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Wild RiftLoL

Wild Rift Patch 7.2

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Wild Rift Patch 7.2 was released on Jul 8, 2026. This update included changes to 15 champions, with 7 buffs, 4 nerfs, 3 adjustments. It also updated 87 items, including 23 new items. It also changed 33 runes: Hexflash, Aery, Arcane Comet, Battle Zeal, Bone Plating and 28 more.

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New (1)

Changes (3)

Items

Runes

Buffs (1)

Champions

Yunara Wild Rift Patch NotesWR Yunara New

Yunara joins Wild Rift.

Annie Wild Rift Patch NotesWR Annie Buff

Summon: Tibbers

  • •[New] Attacks of Tibbers now inherit Annie’s Magic Penetration and Magic Penetration percentage.
Darius Wild Rift Patch NotesWR Darius Buff

This axe-wielding general has long faced an awkward lane pattern: if he doesn't use abilities to clear waves, he gets pushed in; if he does, he struggles to stack his passive quickly. We're changing that so his laning experience feels smoother.

Crippling Strike

  • •Killing the target refunds 50% of the cooldown and 100% of the Mana cost of (2).
Kai'Sa Wild Rift Patch NotesWR Kai'Sa Buff

Kai'Sa's ultimate is meant to be a versatile tool for both offense and defense, but it's often used primarily for its shield. We're increasing its landing area, giving Kai'Sa more freedom to reposition, kite, and outplay enemies after dashing to a target.

Killer Instinct

  • •Maximum selectable landing range around the target: 4 → 5.5
Kayn Wild Rift Patch NotesWR Kayn Buff

Umbral Trespass is getting a quality-of-life update to improve its flexibility, making it a more reliable tool for both engaging and escaping.

Umbral Trespass

  • •Reduced the recovery lockout after exiting a target, allowing Kayn/Rhaast to respond to player inputs more quickly.
  • •Maximum exit distance: Kayn, Darkin: 4 → 4.5
  • •Shadow Assassin: 6 → 6.5
Orianna Wild Rift Patch NotesWR Orianna Buff

Orianna's ultimate has struggled to keep up with more mobile opponents, making it feel less reliable than intended. We're increasing its range to improve consistency and better match its intended power.

Command: Shockwave

  • •Range: 3  → 3.25
Syndra Wild Rift Patch NotesWR Syndra Buff

Syndra's third ability had a pre-empowered cast range that didn't properly match the range of her second ability, causing combos to fail unexpectedly. We've adjusted its range to make her combos more consistent.

Scatter the Weak

  • •Knockback range for Dark Spheres: 7.2 → 7.5
Varus Wild Rift Patch NotesWR Varus Buff

Varus' ultimate is getting a quality-of-life update. Blight stacks will now build up at a rate that better matches the root duration, making the effect clearer and more consistent for both Varus and his opponents.

Chain of Corruption

  • •Time required to fully stack Blight on the target: 3s → 1.5s
Fiddlesticks Wild Rift Patch NotesWR Fiddlesticks Nerf

Fiddlesticks' Fear has been less consistent than intended. We've shortened the grace period on his first ability after he becomes visible and fixed an issue that could cause enemies to be Feared unexpectedly, making the effect more predictable for both Fiddlesticks and his opponents.

Terrify

  • •Slightly narrowed the window during which Fiddlesticks can still Fear enemies after entering their vision.
  • •Fixed an issue where Fiddlesticks could occasionally still apply Fear while revealed or in combat.
K'Sante Wild Rift Patch NotesWR K'Sante Nerf

All Out

  • •Bonus: 50% Armor Penetration percentage → 50% Bonus Armor Penetration percentage
Norra Wild Rift Patch NotesWR Norra Nerf

Norra's second ability has been frustrating to play against, leaving opponents with little room to react after she returns from another dimension. We're adding limits to the ability to create more opportunities to dodge her follow-up attacks.

Journey to Nowhere

  • •Banish Duration: 2.25s →  1.5s
  • •After banishment ends, the target is slowed by 80% for 0.75s.
Zed Wild Rift Patch NotesWR Zed Nerf

With Stasis Enchant no longer universally available, Zed has much more freedom to find picks. To keep that in check, we're making it riskier for him to engage by reducing how safely he can return with his ultimate.

Death Mark

  • •After the ultimate lands, there is now a 0.5s window during which the return cast cannot be used.
  • •Cooldown: 85/65/45 → 85/70/55
Lee Sin Wild Rift Patch NotesWR Lee Sin Change

Lee Sin's assassin builds have been too effective against squishier targets. We're shifting his power away from burst damage and toward a more fighter-oriented playstyle, while keeping a close eye on his overall performance.

Sonic Wave / Resonating Strike

  • •Base damage: 55/90/125/160 + 100% bonus Attack Damage → 60/100/140/180 + 90% bonus Attack Damage

Tempest

  • •Damage: 90/140/190/240 + 125% bonus Attack Damage → 35/70/105/140 + 90% Attack Damage

Dragon's Rage

  • •Damage: 100/250/400 + 180% bonus Attack Damage + 10/13/16% Target's Max Health  → 125/350/575 + 190% bonus Attack Damage + 12/15/18% Target's bonus Health
Yasuo Wild Rift Patch NotesWR Yasuo Change

Way of the Wanderer

  • •Shield: 115 ~ 600 (Based on Critical Rate and level) → 125 - 680 (Based on level)
  • •Shield generation is slower in the early game and faster in the late game. (roughly +-10%)

Wind Wall

  • •Cooldown: 18/18/18/18s → 22/20/18/16s

Sweeping Blade

  • •Number of repeat-thrust damage amplification stacks: 2 → 3 (Maximum damage amplification remains 75%)

Last Breath

  • •Bonus: 40% Armor Penetration percentage → 55% Bonus Armor Penetration percentage
Zyra Wild Rift Patch NotesWR Zyra Change

Garden of Thorns

  • •Plant’s damage’s Ability Power ratio: 15% → 10%
  • •[New] Plants now inherit Zyra’s Magic Penetration and Magic Penetration percentage when dealing damage.

