League of Legends Patch 12.12
League of Legends Patch 12.12 was released on Jun 22, 2022. This update included changes to 35 champions, with 10 buffs, 8 nerfs, 17 adjustments.
Changes (17)
Items
Nerfs (1)
Champions
Q mana cost decreased, now increases with rank. R base damage increased.
Bandage Toss
- •Mana cost reduced to 30/35/40/45/50 from 70 at all ranks.
Curse of the Sad Mummy
- •Base damage increased to 200/300/400 from 150/250/350.
Q AP ratio increased. Tibbers base health, armor, and MR increased.
Disintegrate
- •AP ratio increased to 80% AP from 75% AP.
Summon: Tibbers
- •Tibbers base health increased to 1300/2200/3100 from 1200/2100/3000.
- •Tibbers resistances increased to 30/60/90 from 30/50/70.
Q base damage increased. R active base damage increased.
Rocket Grab
- •Base damage increased to 105/155/205/255/305 from 90/140/190/240/290.
Static Field
- •Active base damage increased to 275/400/525 from 250/375/500.
Q standard turret base health and damage increased. E cooldown decreased.
H-28G Evolution Turret
- •Turret base damage increased to 7/11/15/19/23 from 6/9/12/15/18.
- •Turret base health increased to 175 to 700 (based on level) from 150 to 575 (based on level).
CH-2 Electron Storm Grenade
- •Cooldown reduced to 11 seconds from 12.
Passive health and mana costs reduced. E base shield increased. Daisy base health, armor, and MR increased.
Friend of the Forest
- •Health cost reduced to 20 to 3% (based on level) base health from 22.5 to 5.5% (based on level).
- •Mana cost reduced to 30 to 4.5% (based on level) base mana from 33 to 7.5% (based on level).
Triggerseed
- •Base shield increased to 80/115/150/185/220 from 70/100/130/160/190.
Daisy!
- •Daisy base health increased to 1300/2600/3900 from 1250/2500/3750.
- •Daisy base resistances increased to 20/50/100 from 15/40/90.
Mana growth increased. Passive cooldown now decreases with levels.
Stats
- •Mana growth increased to 55 to 40.
Martial Cadence
- •On-target cooldown reduced to 6/5/4/3 seconds from 6 at all levels.
Passive AD ratio decreased. E base damage increased, AD ratio decreased. R attack speed ratio increased, on-hit effectiveness increased.
Voracity
- •Bonus AD ratio reduced to 60% bonus AD from 75%.
- •AP ratio increased to 65/75/85/95% AP from 55/66/77/88% AP.
Shunpo
- •Base damage increased to 20/35/50/65/80 from 15/30/45/60/75.
- •AD ratio reduced to 40% AD from 50% AD.
Death Lotus
- •On-hit modifier increased to 28/33/38% from 25/30/35%.
- •Physical damage per dagger changed to (16% x (1 + 142.85% per 100% bonus attack speed) bonus AD) from (16% x (1 + 80% total attack speed)).
- •Because of this, it is also no longer affected by cripple.
- •Physical damage per dagger formula rewritten in dependency on bonus attack speed:
- •New: 16% (+ 22.856% per 100% bonus attack speed) bonus AD
- •Old: 24.4224% (+ 8.4224% per 100% bonus attack speed) bonus AD.
- •This becomes even at 58.3527% bonus AS, including bonus AS from stat growth per level.
- •Maximum total damage over 2.5 seconds, for comparison:
- •New: 375/562.5/750 (+ 285% AP) magic damage plus % (+ % per 100% bonus attack speed) bonus AD physical damage plus to 3% On-hit damage
- •Old: 375/562.5/750 (+ 285% AP) magic damage plus % (+ % per 100% bonus attack speed) bonus AD physical damage plus to 3% On-hit damage
- •On-hit modifier increased to 30/35/40% from 28/33/38%.
- •Physical damage per dagger increased to (18% x (1 + 166.67% per 100% bonus attack speed) bonus AD) from (16% x (1 + 142.85% per 100% bonus attack speed) bonus AD).
- •Physical damage per dagger formula rewritten in dependency on bonus attack speed:
- •New: 18% (+ 30% per 100% bonus attack speed) bonus AD
- •Old: 16% (+ 22.856% per 100% bonus attack speed) bonus AD.
