League of Legends Patch 26.7 was released on Mar 31, 2026. This update included changes to 14 champions, with 3 buffs, 6 nerfs, 5 adjustments.
Buffs (3)
Changes (5)
Items
Nerfs (7)
Changes (1)
We're looking to give some mid-favored love to Cass, who hasn't found her… uh… footing in the new season. By bumping up her base mana and empowered E scaling, she should feel a bit more freedom to angle for trades as well as be more rewarded when she finds them.
Kalista and her players have been patiently awaiting buffs, and we're also ready to see her unleash her wrath once again. This change is aimed at making her hit harder when she finds an opening to stack up her spears.
Rend
- •AD ratio per subsequent spear increased to 20/27.5/35/42.5/50% AD from 20/25/30/35/40% AD.
In addition to our nerfs to Karma and Nami,, we're buffing one of our tank supports. Our hope here is to provide our favorite iron steed rider with a buff that drives excitement during her high points, so we're making the horse go fast and further rewarding her clutch engages.
Full Tilt
- •Bonus movement speed increased to 15% from 10%.
- •Increased bonus movement speed increased to 30% from 25%.
Magnet Storm
- •Base damage increased to 150/250/350 from 120/200/280.
Graves has seen a ton of play since his True Grit buffs, and even though he's found pretty solid success with more durable builds, players are understandably still chasing those high roll crits to great results. Rather than rolling back his E buffs or pushing him further towards one build, we figured the best thing we can do is make his early clear and skirmishing a bit less consistent by dusting off an old wrench we haven't used in half a decade, though we are keeping an eye on his 4-digit autos!
Stats
- •Base attack damage reduced to 66 from 68.
Karma has been a force to be reckoned with in high-skill support play for some time now. We think Karma's strong early game is healthy, but we're tuning down her midgame shields to be less inspiring, as it's the only ability actually worth empowering and her enchanter builds far outperform her mage ones. This change should bring her Mantra options closer to equilibrium!
Defiance
- •Bonus base shield reduced to 45/85/125/165 from 50/100/150/200.
Ornn has been a standout among top lane tanks across all player skill levels, helped by the new top lane role quest accelerating his access to Masterworks. We believe he has an appropriate amount of CC and durability, but we're lowering his personal damage threat, especially against other high health champions.
Living Forge
- •Brittle health ratio reduced to 9 to 17% (based on level) of target's maximum health from 10 to 18% (based on level).
Runic Blade
- •Bug Fix: Fixed a bug that caused the damage to not be reduced when she critically strikes from items.
Singed has been a big winner this season with free teleport, experience, Protoplasm, homeguards, weaker grubs…the list is almost as long as the number of ingredients in his Insanity Potion! Instead of making his early game even more vulnerable, we want to make Singed a bit more reliant on his own accumulated gold rather than his experience and free stats, especially now that he's also doing a better job tanking damage.
Insanity Potion
- •Bonus stats reduced to 25/55/85 from 25/60/95.
Veigar has often been at the threshold of being considered overpowered in bot lane, and he's been maintaining enough of a play rate there that it's time to step in. One thing different between bot Veigar and mid Veigar is his scaling nature. In bot, he's actually even more of a snowball champion than in mid where his win rate steadily climbs over game time. So we're blunting that early-mid spike with a cooldown nerf that his mid players aren't as reliant upon and can more easily outscale.
Primordial Burst
- •Cooldown increased to 120/90/60 seconds from 100/80/60.
We're nerfing another one of the most powerful supports to bring her in line with other options. Nami often excels in extremely aggressive early lanes, utilizing W self cast to bounce damage to enemies and getting high value out of both effects in a single cast. Now she will need to be more intentional about whether she wants the heal or the damage more.
Ebb and Flow
- •Base bounce modifier reduced to -20% from -10%.
- •Bounce modifier AP ratio increased 15% per 100 AP from 10% per 100 AP.
Inherent Glamour
- •Undocumented / Removed: Disguising while channeling Hexflash no longer forces Neeko to recast it early on the NA, OCE, and SEA servers.
- •1 Since this change was a result of the changes to controls and hotkeys exclusive to the above servers, it may or may not return any time controls and hotkeys are updated in the future, and this note may not accurately reflect the current status on those servers.
