League of Legends Patch 14.5 was released on Mar 5, 2024. This update included changes to 45 champions, with 14 buffs, 8 nerfs, 23 adjustments.
Changes (23)
Items
Nerfs (3)
Armor growth increased. Q cooldown decreased.
Stats
- •Armor growth increased to 5.2 from 4.8.
Dragon Strike
- •Cooldown reduced to 10/9/8/7/6 seconds from 10/9.5/9/8.5/8.
Killer Instinct
- •Bug Fix: Cast range indicator increased to match target range.
Starfire Spellblade
- •New Effect: Now triggers spell effects upon dealing damage.
Passive Darkin healing increased. R Darkin healing increased.
The Darkin Scythe
- •New Effect: Darkin healing now scales with 0.5% per 100 bonus health.
Umbral Trespass
- •Darkin heal increased to 75% of damage amount from 65%.
- •Base heal increased to 11.25% of the target's maximum health from 9.75%
- •Heal bonus AD ratio increased to 7.5% per 100 bonus AD from 6.5%.
Passive bonus movement speed increased. Q cast time adjusted. E slow increased. R damage increased.
Icathian Surprise
- •New Effect: Now gains 10% bonus movement speed upon activation.
- •Maximum bonus movement speed increased to 50% from 40%.
Caustic Spittle
- •Cast time changed to basic attack windup time from 0.25 seconds.
Void Ooze
- •Slow increased to 40/45/50/55/60% from 30/35/40/45/50%
Living Artillery
- •AD ratio increased to 75% bonus AD from 65%.
Various QoL updates and bugfixes. E damage and monster cap increased. R damage increased.
Stats
- •Attack windup reduced to 20% from 26.6667%.
- •Critical strike attack windup reduced to 20% from 20.8333%.
- •Attack windup modifier changed to 0.6 from 1.
Queen's Wrath
- •New Effect: Empowered attacks now have an uncancellable windup.
- •New Effect: Now applies spell effects to its primary target.
Unburrow
- •New Effect: Can now damage (but not knock up) targets who were recently knocked up and immune to Unburrow.
- •Bug Fix: Now properly knocks up large monsters if they were not the primary target.
- •Bug Fix: No longer sometimes locks her out of declaring basic attacks for some time after unburrowing.
Furious Bite
- •Health ratio increased to 8/9.5/11/12.5/14% of target's maximum health from 6/8/10/12/14%.
- •Monster damage cap increased to 75 to 400 (based on level) from 60 to 400 (based on level).
Tunnel
- •Bug Fix: Potentially fixed movement through terrain failing upon entering a Tunnel created by casting this ability.
Void Rush
- •Base damage increased to 150/300/450 from 100/250/400.
- •Health ratio increased to 25/30/35% of target's missing health from 20/25/30%.
- •Undocumented: The initial movement spell now has a 1-frame / 0.001-second cast time in order to be properly buffered with other attacks and spells, and not result in unexpectedly canceling the movement and damaging effects upon emerging.
Knuckle Down
- •New Effect: Now triggers spell effects upon dealing damage.
Q damage increased. R cooldown decreased.
Baleful Strike
- •AP ratio increased to 50/55/60/65/70% AP from 45/50/55/60/65% AP.
Primordial Burst
- •Cooldown reduced to 100/80/60 seconds from 120/90/60.
Passive damage increased. E and passive interaction adjusted.
Doom 'n Gloom
- •Base damage increased to 40 to 150 (based on level) from 30 to 140 (based on level).
- •AP ratio increased to 25% AP from 20% AP.
- •New Effect: Doom's cooldown is now also partially refunded upon killing units with Looming Darkness.
- •Champion kills refund the cooldown by 25% and non-champion kills do so by 10%.
Relentless Force
- •New Effect: Now triggers spell effects upon dealing damage.
Three Talon Strike
- •New Effect: Now triggers spell effects upon dealing damage.
E damage reduction decreased. Bugfix to passive that gave Bel'Veth too many stacks from Epic Void monsters.
Death in Lavender
- •Bug Fix: Per-Voidgrub and Rift Herald takedowns now properly grant 2 Lavender stacks instead of 3.
Royal Maelstrom
- •Damage reduction reduced to 35/40/45/50/55% from 42/49/56/63/70%.
Moonsilver Blade
- •Bug Fix: Buff no longer desyncs to trigger the empowered attack every 2 or 4 basic attacks, instead of the intended 3.
Lunar Rush
- •Cooldown reset upon consuming Q reduced to 0.25 seconds from 0.5.
- •Bug Fix: Cooldown is no longer sometimes reset a second time after only consuming Q once.
Q damage decreased.
Hate Spike
- •Dart AP ratio reduced to 25% AP from 30% AP.
