League of Legends Patch 12.13 was released on Jul 12, 2022. This update included changes to 33 champions, with 11 buffs, 3 nerfs, 18 adjustments.
New (1)
Changes (18)
Items
Nerfs (1)
The Joy Unbound
Joy Unending (Innate)
- •Innate: Whenever Nilah kills a minion, she and the nearest allied champion gain 50% of the experience they would have lost due to sharing, in addition to the normal amount of shared experience.
- •Innate: Nilah receives 10% increased heal and 20% bonus shield strength from allied champions' abilities. Allies that grant a heal or shield to themselves or Nilah gain the increased amount as well. If the ally granted it to themself only, Nilah gains the amount too.
- •This effect only triggers if Nilah or the ally are near each other, with the increased amount triggering after 0.5 seconds of the heal or shield being granted. Shields granted last the same duration as the shield that triggered the effect, up to a maximum duration of 4 seconds.
- •Effect Radius: 1000.
Formless Blade (Q)
- •Passive: Nilah gains 0 to 33% (based on critical strike chance) armor penetration. Her basic attacks and Formless Blade heal her for 0 to 15% (based on critical strike chance) of the post-mitigation damage dealt to champions, with healing in excess of her maximum health being converted to a shield. Each instance of shield gained by this effect lasts for 6 seconds.
- •Active: Nilah cracks her whip-blade in a line in the target direction, dealing 5/10/15/20/25 (+ 90/100/110/120/130% AD) physical damage to all enemies struck, increased by 0 to 100% (based on critical strike chance). Formless Blade can hit structures.
- •Casting Formless Blade during Slipstream causes a wave to be sent towards Nilah's location at the end of the dash, dealing the same damage to all enemies hit.
- •If Formless Blade hits an enemy, Nilah's whip-blade becomes enhanced for the next 4 seconds, granting her 125 bonus attack range and 15 to 65% (based on level) bonus attack speed and causing her basic attacks to strike in a cone, dealing 110% AD physical damage to enemies hit. Against secondary non-champion targets, this is reduced to 36.3% AD for minions and 11% AD for monsters. On-hit effects are only applied to the primary target.
- •Mana Cost: 30.
- •Cooldown: 4 seconds.
- •Range: 0 - 600 / -150 - 500, Width: 150, Cast Time: 0.25 seconds.
Jubilant Veil (W)
- •Active: Nilah envelops herself in mist for 2.25 seconds, during which she becomes ghosted, gains 15/17.5/20/22.5/25% bonus movement speed, dodge all non-turret basic attacks, and reduces all incoming magic damage taken by 25%.
- •While active, touching allied champion also envelops them in the mist, granting them the same effects for 1.5 seconds.
- •Mana Cost: 60/45/30/15/0.
- •Cooldown: 26/25/24/23/22 seconds.
- •Cast Time: None.
Slipstream (E)
- •Active: Nilah dash a fixed distance towards or through the target unit, dealing 65/90/115/140/165 (+ 20% AD) physical damage to enemies she passes through.
- •Nilah periodically stocks a Slipstream charge, up to a maximum of 2.
- •Slipstream basic attack reset Nilah's basic attack timer. Formless Blade and Apotheosis can be cast during the dash.
- •Cost: 30 mana + 1 charge.
- •Static Cooldown: 0.5 seconds.
- •Recharge: 22/19.5/17/14.5/12 seconds.
- •Target Range: 550, Range: 450, Collision Radius: 150, Speed: 2200, Cast Time: None.
Apotheosis (R)
- •Active: Nilah whirls her whip-blade over 1 second, dealing 15/30/45 (+ 35% bonus AD) physical damage to nearby enemies every 0.25 seconds. Afterwards, she bursts to deal them 125/225/325 (+ 120% bonus AD) physical damage and airborne them 250 units towards her. Each hit slow the targets by 10% for 3 seconds, refreshing on subsequent hits.
- •Nilah heal herself and nearby allied champions for 30 to 45% (based on critical strike chance) of the post-mitigation damage dealt to champions, reduced to 10% against non-champions, with healing in excess of maximum health being converted to a shield. Each instance of shield gained by this effect lasts for 6 seconds.
- •Nilah is unable to basic attack and cast her other abilities during Apotheosis, but she is still able to move.