Items

Armorcrusher Boots Wild Rift ItemWR Armorcrusher Boots New

General

  • •Price: 2200
  • •Build Path: Boots of Dynamism(1200) + 1000
  • •Attack Damage: 25
  • •Armor Penetration: 12
  • •Armor Penetration percentage: 6%

Cloudwalker

  • •Gain 20 out-of-combat Movement Speed.
Armored Advance Wild Rift ItemWR Armored Advance New

General

  • •Price: 2200
  • •Build Path: Plated Steelcaps(1200) + 1000
  • •Max Health: 150
  • •Armor: 35

Block

  • •Basic attacks from champions deal 10% reduced damage to you.

Noxian Endurance

  • •Taking physical damage from champions grants a physical shield equal to 20 - 140 (based on level) + 5% of your max Health. (12-second cooldown)
Banshee's Veil Wild Rift ItemWR Banshee's Veil New

We've folded Crown of the Shattered Queen's effect into Banshee's Veil to simplify the item system and better define each item's role. Banshee's Veil is now the go-to defensive option against burst mages, combining a spell shield with Magic Resist for greater survivability in teamfights.

General

  • •Price: 3000
  • •Build Path: Verdant Barrier(1600) + Blasting Wand(800) + 600
  • •Ability Power: 105
  • •Magic Resist: 40

Annul

  • •Grants a spell shield that blocks the next enemy ability. (30-second cooldown)
Blackfire Torch Wild Rift ItemWR Blackfire Torch New

We're positioning Blackfire Torch as a premier first item for champions who rely on frequent spellcasting. It offers high Ability Haste while scaling its Ability Power over the course of a fight, making it an excellent choice for burn-focused champions like Brand and Lillia.

General

  • •Price: 2800
  • •Build Path: Lost Chapter(1200) + Fated Ashes(900) + 700
  • •Ability Power: 80
  • •Max Mana: 500
  • •Ability Haste: 20

Baleful Blaze

  • •Damaging abilities deal an additional 20 + 2% Ability Power magic damage per second for 3 seconds. Against monsters, they deal 40 + 2% Ability Power magic damage per second.

Blackfire

  • •Each enemy champion, epic monster, and large monster affected by your Black Flame grants you 4% Ability Power.
Bloodletter's Curse Wild Rift ItemWR Bloodletter's Curse New

Bloodletter's Curse is the premier Magic Penetration item for burn-focused champions. Its Magic Resist shred stacks quickly through burn effects, amplifying both your damage and your team's.

General

  • •Price: 2900
  • •Build Path: Haunting Guise (1300) + Fiendish Codex (900) + 700
  • •Ability Power: 65
  • •Max Health: 350
  • •Ability Haste: 15

Vile Decay

  • •When abilities or passives deal magic damage to champions, reduce their Magic Resist by 7.5% for 6 seconds, stacking up to 30%.
Chainlaced Crushers Wild Rift ItemWR Chainlaced Crushers New

General

  • •Price: 2200
  • •Build Path: Mercury's Treads(1200) + 1000
  • •Max Health: 150
  • •Magic Resist: 35
  • •Tenacity: 30%

Noxian Persistence

  • •Taking magic damage from champions grants a magic shield equal to 20 - 140 (based on level) + 5% of your max Health (12-second cooldown).
Crimson Lucidity Wild Rift ItemWR Crimson Lucidity New

General

  • •Price: 2000
  • •Build Path: Ionian Boots of Lucidity(1000) + 1000
  • •Mana Regen: 75%
  • •Ability Haste: 25

Summoned

  • •Gain 20% Summoner Spell Haste.

Noxian Haste

  • •After damaging an enemy champion with an ability, shielding or healing an allied champion, or casting a Summoner Spell, gain 10% (melee) / 8% (ranged) Movement Speed for 4 seconds. The same ability can only trigger this once every 4 seconds.
Cryptbloom Wild Rift ItemWR Cryptbloom New

Cryptbloom offers percent Magic Penetration alongside Ability Haste, making it a strong choice when enemies aren't heavily stacking Magic Resist. Its supportive passive also adds extra value for teamfights.

General

  • •Price: 3000
  • •Build Path: Void Amethyst (1000) + Fiendish Codex (900) + Amplifying Tome (500) + 600
  • •Magic Penetration Rate: 30%
  • •Ability Haste: 20

Life from Death

  • •Whenever an enemy champion dies within 3 seconds of taking damage from you, create a nova at their location that heals allied champions for 100 + 20% Ability Power Health. (60-second cooldown)
Dusk and Dawn Wild Rift ItemWR Dusk and Dawn New

Dusk and Dawn gives AP fighters an item that better supports their intended playstyle. With double-trigger on-hit damage and stats tailored for extended fights, it rewards weaving basic attacks between abilities while providing the sustained combat power this subclass has been missing.

General

  • •Price: 3100
  • •Build Path: Sheen (800) + Blasting Wand (800) + Kindlegem (1000) + 500
  • •Ability Power: 70
  • •Max Health: 350
  • •Ability Haste: 20
  • •Attack Speed: 25%

Spellblade

  • •After casting an ability, your next attack deals an additional on-hit effect equal to 75% base Attack Damage + 10% Ability Power as magic damage and applies one extra on-hit effect to the target. (1.5-second cooldown)
Fated Ashes Wild Rift ItemWR Fated Ashes New

General

  • •Price: 900
  • •Build Path: Amplifying Tome (500) + 400
  • •Ability Power: 40

Inflame

  • •Damaging abilities deal an additional 15 magic damage over 3 seconds.
  • •Deals an additional 45 magic damage to monsters.
Gargoyle Stoneplate Wild Rift ItemWR Gargoyle Stoneplate New

Provides tanks with explosive defensive power.

General

  • •Price: 2900
  • •Build Path: Chain Vest(900) + Negatron Cloak(900) + Ruby Crystal(500) + 600
  • •Armor: 45
  • •Magic Resist: 45
  • •Max Health: 200
  • •Ability Haste: 10

Stoneplate (Active)

  • •Gain a shield equal to 100 + 90% bonus Health that rapidly decays over 2.5s. (60s cooldown)
Gunmetal Greaves Wild Rift ItemWR Gunmetal Greaves New

General

  • •Price: 2200
  • •Build Path: Berserker's Greaves(1200) + 1000
  • •Attack Speed: 50%
  • •Physical Vamp: 5%

Blessed blade

  • •Basic attacks restore 12 Health on hit.