- •Maximum total damage over 2.5 seconds, for comparison:
- •New: 375/562.5/750 (+ 285% AP) magic damage plus % (+ % per 100% bonus attack speed) bonus AD physical damage plus to 3% On-hit damage
- •Old: 375/562.5/750 (+ 285% AP) magic damage plus % (+ % per 100% bonus attack speed) bonus AD physical damage plus to 3% On-hit damage
Bouncing Blade
- •Base damage increased to 80/110/140/170/200 from 75/105/135/165/195.
- •AP ratio increased to 35% AP from 30% AP.
Base health growth and armor growth decreased. Q AD ratio increased. W AP ratio increased. E AD and AP ratios increased.
Stats
- •Health growth reduced to 99 from 103.
- •Armor growth reduced to 4 from 4.7.
Deceive
- •Bonus AD ratio increased to 40% bonus AD from 25%.
- •Bonus AD ratio increased to 50% bonus AD from 40%.
Jack in the Box
- •Multi target AP ratio increased to 12% AP from 9% AP.
- •Single target AP ratio unchanged.
- •Cooldown reduced to 15 seconds from 16.
- •Duration AP ratio increased to 10% AP from 5% AP.
Two-Shiv Poison
- •Bonus AD ratio increased to 75% bonus AD from 70%.
- •AP ratio increased to 60% AP from 50% AP.
Hallucinate
- •Bug Fix: Clone no longer apply Emberknife and Hailblade damage over time debuff against monsters if a copy of the item is in their inventory, preventing a bug where they could fail to attribute kill credit of a monster if they died before it was killed by the effect.
Backstab
- •Bonus AD ratio increased to 25% bonus AD from 15%.
Mist Walker base health and move speed increased. Maiden of the Mist base health increased; target range based on E decreased.
Shepherd of Souls
- •Mist Walker base health increased to 110 to 212 (based on level) from 100 to 185 (based on level).
- •Mist Walker health ratio increased to 20% of Yorick's maximum health from 15%.
- •Mist Walker base movement speed increased to 325 from 300.
Mourning Mist
- •Maiden of the Mist chase range reduced to 1200 units from 1600.
Eulogy of the Isles
- •Maiden of the Mist base health increased to 350/1100/3300 from 300/1000/3000.
- •Maiden of the Mist health ratio increased to 75% of Yorick's maximum health from 70%.
Basic attack range increased; base health regen and growth decreased. Passive stack value increased early and now reaches maximum at level 13; large minions now grant 1 stack. E base damage decreased, life steal decreased late. R bonus attack range and explosion damage based on enemy's missing health no longer increase with rank; Void Remora health decreased early and now increases with rank.
General
- •Endless Banquet basic attack animation adjusted to swing slightly less at slower attack speeds.
- •Bug Fix: Attack SFX are no longer audible through the Fog of War occasionally.
Stats
- •Attack range increased to 175 from 125.
- •Base health regeneration reduced to 6 from 8.5.
- •Health regeneration growth reduced to 0.6 from 0.85.
- •Attack damage growth reduced to 1.7 from 2.
- •Health growth reduced to 99 from 105.
Death in Lavender
- •New Effect: Now gains Lavender stacks from scoring takedowns against large minions on Summoner's Rift within 3 seconds of damaging them.
- •Bonus attack speed per Lavender stack changed to 0.28 to 1% (based on level) from 0.25 to 1.25% (based on level).
Void Surge
- •Bug Fix: Endless Banquet bonus true damage on-hit is no longer doubled when applied by this ability.
- •Bug Fix: No longer triggers on-cast effects (e.g. Sheen) for casting the ability in a direction that isn't available while other dash directions are.
Royal Maelstrom
- •Minimum base damage per hit reduced to 8/10/12/14/16 from 8/11/14/17/20.
- •Life steal reduced to 20/21.5/23/24.5/26% from 20/22/24/26/28%.
- •Animation in Endless Banquet while at a high attack speed has been updated.
- •Lifesteal reduced to 20% at all ranks from 20/21.5/23/24.5/26%.
- •Cooldown increased to 22/20.5/19/17.5/16 seconds from 22/20/18/16/14.
Endless Banquet
- •Health ratio reduced to 25% of target's missing health at all ranks from 25/30/35%.
- •Bonus attack range reduced to 50 at all ranks from 50/75/100.
- •Void Remora health reduced to 50/60/70% of minion's maximum health from 70% at all ranks.
- •Bug Fix: Bonus health is no longer lost from consuming a Void Coral while already in True Form.
- •Bug Fix: Remaining duration of buff no longer occasionally fails to refresh correctly upon consuming Void Coral.
