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League of LegendsPatch 5.9

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League of Legends Patch 5.9 was released on May 14, 2015. This update included changes to 21 champions, with 8 buffs, 4 nerfs, 9 adjustments.

Akali LoL Patch NotesPCAkaliBuff

Crescent Slash

  • Ability power ratio increased to (+ 40% AP), up from (+ 30% AP).
  • Cooldown reduced to 5/4/3/2/1 from 7/6/5/4/3.
  • Now has a visual effect to show it's range, visible by both self/ally and enemy.

Shadow Dance

  • New Effect: Now leaves Akali 150 - 250 units on the far side of target. The distance behind the target increases the closer the target is from Akali on-cast.
Kalista LoL Patch NotesPCKalistaBuff

General

  • The dash range is no longer increased when moving away from the target.
Nocturne LoL Patch NotesPCNocturneBuff

Unspeakable Horror

  • Base damage increased to 80/125/170/215/260 from 50/100/150/200/250.
  • Fixed a bug where the bonus movement speed wasn't triggering on fears other than Nocturne's.
Olaf LoL Patch NotesPCOlafBuff

Ragnarok

  • New Effect: Active now grants Olaf a 50/60/70% movement speed bonus when moving towards enemies for 1 second.
Renekton LoL Patch NotesPCRenektonBuff

General

  • Now grants 50 bonus attack range.
  • Cast time reduced to 0.5 seconds from 0.75. The "self-stun" duration.
  • Fixed a bug where the health gained did not always happen instantly.
Ryze LoL Patch NotesPCRyzeBuff

Spell Flux

  • Fixed a bug where the secondary effect was classified as a single-target ability (and was triggering things like Muramana). The initial spell continues to be classified as a single-target abilities.

Desperate Power

  • Passive's tooltip now properly displays Arcane Mastery increased duration.
  • Fixed a bug where casting a spell at the end of Desperate Power's duration would cause that spell to not go on cooldown.
Tristana LoL Patch NotesPCTristanaBuff

Explosive Shot

  • Now uses Tristana's basic attack cast time. (This means the spell's cast animation is reduced with your attack speed).
  • Active's damage increase per basic attack increased to 30% from 25%.
  • Max. damage increased to 132/154/176/198/220 / (+ 110/145/176/209/242% bonus AD) (+ 110% AP) from 120/140/160/180/200 (+ 100/130/160/190/220% bonus AD) (+ 100% AP).
Trundle LoL Patch NotesPCTrundleBuff

Pillar of Ice

  • Slow percentage increased to 30/35/40/45/50% from 25/30/35/40/45%.
  • Knockback distance increased to 225 from 150.
Annie LoL Patch NotesPCAnnieNerf

Stats

  • Attack range reduced to 575 from 625.
Hecarim LoL Patch NotesPCHecarimNerf

General

  • Damage penalty against neutral monsters removed.
  • Mana cost increased to 32/34/36/38/40 from 20/23/26/29/32.
Morgana LoL Patch NotesPCMorganaNerf

Tormented Soil

  • Base damage per second reduced to 16/32/48/64/80 from 24/38/52/66/80.
  • Max. base damage per second reduced to 24/46/72/96/120 to 36/57/78/99/120
Riven LoL Patch NotesPCRivenNerf

General

  • Movement speed reduced to 340 from 345.
  • Missile speed reduced to 1600 from 2200.
Ashe LoL Patch NotesPCAsheChange

Gameplay rework.

Stats

  • Basic attack's projectile speed increased to 2500 from 2000.
  • Attack speed growth reduced to 3.333% from 4%.

Frost Shot - Repurposed Ability

  • New Innate: Ashe's basic attacks and abilities apply Frost to enemies damaged, slowing them by 5 to 35 (based on level)% for 2 seconds. Ashe's basic attacks against frosted units always critically strike, dealing 10 + (X * (1 + Y))% AD bonus critical damage, where X is her critical strike chance and Y is her bonus critical strike damage (both in decimal format) . Ashe cannot otherwise critically strike.
  • Notes:
  • Frosted targets are distinct from Slowed targets - only Ashe's Frost Shot can trigger the bonus damage. Other slows don't trigger it.
  • Ashe's empowered attacks (even the base 10% AD with no crit chance) are classified as critical strikes for gameplay purposes and will trigger effects such as Frenzy and Reinforced Armor. As such, it is also not applied by Runaan's Hurricane.
  • Here are examples on the behaviour of Frost Shot's bonus damage. None of the following considers the 100% AD base damage from basic attacks.
  • Infinity Edge will deal 40% AD bonus damage (10+ (20x (1+0.5)).
  • Adding a Phantom Dancer increases the aforementioned to 92.5% AD bonus damage (10+ (55x (1+0.5)).
  • With 100% critical strike chance and Infinity Edge bonus critical damage, you will deal 160% AD bonus damage (10+ (100x (1+0.5)).
  • Probable Bug: Critical strike damage from runes is stacking multiplicatively with Infinity Edge, rather than additively, for a maximum of 228.265% bonus damage (10+100x1.5x1.4551).

