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League of Legends Patch 9.4
League of Legends Patch 9.4 was released on Feb 21, 2019. This update included changes to 35 champions, with 5 buffs, 7 nerfs, 23 adjustments. It also updated 5 items. The patch also changed 1 game system: Minions. It also changed 1 rune: Conqueror.
Changes (23)
Items
Buffs (2)
Nerfs (1)
Changes (2)
Systems
Changes (1)
Runes
Changes (1)
Champions
Rage Gene
- •Mega Gnar armor growth increased to 5.5 from 4.5.
- •Mega Gnar magic resistance growth increased to 4 from 2.
Rampage
- •Mana cost reduced to 28/31/34/37/40 from 32/34/36/38/40.
Devastating Charge
- •Cooldown reduced to 20/19/18/17/16 seconds from 24/22/20/18/16.
Frozen Domain
- •Mana cost reduced to 40 from 60.
- •Bonus attack speed increased to 20/40/60/80/100% from 20/35/50/65/80%.
Stats
- •Attack speed growth increased to 3.3% from 2.1%.
Razor Shuriken
- •Base damage increased to 90/125/160/195/230 from 80/115/150/185/220.
- •Bonus AD ratio increased to 100% bonus AD from 90%.
Living Shadow
- •Recast range increased to 1950 units from 1300.
- •Cooldown reduced to 20/18.5/17/15.5/14 seconds from 22/20/18/16/14.
Death Mark
- •Removed - Reaper of Shadows: No longer grants Zed permanent 5 (+ 5/10/15% of target's AD) bonus AD upon takedown.
Lay Waste
- •Base damage reduced to 45/65/85/105/125 from 50/70/90/110/130.
- •Isolated base damage reduced to 90/130/170/210/250 from 100/140/180/220/260.
- •Bug Fix: Now triggers runes more consistently.
Ardent Blaze
- •Mana cost increased to 70 from 50.
- •Base damage reduced to 75/110/145/180/215 from 85/125/165/205/245.
General
- •Updated visual effects.
- •Basic attack visual noise reduced.
Runic Blade
- •Sword and hand now glow instead of creating a green energy ball with rune trails on top of her hand.
Broken Wings
- •VFX updated to be less noise and unique per cast.
- •Ground damage VFX added to indicate area of effect.
Ki Burst
- •VFX updated to reduce visual noise on the ground symbol and better indicate area of effect.
Valor
- •Dash and shield VFX updated.
- •Shield runes changed to be the pieces of her sword.
Blade of the Exile
- •Buff VFX surrounding her cleaned up
- •Stronger buff VFX added to her sword.
- •Other ability VFX properly indicates increased area of effect while R is active.
Wind Slash
- •VFX is clearer and now appears as a single strike.
- •VFX recolored orange.
- •E shield runes are carrots.
- •Has skin-specific smokey/fiery VFX.
- •Passive VFX is a flame ring around her hand.
- •E shield runes are dragon crests.
Death Sentence
- •Mana cost increased to 70 from 60.
- •Cooldown increased to 20/18/16/14/12 seconds from 16/15/14/13/12.
Corrosive Charge
- •Mana cost increased to 80 from 60.
Purge
- •Mana cost increased to 65 at all ranks from 45/50/55/60/65.
- •Base shield strength reduced to 30/60/90/120/150 from 60/90/120/150/180.
- •Shield health ratio reduced to 15% bonus health from 30%.
Fear Beyond Death
- •Bug Fix: Execute indicator no longer shows up on enemies when Urgot is dead.
Stats
- •Base attack damage reduced to 60 from 63.
Steel Tempest
- •Critical damage penalty changed to -20% from -10%.
- •Critical strike AD ratio reduced to 160% AD from 180% AD.
Flash Frost
- •Bug Fix: Slow particles no longer persist on enemies.
Glacial Storm
- •Bug Fix: Slow particles no longer persist on enemies.
- •Bug Fix: Restored SFX on her joke, taunt, dance, laugh, idle, and death animations.
General
- •Recommended items no longer recommend Stormrazor, but instead Infinity Edge and Runaan's Hurricane.
General
- •Base run animation updated.
- •Fast run animation updated.
- •Movement stop animation updated.
General
- •Updated visual effects.
- •Basic attack shuriken model and hit VFX updated for readability between basic attack, empowered attack, and Thundering Shuriken.
