PCSerpent's Fang
League of Legends (PC) Serpent's Fang in Wild Rift
Serpent's Fang Current Status
Serpent's Fang has been changed in 12 League of Legends patches. 5 buffs, 1 nerf, 5 adjustments. Most recently adjusted in Patch 26.13 ().
Serpent's Fang Changes
Patch 26.13
changeGeneral
- Bug Fix: Fixed a bug where Shield Reaver damage applied Omnivamp.
Patch 14.4
changeGeneral
- Bug Fix: Now properly reduces shields on application if applied by an on-hit effect.
Patch 14.1
buffGeneral
- Total cost reduced to 2500 gold from 2600 gold.
- Combine cost reduced to 525 gold from 625 gold.
Patch 13.16
buffAs far as its assassin users are concerned, Serpent’s Fang is sitting at a reasonable power level but remains a niche purchase, so we’d like to give it some more generic power to help it break out of the "only purchase versus shielders" position it’s found itself in. A small lethality buff should help this item be a bit more desirable for any assassins looking to shred shields.
General
- Lethality increased to 15 from 12.
Patch 12.12
changeSerpent's Fang was reducing shields by a lot more than intended thanks to a bug. We expect the fix will lead to a nontrivial nerf, so we're calling it out here instead.
General
- Bug Fix: No longer reduces shields by a greater factor than intended based on the enemies' heal and shield power.
Patch 11.17
nerfRather than being a situational item against shield-heavy enemies, Serpent's Fang has become a staple in the second item slot for physical assassins. We want to preserve its low gold cost so that it's still an accessible situational pickup, but with stats that are more proportional.
General
- Lethality reduced to 12 from 18.
Patch 11.11
buffWhile Serpent's Fang's primary users are physical assassins, its power for ranged users feels underwhelming. We're reducing the gap between melee and ranged shield reduction to make it an option for countering high-shield enemies, even without assassins on your side.
General
- Shield reduction for ranged champions increased to 35% from 25%.
Patch 11.6
changeGeneral
- Bug Fix: Shield Reaver no longer applies to non-champions.
Patch 11.5
buffSerpent’s Fang is a powerful but underwhelming and confusing item, so we're making it more broadly usable. Imagine Grievous Wounds for shields, but with extra profits!
Unique Passive - Shield Reaver
- New Effect: Dealing damage to an enemy champion reduces any shields they gain within the next 3 seconds by 50%, and if the target was not already afflicted by this effect, reduces all active shields on them by the same amount.
- This does not affect magic damage shields.
- Old Effect: Basic attacks and abilities deal 70 (+ 40% bonus AD) bonus physical damage against shield. Does not affect magic damage shields.
- Bug Fix: Fixed a bug where Shield Reaver would not reduce the target's current shields if the user owned an item with an on-hit effect.
General
- Bug Fix: Fixed a bug where Shield Reaver passive would not be applied by ability damage.
Patch 11.2
changeGeneral
- Total cost reduced to 2600 gold from 2800 gold.
- Combine cost reduced to 625 gold from 825 gold.
- Attack damage reduced to 55 from 60.
- Description has been updated in the Collection tab.
Patch 10.24
buffAlthough Fang is a strong item, it hasn’t seen much action, so we’re increasing its damage to solidify it as a powerful situational choice for assassins.
General
- Shield Reaver base damage increased to 70 from 50.
Patch 10.23
newSerpent's Fang added to League of Legends
Anti-shielding
General
- Recipe: Serrated Dirk + Pickaxe + 825 gold = 2800 gold.
- Stats: 60 attack damage, 18 lethality.
- Unique Passive - Shield Reaver: Basic attacks and abilities deal 50 (+ 40% bonus AD) bonus physical damage against shield. Does not apply against magic damage shields.
- Limited to 1 Serpent's Fang.