Ranger's Focus - New Ability

  • Passive: Ashe gains a stack of Focus for 4 seconds whenever she slows an enemy, stacking up to 5 times. Ashe will not generate stacks while Ranger's Focus is on cooldown.
  • Active: Ashe consumes all Focus stacks to gain 20/25/30/35/40% bonus attack speed and increases Frost Shot slow strength by 20% for 4 seconds. If Ashe consumes 5 stacks of Focus on activation, Ranger's Focus will also cause each of Ashe's attacks to fire a flurry of five arrows, dealing 23/24/25/26/27% modified attack damage with each arrow . The flurry will stack multiplicatively with Frost Shot, will benefit from life steal and triggers on-attack effects five times, but on-hit effects are only applied once.
  • Cost: 50 mana
  • Cooldown: 18 seconds
  • Notes:
  • The multi-attack effect is similar to Lightslinger and Double Strike, except that on-hit effects aren't applied by the extra attacks.
  • Triggering On Attack Effects multiple times is intentional. - namely, Runaan's Hurricane and Pix, Faerie Companion. Note that Pix's cannot attack more than twice per second.'
  • On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. As such, the item's 10 on-hit damage is only applied by the first attack.
  • Runaan's splash damage is affected by the damage modifier - dealing 10 (+57.5/60/62.5/65/67.5 AD) damage per flurry to secondary targets.
  • As with Headshot, attacks against structures will refresh the timer on Focus but will not generate new stacks.
  • The multi-attack effect will work on structures - i.e. you will plink towers faster than Jinx.

Volley

  • Arrows increased to 9 from 7. Radius is unaffected.
  • Cost reduced to 50 mana from 60.
  • Cooldown reduced to 12/10/8/6/4 seconds from 16/13/10/7/4.
  • New Effect: Targets can now intercept multiple arrows, but will take no damage from arrows beyond the first. Arrows beyond the first will still generate Focus.

Hawkshot

  • Passive gold generation removed.
  • Range increased to Global from 2500/3250/4000/4750/5500.
  • New Effect: Now works with a stock system, able to hold up to two charges.
  • Static cooldown implemented at 5 seconds.
  • Recharge time increased to 90/80/70/60/50 versus the current 60/55/50/45/40 cooldown.

Enchanted Crystal Arrow

  • No longer innately slows, but will apply Frost Shot slow.
  • Slow percentage effectively reduced to 5 to 35 (based on level) (+20% during Ranger's Focus)% from 50%.
  • Slow duration effectively reduced to 2 from 3.
Azir LoL Patch NotesPCAzirChange

General

  • Range indicator now shows the soldier's attack range at the end of the skill shot reticle.
Bard LoL Patch NotesPCBardChange

General

  • Fixed a bug introduced in V5.8 that prevented Shrines from being self-cast.
Cassiopeia LoL Patch NotesPCCassiopeiaChange

General

  • Visual effects updated to match the actual area of effect.
Nasus LoL Patch NotesPCNasusChange

Fury of the Sands

  • Fixed a bug where the health gained did not always happen instantly.
Rammus LoL Patch NotesPCRammusChange

Powerball

  • Fixed a bug where Dash would send Rammus into space if dash paths him over a unit.
Veigar LoL Patch NotesPCVeigarChange

Event Horizon

  • Tooltip updated to reflect the actual delay of 0.5 seconds.
Xin Zhao LoL Patch NotesPCXin ZhaoChange

Crescent Sweep

  • Enemies are now stunned for 0.75 seconds upon landing.
Zed LoL Patch NotesPCZedChange

Death Mark

  • There is now a 1-second cooldown before Death Mark can be reactivated.

Items

Cinderhulk LoL ItemPCCinderhulkNerf

General

  • Base damage reduced to 15 (+ 0.6 per level) from 16 (+ 1 per level).
  • Maximum damage removed.
  • Previously 24 (+ 1.5 per level).
  • Now deals double damage to monsters: 30 (+ 1.2 per level).

General

  • Challenging Smite mark duration reduced to 4 from 6.