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League of Legends Patch 5.5
League of Legends Patch 5.5 was released on Mar 12, 2015. This update included changes to 28 champions, with 13 buffs, 2 nerfs, 12 adjustments.
New (1)
Items
Nerfs (1)
Changes (3)
Champions
Stats
- •Base mana increased to 400 from 299.96.
Drunken Rage
- •Max damage dealt to monsters increased to 300 from 250.
General
- •Model upgrade to all skins.
- •Some new animations.
- •New ability icons.
Riftwalk
- •Range increased to 500 from 450.
- •Mana cost reduced to 50/100/200/400/800 from 60/120/240/480/960.
- •Cooldown reduced to 6/4/2 seconds from 7/5/3.
Decimating Smash
- •Mana cost reduced to 45 at all ranks from 45/50/55/60/65.
- •Minimum AD ratio increased to 65% from 60%.
- •Maximum AD ratio increased to 195% from 180%.
Roar of the Slayer
- •Mana cost increased to 35/40/45/50/55 from 35 at all ranks.
Crystal Slash
- •Base physical damage increased to 20/30/40/50/60 from 18/28/38/48/58.
- •Base magic damage increased to 20/30/40/50/60 from 18/28/38/48/58.
Fracture
- •Base damage increased to 40/75/110/145/180 from 40/60/80/100/120.
Rapid Fire
- •New Effect: Tristana's basic attacks against targets with Explosive Charge reduce Rapid Fire's cooldown by 1 second.
King's Tribute
- •Range increased to 1400 from 1000.
Frozen Domain
- •Healing modifier increased to 20% at all ranks from 8/11/14/17/20%.
Subjugate
- •Fixed a bug that caused Subjugate to only steal 36% of the target's resistances instead of 40%.
Baleful Strike
- •Missile speed increased to 2200 from 1750.
- •Fixed a bug where Baleful Strike would fail to cast if you got CC'd during the cast.
Event Horizon
- •Delay reduced to 0.5 seconds from 0.75.
- •Warning particle effect is now placed immediately instead of after the 0.25 second cast time. "Consequently, enemies still have 0.75 seconds to react."
Battle Cry
- •Base heal increased to 30/35/40/45/50 from 26/32/38/44/50.
Audacious Charge
- •Base damage increased to 70/110/150/190/230 from 70/105/140/175/210.
Unstable Matter
- •Zac can now pre-emptively reduce the cooldown of his next Unstable Matter by up to 1 second if he picks up chunks while Unstable Matter is already available.
Elastic Slingshot
- •Knockback duration increased to 1 second from 0.5.
Stats
- •Base movement speed reduced to 345 from 350.
Assault and Battery
- •Base damage reduced to 150/300/450 from 200/325/450
Sand soldiers deal damage in a fixed-length line that extends beyond their maximum attack range. Last patch's reduction to their attack range is being reverted, and the bonus range is instead being reduced.
General
- •Fixed a bug where targets with slow immunity would also resist the damage over time.
General
- •Fixed a bug where allies surrounding Karma's target were granted the inspire portion of the shield, instead of half of the defiance damage.
General
- •Fixed a bug where enemies champions were sometimes not slowed if they dashed through the wall.
Titan's Wrath
- •Base damage reduced to 30/40/50/60/70 from 40/55/70/85/100.
- •Shield increased to 9/11/13/15/17% of maximum health from 7/9.5/12/14.5/17%.
Riptide
- •Ability power ratio reduced to (+ 30% AP) from (+ 50% AP).
- •Maximum ability power ratio reduced to (+60% AP) from (+100% AP).
- •Slow duration reduced to 1.25 seconds from 2.
- •Cooldown reduced to 7/6.5/6/5.5/5 seconds from 10 at all ranks.
- •Mana cost reduced to 40/50/60/70/80 from 60/70/80/90/100.
Bushwhack
- •Base damage increased to 40/80/120/160/200 from 20/40/60/80/100.
- •No longer deals bonus damage equal to 10/12/14/16/18% (+ 2% per 100 AP) of target's current health.
- •Now scales with (+ 20% AP).
General
- •Tunnels are now numbered when you put your cursor over the ability icon, allowing you to easily tell which tunnel will be replaced.
General
- •Fixed a bug where Fling would often fail to root targets when they landed in Mega Adhesive.
Power Chord
- •No longer consumed versus Farsight Ward or Sentinel.
Crescendo
- •Mana cost reduced to 100 from 100/150/200.
Terror Capacitor
- •Base shield reduced to 60/100/140/180/220 from 80/130/180/230/280.
- •Now scales with (+ 8% of max. mana).
Hyper-Kinetic Position Reverser
- •Cooldown reduced to 120/100/80 seconds from 120/110/100.
Piercing Arrow
- •Cooldown now begins on the first cast instead of when the arrow is fired.
Items
General
- •Recipe: Ruby Crystal + 600g = 1000g
- •Stats: 300 health
- •Unique Passive - Immolate: Deals 5 (+ 1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
General
- •Recipe: Tier-2 Jungle Item + Bami's Cinder + 350g = 2200g
- •Stats: 350 health
- •Unique Passive: + 25% bonus health
- •Unique Passive - Immolate: While in combat, deals between 16 (+ 1 per champion level) and 24 (+ 1.5 per champion level) magic damage per second to nearby enemies based on the time spent in combat.
General
- •Recipe: Needlessly Large Rod + Aether Wisp + 650g = 3100g
- •Stats: 120 ability power and 7% movement speed.
- •Unique Passive: Gain charges upon moving or spellcasting. At 100 charges, the next instance of ability damage you deal will expend the charges to deal 100 (+ 15% AP) bonus magic damage to a single target and summon up to 3 lesser bolts that target nearby enemies (prioritizing enemies damaged by the ability, and champions over minions). The splash damage will apply spell effects.
General
- •Armor increased to 40 from 30.
- •Point Runner now works with fallen turrets and Shurima's Legacy.
General
- •Health increased to 650 from 500.
General
- •Armor increased to 60 from 50.
- •Magic Resist increased to 60 from 50.
- •Point Runner now works with fallen turrets and Shurima's Legacy.
- •Voidspawn
- •Base attack damage increased to 50 from 20 (damage to minions).
- •Base ability power increased to 100 from 50 (damage to turrets).
- •Time before decaying increased to 5.5 seconds from 4 seconds.
- •Target acquisition range versus inhibitors increased to 350 from 300.
- •Target acquisition range versus towers increased to 450 from 300.
General
- •Removed.
General
- •Point Runner now works with fallen turrets and Sun Discs.
General
- •Reciped changed to Bami's Cinder + Chain Vest + 850g. Total cost unchanged.
- •Unique passive now named Immolate.
League of Legends Patch 5.5 FAQ
Frequently Asked Questions
- When did League of Legends Patch 5.5 release?
- League of Legends Patch 5.5 was released on Mar 12, 2015.
- What changed in League of Legends Patch 5.5?
- Patch 5.5 included changes to 28 champions (13 buffs, 2 nerfs, 12 adjustments), plus 10 item updates. See the full breakdown above.
- What was the previous League of Legends patch before 5.5?
- The previous League of Legends patch was 5.4.
- What is the next League of Legends patch after 5.5?
- The next League of Legends patch is 5.6.
