League of Legends Patch 9.23
League of Legends Patch 9.23 was released on Nov 19, 2019. This update included changes to 16 champions, with 2 buffs, 1 nerf, 13 adjustments.
Nerfs (1)
Items
New (10)
Removed (10)
Champions
True Damage
- •Loading screen is now uniquely colored per True Damage skin.
- •The shaved part of his hair has been extended to cover more of his forehead.
Stats
- •Base health increased to 500 from 491.
- •Base mana increased to 375 from 360.
- •Base mana regeneration increased to 8.5 from 8.092.
Mystic Shot
- •Base damage increased to 20/45/70/95/120 from 15/40/65/90/115.
No longer gains double stacks on ARAM.
Absolution
- •Removed: No longer changes the Spellthief's Edge item-line to grant adaptive force instead of ability power.
True Damage
- •Loading screen is now uniquely colored per True Damage skin.
Crippling Strike
- •Bug Fix: Attack no longer hits through Blinding Dart when it critically strikes.
Lunar Rush
- •Bug Fix: Now properly gains a stack of Conqueror from the basic attack issued automatically after dashing to a target with Lunar Rush.
Demon Shade
- •Bug Fix: Tooltip no longer displays zeros for every number.
Crowstorm
- •Bug Fix: Visual effects are no longer invisible to the enemy team.
Decisive Strike
- •Bug Fix: If the attack is canceled due to losing vision of his target, he's no longer locked out of casting Judgment until the empowered attack window ends.
Thunderclap
- •Bug Fix: Empowered attack window no longer lasts indefinitely if the first basic attack that would proc it is canceled.
Void Swarm
- •Gathering Swarm stacks renamed to Zz'Rot Swarm.
Heroic Charge
- •Bug Fix: If she stuns an enemy with it and that enemy is then stunned by another effect during Heroic Charge's stun, the second stun is no longer removed when Heroic Charge's stun expires.
Twin Bite
- •Bug Fix: Dragon Form attack now properly grants multiple stacks of Conqueror.
Flay
- •Increased the ability's indicator width to match the actual hitbox for gameplay clarity.
Items
General
- •Cost: 400 gold, upgrades from Harrowing Crescent.
- •Stats: 35 attack damage, 150 health, 3 gold per 10 seconds.
- •Unique Active - Warding: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 4 charges which refill upon visiting the shop.
- •Unique Passive: Receives diminishing gold from excessive minion kills.
- •Limitations: Limited to 1 Jungle or Gold Income item.
General
- •Cost: 400 gold, upgrades from Targon's Buckler.
- •Stats: 300 health, 40 ability power, 3 gold per 10 seconds.
- •Unique Active - Warding: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 4 charges which refill upon visiting the shop.
- •Unique Passive: Receives diminishing gold from excessive minion kills.
- •Limitations: Limited to 1 Jungle or Gold Income item.
General
- •Cost: 400 gold, upgrades from Spectral Sickle.
- •Stats: 10 attack damage, 60 health, 3 gold per 10 seconds.
- •Unique Passive - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging abilities and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge grants 15 gold. Receive diminishing gold from excessive minion kills.
- •Quest: Earn 500 gold using this item to upgrade to Black Mist Scythe, increasing the Warding active to instead have 4 wards in stock.
- •Unique Active - Warding: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 3 charges which refill upon visiting the shop.
- •Limitations: Limited to 1 Jungle or Gold Income item.
General
- •Cost: 400 gold, upgrades from Runesteel Spaulders.
- •Stats: 300 health, 24 attack damage, 3 gold per 10 seconds.
- •Unique Active - Warding: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 4 charges which refill upon visiting the shop.
- •Unique Passive: Receives diminishing gold from excessive minion kills.
- •Limitations: Limited to 1 Jungle or Gold Income item.
General
- •Cost: 400 gold, upgrades from Steel Shoulderguards.
- •Stats: 100 health, 6 attack damage, 3 gold per 10 seconds.