- •Spike AP ratio reduced to 25% AP from 30% AP.
Base movement speed decreased. Cougar Q bonus damage to hunted targets decreased.
Q damage decreased.
Piercing Darkness
- •Damage bonus AD ratio reduced to 40% bonus AD from 50%.
E bonus attack speed and damage decreased.
Stacked Deck
- •Bonus attack speed reduced to 10/20/30/40/50% from 10/22.5/35/47.5/60%.
- •Bonus AD ratio reduced to 20% bonus AD from 75%.
Passive bonus movement speed decreased. Q cooldown increased early.
Night Hunter
- •Bonus movement speed reduced to 30 from 45.
Tumble
- •Cooldown increased to 6/5/4/3/2 seconds from 4/3.5/3/2.5/2.
W damage decreased.
Unstable Matter
- •Base damage changed to 40/50/60/70/80 from 35/50/65/80/95.
Ranger's Focus
- •Bug Fix: No longer prevents Kraken Slayer from gaining an additional stack on-hit when Guinsoo's Rageblade Phantom Hit is triggered.
Shurima's Legacy
- •Bug Fix: Tower creation SFX and VFX no longer incorrectly play repeatedly upon spawning the tower.
Passive damage to monsters increased. R damage decreased, cooldown increased.
General
- •Bug Fix: No longer repeatedly cancels the windup of her basic attacks if she had a low enough attack speed value.
FPX and Gangplank the Betrayer
- •Bug Fix: VFX connecting the barrels now properly transition in as intended.
General
- •Bug Fix: Subjects no longer sometimes share the cooldown of the last used basic spell.
Friend of the Forest
- •Bug Fix: Can now properly free the Rift Scuttler in her Voidborn form after placing a grove on her.
Ethereal Chains
- •Bug Fix: Tether is now properly broken upon death and is no longer improperly applied if the missile hits the target while she was dead.
Swirlseed
- •Bug Fix: Cone VFX hit indicator is now properly visible in the enemies' perspective when the missile collides with terrain.
Base movement speed decreased. Q bonus damage to monsters increased. W cooldown increased.
Stats
- •Base movement speed reduced to 330 from 335.
Bramble Smash
- •Bonus monster damage increased to 120/130/140/150/160 from 80/100/120/140/160.
Twisted Advance
- •Cooldown increased to 14/13/12/11/10 seconds from 13/12/11/10/9.
Double Up
- •Bug Fix: No longer improperly cancels her current attack windup upon hitting the primary target if there was no secondary target to bounce towards.
Gun Goddess
- •Bug Fix: Right arm can no longer twist unnaturally during her Joke (Ctrl+1).
All abilities adjusted.
Stats
- •Base attack damage reduced to 50 from 55.
- •Mana growth reduced to 25 from 50.
- •Mana regeneration growth increased to 0.95 from 0.4.
- •Base movement speed increased to 330 from 325.
Stage Presence
- •Base damage per note changed to 4 to 25 (based on level) from 5/10/18/30 (at level 1/6/11/16).
- •AP ratio per note reduced to 4% AP from 5% AP.
- •Minion damage reduced to 100% from 300%.
High Note
- •Missile speed increased to 1300 from 1200.
- •Cooldown changed to 8/7.5/7/6.5/6 seconds from 10/8.75/7.5/6.25/5.
- •Mana cost changed to 60/70/80/90/100 from 65/70/75/80/85.
- •Base damage increased to 60/85/110/135/160 from 55/80/105/130/155.
- •Bonus damage increased to 0 to 60% (based on target's missing health) from 0 to 50%.
- •Removed: Bonus damage no longer affects non-champions.
- •Removed: No longer prevents minions from dying to other minions while in flight.
Surround Sound
- •Cooldown changed to 22/21/20/19/18 seconds from 28/25/22/19/16.
- •Mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100.
- •Base shield increased to 60/85/110/135/160 from 50/75/100/125/150.
- •Self bonus movement speed AP ratio reduced to 2% per 100 AP from 4% per 100 AP.
- •Ally movement speed unchanged at 40% of the self value.
- •Ally movement speed AP ratio reduced to 0.8 per 100 AP from 1.6 per 100 AP.
Beat Drop
- •Cooldown changed to 11/10.5/10/9.5/9 seconds from 10 at all ranks.
- •Mana cost reduced to 60 at all ranks from 60/65/70/75/80.
- •Base damage changed to 70/100/130/160/190 from 60/95/130/165/200.
- •AP ratio increased to 50% AP from 35% AP.
- •Disable duration changed to 1.1/1.2/1.3/1.4/1.5 seconds from 1.25 at all ranks.
- •Minion damage reduced to 70% from 100%.