Noxian Gait

  • •When your basic attacks hit champions, gain 15% (melee) / 10% (ranged) burst Movement Speed for 2 seconds.
Hextech Rocketbelt Wild Rift ItemWR Hextech Rocketbelt New

Hextech Rocketbelt fits mages that want to play aggressively and force forward.

General

  • •Price: 2700
  • •Build Path: Hextech Alternator (1100) + Amplifying Tome (500) + Kindlegem (1000) + 100
  • •Ability Power: 70
  • •Max Health: 250
  • •Ability Haste: 20

Protobelt (Active)

  • •Dash toward the target direction and unleash 7 magic bolts, dealing 100 + 10% Ability Power magic damage to enemies hit. (30s cooldown)
  • •If a champion or monster is hit by more than one missile, each additional missile only deals 10% damage.
Immortal Treads Wild Rift ItemWR Immortal Treads New

General

  • •Price: 2000
  • •Build Path: Gluttonous Greaves(1000) + 1000

Balanced of Power

  • •Gain 12 Attack Damage or 20 Ability Power.

Convertion

  • •Gain 5% Omnivamp + 0.5% Omnivamp for each takedown participation, up to an additional 5% and a maximum of 10% Omnivamp.

Now and Forever

  • •While above 50% Health, deal 5% bonus damage. While below 50% Health, gain 12% increased Healing and Shielding.

Locket of the Iron Solari provides a burst AoE shield for the team and leans toward tank-oriented stats.

General

  • •Price: 2600
  • •Build Path: Kindlegem(1000) + Cloth Armor(500) + Null-Magic Mantle(500) + 600
  • •Max Health: 200
  • •Armor: 30
  • •Magic Resist: 30
  • •Ability Haste: 10

Locket (Active)

  • •Grant yourself and nearby allies a shield that absorbs 250-370 damage for 2.5s. (60s cooldown)
  • •If that target has received this effect within the last 20s, the shield value is halved.
Mercurial Scimitar Wild Rift ItemWR Mercurial Scimitar New

General

  • •Price: 3100
  • •Build Path: Quicksilver Enchant (1100) + Vampiric Scepter (1200) + Long Sword (500) + 300
  • •Attack Damage: 45
  • •Magic Resist: 40
  • •Physical Vamp: 10%

Quicksilver (Active)

  • •Remove all crowd control effects from your champion and become immune to all crowd control for 0.25s. Afterwards, gain 30% Tenacity and 30% slow resist for 1.5s. (60s cooldown)
Mikael's Blessing Wild Rift ItemWR Mikael's Blessing New

Mikael's Blessing gives supports a way to protect allies from crowd control.

General

  • •Price: 2500
  • •Build Path: Forbidden Idol(900) + Kindlegem(1000) + 600
  • •Max Health: 300
  • •Ability Haste: 15
  • •Heal and Shield Power: 6%
  • •Base Mana Regen: 50%

Cleanse (Active)

  • •Remove all crowd control effects from the target champion and make them immune to all crowd control except suppression and airborne effects for 0.2s. Also heals the target for 150-250 Health. (90s cooldown)
Quicksilver Sash Wild Rift ItemWR Quicksilver Sash New

Quicksilver Sash and Mercurial Scimitar give marksmen and some fighters access to crowd control cleansing.

General

  • •Price: 1100
  • •Build Path: Null-Magic Mantle (500) + 600
  • •Magic Resist: 30

Quicksilver (Active)

  • •Remove all crowd control effects from your champion and become immune to all crowd control for 0.25s. Afterwards, gain 30% Tenacity and 30% slow resist for 1.5s. (60s cooldown)

Shurelya's Battlesong gives the team a burst of AoE Movement Speed.

General

  • •Price: 2600
  • •Build Path: Aether Wisp(950) + Amplifying Tome(500) + Ring of Revelation(300) + 850
  • •Ability Power: 35
  • •Ability Haste: 20
  • •Base Mana Regen: 50%
  • •Movement Speed: 5%

Inspiring Speech (Active)

  • •Grant nearby allies 30% Movement Speed for 4s. (60s cooldown)

General

  • •Price: 2200
  • •Build Path: Boots of Mana(1200) + 1000
  • •Ability Power: 40
  • •Mana Regen: 100%
  • •Magic Penetration: 18
  • •Magic Penetration Rate: 8%

Big Bully

  • •Basic attacks and active abilities deal an additional 22 true damage to minions.
Verdant Barrier Wild Rift ItemWR Verdant Barrier New

As a component of Banshee's Veil, we want you to access the benefit of a spell shield earlier.

General

  • •Price: 1600
  • •Build Path: Amplifying Tome(500) + Null-Magic Mantle(500) + 600
  • •Ability Power: 40
  • •Magic Resist: 25

Annul

  • •Grants a spell shield that blocks the next enemy ability. (30-second cooldown)
Void Staff Wild Rift ItemWR Void Staff New

Void Staff remains the premier late-game Magic Penetration item for mages. It's the go-to choice for breaking through high Magic Resist and maximizing your damage against tankier targets.

General

  • •Price: 3000
  • •Build Path: Void Amethyst (1000) + Needlessly Large Rod (1400) + 600
  • •Ability Power: 95
  • •Magic Penetration percentage: 40%
Zhonya's Hourglass Wild Rift ItemWR Zhonya's Hourglass New

General

  • •Price: 3300
  • •Build Path: Seeker's Armguard(1400) + Needlessly Large Rod(1400) + 500
  • •Ability Power: 110
  • •Armor: 40

Stasis (Active)

  • •Become immune to damage and untargetable for 2.5s, but you cannot move, attack, cast abilities, or use items again during this time. (120s cooldown)
Edge of Night Wild Rift ItemWR Edge of Night Buff

General

  • •Price: 3150 → 3000
Guardian Angel Wild Rift ItemWR Guardian Angel Buff

With defensive Enchantments removed for many classes, we're expanding defensive item options. Guardian Angel has long been too expensive and inefficient to justify its cost, so we're giving it a broad buff to make it a more appealing choice for fighters and marksmen.

