League of Legends Patch 11.21 was released on Oct 19, 2021. This update included changes to 31 champions, with 17 buffs, 4 nerfs, 10 adjustments.
Buffs (17)
Nerfs (4)
Items
Buffs (1)
Changes (3)
Power Fist
- •New Effect: Now trigger spell effects when dealing damage.
Precision Protocol
- •New Effect: Now trigger spell effects when dealing damage.
Crippling Strike
- •New Effect: Now trigger spell effects when dealing damage.
Blunt Force Trauma
- •New Effect: Now trigger spell effects when dealing damage.
Decisive Strike
- •New Effect: Now trigger spell effects when dealing damage.
Devastating Charge
- •New Effect: Now triggers spell effects when dealing damage.
- •Undocumented / Bug Fix: Empowered attack now properly grants Mana Charge stacks (Tear of the Goddess).
Passive attack speed increased. E range increased. R cooldown decreased.
Get Excited!
- •Total attack speed increased to 25% from 15%.
Flame Chompers!
- •Cast range increased to 925 from 900.
Super Mega Death Rocket!
- •Cooldown reduced to 75/65/55 seconds from 90/75/60.
E mana restore reduced early and scales more with rank.
Defile
- •Mana refund changed to 15/25/35/45/55 from 20/27/34/41/48.
Base attack speed per level increased. Passive mark duration adjusted. E damage increased. R cooldown decreased.
Stats
- •Attack speed growth increased to 2% from 1%.
Illumination
- •New Effect: Starting an attack windup against a target with a mark that is about to expire refreshes its duration to 0.25 seconds.
- •New Effect: Casting Final Spark refreshes the marks of all marked enemies to 1.25 seconds if they are within a certain distance of the ability's casting position and have a mark with a remaining duration of less than 1 second.
Lucent Singularity
- •Base damage increased to 70/120/170/220/270 from 60/110/160/210/260.
- •AP ratio increased to 70% AP from 65% AP.
Final Spark
- •Cooldown reduced to 60/50/40 seconds from 80/60/40.
W shield increased.
Soul Furnace
- •Shield health ratio increased to 10/11/12/13/14% maximum health from 8/9/10/11/12%.
Q cooldown decreased; blind duration increased; missile speed increased.
Blinding Dart
- •Cooldown reduced to 7 seconds from 8.
- •Blind duration increased to 2/2.25/2.5/2.75/3 seconds from 1.5/1.75/2/2.25/2.5.
- •Non-champion blind duration increased to 4/4.5/5/5.5/6 seconds from 3/3.5/4/4.5/5.
- •Missile speed increased to 2500 from 1500.
Crushing Blow
- •New Effect: Now trigger spell effects when dealing damage.
Base move speed increased. Q cooldown decreased late.
Stats
- •Base movement speed increased to 330 from 325.
Double Daggers
- •Cooldown reduced to 10/8.5/7/5.5/4 seconds from 10/9/8/7/6.
Last Rites
- •New Effect: Now trigger spell effects when dealing damage.
E damage decreased.
Heroic Swing
- •Base damage per shot reduced to 30/45/60/75/90 from 30/50/70/90/110.
E bonus armor decreased.
Quickdraw
- •Bonus armor per stack reduced to 4/7/10/13/16 from 6/9/12/15/18.
- •Maximum bonus armor reduced to 32/56/80/104/128 from 48/72/96/120/144.
Base mana reduced. W mana cost increased.
W bonus attack speed decreased late.
Heightened Senses
- •Bonus attack speed reduced to 20/30/40/50/60% from 20/35/50/65/80%.
Starsurge
- •Bug Fix: Fixed a bug where the visual effects would go out of sync from its hitbox as it grew.
Traveler's Call
- •Undocumented/Bug Fix: Secondary targets hit by Meeps now trigger Runaan's Hurricane and Muramana effects.
Mystic Shot
- •Bug Fix: Fixed a bug where it did not count toward the stacking effect of Mortal Reminder passive.
Parrrley
- •Bug Fix: Fixed a bug where it still healed for 20% instead of 10% from Fleet Footwork.
Siphoning Strike
- •Bug Fix: Fixed a bug where it did not deal damage to traps (such as Noxious Trap and Bushwhack).
Q damage ratio increased. W self-slow decreased. R crit ratio increased.
Blade of the Ruined King
- •Active AD ratio increased to 70% AD from 60% AD.
Spectral Maw
- •Self slow reduced to 10% from 15%.
Heartbreaker
- •Critical strike chance ratio increased to 0 to 100% (based on critical strike chance) from 0 to 75% (based on critical strike chance).
Blood Hunt
- •Bug Fix: Now properly senses low health enemies who took damage while he was dead.
Items
We’re also adjusting Stridebreaker's active to match the damage changes to Goredrinker and Ironspike Whip, but it's also getting an AD boost to compensate since it doesn't need a nerf right now.
General
- •Attack damage increased to 50 from 45.
- •Halting Slash AD ratio changed to 175% base AD from 100% total AD.
- •Dreamshatter attack damage increased to 60 from 55.
At its core, Goredrinker is supposed to be a sustain Mythic that lets fighters outlast their enemies with well-timed Thirsting Slashes. While wanting to sustain through a fight isn't unique to fighters, it's a big part of their class identity: They have the best tools to stay on the offensive at low health (ex. the dream Illaoi ult that lets her turn a 1v5). At the same time, this is a risky niche to fill: Two of our bigger rough patches since the item update have been damage and healing, and Goredrinker offers both. We've seen this risk play out over the course of the season, with Goredrinker becoming the dominant Mythic pick for fighters due to offering the best sustain without making sufficient tradeoffs on the damage front. As further evidence,assassins have been taking Goredrinker over their own Mythics. Assassins are designed to kill quickly, so they shouldn't be valuing an item that indexes so much into sustain and strength at low health. Between its 1.0 AD ratio and its heal, Goredrinker's active is just too valuable as another button in assassin combos that also lets them shrug off any damage they take while eviscerating their target.In order to move Goredrinker back into its sustain niche, we're removing its low-health bonus AD (to nerf damage for fighters) and weakening Thirsting Slash's AD scaling (to nerf damage for assassins). At the same time, we don't want Goredrinker to become a bad pick for fighters, so we're giving it omnivamp to make sure it still lives up to its identity as their sustain Mythic.
General
- •Removed: No longer grants 150% health regeneration.
- •Removed: Ceaseless Hunger no longer grants 250% health regeneration.
- •Omnivamp increased to 8% from 0%.
- •Ceaseless Hunger omnivamp increased to 13% from 0%.
- •Removed Unique Passive - Spite: No longer grants 0 to 15% (based on missing health) of your AD as bonus AD.
- •Thirsting Slash damage AD ratio changed to 175% base AD from 100% total AD.
We’re adjusting Ironspike Whip's active to match Goredrinker's reduced offensive capabilities.
General
- •Crescent AD ratio changed to 100% base AD from 75% total AD.
General
- •Bug Fix: Now correctly reduces minion gold if its user has farmed more than 20 minions per 5 minutes.

Blitzcrank
Camille
Darius
Dr. Mundo
Garen
Hecarim
Jinx
Karthus
Lux
Shyvana
Sion
Teemo
Trundle
Vayne
Wukong
Xayah
Yorick
Akshan
Graves
Miss Fortune
Quinn
Aurelion Sol
Bard
Ezreal
Gangplank
Kindred
Nasus
Singed
Syndra
Viego
Warwick
Stridebreaker
Goredrinker
Ironspike Whip
Shard of True Ice