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League of Legends Patch 5.2
League of Legends Patch 5.2 was released on Jan 28, 2015. This update included changes to 14 champions, with 2 buffs, 3 nerfs, 9 adjustments.
Nerfs (3)
Items
New (3)
Nerfs (9)
Removed (2)
Champions
Scatter the Weak
- •Stun collision has been widened slightly to feel less clunky.
Crescent Slash
- •No longer triggers Mark of the Assassin mark.
Shadow Dance
- •Cast range reduced to 700 from 800.
- •The number of stacks can now (once again) be seen in her buff bar.
Noxious Blast
- •Mana cost increased to 40/50/60/70/80 from 40/45/50/55/60.
Twin Fang
- •Mana cost increased to 50/60/70/80/90 from 35/45/55/65/75.
- •Twin Fang's tooltip now always displays the amount of mana it will restore.
Stats
- •Base attack speed reduced to 0.644 from 0.658.
- •Attack speed growth reduced to 2.1% from 3.1%.
Orb of Deception
- •New Effect: Now grants bonus Movement Speed while the orb is in flight. Increases her movement speed to 545 from base, which decays down to 410. Unconfirmed if this is a 65% bonus that decays down to 25%, or a modification to her base movement speed.
Fox-Fire
- •Base damage per flame increased to 50/80/110/140/170 from 40/65/90/115/140.
Charm
- •Damage increased to 60/90/120/150/200 (+ 50% AP) from 60/90/120/150/180 (+ 35% AP).
- •No longer amplifies magic damage and Orb of Deception true damage.
General
- •Portrait updated.
- •Infernal Alistar now has its fiery Pulverize animation once more.
Molten Shield
- •Armor and Magic Resist bonuses reduced to 10/20/30/40/50 from 20/30/40/50/60.
- •New Effect: Molten Shield will also be granted to Tibbers on-cast and while he is alive, in addition to a boost of 300 bonus movement speed, decaying over 0.75 seconds.
Tibbers
- •Collision radius decreased. This has been done to synergize with Molten Shield changes.
Conquering Sands
- •Indicator now displays the range as 875 instead of 800. No functional changes to the spell.
- •If at least three Arise! are active, Conquering Sands will displace the soldier closest to the targeted point.
Urchin Strike
- •Base magic damage reduced to 10/25/40/55/70 from 10/40/60/100/130.
- •Scaling reduced to (+ 30% AP) from (+ 60% AP).
- •No longer deals damage if Fizz doesn't enter in contact with the target during the dash.
- •Base passive damage over time reduced to 20/30/40/50/60 from 30/40/50/60/70.
- •Scaling increased to (+ 45% AP) from (+ 35% AP)(+ 4/5/6/7/8% of target's missing health).
- •Active on-hit base damage increased to 10/20/30/40/50 from 10/15/20/25/30.
- •Active on-hit scaling changed to (+ 4/5/6/7/8% of target's missing health) from (+ 25% AP).
- •Active no longer applies Grievous Wounds.
Chum the Waters
- •New Effect: The champion tagged with Chum the Waters will take 20% increased damage from Fizz for 6 seconds. This excludes Chum the Water's damage.
- •Damage amplification debuff has its own particle effects for both Classic Fizz and Void Fizz.
Leap / Evolved Wings
- •Indicator now correctly displays the cooldown as 20/18/16/14/12 seconds instead of 22/20/18/16/14.
General
- •Basic attack wind-up improved.
Prowl
- •Nidalee can now trigger Hunt on jungle monsters. Hunted monsters will be briefly rooted at the point of trigger.
Queen's Wrath
- •Base damage reduced to 15/25/35/45/55 from 15/30/45/60/75.
Unburrow
- •Base damage reduced to 40/80/120/160/200 from 60/110/160/210/260.
- •On-target cooldown reduced to 10/9.5/9/8.5/8 seconds from 10 at all ranks.
General
- •Title changed to "the Yordle Gunner" from "the Megling Gunner".
- •New lore.
- •New ability icons.
- •Visual upgrade across all skins.
- •New voice over.
Stats
- •Base attack damage increased to 54.54 from 52.54.
- •Attack speed per level reduced to 1.5% from 2.5%.
- •Base health reduced to 542.76 from 552.76.
- •Base armor reduced to 22 from 24.04.
Draw a Bead
- •Range per level reduced to 7 from 9.
Rocket Jump
- •Base damage reduced to 80/105/130/155/180 from 70/115/160/205/250.
- •AP scaling reduced to (+ 50% AP) from (+ 80% AP).
- •New Effect: If Rocket Jump strikes an enemy marked with Explosive Shot, Rocket Jump's damage to all targets is increased by 25% per stack of Explosive Shot. Rocket Jump will also detonate Explosive Shot if the target was at 4 stacks.