Encore
- •Cooldown increased to 160/140/120 seconds from 160/130/100.
- •AP ratio reduced to 40% AP from 60% AP.
Soul Furnace
- •Bug Fix: No longer incorrectly grants stacks from killing Voidmite.
Q damage adjusted. E bolt quantity adjusted. R damage decreased, sweet spot damage increased, self heal increased.
General
- •Adjusted spawn location of basic attack missile VFX in order to more accurately represent him breathing it out.
Stats
- •Attack windup reduced to 15.954% from 16.622%.
Super Scorcher Breath
- •Removed: At tier 3, no longer deals a base 6.5% of target's maximum health true damage.
- •New Effect: Tier 3 true damage now scales with 2% per 100 bonus AD.
- •New Effect: Tier 3 true damage now scales with 1% per 100 AP.
- •New Effect: Tier 3 true damage now scales with 0.8% per 100 Dragon Practice stacks.
Flap, Flap, Flap
- •Removed: Number of bolts is no longer increased by 1/2/3/4/5 (based on critical strike chance).
- •New Effect: Number of bolts now increases by 2 per 100 Dragon Practice stacks.
- •Bug Fix: Now properly ignores terrain collision for Weaver's Wall.
MMOOOMMMM!
- •Base damage reduced to 200/300/400 from 225/350/475.
- •Sweetspot bonus damage increased to 50% from 30%.
- •Base heal reduced to 100/135/170 from 110/160/210.
- •New Effect: Heal now scales with 50% bonus AD.
Petricite Burst
- •Bug Fix: Critical strikes with the empowered attacks now properly benefit from critical strike damage modifiers.
- •Bug Fix: Damage now properly benefits from life steal.
Kingslayer
- •Bug Fix: Now properly draws the aggro of enemy minions towards the caster if it is used against an enemy champion.
Hijack
- •Bug Fix: No longer incorrectly converts AD ratios to AP even if his adaptive damage type was AD.
Toxic Shot
- •Undocumented: Now deals proc damage additionally tagged as persistent, instead of dealing persistent damage, though without applying spell effects. This now prevents it from triggering Summon Aery, Cheap Shot, Conqueror, Dark Harvest, Scorchclaw's Slash and Ocean Dragon Soul.
Pillar of Ice
- •Bug Fix: Pillar no longer grants vision around itself.
General
- •Bug Fix: Emote SFX no longer continues to play even after the emote was stopped.
Glorious Evolution
- •Bug Fix: No longer incorrectly grants stacks from killing Voidmite.
Thundering Smash
- •Bug Fix: Now properly draws the aggro of enemy minions towards the caster if it is used against an enemy champion.
Frenzied Maul
- •Bug Fix: Now properly draws the aggro of enemy minions towards the caster if it is used against an enemy champion.
Passive maximum stack decreased, percent amplification per stack increased, stack falloff rate adjusted.
Stone Skin
- •Maximum stacks reduced to 5 from 10.
- •Bonus effects per stack increased to 100% from 50%.
- •New Effect: Stacks now fall off at a rate of 1 per second after the duration expires.
E bonus damage to cursed enemies decreased. R Maiden armor and magic resist increased, no longer reduces AoE damage by 50%, bugfix to Evasion interaction.
Mourning Mist
- •Bonus Mist Walker damage reduced to 20% from 30%.
Eulogy of the Isles
- •Maiden armor increased to 30 to 90 (based on level) from 10 to 50 (based on level).
- •Maiden magic resistance increased to 30 to 90 (based on level) from 10 to 50 (based on level).
- •Removed: No longer takes 50% damage from area spells.
- •Bug Fix: Maiden's percent maximum health damage no longer incorrectly bypasses block.
Items
While we're nerfing Solstice Sleigh this patch (more on that below), we want to also give Celestial Opposition a bit more power to help dethrone Sleigh's position as the premier tank support item as simply nerfing Sleigh wouldn't quite be enough to close the gap between the two. We're primarily targeting melee-specific outputs as we don't want it to become dominant on enchanters.
General
- •Blessing of the Mountain cooldown reduced to 18 seconds from 20.
- •Blessing of the Mountain slow increased to 60% from 50%.
- •Blessing of the Mountain slow duration increased to 2 seconds from 1.5.
General
- •New Effect: Soul Shards can now be consumed to trigger the heal on allies even if there are no nearby enemies.
- •Bug Fix: Soul Siphon is now properly triggered upon granting a shield to an ally even if they are at full health.
Our goal with these Shojin changes is to make it synergize better with champions that should be primary users of the items, so these should help move it in the right direction for those champs. (Note: This change was implemented in Patch 14.4.)
General
- •New Effect: Abilities can now only grant 1 stack per cast, up to 1 per second for damage over time effects.