- •All skins aside from Blood Moon and Super use the base VFX aside from changing the shape of their shuriken where applicable.
Mark of the Storm
- •Proc VFX updated to better indicate source of the stun.
- •Passive marks on minions are dimmer.
Thundering Shuriken
- •Shuriken model and hit VFX updated for readability between basic attack, empowered attack, and Thundering Shuriken.
Electrical Surge
- •Surge VFX updated.
- •Empowered attack shuriken model and hit VFX updated for readability between basic attack, empowered attack, and Thundering Shuriken.
Lightning Rush
- •VFX updated to indicate area of effect and show his model during the animation.
Slicing Maelstrom
- •VFX updated to reduce visual noise.
- •Unique VFX updated based on the same principles as the above.
- •Does a superhero pose during Lightning Rush.
General
- •Bug Fix: Restored SFX on her death, homeguard, and recall animations.
Shapesplitter
- •Bug Fix: Passive now properly damages turrets when she has more ability power than attack damage.
- •Bug Fix: Passive now actually damages turrets when she has more ability power than attack damage.
Consume
- •New Effect: Icon now glows when he is within the maximum healing threshold.
General
- •Updated visual effects.
- •Basic attacks now have swipe VFX.
- •Basic attacks hit VFX updated.
Undertow
- •Now has hitbox and pick-up range indicators.
- •Pick-up VFX updated.
Vicious Strikes
- •Buff and healing VFX updated.
- •Floating runes removed.
Reckless Swing
- •On-hit VFX updated.
Ragnarok
- •New lightning VFX on activation.
- •Buff VFX updated.
- •Has skin-specific Graggy VFX on Q, E, and R.
- •Has the Graggy Ice logo on Q's pick-up indicator and a keg on E hit.
- •Has fiery VFX recoloring.
- •Has the Pentakill logo on E hit and R activation.
- •Q hitbox indicator recolored to be meatier.
- •Has golden VFX recoloring.
- •SKT T1 logo added to Q pick-up indicator, E hit, and R activation.
Fury of the Xer'Sai
- •New Effect: Fury bar now changes from yellow to red when full.
Queen's Wrath
- •New Effect: Now ends and goes on cooldown if she is burrowed for more than 1 second.
Prey Seeker
- •New Effect: Now generates 25 Fury if it hits a unit.
Burrow
- •Tracking visuals for nearby enemies brightened.
- •New Effect: Now immediately burrows on respawn once she has at least one point in Burrow.
Void Rush
- •New Effect: Can now only be dodged if target moves 1500 units away.
- •Bug Fix: No longer re-deals damage when the target moves away and Rek'Sai re-pounces at them.
Chain Lash
- •Detonation radius against champions increased to 180 units from 150.
- •New Effect: Now includes an indicator to show the detonation location and radius.
Kingslayer
- •Base heal reduced to 50/80/110/140/170 from 50/85/120/155/190.
- •New Effect: Icon now glows when he is within the maximum healing threshold.
- •New Effect: Kingslayer's damage displays as a cosmetic critical strike if his target was within the bonus damage threshold.
- •Undocumented: Now makes allied Prophet of an Elder God slam (those spawned by a hijacked Leap of Faith and those spawned by an allied Illaoi).
Hijack
- •Removed: No longer draws turret aggro when stealing an enemy's ultimate.
- •Bug Fix: No longer fizzles if he loses sight of his target before the cast finishes.
General
- •Recommended items no longer recommend Spear of Shojin, but instead Ravenous Hydra.
General
- •Bootless walk animation added.
- •Cape turns more realistically as he moves.
Spray and Pray
- •Bug Fix: Now properly trigger Energized effects when attacking from Rapid Firecannon maximum range.
Blighted Quiver
- •Bug Fix: Fixed a bug where the detonation damage was lower than intended.
General
- •Updated sound and visual effects.
- •Updated basic attack SFX.
- •Basic attacks now have swipe VFX.
- •Basic attackss hit VFX added.
Crushing Blow
- •Updated SFX.
- •Buff and swing VFX updated to reduce visual noise.
- •Hit VFX updated to be more impactful.
- •Armor debuff icon now appears on target.
Decoy
- •Cloud VFX on clone despawn updated to reduce visual noise.
Nimbus Strike
- •Updated SFX.