- •Mana Cost: 80.
- •Cooldown: 110/95/80 seconds.
- •Effect Radius: 450 / 1500, Cast Time: None.
Base health, health growth, and base armor increased. Human Form Q damage increased.
Stats
- •Base armor increased to 30 from 27.
- •Base health increased to 650 from 625.
- •Health growth increased to 109 from 107.
Neurotoxin
- •Base damage increased to 40/75/110/145/180 from 40/70/100/130/160.
Passive heal increased. W magic resistance reduction increased. R now decreases the timer to reenter passive camouflage.
Demon Shade
- •Heal per second increased to 15 to 150 (based on level) from 15 to 75 (based on level).
Allure
- •Magic resistance reduction increased to 35/37.5/40/42.5/45% from 25/27.5/30/32.5/35%.
Last Caress
- •New Effect: Now sets Demon Shade cooldown to 1.25 seconds upon casting.
Q fear duration increased. R damage increased.
Terrify
- •Fear duration increased to 1.25/1.5/1.75/2/2.25 seconds from 1/1.25/1.5/1.75/2.
Crowstorm
- •Base damage per tick increased to 37.5/62.5/87.5 from 31.25/56.25/81.25.
- •Total base damage increased to 750/1250/1750 from 625/1125/1625.
- •AP ratio per tick increased to 12.5% AP from 11.25% AP.
- •Total AP ratio increased to 250% AP from 225% AP.
Q damage increased.
Winds of War
- •Tornado base damage per tick increased to 2.5% of target's maximum health from 2%.
- •Total tornado base damage increased to 10% of target's maximum health from 8%.
- •Tornado AP ratio per tick increased to 1% per 100 AP from 0.66% per 100 AP.
- •Total tornado AP ratio increased to 4% per 100 AP from 2.64% per 100 AP.
Base armor and health growth increased.
Stats
- •Base armor increased to 21 from 18.
- •Health growth increased to 110 from 101.
Divine Ascent
- •New Effect: Now slightly increases size upon becoming Aflame.
Q AD scaling increased. W cooldown decreased at all ranks.
Bear Trap on a Rope
- •Tether bonus AD ratio increased to 65% bonus AD from 60%.
- •Pull bonus AD ratio increased to 130% bonus AD from 120%.
Violent Tendencies
- •Cooldown reduced to 11/9.5/8/6.5/5 seconds from 12/10.5/9/7.5/6.
Attack range increased. Q adjusted. W cooldown reduced, mana cost adjusted, damage reduction increased, lingering damage reduction adjusted.
Stats
- •Attack range increased to 175 units from 125.
Alpha Strike
- •New Effect: Can now choose where to reposition near the initial target after the effect ends by choosing a direction around them, by default he will be placed in front of them.
Meditate
- •Cooldown reduced to 9 seconds from 28.
- •Mana cost reduced to 40 from 50.
- •New Effect: Now costs 6% maximum mana per second while channeling.
- •New Effect: Damage reduction is now increased to 90% for the first 0.5 seconds of the channel.
- •Damage reduction linger increased to 0.5 seconds from 0.25.
Comet Spear
- •Bug Fix: Length and width values have now been corrected.
- •Thrust length increased to 600 units from 550.
- •Thrust range increased by 25 (to 560 from 535).
- •Thrust backwards range increased by 25 (to -40 from -15).
- •Thrust width reduced to 120 units from 150.
R damage now scales with AD.
Dominus
- •New Effect: Damage now scales off of 5% bonus AD per tick.
Q cooldown decreased at all ranks, AP ratio increased.
Mistral Bolt
- •AP ratio increased to 70% AP from 60% AP.
- •Cooldown reduced to 8/7/6/5/4 seconds from 9/8/7/6/5.
General
- •Primary resource bar now tracks the remaining duration of Endless Banquet.
- •Passive stacks are now displayed by a secondary resource indicator under the health bar.
Endless Banquet
- •Bug Fix: Ranged Void Remora now properly receive the Hand of Baron buff.
- •Bug Fix: Void Corals no longer spawn between the normal realm and the Realm of Death.
- •Size while in True Form has been slightly decreased.
Base health regen and health regen growth decreased. Passive max bonus attack speed increased early. Q mana cost increased.