- •Unique Passive - Spoils of War: Grants a charge every 45 seconds, up to 3 charges. Basic attacks can consume a charge to execute minions below 50% of their maximum health. Killing a minion by any means with a charge grants you and the nearest allied champion kill gold. These effects require an allied champion to be nearby. Receive diminishing gold from excessive minion kills.
- •Quest: Earn 500 gold using this item to upgrade to Pauldrons of Whiterock, increasing the Warding active to instead have 4 wards in stock.
- •Unique Active - Warding: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 3 charges which refill upon visiting the shop.
- •Limitations: Limited to 1 Jungle or Gold Income item.
General
- •Cost: 400 gold.
- •Stats: 5 attack damage, 10 health, 2 gold per 10 seconds.
- •Unique Passive - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging abilities and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge grants 15 gold. Receive diminishing gold from excessive minion kills.
- •Quest: Earn 500 gold using this item to upgrade to Harrowing Crescent, gaining the Warding active with 3 wards in stock.
- •Limitations: Limited to 1 Jungle or Gold Income item.
General
- •Cost: 400 gold.
- •Stats: 30 health, 3 attack damage, 2 gold per 10 seconds.
- •Unique Passive - Spoils of War: Grants a charge every 45 seconds, up to 3 charges. Basic attacks can consume a charge to execute minions. Melee basic attacks execute minions below 50% of their maximum health and ranged basic attacks below 30% of their maximum health. Killing a minion by any means with a charge grants you and the nearest allied champion kill gold. These effects require an allied champion to be nearby. Receive diminishing gold from excessive minion kills.
- •Quest: Earn 500 gold using this item to upgrade to Runesteel Spaulders, gaining the Warding active with 3 wards in stock.
- •Limitations: Limited to 1 Jungle or Gold Income item.
General
- •Cost: 400 gold, upgrades from Relic Shield.
- •Stats: 100 health, 10 ability power, 3 gold per 10 seconds.
- •Unique Passive - Spoils of War: Grants a charge every 45 seconds, up to 3 charges. Basic attacks can consume a charge to execute minions below 50% of their maximum health. Killing a minion by any means with a charge grants you and the nearest allied champion kill gold. These effects require an allied champion to be nearby. Receive diminishing gold from excessive minion kills.
- •Quest: Earn 500 gold using this item to upgrade to Bulwark of the Mountain, increasing the Warding active to instead have 4 wards in stock.
- •Unique Active - Warding: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 3 charges which refill upon visiting the shop.
- •Limitations: Limited to 1 Jungle or Gold Income item.
Slightly buffing Turret Plating durability to prevent group-and-push blowouts in the early game, especially with the Rift Herald changes in mind.
General
- •BULWARK RESISTANCES: 25 → 35 armor and magic resist per third, fourth, and fifth attacker when a plate is destroyed
New Blackout item.
General
- •Recipe: Serrated Dirk + Long Sword + Long Sword + 600 gold = 2400 gold.
- •Stats: 50 attack damage, 10% cooldown reduction.
- •Unique Passive: 12 lethality.
- •Unique Passive - Blackout: When spotted by an enemy ward or stealthed trap, gain Blackout over a 400-unit radius for 8 seconds (45 second cooldown). You disabled ward surrounding wards, as well as expose stealthed wards and stealthed trap. The effects linger for 2 seconds after you walk away. Basic attacks instantly kill revealed traps and do triple damage to wards revealed by Blackout. Blackout does not extend over terrain.
Crit chance increased.
General
- •Critical strike chance increased to 25% from 20%.
Energized damage higher early, lower late. No longer increases Energized charge rates.
General
- •Combine cost reduced to 500 gold from 800 gold.
- •Energized stacks per attack reduced to 6 from 12.
- •Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
- •New Effect: Energized effects now always work on turrets.
- •Energized damage changed to 120 at all levels from 60 to 140 (based on level).
- •Removed: Energized attacks no longer charge 25% faster and function on structures.