- •New Effect: Empowered attacks granted by abilities now grant a stack on-damage and benefit from the damage amplification.
- •Bug Fix: Damage dealt by champion passives no longer incorrectly grant stacks.
General
- •Movement speed increased to 8% from 5%.
Based on our reads back in Patch 14.1, Sunfire Aegis was over performing and required a tap down in power. However, now that the dust has settled, it's become apparent that these nerfs weren't necessary, so we're walking them back now.
General
- •Health increased to 500 from 450.
- •Immolate base damage increased to 15 from 12.
Frozen Heart is currently the most built tank item in the game. For a niche item that is hyper focused on hampering one specific style of one damage type, that means the item is overperforming. This patch we're nerfing Frozen Heart's more generic strengths in order to preserve its usefulness as a specific counter as opposed to a generic tank item.
General
- •Total cost increased to 2500 gold from 2400 gold.
- •Combine cost increased to 600 gold from 500 gold.
- •Armor reduced to 65 from 70.
General
- •Spellblade AP ratio reduced to 45% AP from 50% AP.
Solstice Sleigh is currently sleighing as the best tank support upgrade option, outperforming Celestial Opposition by a large margin. In order to bring this item into line with other options we need to bring its power down.
General
- •Tracker now refers to activations as sleigh rides.
- •Going Sledding cooldown increased to 30 seconds from 20.
- •Going Sledding bonus movement speed reduced to 25% from 30%.
- •Going Sledding bonus health changed to 50 to 230 (based on user's level) from 7% of your maximum health.
General
- •Bug Fix: Upgrade VFX no longer appears on clones if the original user had already upgraded the item.
Following up on our work last patch, we're continuing to retune the support items to make their power spikes less immediate and, in exchange, making their scaling into the late game more powerful and we expect these changes to scaling to do just that. As a whole, we hope these changes will be slightly power positive on most enchanters.
General
- •Blue Dream Bubble damage reduction changed to 75 to 255 (based on user's level) from 140 at all levels.
- •Purple Dream Bubble bonus damage changed to 50 to 170 (based on user's level) from 90 at all levels.
General
- •Bug Fix: Movement speed buff no longer decays faster than intended.
Heartsteel currently isn't worth purchasing on many champions, even those with respectable health ratios or easy access to the gameplay pattern this item is built to support. In this patch we'll be buffing the item's scaling while keeping the early game similar to let players live their best bonking fantasy. (Note: the tooltip in 14.5 will not reflect this change, but we're working on having it corrected in 14.6.)
General
- •Colossal Consumption base damage reduced to 80 from 100.
- •Colossal Consumption health ratio increased to 12% bonus health from items from 10%.
- •Bug Fix: Leviathan no longer incorrectly grants 25 ability haste.
General
- •Total cost increased to 2600 gold from 2500 gold.
- •Combine cost increased to 700 gold from 600 gold.
- •Ability power increased to 70 from 60.
- •Upgraded Aeropack ability power increased to 95 from 85.
General
- •Bug Fix: VFX no longer incorrectly disappears if the player disconnected and reconnected to the game.
General
- •Bug Fix: Monster Hunter gold penalty on minions can no longer sometimes grant negative gold on-kill.
General
- •Bug Fix: No longer disables wards for longer than intended when moving outside of sweeping range of them.
- •Bug Fix: No longer disables wards for shorter than intended if the ward was revealed as it expired.
General
- •Bug Fix: Active damage no longer benefits from life steal.
General
- •Bug Fix: Infinite Convergence holders can no longer purchase Rod of Ages again.
General
- •Bug Fix: Minion execute passive can now properly be triggered to grant gold and consume a quest stack if the nearby allied champion was on the very edge of the item's range.

Fiora
Jarvan IV
Kai'Sa
Kayle
Kayn
Kog'Maw
Rek'Sai
Rengar
Sett
Sivir
Veigar
Vex
Vi
Xin Zhao
Bel'Veth
Diana
Evelynn
Nidalee
Senna
Twisted Fate
Vayne
Zac
Ashe
Azir
Brand
Briar
Gangplank
Hwei
Ivern
Jax
LeBlanc
Lillia
Maokai
Miss Fortune
Seraphine
Sion
Smolder
Sylas
Teemo
Trundle
Twitch
Viktor
Volibear
Wukong
Yorick
Celestial Opposition
Echoes of Helia
Spear of Shojin
Stormsurge
Sunfire Aegis
Frozen Heart
Lich Bane
Solstice Sleigh
Bounty of Worlds
Dream Maker
Heartsteel
Hextech Rocketbelt
Hubris
Oracle Lens
Profane Hydra
Rod of Ages
World Atlas