- •Bug Fix: Remora no longer spawn a Void Coral whenever dealing damage to Sion under the effect of Glory in Death.
- •Bonus health bonus AD ratio reduced to 120% bonus AD from 165%.
- •Heal bonus AD ratio reduced to 120% bonus AD from 165%.
Passive AD ratio decreased.
Duelist's Dance
- •Bonus AD ratio reduced to 4.5% per 100 bonus AD from 5.5%.
W bonus move speed and slow decreased. E shield decreased.
Zephyr
- •Base bonus movement speed reduced to 6/7/8/9/10% from 6/7.5/9/10.5/12%.
- •Base slow reduced to 20/24/28/32/36% from 24/28/32/36/40%.
Eye of the Storm
- •Base shield reduced to 65/90/115/140/165 from 75/100/125/150/175.
- •Shield AP ratio reduced to 55% AP from 60% AP.
Base AD decreased. Q base damage decreased late.
Stats
- •Base attack damage reduced to 60 from 62.
Piercing Light
- •Base damage reduced to 95/125/155/185/215 from 95/130/165/200/235.
Stats
- •Base health reduced to 530 from 560.
Piercing Darkness
- •Base damage changed to 30/65/100/135/170 from 40/70/100/130/160.
Last Embrace
- •Root duration reduced to 1/1.25/1.5/1.75/2 seconds from 1.25/1.5/1.75/2/2.25.
Stats
- •Health growth reduced to 103 from 109.
An Acquired Taste
- •Health ratio reduced to 3% bonus health from 4%.
Passive heal decreased. W while casting E no longer instantly stealths. R damage against most wounded or closest enemy decreased.
Sovereign's Domination
- •Base heal reduced to 2% of the target's maximum health from 2.5%.
Harrowed Path
- •Removed: No longer instantly grants him camouflage him while charging Spectral Maw.
Heartbreaker
- •Health ratio reduced to 12/16/20% of target's missing health from 15/20/25%.
Crushing Blow
- •Bug Fix: Now counts as an ability for the purposes of Tear of the Goddess, Manamune and Muramana stacking and bonus damage effects.
Warrior Trickster
- •Bug Fix: Clone no longer apply Emberknife and Hailblade damage over time debuff against monsters if a copy of the item is in their inventory, preventing a bug where they could fail to attribute kill credit of a monster if they died before it was killed by the effect.
Nimbus Strike
- •Damage against monsters reduced to 120% from 160%.
Cyclone
- •Cooldown increased to 130/110/90 seconds from 120/105/90.
Stats
- •Attack damage growth increased to 3.8 from 3.4.
Headshot
- •AD ratio increased to 60/85/110% AD from 50/75/100%.
- •Non-champion AD ratio increased to 110% AD from 100% AD.
- •Critical strike chance ratio increased to 75%xcritical damage from 62.5%xcritical damage.
Yordle Snap Trap
- •Headshot bonus base damage reduced to 40/85/130/175/220 from 60/105/150/195/240.
- •Headshot bonus AD ratio reduced to 40/50/60/70/80% bonus AD from 40/55/70/85/100%.
Passive health regen decreased. R increased base health decreased.
Goes Where He Pleases
- •Health regeneration reduced to 0.8 to 1.6% (based on level) maximum health from 1 to 2% (based on level).
Maximum Dosage
- •Increased base health reduced to 8/11.5/15% missing health from 10/15/20%.
Death Defied
- •Bug Fix: Corpse is no longer an obstacle to other units' pathing.
Icathian Surprise
- •Bug Fix: Corpse is no longer an obstacle to other units' pathing.
Tough It Out
- •Bug Fix: Now refreshes a stack of Hail of Blades for being an attack time resetting cast.
Reckless Swing
- •Bug Fix: Can no longer heal other units instead of himself if they gain the kill credit on the target of Reckless Swing after it dealt damage without killing it.
Ragnarok
- •Bug Fix: No longer prevents a Blast Cone triggered by an ally from knocking him back.
Searing Charge
- •Bug Fix: Cast SFX is no longer audible in the Fog of War when it shouldn't be.
E cooldown reduced early and no longer decreases with rank. Slow/stun duration increased.
Beat Drop
- •Cooldown changed to 10 seconds at all ranks from 11/10.5/10/9.5/9.
- •Disable duration increased to 1.5 seconds from 1.
- •Disable duration reduced to 1.25 seconds from 1.5.