General

  • •Price: 3400 → 3200
  • •Attack Damage: 40 → 45

Resurrect

  • •Mana restored on revive: 30% → 100%
  • •Cooldown: 210s → 180s
Horizon Focus Wild Rift ItemWR Horizon Focus Buff

General

  • •Price: 2900 → 2700
  • •Build Path: Fiendish Codex (1000) + Blasting Wand (800) + Ring of Revelation (400) + 700 → Fiendish Codex (900) + Fiendish Codex (900) + Amplifying Tome (500) + 400
  • •Ability Haste: 20 → 25

Hypershot

  • •Bonus Damage: 9% → 10%
Imperial Mandate Wild Rift ItemWR Imperial Mandate Buff

General

  • •Ability Power: 40 →50
Liandry's Torment Wild Rift ItemWR Liandry's Torment Buff

We've updated Liandry's Torment to be a stronger option throughout the game instead of a purely late-game purchase. Its passive has been adjusted to provide more consistent value, making it a solid early pickup for sustained damage.

General

  • •Build Path: Haunting Guise (900) + Blasting Wand (800) + Ruby Crystal (500) + 800 → Haunting Guise (1300) + Fated Ashes (900) + 800
  • •Ability Power: 75 →70
  • •Max Health: 250 → 300

Torment

  • •Max Health Damage: 0.6% - 3%(based on level) → 2%

[New] Madness

  • •While fighting enemy champions, deal 2% additional damage each second, up to 6%.
Lost Chapter Wild Rift ItemWR Lost Chapter Buff

General

  • •Price: 900 → 1200
  • •Build Path: Amplifying Tome (500) + 400 → Amplifying Tome (500) + Ring of Revelation (300) + 400
  • •Ability Power: 30 → 35
  • •Ability Haste: 0 → 10

[New] Enlighten

  • •Upon leveling up, restore a total of 20% max Mana over 3 seconds.
Malignance Wild Rift ItemWR Malignance Buff

General

  • •Price: 2800 → 2700
  • •Build Path: Lost Chapter(900) + Fiendish Codex(900) + Ring of Revelation(400) + 600 → Lost Chapter(1200) + Blasting Wand(800) + 700
  • •Ability Power: 80 → 90
  • •Max Mana: 400 → 500
  • •Ability Haste: 20 → 15

Lifeline

  • •Cooldown: 90s → 75s
Maw of Malmortius Wild Rift ItemWR Maw of Malmortius Buff

Lifeline

  • •Cooldown: 90s → 75s
Needlessly Large Rod Wild Rift ItemWR Needlessly Large Rod Buff

General

  • •Price: 1500 →1400
  • •Build Path: Amplifying Tome(500) + Amplifying Tome(500) + 500 → Amplifying Tome(500) + 900
  • •Ability Power: 60 → 65
Oceanid's Trident Wild Rift ItemWR Oceanid's Trident Buff

General

  • •Build Path: Haunting Guise(1300) + Blasting Wand(800) + 900 → Fiendish Codex(900) + Blasting Wand(800) + Ruby Crystal(500) + 400
  • •Ability Power: 75 → 80
  • •Ability Haste: 0 → 10
Rabadon's Deathcap Wild Rift ItemWR Rabadon's Deathcap Buff

As part of the mage item update, we've adjusted Rabadon's Deathcap's Ability Power and changed its amplification to a fixed value, making its late-game power more consistent and easier to balance.

General

  • •Ability Power: 100 → 130

Overkill

  • •Ability Power ratio: 20%-45% (based on level) → 30%
Redemption Wild Rift ItemWR Redemption Buff

Redemption has struggled to find a clear home and often lacked satisfying feedback, so we're bringing back the older version. It provides teams with a burst AoE heal and leans toward enchanter-style stats.

General

  • •Price: 2600
  • •Build Path: Fiendish Codex (900) + Forbidden Idol (900) + 800
  • •Max Health: 150
  • •Ability Power: 50
  • •Ability Haste: 15
  • •Heal and Shield Power: 5%
  • •Base Mana Regen: 50%

Salvation (Active)

  • •Select a large area. After 2.5s, call down a beam of light that heals allied champions for 150-350 Health (scaling with ally level) and burns enemy champions for true damage equal to 10% of their max Health. (60s cooldown)
  • •This item can be activated while dead.

General

  • •Has been moved into the active item Redemption.

General

  • •Build Path: Giant's Belt(1000) + Blasting Wand(800) + 900 → Giant's Belt(1000) + Blasting Wand(800) + Amplifying Tome(500) + 400
  • •Max Health: 300 → 350
Seraph's Embrace Wild Rift ItemWR Seraph's Embrace Buff

General

  • •Ability Power: 35 → 60
  • •Ability Haste: 20 → 25

Awe

  • •Ability Power conversion from max Mana: 3% → 2%

Lifeline

  • •Shield conversion from max Mana: 15% → 20%
  • •Cooldown: 90s → 70s

General

  • •Price: 2600 → 2500
  • •Ability Power: 45 → 50
  • •Ability Haste: 20 → 15

Rapids

  • •Now also triggers when healing a target at full Health.
  • •Ability Haste gained: 10 →15
  • •Ability Power gained: 20-40 (based on level) →30-50 (based on level)
Sterak's Gage Wild Rift ItemWR Sterak's Gage Buff

Lifeline items are receiving a broad round of adjustments so their cooldowns better match the pace of combat.

Lifeline

  • •Cooldown: 90s → 75s
Amplifying Tome Wild Rift ItemWR Amplifying Tome Nerf

General

  • •Ability Power: 25 → 20
Cosmic Drive Wild Rift ItemWR Cosmic Drive Nerf

We're updating Cosmic Drive to better support a wider range of mages. While it will still offer the highest Movement Speed among mage items, we're trading some raw speed for longer-lasting mobility and added Health, making it a stronger option for kiting and sustained-damage playstyles.