Stats
- •Base health regeneration reduced to 6.5 from 8.5.
- •Health regeneration growth reduced 0.6 to 0.9.
Berserker Rage
- •Maximum bonus attack speed increased to 60 to 100% (based on level) from 40 to 100% (based on level).
Undertow
- •Mana cost increased to 50/55/60/65/70 from 40/45/50/55/60.
- •Tooltip now clarifies the cooldown refund mechanic better.
Q bonus movement speed decreased, base damage decreased. W base damage decreased, scaling with bonus health decreased. E damage based on target’s max health decreased, damage cap against non-champions decreased.
Thundering Smash
- •Base damage reduced to 10/30/50/70/90 from 20/40/60/80/100.
- •Bonus movement speed reduced to 8/12/16/20/24% from 10/14/18/22/26%.
Frenzied Maul
- •Base damage reduced to 5/30/55/80/105 from 10/35/60/85/110.
- •Damage health ratio reduced to 5% bonus health from 6%.
Sky Splitter
- •Damage cap reduced to 650 from 750.
- •Bug Fix: Can no longer walk through the spawn gate at the start of the game by casting the ability.
E AD scaling increased. R base damage decreased, AP scaling decreased.
Gatling Gun
- •Bonus AD ratio per tick increased to 15% bonus AD from 10%.
- •Total bonus AD ratio increased to 240% bonus AD from 160%.
Missile Barrage
- •Base damage reduced to 80/115/150 from 90/125/160.
- •Big One base damage reduced to 160/230/300 from 180/250/320.
- •AP ratio reduced to 12% AP from 20% AP.
- •Big One AP ratio reduced to 24% AP from 40% AP.
League of Draven
- •Bug Fix: Streak on minion kills is no longer reset if a minion is executed by Relic Shield and Steel Shoulderguards Spoils of War.
Health regen growth increased. Q snip damage increased, center snip true damage decreased, now deals reduced damage against minions, but bonus damage against low health minions. W bonus armor and MR increased, duration decreased. E bonus on-hit magic damage increased, bonus attack range increased, cooldown increased, cooldown refunded on first basic attack increased. R damage per needle increased, recast conditions adjusted.
Stats
- •Health regeneration growth increased to 0.9 from 0.55.
A Thousand Cuts
- •Maximum base damage against monsters reduced to 6 from 10.
- •Maximum AP ratio against monsters reduced to 10% AP from 15% AP.
Snip Snip!
- •Base damage per snip increased to 10/14/18/22/26 from 9/12/15/18/21.
- •Final snip base damage increased to 60/80/100/120/140 from 45/60/75/90/105.
- •Final snip AP ratio increased to 35% AP from 25% AP.
- •True damage conversion reduced to 75% from 100%.
- •Damage against minions reduced to 75% from 100%.
- •New Effect: Now execute minions below 20% health.
Hallowed Mist
- •Duration reduced to 4 seconds from 5.
- •Base bonus resistances increased to 17/19/21/23/25 from 12/14/16/18/20.
- •AP ratio increased to 7% AP from 5% AP.
Skip 'n Slash
- •Cooldown refund changed to 25/35/45/55/65% from 50% at all ranks.
- •Cooldown increased to 13/12.5/12/11.5/11 seconds from 13/12/11/10/9.
- •Bonus attack range increased to 75 from 50.
- •Base damage increased to 15 from 10.
- •AP ratio increased to 20% AP from 15% AP.
Needlework
- •Base damage per needle increased to 35/65/95 from 30/55/80.
- •AP ratio per needle increased to 10% AP from 8% AP.
- •Removed: No longer needs, within 6 seconds, to basic attack (which has an uncancellable windup) or hit a target with Snip Snip! to unlock further casts.
- •New Effect: Now has a 1-second static cooldown between casts.
Daisy!
- •Bug Fix: Tooltip now displays the correct formula for the Smash attack's damage.
The Darkin Scythe
- •Bug Fix: Damage instances dealt by First Strike no longer spawn orbs for transformation progress.
Sapling Toss
- •Bug Fix: Spell shield now block both the explosion and the damage over time effect from empowered saplings, instead of one or the other.
Living Forge
- •Bug Fix: Channel bar in the HUD when forging an item now properly displays "Living Forge" instead of the ability name of the most recently casted ability.