- •New Effect: Damage from other Energized effects now stacks.
- •Unique Energized bonus magic damage and bonus attack range is now named Sharpshooter.
- •Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
- •Unique Passive - Sharpshooter: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks gain 35% bonus range (+150 range maximum).
- •Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Energized, your next basic attack deals 60 to 140 (based on level) bonus magic damage on-hit.
- •Previous Passive: Energized attacks gain 35% bonus range (+150 range maximum), charge 25% faster, and function on structures.
General
- •Combine cost reduced to 600 gold from 800 gold.
Energized damage higher early, lower late. Lightning bounces increased. Lightning no longer crits.
General
- •Combine cost reduced to 500 gold from 800 gold.
- •Energized stacks per attack reduced to 6 from 12.
- •Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
- •New Effect: Energized effects now always work on turrets.
- •Energized damage changed to 120 at all levels from 60 to 140 (based on level).
- •New Effect: Damage from other Energized effects now stacks.
- •Removed: Energized effects can no longer critically strike.
- •Number of bounces increased to 7 from 5.
- •Unique Energized bonus magic damage and chain lightning is now named Electroshock.
- •Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
- •Unique Passive - Electroshock: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks bounce to 7 targets.
- •Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Energized, your next basic attack deals 60 to 140 (based on level) bonus magic damage on-hit.
- •Previous Passive: Energized attacks bounce to 5 targets and are affected by critical strike modifiers.
General
- •New item icon.
New Effects
- •Cost: 400 gold, upgrades from Spellthief's Edge.
- •Stats: 15 ability power, 70 health, 3 gold per 10 seconds.
- •Unique Passive - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging abilities and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge grants 15 gold. Receive diminishing gold from excessive minion kills.
- •Quest: Earn 500 gold using this item to upgrade to Shard of True Ice, increasing the Warding active to instead have 4 wards in stock.
- •Unique Active - Warding: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 3 charges which refill upon visiting the shop.
- •Limitations: Limited to 1 Jungle or Gold Income item.
Old Effects
- •Recipe: Spellthief's Edge + Faerie Charm + 325 gold = 850 gold.
- •Stats: 20 ability power, 50% base mana regeneration, 10% cooldown reduction, 2 gold per 10 seconds.
- •Unique Passive - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 18 bonus magic damage, and if an allied champion is nearby, also grants 22 gold. Before quest completion, killing a minion or non-epic monster pauses Tribute generation and the passive gold generation for 12 seconds per unit slain.
- •Unique Passive - Quest: Earn 500 gold using this item. Reward: Permanently upgrades Frostfang to Eye of Frost and Remnant of the Watchers to Eye of the Watchers, giving them the Warding active with respectively 3 and 4 wards in stock.
- •Limitations: Limited to 1 Jungle or Gold Income item.
- •Builds Into: Remnant of the Watchers.
- •Removed: Eye of Frost.
Gain attack speed and lethality when near one or fewer enemies.
General
- •Recipe: Serrated Dirk + Vampiric Scepter + 1000 gold = 3000 gold.
- •Stats: 50 attack damage, 15% steal.
- •Unique Passive: 10 lethality.
- •Unique Passive - Blood Pursuit: While near one or fewer visible enemy champions gain 8 lethality and 40 to 100% (based on level) bonus attack speed, decaying over 3 seconds if other enemy champions get too close.
General
- •Total cost increased to 3100 gold from 3000 gold.
- •Combined cost increased to 1100 gold from 1000 gold.
- •Bonus attack speed reduced to 20 to 80% (based on level) from 40 to 100% (based on level).
Headhunter removed.
General
- •Removed Unique Passive - Headhunter: After killing any enemy, your next damaging spell will deal 40 bonus physical damage to all enemies it hits (30 second cooldown).
When wielded by its most synergistic users, Shojin's unique passive reduced the downtime of their CC, mobility, and immunity spells beyond what we think leaves healthy room for counterplay.