Ultimate haste no longer provides passive 0.015 passive fury generation per second but instead amplifies all fury generation by 1% per 1 ultimate haste. This should make ultimate haste function for Shyvana more similarly to how ability haste does for normal abilities. We also micropatched some Sylas interactions last week. He was dealing too much damage when stealing Shyvana's Q by applying her on-hit damage twice and essentially double-dipping on his total attack damage vs. his primary target.
Emberstrike
- •Bug Fix: Fixed a bug that caused her to lose SFX for all casts in both Human and Dragon form when using certain skins.
Dragon's Descent
- •Removed: No longer gains 0.015 fury per second per 1 ultimate haste.
- •New Effect: Now gains 1% bonus fury generation per 1 ultimate haste.
Pick a Card
- •Bug Fix: Fixed a bug that caused it to consume a stack of Fiendhunter Bolts even though the attack cannot critically strike.
Items
General
- •Removed: No longer reduces gold from excessive minion kills.
- •Before 5 minutes, killing (24/number of support items on user's team) minions or more reduces gold from minion kills by 80%.
- •After 5 minutes, killing (6/number of support items on user's team) minions per minute causes the gold from minion kills to be reduced by 50 to 80% (based on number of minion kills).
- •This penalty accounts for all champions on a team that have a Support item; every champion with the item will contribute towards hitting the gold penalty.
General
- •Removed: No longer reduces gold from excessive minion kills.
- •Before 5 minutes, killing (24/number of support items on user's team) minions or more reduces gold from minion kills by 80%.
- •After 5 minutes, killing (6/number of support items on user's team) minions per minute causes the gold from minion kills to be reduced by 50 to 80% (based on number of minion kills).
- •This penalty accounts for all champions on a team that have a Support item; every champion with the item will contribute towards hitting the gold penalty.
General
- •Removed: No longer reduces gold from excessive minion kills.
- •Before 5 minutes, killing (24/number of support items on user's team) minions or more reduces gold from minion kills by 80%.
- •After 5 minutes, killing (6/number of support items on user's team) minions per minute causes the gold from minion kills to be reduced by 50 to 80% (based on number of minion kills).
- •This penalty accounts for all champions on a team that have a Support item; every champion with the item will contribute towards hitting the gold penalty.
General
- •Removed: No longer reduces gold from excessive minion kills.
- •Before 5 minutes, killing (24/number of support items on user's team) minions or more reduces gold from minion kills by 80%.
- •After 5 minutes, killing (6/number of support items on user's team) minions per minute causes the gold from minion kills to be reduced by 50 to 80% (based on number of minion kills).
- •This penalty accounts for all champions on a team that have a Support item; every champion with the item will contribute towards hitting the gold penalty.
General
- •Removed: No longer reduces gold from excessive minion kills.
- •Before 5 minutes, killing (24/number of support items on user's team) minions or more reduces gold from minion kills by 80%.
- •After 5 minutes, killing (6/number of support items on user's team) minions per minute causes the gold from minion kills to be reduced by 50 to 80% (based on number of minion kills).
- •This penalty accounts for all champions on a team that have a Support item; every champion with the item will contribute towards hitting the gold penalty.
General
- •Removed: No longer reduces gold from excessive minion kills.
- •Before 5 minutes, killing (24/number of support items on user's team) minions or more reduces gold from minion kills by 80%.
- •After 5 minutes, killing (6/number of support items on user's team) minions per minute causes the gold from minion kills to be reduced by 50 to 80% (based on number of minion kills).
- •This penalty accounts for all champions on a team that have a Support item; every champion with the item will contribute towards hitting the gold penalty.
General
- •Removed: No longer reduces gold from excessive minion kills.
- •Before 5 minutes, killing (24/number of support items on user's team) minions or more reduces gold from minion kills by 80%.
- •After 5 minutes, killing (6/number of support items on user's team) minions per minute causes the gold from minion kills to be reduced by 50 to 80% (based on number of minion kills).
- •This penalty accounts for all champions on a team that have a Support item; every champion with the item will contribute towards hitting the gold penalty.
General
- •Bug Fix: Fixed a bug that caused the additional bolts to still deal damage and apply on hit effects while blind.

Cassiopeia
Kalista
Rell
Graves
Karma
Ornn
Riven
Singed
Veigar
Garen
Nami
Neeko
Shyvana
Twisted Fate
Bloodsong
Celestial Opposition
Dream Maker
Runic Compass
Solstice Sleigh
World Atlas
Zaz'Zak's Realmspike
Runaan's Hurricane