Call of the Forge God
- •Bug Fix: Fixed a bug where he could immediately recast it if it was used in the direction of an ally.
Attract and Repel
- •Bug Fix: Animations no longer improperly freeze after using the ability.
Wild Rush
- •Bug Fix: Cooldown is no longer reset from scoring a takedown against an enemy clone.
Beat Drop
- •Tooltip no longer lists cooldown on each level in the level up grid as it no longer scales.
Hallucinate
- •Bug Fix: The clone now spawns with a copied Spellblade buff if Shaco has the item (e.g. Lich Bane), and can now trigger it on its next attack.
Mid-scope update, all abilities adjusted.
Stats
- •Base attack damage reduced to 58 from 63.
- •Base health reduced to 600 from 632.
- •Base mana increased to 340 from 325.
- •Base mana regeneration reduced to 6 from 8.
- •Attack damage growth increased to 3.3 from 3.
- •Attack speed growth increased to 2% from 1.6%.
- •Mana growth reduced to 40 from 50.
- •Mana regeneration growth reduced to 0.8 from 0.9.
Fleet of Foot
- •Duration reduced to 1.5 seconds from 2.
- •New Effect: Bonus movement speed now decays over the duration.
- •Bonus movement speed increased to 55/60/65/70/75 (at level 1/6/11/16/18) from 35/40/45/50/55 (at level 1/6/11/16/18).
Boomerang Blade
- •Base damage reduced to 25/40/55/70/85 from 35/50/65/80/95.
- •AD ratio changed to 80/85/90/95/100% AD from 70/85/100/115/130% AD.
- •AP ratio increased to 60% AP from 50% AP.
- •New Effect: Damage is now increased by 0 to 50% (based on critical strike chance).
- •Cooldown increased to 10/9.5/9/8.5/8 seconds from 7 at all ranks.
- •New Effect: Cast time now scales down to 0 seconds based on bonus attack speed.
- •Mana cost reduced to 55/60/65/70/75 from 70/80/90/100/110.
- •Outgoing missile speed increased to 1450 from 1350.
- •Returning missile speed reduced to 1200 from 1350.
Ricochet
- •Removed: No longer ends after 3 attacks.
- •Duration increased to 4 seconds from 3.
- •New Effect: Now grants 20/25/30/35/40% bonus attack speed while active.
- •Removed: No longer able to bounce to new targets indefinitely.
- •New Effect: Basic attacks bounce to other nearby enemies, up to 8 total bounces. Bounces can target each enemy up to one additional time per attack. Bounces prioritize the nearest new target, then the nearest target if no new targets are available.
- •AD ratio reduced to 30/35/40/45/50% AD from 30/45/60/75/90% AD.
- •Bounce range increased to 500 units from 450.
- •Bounce speed increased to 1000 from 700.
- •Mana cost reduced to 60 from 75.
- •Damage against minions reduced to 80% from 100%.
- •Cooldown changed to 10 seconds at all ranks from 12/10.5/9/7.5/6.
- •Bug Fix: Now deals the correct amount of damage to Garden of Thorns.
Spell Shield
- •Removed: No longer restores 110/120/130/140/150 mana upon successfully blocking a hostile effect.
- •New Effect: Now restores 60/65/70/75/80% AD (+ 50% AP) health after 0.25 seconds of successfully blocking a hostile effect.
- •New Effect: Now activates Fleet of Foot after 0.25 seconds of successfully blocking a hostile effect.
- •Cooldown increased to 22/20/18/16/14 seconds from 22/19/16/13/10.
On the Hunt
- •Cooldown reduced to 100/85/70 seconds from 120/100/80.
- •Removed: No longer grants her 30/45/60% bonus attack speed while Ricochet is active.
- •Removed: Bonus movement speed no longer decays after 2/3/4 seconds.
- •Bonus movement speed reduced to 20/25/30% from 40/50/60%.
- •Duration increased to 8/10/12 seconds from 8 at all ranks.
- •New Effect: Duration is now refreshed upon scoring a takedown against enemy champions damaged within the last 3 seconds.
- •New Effect: Basic attacks now reduce basic ability cooldowns by 0.5 seconds while active.