General
- •Removed from Summoner's Rift. Still available on the Howling Abyss.
General
- •Towards the goal of creating more satisfying items, supports will no longer have to upgrade these starter items in the shop. Instead, the quest system now automatically upgrades items to their second and third tiers when milestones are reached, with the Warding passive baked into those upgrades.
- •Tier 1 - Starting stats and gold generation passive.
- •Tier 2 - Stats improved, 3 wards added.
- •Tier 3 - Major stats upgrade, 4 ward capacity, gold generation passive removed.
- •"Receive diminishing gold from excessive minion kills": Farming more than 20 CS per 5 minutes (3 out of 10 waves) reduces gold from minions by 50%. The penalty increases with further CS to a max of 80% reduction at 50 minions. Once the penalty kicks in, your CS gold is reduced to (70 - CS within 5 minutes)%.
- •Having a support item to tier 2 or tier 3, selling it, and buying another support item will automatically upgrade that item to the respective tier.
- •Bug Fix: Spoils of War can now properly be triggered even if the only nearby ally is untargetable or in stasis.
General
- •Removed from the game.
We're streamlining crit items down to one component. This is a slight nerf to build flexibility, particularly early-game, since Cloak requires more time spent farming before it can be picked up.
General
- •Removed from the game.
General
- •Removed from the game.
- •Removed: Nomad's Eye.
Ohmwrecker's been underused and underpowered for a long time. Turret disabling is an interesting mechanic we think could have a place in League, but not one that potentially shows up in every team's toolkit, which is the risk a good version of Ohmwrecker presents.
General
- •Removed from the game.
With the removal of Zz'Rot and Ohmwrecker, Raptor Cloak doesn't build into anything. Sorry, Darius.
General
- •Removed from the game.
General
- •Removed from the game.
- •Removed: Eye of Ascension.
General
- •Removed from the game.
- •Removed: Eye of the Aspect.
General
- •Removed from the game.
- •Removed: Eye of the Watchers.
General
- •Removed from the game.
- •Removed: Celestial Eye.
Zz'Rot enables split push strategies that don't involve enough champion interaction. We may revisit this type of strategic item in the future, but if we do it'll require more risk for wielders to use.
General
- •Removed from the game.
General
- •Unique passive is now named Spell Shield.
- •New spell shield VFX.
General
- •Bug Fix: Passive no longer infinitely triggers Infernal Dragon Soul.
Melee regen increased, ranged regen decreased.
General
- •Bonus health regeneration increased to 0 to 40 (based on current missing health) from 0 to 30 (based on current missing health).
- •Regeneration duration reduced to 8 seconds from 10.
- •New Effect: Regeneration is now 66% effective for ranged champions or when triggered by AoE, DoT, or proc effects.
AD increased, Blackout removed.
General
- •Attack damage increased to 60 from 55.
- •Removed Unique Passive - Blackout: When spotted by an enemy ward or stealthed trap, gain Blackout over a 400-unit radius for 8 seconds (90 second cooldown). You disabled ward surrounding wards, as well as expose stealthed wards and stealthed trap. The effects linger for 2 seconds after you walk away. Melee basic attacks instantly kill wards or traps revealed by Blackout. Blackout does not extend over terrain.
Spell shield now works like Banshee's Veil. Health increased, attack damage and lethality decreased. Cost decreased.
General
- •Total cost reduced to 2900 gold from 3000 gold.
- •Combine cost reduced to 525 gold from 625 gold.
- •Attack damage reduced to 50 from 55.
- •Lethality reduced to 10 from 18.
- •Health increased to 325 from 250.
- •Removed Unique Active - Night's Veil: Channels for 1 second to gain a spell shield that blocks the next enemy ability within the next 7 seconds (40 second cooldown). Damage will interrupt the channel. You can move while channeling. If the channel is interrupted, the item is put on a reduced 5 second cooldown.
- •New Unique Passive - Spell Shield: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
- •New spell shield VFX.