- •Maximum damage on Rocket Jump is 160/210/260/310/360 (+ 100% AP).
Explosive Shot
- •Renamed Explosive Charge.
- •New Active: Tristana places a charge on the target enemy or tower that explodes after 4 seconds, dealing damage to nearby enemies. Tristana's basic attacks against the target will increase Explosive Shot's damage by 25%, stacking up to 4 times, with the 5th attack detonating the charge immediately.
- •Damage changed to 60/70/80/90/100 (+ 50/65/80/95/110% Bonus AD) (+ 50% AP) from 80/125/170/215/260 (+ 100% AP).
- •Maximum damage on Explosive Shot is 120/140/160/180/200 (+ 100/130/160/190/220% Bonus AD) (+ 100% AP).
- •Damage type changed to physical from magical.
- •No longer applies Grievous Wounds.
- •Mana cost increased to 70/75/80/85/90 from 50/60/70/80/90.
- •Cooldown reduced to 16/15/14/13/12 seconds from 16 at all ranks.
Buster Shot
- •Ability power ratio reduced to 100% AP from 150% AP.
Items
General
- •Combine costs reduced by 100g.
- •Total cost unchanged (2250g).
General
- •Combine costs reduced by 100g.
- •Total cost unchanged (2250g).
General
- •Combine costs reduced by 100g.
- •Total cost unchanged (2250g).
General
- •Combine cost reduced to 415g from 515g.
- •Total cost reduced to 850g from 950g.
General
- •Combine costs reduced by 100g.
- •Total cost unchanged (2250g).
General
- •Time delay before stealthing reduced. This is a bug fix.
General
- •Combine cost increased to 650g from 550g.
- •Total cost unchanged.
General
- •Combine cost increased to 950g from 850g.
- •Total cost unchanged.
General
- •Combine cost increased to 450g from 350g.
- •Total cost increased to 850g from 750g.
General
- •Combine cost increased to 450g from 350g.
- •Total cost increased to 850g from 750g.
General
- •Now displays the current stacks over the icon.
- •No longer loses stacks if selling the item and then undoing the sale.
General
- •Combine cost increased to 450g from 350g.
- •Total cost increased to 850g from 750g.
General
- •Combine cost increased to 450g from 350g.
- •Total cost increased to 850g from 750g.
General
- •Combine cost increased to 730g from 630g.
- •Total cost unchanged.
Zz'Rot Portal
- •Now treated as structures.
- •No longer targetable by Azir Arise!.
- •No longer valid as a target for unit targeted dashes (E.g.: Shunpo).
- •No longer affected by abilities that doesn't affect Structures (E.g.: Hextech Shrapnel Shells).
- •Now is considered Terrain for targeting purposes (E.g.: Heroic Charge).
- •When attacking Void Gates, you gain the ability power to structure bonus damage (If 40% of your AP equals to higher than your basic attack damage, you instead deal damage equal to 40% of your ability power).
- •Voidspawn
- •Stats:
- •Base armor increased to 115 from 60.
- •Base health reduced to 40 from 50.
- •Health growth reduced to 15 from 20.
- •Base magic resistance reduced to 20 from 40.
- •Base attack damage increased to 30 from 20.
- •Attack damage growth reduced to 2 from 3.
- •Ability power growth reduced to 10 from 20.
- •On-hit Damage:
- •Bonus AD and AP increased to (100% of your armor + 100% of your magic resistance) from (50% of your armor + 50% of your magic resistance).
- •Bonus AD and AP now applies to the first and every fourth voidspawn, changed from every voidspawn after the third. The bonus stats is primed for the first voidspawn.
General
- •Removed from the game.
General
- •Removed from the game.
General
- •Tenacity bonus now stacks multiplicatively from additively.
General
- •Recipe changed to Ruby Crystal + 600g = 1000g.
General
- •Attack damage reduced to 40 from 45.
- •Ability power increased to 80 from 65.
- •Life steal reduced to 10% from 12%.
The BloodthirsterChange
General
- •New shield particle effect.
League of Legends Patch 5.2 FAQ
Frequently Asked Questions
- When did League of Legends Patch 5.2 release?
- League of Legends Patch 5.2 was released on Jan 28, 2015.
- What changed in League of Legends Patch 5.2?
- Patch 5.2 included changes to 14 champions (2 buffs, 3 nerfs, 9 adjustments), plus 21 item updates. See the full breakdown above.
- What was the previous League of Legends patch before 5.2?
- The previous League of Legends patch was 5.1.
- What is the next League of Legends patch after 5.2?
- The next League of Legends patch is 5.3.