Stage Presence
- •AP ratio changed to 7% AP at all levels from 6/7/8/9% (at level 1/6/11/16) AP.
W slow decreased early, increased late, and now increases with rank. R bonus stats decreased early and increased late.
Mega Adhesive
- •Slow strength changed to 50/55/60/65/70% from 60% at all ranks.
Insanity Potion
- •Bonus stats changed to 20/60/100 from 30/60/90.
Glory in Death
- •Bug Fix: Corpse is no longer an obstacle to other units' pathing.
Power Chord
- •Bug Fix: Can no longer gain an additional empowered basic attack by casting an ability immediately after another empowered basic attack.
R base heal increased, but no longer removes Grievous Wounds.
Wish
- •Base heal increased to 150/250/350 from 125/200/275.
- •Removed: No longer cleanses Grievous Wounds before healing.
Hijack
- •Bug Fix: Casting a stolen Final Spark no longer consumes 100 mana or fails if used while he has less than 100 current mana.
Passive shield increased. E base heal decreased, bonus move speed increased.
Bop 'n' Block
- •Base shield increased to 60 to 380 (based on level) from 56 to 360 (based on level).
- •Removed: No longer grants 50 bonus attack range.
Zoomies
- •Base heal reduced to 70/90/110/130/150 from 70/100/130/160/190.
- •Base bonus movement speed increased to 20% from 15%.
Health regen growth increased. W base damage increased, AD and AP ratios decreased.
Stats
- •Health regeneration growth increased to 0.7 from 0.55.
Ultrashock Laser
- •Base damage increased to 20/55/90/125/160 from 10/45/80/115/150.
- •AD ratio reduced to 130% AD from 150% AD.
- •AP ratio reduced to 60% AP from 70% AP.
Lightning Crash
- •Bonus movement speed per stack reduced to 0.5% from 1%.
Items
On the contrary, Shadowflame was underperforming due to a different bug that mitigated its damage based on the very magic resistance it was supposed to ignore. This fix should actually result in a slight buff for the item.
General
- •Bug Fix: Additional magic damage dealt is no longer reduced by magic resist for an additional time.
General
- •Bug Fix: Spell shield VFX is no longer occasionally not shown if the enemy owner was not seen for a while.
General
- •No longer builds into Night Harvester.
General
- •Bug Fix: Cast SFX is no longer audible in the Fog of War when it shouldn't be.
General
- •Bug Fix: Cast SFX is no longer audible in the Fog of War when it shouldn't be.
General
- •Bug Fix: Once again regenerates health for champions that use mana while their resource pool is full.
General
- •Bug Fix: Spell shield VFX is no longer occasionally not shown if the enemy owner was not seen for a while.
General
- •Bug Fix: Debuff type is no longer set to be considered a slow.
General
- •Bug Fix: Cast VFX is no longer visible in the Fog of War when it shouldn't be.
General
- •Now builds into Night Harvester.
We're adding some ability haste into Night Harvester's build path to match its buff last patch.
General
- •New Recipe: Hextech Alternator + Fiendish Codex + Amplifying Tome + 815 gold = 3200 gold.
- •Old Recipe: Hextech Alternator + Amplifying Tome + Blasting Wand + 865 gold = 3200 gold.
Serpent's Fang was reducing shields by a lot more than intended thanks to a bug. We expect the fix will lead to a nontrivial nerf, so we're calling it out here instead.
General
- •Bug Fix: No longer reduces shields by a greater factor than intended based on the enemies' heal and shield power.
General
- •Undocumented/Bug Fix: Tooltip now clarifies that the shield decays over the duration.
General
- •Bug Fix: Cast SFX is no longer audible in the Fog of War when it shouldn't be.
General
- •Bug Fix: Cast SFX is no longer audible in the Fog of War when it shouldn't be.
General
- •Bug Fix: Cast SFX is no longer audible in the Fog of War when it shouldn't be.
League of Legends Patch 12.12 FAQ
Frequently Asked Questions
- When did League of Legends Patch 12.12 release?
- League of Legends Patch 12.12 was released on Jun 22, 2022.
- What changed in League of Legends Patch 12.12?
- Patch 12.12 included changes to 35 champions (10 buffs, 8 nerfs, 17 adjustments), plus 16 item updates. See the full breakdown above.
- What was the previous League of Legends patch before 12.12?
- The previous League of Legends patch was 12.11.
- What is the next League of Legends patch after 12.12?
- The next League of Legends patch is 12.13.