Q damage increased, mana cost decreased, bonus damage to monsters decreased; boulders now stun jungle monsters. R adjusted.
Rock Surfing
- •New Effect: Cooldown no longer resets due to proc damage.
Threaded Volley
- •Base damage per stone increased to 45/65/85/105/125 from 40/60/80/100/120.
- •Base bonus monster damage reduced to 25 from 30.
- •Mana cost reduced to 55/60/65/70/75 from 60/65/70/75/80.
- •New Effect: Boulder now stuns monsters for 3 seconds.
Weaver's Wall
- •Removed: No longer placed on a 3-second cooldown when damaging a ward or trap.
Harrowed Path
- •Bug Fix: Buff icons for the bonus effects are now properly displayed in the HUD.
Transfusion
- •Bug Fix: No longer is shown in the HUD as a temporary buff.
Items
We’re making some updates to the way the passive of Demonic Embrace and Liandry’s Anguish stack when applied by multiple users.
General
- •New Effect: Azakana Gaze can now be stacked on a target when applied by multiple users, though not refreshing the debuff for all subsequent sources at a time.
Assassins are currently doing a balanced amount of damage with lethality items, but the class overall is just a tad weaker than we’d like. We’re taking a non-traditional approach to buffing assassins by adding bonus move speed to their Mythic iItems which should also help discourage bruiser or tank itemizations.
General
- •New Effect: Mythic passive now also grants 5 bonus movement speed.
General
- •Bug Fix: Heal tracker now tracks all healing received from all casts, not only the most previous cast.
- •No longer tracks less healing than intended when hitting more than one champion with Thirsting Slash.
- •Bug Fix: Damage tracker now tracks total damage dealt from all casts, not only the most previous cast.
General
- •Bug Fix: Vow can now again be cast while dead.
- •Bug Fix: Vow no longer reveals the user if cast in the Fog of War.
General
- •Now calculates and tracks the additional damage dealt due to applying Carve's armor reduction in the tooltip.
Divine Sunderer is currently doing its job a bit too well. Not only is it helping fighters play into tanks, it’s also helping them play better into everyone in general. With this update, we’re looking to shift Sunderer’s power away from shredding tanks and into a comparatively lower damage/higher sustain option for fighters.
General
- •Spellblade health ratio reduced to 6% of target's maximum health from 12%.
- •New Effect: Spellblade now additionally scales off of 125% base AD.
- •Spellblade heal increased to 65% pre-mitigation damage from 50%.
- •Heal changed to 81.25% base AD (+ 3.9% of target's maximum health) from 6%.
- •Mythic passive hybrid penetration reduced to 3% from 5%.
General
- •Ever Rising Moon damage on ranged champions reduced to 3% of target's maximum health from 6%.
- •New Effect: Mythic passive now also grants 5 bonus movement speed.
General
- •Bug Fix: Ping indicator now takes into account nearby untargetable allied champions for Boarding Party.
- •Bug Fix: Bonus resistances now properly decay over 3 seconds upon being in range of a nearby allied champion, instead of being lost instantly.
General
- •New Effect: Torment can now be stacked on a target when applied by multiple users, though not refreshing the debuff for all subsequent sources at a time.
General
- •Bug Fix: Echo no longer reveals the user in the Fog of War when the secondary bounce missiles are triggered.
General
- •New Effect: Mythic passive now also grants 5 bonus movement speed.
General
- •Bug Fix: Bonus damage tracker for Cinderbloom now displays accurate values.
- •"Bonus damage to shields" tracker removed, for now.
General
- •Now tracks the number of wards killed with the passive effect.

Nilah
Elise
Evelynn
Fiddlesticks
Galio
Karthus
Kayle
Kled
Master Yi
Pantheon
Renekton
Vex
Bel'Veth
Olaf
Volibear
Corki
Draven
Gwen
Ivern
Kayn
Maokai
Ornn
Rell
Samira
Seraphine
Shaco
Sivir
Soraka
Taliyah
Thresh
Viego
Vladimir
Zoe
Demonic Embrace
Duskblade of Draktharr
Goredrinker
Anathema's Chains
Black Cleaver
Divine Sunderer
Eclipse
Hullbreaker
Liandry's Anguish
Prowler's Claw
Shadowflame
Umbral Glaive