General

  • •Price: 2800 → 3000
  • •Build Path: Aether Wisp(950) + Fiendish Codex(1000) + 850 → Aether Wisp(950) + Fiendish Codex(900) + Kindlegem(1000) + 150
  • •Ability Power: 75→70
  • •Max Health: 0 → 300
  • •Ability Haste: 30 → 25

Spellweaving

  • •Dealing magic damage or true damage to champions grants 30 bonus Movement Speed for 4 seconds.
Forbidden Idol Wild Rift ItemWR Forbidden Idol Nerf

General

  • •Ability Haste: 10 → 5
Force of Nature Wild Rift ItemWR Force of Nature Nerf

Absorb

  • •Damage reduction at max stack: 25% → 20%
Harmonic Echo Wild Rift ItemWR Harmonic Echo Nerf

General

  • •Price: 2600 → 2800
  • •Ability Haste: 10 → 15
  • •Heal and Shield Power: 8% → 5%

Harmonic Echo

  • •Healing and Shield Power: 150% → 130%
  • •Base healing: 120-180 (based on level) → 100-160 (based on level)

General

  • •Price: 900 → 1000
  • •Build Path: Boots of Speed(400) + 500 → Boots of Speed(400) + Ring of Revelation(300) + 300
  • •Max Health: 100 → 0
Serylda's Grudge Wild Rift ItemWR Serylda's Grudge Nerf

Frostbite

  • •Damage: 10 + 2-30 (based on level) + 40% bonus Attack Damage → 5 + 1-15 (based on level) + 15% bonus Attack Damage
Tear of the Goddess Wild Rift ItemWR Tear of the Goddess Nerf

We believe Tear of the Goddess should be available as a starting item. For champions that need to stack it, starting the game with Sapphire Crystal may not provide the stats they need, while a 900-gold Tear of the Goddess may not be directly purchasable on the first recall. We are therefore lowering its price and slightly reducing its stacking speed.

General

  • •Price: 900 → 500
  • •Mana: 300 → 200
  • •Ability Haste: 10 → 5

Mana Charge

  • •Max Mana gained per stack: 7 → 6
  • •Tear of the Goddess is now a basic item.
Thornmail Wild Rift ItemWR Thornmail Nerf

Thorns

  • •Damage ratio based on Bonus Health: 2% → 1%
Yordle Trap Wild Rift ItemWR Yordle Trap Nerf

The gold provided by the trap was simply too high. Tank supports with a lead could snowball far too quickly and become nearly unkillable, so this is also part of our broader effort to pull back item power.

General

  • •Price: 2500 → 2600

Catcher

  • •Self Movement Speed bonus: 30% → 10%
  • •Gold gained: 200-240→100-140
Awakened Soulstealer Wild Rift ItemWR Awakened Soulstealer Removed

We're removing Awakened Soulstealer as part of the mage item update. Its combination of Magic Penetration, Ability Haste, and a high-impact passive gave burst mages too many strengths in a single item, making it a poor fit for the new mage item ecosystem.

General

  • •Removed from the game.
Bandle Fantasy Wild Rift ItemWR Bandle Fantasy Removed

Bandle Fantasy does not have a clear role. Its effect overlaps with Luden's Echo, it has low usage, and it does not occupy a defined niche in the new mage item ecosystem, so we decided to remove it.

General

  • •Removed from the game.

We're removing Crown of the Shattered Queen and folding its effect into Banshee's Veil. This simplifies the mage item system while giving Banshee's Veil a clearer defensive identity.

General

  • •Removed from the game.
Dream Maker Wild Rift ItemWR Dream Maker Removed

General

  • •Removed from the game.
Glorious Enchant Wild Rift ItemWR Glorious Enchant Removed

General

  • •Removed from the game.
Prophet's Pendant Wild Rift ItemWR Prophet's Pendant Removed

We believe flat penetration is too valuable in the early game to be available on a mid-tier item, so we are removing it. In its place, Hextech Alternator can serve as the burst-oriented mid-tier option.

General

  • •Removed from the game.
Psychic Projector Wild Rift ItemWR Psychic Projector Removed

We're removing Psychic Projector as part of the mage item update. It provided too much durability by combining high Armor and Magic Resist in a single item. Mage fighters can now turn to Riftmaker for sustained combat, while Zhonya's Hourglass and Banshee's Veil serve as the dedicated Armor and Magic Resist defensive options.

General

  • •Removed from the game.
Sapphire Crystal Wild Rift ItemWR Sapphire Crystal Removed

General

  • •Removed from the game.
Veil Enchant Wild Rift ItemWR Veil Enchant Removed

General

  • •Removed from the game.
Archangel's Staff Wild Rift ItemWR Archangel's Staff Change

We're smoothing out Archangel's Staff's power curve. It now offers stronger baseline stats as a Legendary item while reducing some of its fully stacked power, with slightly slower stacking to create more consistent scaling throughout the game.

General

  • •Price: 2950→3000
  • •Build Path: Tear of the Goddess(900) + Lost Chapter(900) + Ring of Revelation(400) + 750 → Tear of the Goddess(500) + Lost Chapter(1200) + Fiendish Codex(900) + 400
  • •Ability Power: 35 → 60
  • •Ability Haste: 20 → 25

Mana Charge

  • •Bonus Max Mana: 18 → 14
Ardent Censer Wild Rift ItemWR Ardent Censer Change

General

  • •Ability Power: 35 → 45
  • •Ability Haste: 20 → 10

Censer

  • •Now also triggers when healing a target at full Health.
  • •Bonus Attack Speed: 15%-40% (based on level) →15%-34% (based on level)
  • •Bonus damage: 16-30 (based on level) → 16-22 (based on level)
Berserker's Greaves Wild Rift ItemWR Berserker's Greaves Change

General

  • •Price: 900 → 1200
  • •Build Path: Boots of Speed(400) + 500 → Boots of Speed(400) + Dagger(500) + 300
  • •Attack Speed: 25% → 30%
Blade of the Ruined King Wild Rift ItemWR Blade of the Ruined King Change

General

  • •Attack Damage: 25 → 40

Ruined Strikes

  • •Current Health damage for ranged champions: 8.5% → 7%
Boots of Dynamism Wild Rift ItemWR Boots of Dynamism Change

General

  • •Price: 900 →1200
  • •Build Path: Boots of Speed (400) + 500 → Boots of Speed (400) + Long Sword (500) + 300
  • •Attack Damage: 10 → 15
  • •Armor Penetration: 8 → 10
Boots of Mana Wild Rift ItemWR Boots of Mana Change

General

  • •Price: 900 → 1200
  • •Build Path: Boots of Speed(400) + 500 → Boots of Speed(400) + Amplifying Tome(500) + 300
  • •Ability Power: 15 → 25
  • •Mana Regen: 100% → 75%
Essence Reaver Wild Rift ItemWR Essence Reaver Change

General

  • •Attack Damage: 35 → 40

Spellblade

  • •Damage: 90% base Attack Damage → 70% base Attack Damage
  • •Maximum stored stacks: 3 → 2
Fiendish Codex Wild Rift ItemWR Fiendish Codex Change

General

  • •Price: 1000 → 900
  • •Ability Power: 35 → 25
Frozen Heart Wild Rift ItemWR Frozen Heart Change

General

  • •Price: 2700 → 2650
  • •Mana: 200 → 250
  • •Ability Haste: 25 → 20
Galeforce Wild Rift ItemWR Galeforce Change

Galeforce gives crit-based marksmen both offensive and defensive flexibility.

