Wild Rift Patch 7.1h
Wild Rift Patch 7.1h was released on Jun 24, 2026. This update included changes to 8 champions, with 5 buffs, 3 nerfs.
Nerfs (3)
Items
Buffs (1)
Changes (1)
Champions
Gnar's pick rate has remained lower than we'd like across all ranks. To make him a more competitive Baron lane option, we're increasing his base stats and strengthening the damage on his second ability, giving him more bite in lane and greater impact as the game progresses.
Seraphine's performance has been lagging behind for a while following the removal of Glacial Augment and broader cooldown reduction changes. We're boosting the healing on her second ability and increasing the charm duration on her fourth ability to strengthen her teamfight utility and help her hit all the right notes once again.
Surround Sound
- •Heal health ratio increased from 5% target's missing health to 6%.
Encore
- •Charm duration increased from 1/1.25/1.5 seconds to 1.25/1.5/1.75.
Skarner has been underperforming across the board, leaving him without the impact we'd expect from the Primordial Sovereign. We're increasing his power to help him clear the jungle more effectively and maintain stronger pressure from the early game through the late stages of a match.
Stats
- •Attack damage growth increased from 3.5 to 4.
- •Health growth increased from 120 to 128.
- •Base health regeneration increased from 6 to 9.
Shattered Earth / Upheaval
- •Target's health ratio increased from 9% target's maximum health to 10%.
- •Slow strength increased from 40% to 45%.
Seismic Bastion
- •Slow strength increased from 20% to 25%.
Sona's performance has been falling short of expectations across all ranks. To help her better fulfill her role as a scaling enchanter, we're increasing the base healing on her second ability and boosting the self-movement speed from her third ability, improving both her survivability and ability to stay alongside her team in fights.
Aria of Perseverance
- •Base heal increased from 25/40/55/70 to 45/60/75/90.
Song of Celerity
- •Bonus movement speed increased from 10/11/12/13% to 15/16/17/18%.
Thresh has felt slightly underpowered in most matches. We’re strengthening several of his core numbers to give him more room to compete with other support champions.
Damnation
- •Soul spawn radius increased from 1200 to 1500.
Death Sentence
- •Cooldown reduced from 17/15/13/11 seconds to 18/15/12/9.
- •Base damage increased from 80/130/180/230 to 100/160/220/280.
- •AP ratio increased from 50% AP to 80%.
Dark Passage
- •Cooldown reduced from 22/20/18/16 seconds to 21/19/17/15.
- •Base shield reduced from 65/115/165/215 to 50/90/130/170.
Flay
- •On-hit damage AD ratio increased from 80/100/120/140% AD to 80/120/160/200%.
- •Base damage increased from 65/105/145/185 to 75/115/155/195.
- •AP ratio increased from 40% AP to 60%.
Nautilus has been making waves in the jungle, combining top-tier clear speeds with impressive durability. His bonus damage against monsters lets him clear camps too efficiently, and the shield on his second ability provides more resilience than we'd like without requiring tank itemization. We're trimming both to keep him in line with the rest of the jungle roster.
Titan's Wrath
- •Damage against monsters reduced from 200% to 125%.
- •Health ratio increased from 13/14/15/16% maximum health to 9/10/11/12%.
Riptide
- •Damage against monsters reduced from 175% to 125%.
Nunu & Willump are bringing a bit too much to the Rift, pairing strong roaming and gank pressure with high durability and damage. We're keeping their snowballing identity intact while dialing back their damage and sustain.
Consume
- •Damage health ratio reduced from 6% bonus health to 5%.
- •Heal health ratio reduced from 12% bonus health to 10%.
Snowball Barrage
- •Base damage reduced from 10/14/18/22 to 8/12/16/20.
Taliyah's ability to quickly move around the map and efficiently clear waves and jungle camps has been creating too much early and mid-game pressure. We're reducing the movement speed from her passive and lowering the clear power of her first ability to give opponents more opportunities to play around her strengths.
Stats
- •Base movement speed reduced from 355 to 350.
Rock Surfing
- •Bonus movement speed reduced from 10/20/30/40% to 5/15/25/35%.
Threaded Volley
- •Cooldown reduction reduced from 50% to 30%.
Items
General
- •Health increased from 250 to 400.
Editor's note:
- •Patch notes error writes "Chemtech Chainsword."
Unique active - Quicksilver
- •Bugfix: Fixed an issue where this effect could not cleanse Death Sentence and Aqua Prison.
Wild Rift Patch 7.1h FAQ
Frequently Asked Questions
- When did Wild Rift Patch 7.1h release?
- Wild Rift Patch 7.1h was released on Jun 24, 2026.
- What changed in Wild Rift Patch 7.1h?
- Patch 7.1h included changes to 8 champions (5 buffs, 3 nerfs), plus 2 item updates. See the full breakdown above.
- What was the previous Wild Rift patch before 7.1h?
- The previous Wild Rift patch was 7.1g.
- What is the next Wild Rift patch after 7.1h?
- The next Wild Rift patch is 7.2.