General
- •Removed: Killing large or epic monsters no longer grants 50 bonus experience for each level the monster is higher than you. Epic monsters still innately have catch-up experience.
- •First camp bonus experience increased to 165 from 120.
General
- •Removed: Killing large or epic monsters no longer grants 50 bonus experience for each level the monster is higher than you. Epic monsters still innately have catch-up experience.
- •First camp bonus experience increased to 165 from 120.
Energized damage increased, cost increased.
General
- •Total cost increased to 700 gold from 600 gold.
- •Combine cost increased to 400 gold from 300 gold.
- •Energized stacks per attack reduced to 6 from 12.
- •Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
- •New Effect: Energized effects now always work on turrets.
- •New Effect: Damage from other Energized effects now stacks.
- •Energized damage increased to 80 from 60.
- •Unique Energized bonus magic damage is now named Jolt.
- •Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
- •Unique Passive - Jolt: When fully Energized, your next basic attack deals 80 bonus magic damage on-hit.
- •Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Energized, your next basic attack deals 50 bonus magic damage on-hit.
Build path updated.
General
- •New Recipe: Dagger + Zeal + 900 gold = 2600 gold.
- •Old Recipe: Dagger + Zeal + Brawler's Gloves + 700 gold = 2600 gold.
General
- •New item icon.
New Effects
- •Cost: 400 gold.
- •Stats: 30 health, 5 ability power, 2 gold per 10 seconds.
- •Unique Passive - Spoils of War: Grants a charge every 45 seconds, up to 3 charges. Basic attacks can consume a charge to execute minions. Melee basic attacks execute minions below 50% of their maximum health and ranged basic attacks below 30% of their maximum health. Killing a minion by any means with a charge grants you and the nearest allied champion kill gold. These effects require an allied champion to be nearby. Receive diminishing gold from excessive minion kills.
- •Quest: Earn 500 gold using this item to upgrade to Targon's Buckler, gaining the Warding active with 3 wards in stock.
- •Limitations: Limited to 1 Jungle or Gold Income item.
Old Effects
- •Cost: 400 gold.
- •Stats: 50 health, 1 gold per 10 seconds.
- •Unique Passive - Spoils of War: Grants a charge every 40 seconds, up to 2 charges. Melee basic attacks can consume one charge to execute minions below 200 to 285 (based on level) (+ 100% AD) health. Killing a minion by any means with a charge heals you and the nearest allied champion for 5 to 30 (based on missing health) health and grants them kill gold. Healing is halved if the owner is ranged. These effects require an allied champion to be nearby.
- •Unique Passive - Quest: Earn 500 gold using this item and upgrade to Targon's Brace. Reward: Permanently upgrades Targon's Brace to Celestial Eye and Remnant of the Aspect to Eye of the Aspect, giving them the Warding active with respectively 3 and 4 wards in stock.
- •Limitations: Limited to 1 Jungle or Gold Income item.
- •Builds Into: Targon's Brace.
General
- •Cost: 400 gold, upgrades from Frostfang.
- •Stats: 60 ability power, 150 health, 3 gold per 10 seconds.
- •Unique Active - Warding: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 4 charges which refill upon visiting the shop.
- •Unique Passive: Receives diminishing gold from excessive minion kills.
- •Limitations: Limited to 1 Jungle or Gold Income item.
Grants health/health regen/heal and shield power instead of ability power/movement speed. Range increased. Build path updated, cost decreased.
General
- •New Recipe: Forbidden Idol + Crystalline Bracer + 600 gold = 2050 gold.
- •Old Recipe: Kindlegem + Aether Wisp + Faerie Charm + 475 gold = 2250 gold.
- •Health increased to 300 from 200.
- •New Unique Passive: +10% heal and shield power.
- •Base health regeneration increased to 100% from 0%.
- •Ability power reduced to 0 from 40.
- •Cooldown reduction is no longer Unique.
- •Removed Unique Passive: +5% movement speed.