General

  • •Price: 3100
  • •Build Path: B. F. Sword(1500) + Zeal(1400) + 200
  • •Attack Damage: 50
  • •Attack Speed: 15%
  • •Critical Rate: 25%
  • •Movement Speed: 5%

Cloudburst (Active)

  • •Dash in the target direction and fire 3 projectiles at the lowest-Health enemy near the destination, dealing a total of 40-125 (based on level) + 35% bonus Attack Damage physical damage. (60s cooldown)
Gluttonous Greaves Wild Rift ItemWR Gluttonous Greaves Change

General

  • •Price: 900 →1000
  • •Build Path: Boots of Speed(400) + 500 → Boots of Speed(400) + 600
  • •Attack Damage: 10→ 0

[New] Balanced of Power

  • •Gain 12 Attack Damage or 20 Ability Power.

[New] Convertion

  • •Gain 5% Omnivamp + 0.5% Omnivamp for each takedown participation, up to an additional 5% and a maximum of 10% Omnivamp.
Goredrinker Wild Rift ItemWR Goredrinker Change

Goredrinker will give fighters stronger sustain while making it harder for tanks to abuse.

General

  • •Price: 3100
  • •Build Path: Jaurim's Fist(1200) + Phage(1000) + Ring of Revelation(300) + 500
  • •Attack Damage: 40
  • •Max Health: 350
  • •Ability Haste: 15
  • •Omnivamp: 8%

Thirsting Slash (Active)

  • •Deal physical damage equal to 175% Attack Damage to nearby enemies. Restore Health equal to 20% Attack Damage + 10% missing Health for each enemy hit. (12s cooldown)
Haunting Guise Wild Rift ItemWR Haunting Guise Change

General

  • •Price: 900 → 1300
  • •Build Path: Amplifying Tome (500) + 400 →Amplifying Tome (500) + Ruby Crystal (500) + 300
  • •Max Health: 100 → 200

[New] Madness

  • •While fighting enemy champions, deal 2% additional damage each second, up to 6%.
Hextech Alternator Wild Rift ItemWR Hextech Alternator Change

General

  • •Price: 1400 → 1100
  • •Build Path: Amplifying Tome(500) + Ruby Crystal(500) + 400 → Amplifying Tome(500) + 600
  • •Ability Power: 25 → 45
  • •Max Health: 150 → 0
Infinity Orb Wild Rift ItemWR Infinity Orb Change

Infinity Orb is doubling down on its role as a burst item. We're making its execute effect even more rewarding for burst mages and assassins, while removing its Movement Speed and takedown area damage to reduce its overall utility.

General

  • •Price: 2900 → 3100
  • •Build Path: Aether Wisp(950) + Prophet's Pendant(1000) + 950 → Hextech Alternator(1100) + Needlessly Large Rod(1400) + 600
  • •Ability Power: 80 → 110
  • •5% Movement Speed → removed

Thunderfall

  • •Removed
Lich Bane Wild Rift ItemWR Lich Bane Change

General

  • •Ability Power: 80 → 100

Spellblade

  • •Ability Power ratio of magic damage: 50% → 45%
Luden's Echo Wild Rift ItemWR Luden's Echo Change

We want Luden's Echo to offer more early-game strength for burst mages, and we have also reworked its complex charge mechanic.

General

  • •Price: 2900 →2800
  • •Build Path: Lost Chapter (900) + Blasting Wand (800) + Ring of Revelation (400) + 800 →Lost Chapter (1200) + Hextech Alternator (1100) + 500
  • •Ability Power: 85→ 100
  • •Max Mana: 300 → 500
  • •Ability Haste: 20 → 10

Discordic Echo

  • •Cooldown mechanic: Charge-based (generated by movement and casting) → Fixed 10 seconds
Mercury's Treads Wild Rift ItemWR Mercury's Treads Change

General

  • •Price: 900 → 1200
  • •Build Path: Boots of Speed (400) + 500 → Boots of Speed (400) + Ruby Crystal (500) + 300
  • •Max Health: 200 → 150
  • •Health Regen: 50% → 0
  • •Magic Resist: 20 → 25
  • •Tenacity: 0 → 15%
Morellonomicon Wild Rift ItemWR Morellonomicon Change

General

  • •Price: 2600 → 2650
  • •Build Path: Oblivion Orb(900) + Fiendish Codex(900) + 800→ Kindlegem(1000) + Oblivion Orb(900) + Amplifying Tome(500) + 250
  • •Max Health: 150 → 300
  • •Ability Haste: 20→ 15
Plated Steelcaps Wild Rift ItemWR Plated Steelcaps Change

General

  • •Price: 900 → 1200
  • •Build Path: Boots of Speed (400) + 500 → Boots of Speed (400) + Ruby Crystal (500) + 300
  • •Health Regen: 50% →0
  • •Armor: 20 → 25

[New] Block

  • •Basic attacks from champions deal 6% reduced damage to you.
Riftmaker Wild Rift ItemWR Riftmaker Change

We're sharpening Riftmaker's identity as an AP fighter item. It now offers stronger sustained-fight power through extended combat, with Omnivamp and damage amplification that also synergize well with true damage champions like Gwen.

General

  • •Price: 3200 →3100
  • •Build Path: Hextech Alternator (1400) + Fiendish Codex (1000) + 800 → Haunting Guise (1300) + Fiendish Codex (900) + 900
  • •Ability Power: 80 → 70
  • •Max Health: 150 → 350

Void Corruption

  • •While fighting enemy champions, deal 2% additional damage each second, up to 8%. At maximum strength, gain Omnivamp equal to 10% (melee) / 6% (ranged).

