reduced to 88 from 95.
Permafrost
- •Stun duration reduced to 1/1.1/1.2/1.3/1.4 seconds from 1/1.25/1.5/1.75/2.
Deceive
- •Empowered basic attack delay after exiting stealth reduced to 0.25 seconds from 2.5. Cooldown reduction stills trigger within 2.5 seconds.
- •Bonus AD ratio reduced to 40% bonus AD from 70%.
Ravenous Flock
- •Icon can now be pinged to show allies the remaining cooldown on the pull.
Death's Hand
- •Cooldown increased to 7.5/6.25/5/3.75/2.5 seconds from 5.5/4.75/4/3.25/2.5.
- •Base damage reduced to 55/75/95/115/135 from 65/85/105/125/145.
Star Guardian
- •Bug Fix: Base joke no longer plays if there's an enemy Ahri on the opposite team.
Hextech
- •Triumphant Roar
- •Bug Fix: The chain anchors in his recall animation no longer change positions if Triumphant Roar is triggered while recalling.
General
- •Bug Fix: No longer T-poses when laughing.
Magical Journey
- •Bug Fix: Is no longer missing approach lines when clicking on Magical Journey to enter the portal.
Snow Day and Elderwood
- •Caretaker's Shrine
- •Bug Fix: No longer use base VFX when placing Caretaker's Shrine.
Bard Bard
- •Magical Journey
- •Bug Fix: Is no longer missing approach lines when clicking on Magical Journey to enter the portal.
General
- •Bug Fix: Now correctly plays the on-hit VFX for her basic attacks.
Dreadnova
- •Bug Fix: Recall VFX have been restored.
Lord
- •Bug Fix: Loincloth texture is now more consistent across various graphics settings.
Birdio
- •Winds of War
- •Bug Fix: Fade out VFX are no longer misplaced when ability is cast from lower to higher elevation change.
- •Justice Punch
- •Bug Fix: No longer has redundant white trail VFX after using Justice Punch.
Snow Day
- •Smoke Screen
- •Bug Fix: On-ground indicator now properly renders over elevation change.
Riot
- •Bug Fix: Visor is now fully opaque.
Rootcaller
- •Bug Fix: Dashing over walls to jungle monsters now works more consistently.
Brushmaker
- •Range increased to 1000 from 800.
Daisy!
- •New Effect: Daisy more aggressively acquires enemies to attack.
- •New Effect: Daisy's AoE damage reduction now also protects her from epic monsters.
General
- •Bug Fix: Fixed a bug where she could partially resist displacement by spamming her joke.
Meowkai
- •Bug Fix: Weighting has been adjusted on his chin to avoid a weird texture break.
Gun Goddess
- •Bug Fix: Leg no longer stretches during several animations.
- •Bug Fix: Arms are no longer weighted improperly during her dance animation.
Behind Enemy Lines
- •Bug Fix: Fixed a bug where Skystrike would fail to activate when cast after respawning.
- •Bug Fix: Fixed a bug where Behind Enemy Lines could not be cast until she respawned or returned to the summoning platform if she got interrupted during her Vault dash.
- •Bug Fix: Fixed a bug where Blinding Assault would visually pass through targets if cast during Behind Enemy Lines.
Grand Entrance
- •Bug Fix: Has been optimized, which will eliminated reported frame drops.
Sweetheart
- •Grand Entrance
- •Bug Fix: Has been optimized, which will eliminated reported frame drops.
Flamespitter
- •Total base damage increased to 175/210/245/280/315 from 135/180/225/270/315.
- •Damage to minions changed to 60/65/70/75/80% from 75%.
Uncle
- •Realm Warp
- •Bug Fix: Eagle screech can once again be heard when he uses Realm Warp.
Beekeeper
- •Fling
- •Bug Fix: When in a mirror match, the opposing Singed no longer steals Beekeeper Singed's Fling VFX.
Pizza Delivery
- •Bug Fix: No longer uses classic VFX and SFX when using her auto attacks.
- •Bug Fix: Auto attack projectile is no longer misaligned.
Urf Kench
- •Bug Fix: Seam lines have been minimized.
Jaws of the Beast
- •Bug Fix: Fixed a bug where sometimes it would deal damage twice.
Radiant
- •Bug Fix: No longer keeps a stone overlay once reviving.
- •Bug Fix: Homeguard animation has been restored.
Wildfire
- •Deadly Spines
- •Bug Fix: The back side of Thorn Spitters' leaves are now fully textured.
Items
General
- •New Effect: The aura now increases in size if their users increase in size.
General
- •New Effect: The aura now increases in size if their users increase in size.
General
- •New Effect: The aura now increases in size if their users increase in size.
General
- •New Effect: The aura now increases in size if their users increase in size.
General
- •New Effect: The aura now increases in size if their users increase in size.
General
- •New Effect: The proximity check now increases in size if their users increase in size.
General
- •New Effect: The aura now increases in size if their users increase in size.
General
- •Total cost increased to 3300 gold from 3000 gold.
- •Combine cost increased to 990 gold from 690 gold.
General
- •Passive gold per 10 seconds reduced to 1 gold from 2 gold.
General
- •Passive gold per 10 seconds reduced to 1 gold from 4 gold.
General
- •Passive gold per 10 seconds reduced to 1 gold from 4 gold.
General
- •Cooldown increased to 120 seconds from 90.
- •Base shield strength reduced to 45 to 300 (based on highest level between target and caster) from 60 to 434 (based on highest level between target and caster).
- •Bonus health ratio changed to 20% of caster's bonus health at all level from 2% to 36% (based on level).
- •Lockout time after being affected by another Locket of the Iron Solari increased to 20 seconds from 8.
- •Lockout shield strength after being affected by another Locket of the Iron Solari reduced to 25% from 50%.
- •Bug Fix: Fixed a bug where Circlet of the Iron Solari would not grant shields to units affected by a recent cast of Locket or Circlet of the Iron Solari.
General
- •Cooldown increased to 120 seconds from 90.
- •Base shield strength reduced to 45 to 300 (based on highest level between target and caster) from 60 to 434 (based on highest level between target and caster).
- •Bonus health ratio changed to 20% of caster's bonus health at all level from 2% to 36% (based on level).
- •Lockout time after being affected by another Locket of the Iron Solari increased to 20 seconds from 8.
- •Lockout shield strength after being affected by another Locket of the Iron Solari reduced to 25% from 50%.
- •Bug Fix: Fixed a bug where Circlet of the Iron Solari would not grant shields to units affected by a recent cast of Locket or Circlet of the Iron Solari.
Ninja TabiChange
General
- •Armor reduced to 20 from 30.
- •Unique passive effect increased to 12% from 10%.
League of Legends Patch 8.7 FAQ
Frequently Asked Questions
- When did League of Legends Patch 8.7 release?
- League of Legends Patch 8.7 was released on Apr 4, 2018.
- What changed in League of Legends Patch 8.7?
- Patch 8.7 included changes to 46 champions (10 buffs, 5 nerfs, 31 adjustments), plus 14 item updates. See the full breakdown above.
- What was the previous League of Legends patch before 8.7?
- The previous League of Legends patch was 8.6.
- What is the next League of Legends patch after 8.7?
- The next League of Legends patch is 8.8.