- •Cloud VFX on dash updated to be wispier and leave a slight trail.
Cyclone
- •Updated SFX.
- •VFX updated to be cloudier, less noisy, and easier to read.
- •The tip of his staff now leaves a bright VFX trail to better indicate area of effect.
- •Has gray recoloring on basic attack swipe and R VFX.
- •Has jade green recoloring on basic attack swipe, Q, and R VFX.
- •Has spectral green recoloring on all VFX.
- •Q uses base's new swing and hit VFX.
- •E dash and R VFX updated but still use skin-specific cloud effects.
Items
General
- •New Effect: Cooldown reduction now Unique.
- •Attack damage increased to 65 from 60.
- •Bug Fix: Now appears in the correct shop categories.
General
- •Two passive effects (unnamed and Firecannon) changed to Energized and a unique passive.
- •Unique Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 60 to 140 (based on level) bonus magic damage on hit.
- •Unique Passive: Energized attacks gain 35% bonus range (+150 range maximum), charge 25% faster, and function on structures.
General
- •Three passive effects (unnamed 1 and Storm, and unnamed 2) changed to Energized and a unique passive.
- •Unique Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 50 bonus magic damage on hit.
- •Unique Passive: Energized effects have all of their respective effects increased by 30% and also slow for 40% decaying over 1 second.
General
- •Two passive effects (unnamed and Energized Strike) merged into Energized.
- •Unique Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 50 bonus magic damage on hit.
General
- •Two passive effects (unnamed and Shiv Lightning) changed to Energized and a unique passive.
- •Unique Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 60 to 140 (based on level) bonus magic damage on hit.
- •Unique Passive: Energized attacks bounce to 5 targets and can critical strike.
Runes
General
- •New Effects:
- •Attacks or abilities that deal damage to an enemy champion grant 3 to 15 for 3 seconds, stacking up to 5 times. When fully stacked, 10% of your damage is converted to true damage and you heal for that amount. The buffs refresh upon dealing damage to enemy champions with attacks or abilities.
- •Melee champions stack duration is increased to 8 seconds.
- •Old Effects:
- •Entering combat generates one stack every second for the next 3.9 seconds. After reaching 4 stacks, your next basic attack against an enemy champion consumes all stacks to grant 6 to 35 (based on level) bonus Attack Damage for 3 seconds and converts 20% of your damage to champions to true damage for the duration. All stacks will wear off after 3 seconds of not entering combat.
- •Melee champions refresh the bonus damage duration by triggering combat effects against enemy champions.
- •Additional notes:
- •Damage-over-time effects and ongoing sources of damage (ex. Eulogy of the Isles) can grant one stack every 5 seconds.
- •Items, runes and summoner spells no longer stack or refresh Conqueror.
- •Abilities that make you go in-combat but don't deal damage no longer stack or refresh Conqueror (i.e. Crystallize; Tempered Fate; Pillar of Ice; Dark Procession; Time Bomb).
- •Damage over time (i.e. Hemorrhage) or follow-up effects (i.e. Tentacle Smash, Double Strike) that come with the triggering attack are now affected by the bonus AD and the true damage conversion, even though the triggering attack itself remains unaffected.
- •Area of damage abilities that trigger the true damage buff will have only non-primary / closest targets benefit from it.
- •Bonus stats per stack reduced to (1.2 to 6 (based on level) bonus AD or 2 to 10 (based on level) AP) from (1.8 to 9 (based on level) bonus AD or 3 to 15 (based on level) AP).
- •Ranged stack duration reduced to 2 seconds from 3.
System Changes
First Minion Spawn
- •The first wave of top and bot lane minions are ghosted for 28 seconds, instead of 18, after spawning. Mid lane minions unchanged at 18 seconds of ghosting.
League of Legends Patch 9.4 FAQ
Frequently Asked Questions
- When did League of Legends Patch 9.4 release?
- League of Legends Patch 9.4 was released on Feb 21, 2019.
- What changed in League of Legends Patch 9.4?
- Patch 9.4 included changes to 35 champions (5 buffs, 7 nerfs, 23 adjustments), plus 5 item updates, 1 rune change and 1 game system update. See the full breakdown above.
- What was the previous League of Legends patch before 9.4?
- The previous League of Legends patch was 9.3.
- What is the next League of Legends patch after 9.4?
- The next League of Legends patch is 9.5.