Void Infusion

  • •Gain Ability Power equal to 2% of your bonus Health.
Ring of Revelation Wild Rift ItemWR Ring of Revelation Change

General

  • •Price: 400 → 300
  • •Ability Haste: 10 → 5
Rod of Ages Wild Rift ItemWR Rod of Ages Change

We've updated Rod of Ages to better fulfill its role as a scaling Mana item. It now provides more Mana while trading some Ability Power and Health, making it a stronger choice for traditional mages and Mana-hungry champions like Ryze and Kassadin.

General

  • •Price: 2800 →2700
  • •Ability Power: 60 → 50
  • •Max Health: 250 → 350
  • •Mana: 300 → 400

Veteran

  • •Stats granted per stack:
  • •Max Health: 25 → 15 (500→ 300)
  • •Mana: 10 → 30 (400 → 700)
  • •Ability Power: 6 → 4 (120 → 100)
Seeker's Armguard Wild Rift ItemWR Seeker's Armguard Change

Seeker's Armguard and Zhonya's Hourglass give mages tools to withstand burst damage.

General

  • •Price: 1400
  • •Build Path: Blasting Wand (800) + Cloth Armor (500) + 100
  • •Ability Power: 35
  • •Armor: 20

Stasis (Active)

  • •Become immune to damage and untargetable for 2.5s, but you cannot move, attack, cast abilities, or use items again during this time. (120s cooldown)
Stormsurge Wild Rift ItemWR Stormsurge Change

Stormsurge is now a stronger early-to-mid-game option for burst mages. It provides flat Magic Penetration while enhancing roaming potential and rewarding quick eliminations through its Squall passive.

General

  • •Price: 2900
  • •Build Path: Hextech Alternator (1100) + Aether Wisp (950) + 850
  • •Ability Power: 90
  • •Magic Penetration: 15
  • •Movement Speed: 6%

Stormraider

  • •When you deal damage equal to 25% of a champion's max Health within 2.5 seconds, inflict Squall on them and gain 25% Movement Speed for 2.5 seconds. (25-second cooldown)

Squall

  • •After 2 seconds, deal 125 + 10% Ability Power magic damage. If the target dies before Squall triggers, it instead deals the same amount of damage to nearby enemies and grants 25 gold.
Stridebreaker Wild Rift ItemWR Stridebreaker Change

We want Stridebreaker to serve as a close-range engage tool built specifically for juggernauts.

General

  • •Price: 3100
  • •Build Path: Jaurim's Fist(1200) + Phage(1000) + Dagger (500) + 400
  • •Attack Damage: 40
  • •Max Health: 400
  • •Attack Speed: 15%

Breaking Shockwave (Active)

  • •Dash a short distance forward and deal physical damage equal to 100% Attack Damage to nearby enemies. Enemies hit are slowed by 40% for 3s. (25s cooldown)

Stride

  • •Dealing physical damage grants 20 Movement Speed for 2s.
Sunfire Aegis Wild Rift ItemWR Sunfire Aegis Change

General

  • •Damage per stack: 11% → 5%
  • •Max stacks: 4 → 6
Void Amethyst Wild Rift ItemWR Void Amethyst Change

General

  • •Price: 1000
  • •Build Path: Amplifying Tome(500) + 500
  • •Ability Power: 20
  • •Magic Penetration percentage: 10%

Runes

Hexflash Wild Rift RuneWR Hexflash Buff

General

  • •Cooldown: 25s → 18s
  • •[New] Entering combat with enemy champions to trigger a 6-second cooldown.
Aery Wild Rift RuneWR Aery Nerf

General

  • •Bonus Damage: 20% bonus Attack Damage + 10% Ability Power →10% bonus Attack Damage + 5% Ability Power
  • •Shield: 30-140(based on level) + 40% bonus Attack Damage + 20% Ability Power → 25-120(based on level) + 10% bonus Attack Damage + 5% Ability Power
Arcane Comet Wild Rift RuneWR Arcane Comet Nerf

General

  • •Damage: 18-95 (based on level) + 3* hit count + 35% bonus Attack Damage + 20% Ability Power → 15-100 (based on level) + 2* hit count + 10% bonus Attack Damage + 5% Ability Power
Battle Zeal Wild Rift RuneWR Battle Zeal Nerf

General

  • •Damage Amplification: 2% → 1.4%
Bone Plating Wild Rift RuneWR Bone Plating Nerf

General

  • •Cooldown: 30s→ 40s
Brutal Wild Rift RuneWR Brutal Nerf

General

  • •Damage: 6 + 8% bonus Attack Damage → 5 + 6% bonus Attack Damage + 3% Ability Power
Chain Assault Wild Rift RuneWR Chain Assault Nerf

General

  • •Damage: 20-35 (based on level) + 5% bonus Attack Damage + 2.5% Ability Power →12-38 (based on level) + 3% bonus Attack Damage + 1.5% Ability Power

General

  • •Cooldown: 10s → 18s
Cut Down Wild Rift RuneWR Cut Down Nerf

General

  • •Damage Amplification: 8% → 6.57%
Dark Harvest Wild Rift RuneWR Dark Harvest Nerf

General

  • •Damage: 40 + 10* Number of Souls + 25% bonus Attack Damage + 15% Ability Power → 35 + 11* Number of Souls + 10% bonus Attack Damage + 5% Ability Power
Empowered Attack Wild Rift RuneWR Empowered Attack Nerf

General

  • •Damage: 35-50 (based on level) → 20-60 (based on level)
Empowerment Wild Rift RuneWR Empowerment Nerf

General

  • •Damage: 60–200 (based on level) → 40–165 (based on level)
  • •Damage Amplification: 9% → 8%
Eyeball Collection Wild Rift RuneWR Eyeball Collection Nerf

General

  • •Per-stack bonus: 2 Attack Damage/4 Ability Power → 1.5 Attack Damage/3 Ability Power
First Strike Wild Rift RuneWR First Strike Nerf

General

  • •Gold gain ratio: 100% (melee)/85% (ranged) → 60% (melee)/45% (ranged)
Fleet Footwork Wild Rift RuneWR Fleet Footwork Nerf