- •Active range increased to 1000 from 700.
General
- •Removed: Killing large or epic monsters no longer grants 50 bonus experience for each level the monster is higher than you. Epic monsters still innately have catch-up experience.
- •First camp bonus experience increased to 165 from 120.
General
- •New item icon.
New Effects
- •Cost: 400 gold.
- •Stats: 8 ability power, 10 health, 2 gold per 10 seconds.
- •Unique Passive - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging abilities and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge grants 15 gold. Receive diminishing gold from excessive minion kills.
- •Quest: Earn 500 gold using this item to upgrade to Frostfang, gaining the Warding active with 3 wards in stock.
- •Limitations: Limited to 1 Jungle or Gold Income item.
Old Effects
- •Cost: 400 gold.
- •Stats: 10 ability power, 25% base mana regeneration, 2 gold per 10 seconds.
- •Unique Passive - Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 13 bonus magic damage, and if an allied champion is nearby, also grants 11 gold. Before quest completion, killing a minion or non-epic monster pauses Tribute generation and the passive gold generation for 12 seconds per unit slain.
- •Unique Passive - Quest: Earn 500 gold using this item and upgrade to Frostfang. Reward: Permanently upgrades Frostfang to Eye of Frost and Remnant of the Watchers to Eye of the Watchers, giving them the Warding active with respectively 3 and 4 wards in stock.
- •Limitations: Limited to 1 Jungle or Gold Income item.
- •Builds Into: Frostfang.
General
- •Removed: Killing large or epic monsters no longer grants 50 bonus experience for each level the monster is higher than you. Epic monsters still innately have catch-up experience.
- •First camp bonus experience increased to 165 from 120.
Energized damage increased. Slow is stronger but shorter. Now grants crit chance. Attack damage, attack speed decreased. Build path updated, cost increased.
General
- •New Recipe: B. F. Sword + Cloak of Agility + Kircheis Shard + 400 gold = 3200 gold.
- •Old Recipe: B. F. Sword + Long Sword + Kircheis Shard + 850 gold = 3100 gold.
- •Energized stacks per attack reduced to 6 from 12.
- •Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
- •New Effect: Energized effects now always work on turrets.
- •Attack damage reduced to 55 from 60.
- •Critical strike chance increased to 25% from 0%.
- •Attack speed reduced to 15% from 30%.
- •Energized damage increased to 120 from 50.
- •Removed: No longer increases Energized effects by 35%.
- •New Effect: Damage from other Energized effects now stacks.
- •Slow strength increased to 75% from 40%.
- •Slow duration reduced to 0.5 seconds from 1.5.
- •Removed: Slow no longer decays over the duration.
- •Unique Energized bonus magic damage and slow is now named Paralyze.
- •Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
- •Unique Passive - Paralyze: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized effects slow by 75% for 0.5 seconds.
- •Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Energized, your next basic attack deals 50 bonus magic damage on-hit.
- •Previous Passive: Energized effects have all of their respective effects increased by 35% and also slow for 40% decaying over 1.5 seconds.
Crit increased, attack speed decreased. Build path updated, cost increased.
General
- •New Recipe: Cloak of Agility + Dagger + 300 gold = 1400 gold.
- •Old Recipe: Brawler's Gloves + Dagger + 500 gold = 1200 gold.
- •Critical strike chance increased to 25% from 15%.
- •Attack speed reduced to 12% from 15%.
League of Legends Patch 9.23 FAQ
Frequently Asked Questions
- When did League of Legends Patch 9.23 release?
- League of Legends Patch 9.23 was released on Nov 19, 2019.
- What changed in League of Legends Patch 9.23?
- Patch 9.23 included changes to 16 champions (2 buffs, 1 nerf, 13 adjustments), plus 47 item updates. See the full breakdown above.
- What was the previous League of Legends patch before 9.23?
- The previous League of Legends patch was 9.22.
- What is the next League of Legends patch after 9.23?
- The next League of Legends patch is 9.24.
