WRZombie WardRune Patch History
Domination - Slot 3 · League of Legends: Wild RiftAlso in: Zombie Ward in League of Legends
Zombie Ward Current Status
Mixed direction - Zombie Ward's last 3 changes include both buffs and nerfs. Zombie Ward has been changed in 4 Wild Rift patches. 1 buff, 1 nerf, 2 adjustments. Most recently nerfed in Patch 7.2 ().
Passive: Scoring a ward takedown (excluding Zombie Wards) within 10 seconds of damaging it will summon an allied Zombie Ward in its place. Zombie Wards grant sight, are untargetable to your team, have 1 health, last for 120 seconds and don't count towards your ward limit. Gain 4 Adaptive Force for every Zombie Ward spawned, stacking up to 5 times for 20 Adaptive Force.
Zombie Ward Changes
Patch 7.2
nerfZombie Ward
- Per-stack bonus: 4 Attack Damage/8 Ability Power → 3 Attack Damage/6 Ability Power
Patch 7.1
changeZombie Ward
- Attack damage per stack increased from 3 to 4.
- Ability power per stack increased from 6 to 8.
- Removed: No longer grants additional adaptive force at maximum stacks.
Patch 4.3d
buffZombie Ward
- Attack damage per stack increased from 2 to 3.
- Ability power per stack increased from 4 to 6.
Patch 4.3
changeZombie Ward
- Type: Domination Slot 3 rune.
- Passive: Scoring a takedown against an enemy ward (excluding Zombie Wards) within 10 seconds of damaging it will summon an allied Zombie Ward in its place. Gain 2 Attack Damage or 4 Ability Power (Adaptive) for every Zombie Ward spawned, stacking up to 5 times for 5 Attack Damage or 10 Ability Power (Adaptive). At max stacks, you gain an additional 10 Attack Damage or 20 Ability Power (Adaptive).
- Zombie Wards grant sight, are untargetable to your team, have 1 health, last for 120 seconds and don't count towards your ward limit.