General

  • •Healing: 15–85 (based on level) + 30% bonus Attack Damage + 30% Ability Power →15–110 (based on level) + 15% bonus Attack Damage + 10% Ability Power
  • •Attack Speed: 100% → 40%
Guardian Wild Rift RuneWR Guardian Nerf

General

  • •Cooldown: 40-20s → 55-25s
  • •Shield: 45-180 (based on level) + 5% bonus Health + 15% Ability Power → 40-165 (based on level) + 6% bonus Health + 15% Ability Power
Ice Overlord Wild Rift RuneWR Ice Overlord Nerf

General

  • •Movement Speed: 1.5%bonus Health + 20% → 1%bonus Health + 15%
  • •Armor and Magic Resistance: 35 + 80% bonus Armor + 80% bonus Magic Resistance → 35 + 75% bonus Armor + 75% bonus Magic Resist
  • •Damage: 25-125(based on level) + 5% bonus Health → 15 -100(based on level) + 5% bonus Health
Legend: Alacrity Wild Rift RuneWR Legend: Alacrity Nerf

General

  • •Max Attack Speed: 20% → 18%
Overgrowth Wild Rift RuneWR Overgrowth Nerf

General

  • •Minions required per growth: 2 → 3
  • •Monsters required per growth: 1 → 3
Perseverance Wild Rift RuneWR Perseverance Nerf

General

  • •Armor / Magic Resistance: 15-25 → 10-15
Phase Rush Wild Rift RuneWR Phase Rush Nerf

General

  • •Ranged Movement Speed bonus: 30%-50% (based on level) → 20%-35% (based on level)
  • •Ability Haste: 25 → 10
  • •Slow Resist: 75% → 60%
  • •Cooldown: 12s→ 21-7s(based on level)
Second Wind Wild Rift RuneWR Second Wind Nerf

General

  • •Empowered Heal: 6 + 2% missing Health → 3 + 1.5% missing Health
Tyrant Wild Rift RuneWR Tyrant Nerf

General

  • •Damage: 30-50 (based on level) + 7.5% bonus Attack Damage + 3.5% Ability Power → 20-70 (based on level) + 6% bonus Attack Damage + 3% Ability Power
Unshakeable Wild Rift RuneWR Unshakeable Nerf

General

  • •Bonus Armor and bonus Magic Resist: 4% + 3%* number of nearby enemy champions → 3% + 2%* number of nearby enemy champions
Zombie Ward Wild Rift RuneWR Zombie Ward Nerf

General

  • •Per-stack bonus: 4 Attack Damage/8 Ability Power → 3 Attack Damage/6 Ability Power
Botanist Wild Rift RuneWR Botanist Change

General

  • •With the removal of the Soulflowers beneath towers, we are updating Botanist accordingly and redistributing that gold into the other plants.
  • •[Removed] Picking up the Soulflowers grants an additional 100% gold.
  • •Gold gained from breaking fruits: 25 → 30
Conqueror Wild Rift RuneWR Conqueror Change

General

  • •Attack Damage per Stack: 3–7 (based on level)→ 3–5 (based on level)
  • •Ability Power per Stack: 4–11 (based on level) → 4–8 (based on level)
Electrocute Wild Rift RuneWR Electrocute Change

General

  • •Damage: 40-194 (based on level) + 35% bonus Attack Damage + 20% Ability Power → 40-210 (based on level) + 10% bonus Attack Damage + 5% Ability Power
Font of Life Wild Rift RuneWR Font of Life Change

General

  • •Ally heal amount: 3% max Health + 15% Ability Power → 1.5% max Health + 5% Ability Power
  • •Cooldown: 20s → 15s
Grasp of the Undying Wild Rift RuneWR Grasp of the Undying Change

General

  • •Damage: 1.5% max Health →3.3% max Health
  • •Heal: 2.5% max Health → 1.3% max Health
Lethal Tempo Wild Rift RuneWR Lethal Tempo Change

General

  • •Melee Attack Speed: 8%–16% (based on level) → 6%–14% (based on level)
  • •Ranged Attack Speed: 3%–10% (based on level) → 3.5%–8% (based on level)
  • •Attack Range: 50 (melee) / 75 (ranged) → 25 (melee) / 50 (ranged)
Sudden Impact Wild Rift RuneWR Sudden Impact Change

General

  • •Damage: 10-80 (based on level) →15-65 (based on level)
  • •Bonus damage at level 5: 10 → 5
  • •Bonus damage at level 9: 20 → 5
Transcendence Wild Rift RuneWR Transcendence Change

General

  • •Ability Haste at level 1: 6 → 5
  • •Ability Haste at level 5: 6 → 5
  • •Cooldown refund on hit: 10% → 8%

Wild Rift Patch 7.2 FAQ

Frequently Asked Questions
When did Wild Rift Patch 7.2 release?
Wild Rift Patch 7.2 was released on Jul 8, 2026.
What changed in Wild Rift Patch 7.2?
Patch 7.2 included changes to 15 champions (7 buffs, 4 nerfs, 3 adjustments), plus 87 item updates and 33 rune changes. See the full breakdown above.
Which champions changed in Wild Rift Patch 7.2?
Wild Rift Patch 7.2 changed 15 champions. Buffed: Annie, Darius, Kai'Sa, Kayn, Orianna, Syndra and Varus. Nerfed: Fiddlesticks, K'Sante, Norra and Zed. Adjusted: Lee Sin, Yasuo and Zyra. Added: Yunara.
What new items were added in Wild Rift Patch 7.2?
Wild Rift Patch 7.2 added 23 new items: Armorcrusher Boots, Armored Advance, Banshee's Veil, Blackfire Torch, Bloodletter's Curse, Chainlaced Crushers, Crimson Lucidity, Cryptbloom, Dusk and Dawn, Fated Ashes, Gargoyle Stoneplate, Gunmetal Greaves, Hextech Rocketbelt, Immortal Treads, Locket of the Iron Solari, Mercurial Scimitar, Mikael's Blessing, Quicksilver Sash, Shurelya's Battlesong, Spellslinger's Shoes, Verdant Barrier, Void Staff, Zhonya's Hourglass.
What was the previous Wild Rift patch before 7.2?
The previous Wild Rift patch was 7.1h.
What is the next Wild Rift patch after 7.2?
The next Wild Rift patch is 7.2a.